| Nation Prophetic |
I very seriously want to create a primitive barbarian ogre for an upcoming module with lots of character flavor... Kinda sorta a loveable oaf (think lenny from of mice and men plus a few hundred pounds and a couple of feet) Very clumsy, ignorant, yet gentle, practically sweet normally with occasional bouts of murderous, berserk rage and general mass destruction when he likes to pet soft things and they just wont let him pet them softly. My Gm has no issue with the abilities of the race, his only problems are with the size being accomadatable to tight confines in dungeons and the fact that the general populous of most civilized places would not look kindly on a lumbering, near naked ogre wandering around town with teeth and scalps and skulls and fingers of the multitudes of dismembered dead he had slain adorning his person.
Thoughts on workarounds that would fit the flavor?
| Nation Prophetic |
Aye... And the fact that his appearance will only be worsened by the primitive class barbarian aspect of collecting parts off slain enemies. I'm thinking the reason for him going off on his own in the first place is because of albinism, which will naturally make him more sensetive to sunlight, bad vision etcetc... (more downsides for getting the gm to agree to him in the first place) His family thinks he's cursed and casts him out at an early age, forcing him to live by himself off the land, hence the primitivism coming into play.
So picture a giant, albino ogre who collects trophies off those he kills, who also can barely speak, can't read, or write, and has a tendency to messily bring about other creatures endings but... When he isn't skinning people alive he's just the kindest, harmless, most simple-minded lug you'd ever lay eyes on.
| Nation Prophetic |
Dip into sorcerer level some sort of primal/giant connected bloodline. Reduce person.
Illiteracy: A true primitive cannot read or write, and her superstition about such things leads her to refuse to ever learn to read or write, even if she multiclasses into other classes.
Can't read the blasted spells.
| Whale_Cancer |
Whale_Cancer wrote:Dip into sorcerer level some sort of primal/giant connected bloodline. Reduce person.Illiteracy: A true primitive cannot read or write, and her superstition about such things leads her to refuse to ever learn to read or write, even if she multiclasses into other classes.
Can't read the blasted spells.
Sorcerers don't need to read or write... they don't use spellbooks.
Psion-Psycho
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| 1 person marked this as a favorite. |
Whale_Cancer wrote:Dip into sorcerer level some sort of primal/giant connected bloodline. Reduce person.Illiteracy: A true primitive cannot read or write, and her superstition about such things leads her to refuse to ever learn to read or write, even if she multiclasses into other classes.
Can't read the blasted spells.
Picture book ftw XD
| Tom S 820 |
1/2 orc Barbarian 1-2 / Oracle of Battel 3-6 / Rage Prophet 7-16/ Bararian the rest the way. With Orc bloodline powers via Eldritch Heritage feat chain or Gaint bloodline form Spes Magna Games.
Either way you can get big alot with enlarge person on your spell list and divne power. Note you get big but are not big allthe time
If you point buy take 8 in both INT, WIS, and DEX but pump up CHA STR and CON. This give loveable part with the high CHA and the dum Oaf as well with low INT and WIS but still playable due fact you will still get 3 skill pont per level.
Caft Arms and Armor feat and make
Giant-Hide Armor
Aura strong transmutation; CL 15th
Slot armor; Price 39,165 gp (ogre), 46,665 gp (hill giant), 59,165 gp (troll), 54,165 gp (stone, fire, or frost giant), 69,165 gp (cloud giant), 76,665 gp (storm giant); Weight 25 lbs.
Description
This drooping, many-folded suit of +3 hide armor is made from the tanned skin of an actual giant. Once per day on command, the wearer can grow to match the size of the appropriate giant, as if using giant form I (ogre, troll, hill giant, stone giant, fire giant, or frost giant) or giant form II (cloud giant or storm giant). This transformation lasts up to 15 minutes, and ends when the wearer commands. Most good folk consider wearing the skins of intelligent creatures to be abhorrent. Giants gain a +2 morale bonus on attack and damage rolls against the wearer, or +4 if the wearer's armor is made from the same kind of giant as the attacker.
Construction
Requirements Craft Magic Arms and Armor, giant form I (ogre, troll, hill giant, stone giant, fire giant, or frost giant) or giant form II (cloud giant or storm giant); Cost 19,660 gp (ogre), 23,415 gp (hill giant), 29,665 gp (troll), 27,165 gp (stone, fire, or frost giant), 34,665 gp (cloud giant), 38,415 gp (storm giant)
| Nation Prophetic |
1/2 orc Barbarian 1-2 / Oracle of Battel 3-6 / Rage Prophet 7-16/ Bararian the rest the way. With Orc bloodline powers via Eldritch Heritage feat chain or Gaint bloodline form Spes Magna Games.
Either way you can get big alot with enlarge person on your spell list and divne power. Note you get big but are not big allthe time
If you point buy take 8 in both INT, WIS, and DEX but pump up CHA STR and CON. This give loveable part with the high CHA and the dum Oaf as well with low INT and WIS but still playable due fact you will still get 3 skill pont per level.
Caft Arms and Armor feat and make
Giant-Hide ArmorAura strong transmutation; CL 15th
Slot armor; Price 39,165 gp (ogre), 46,665 gp (hill giant), 59,165 gp (troll), 54,165 gp (stone, fire, or frost giant), 69,165 gp (cloud giant), 76,665 gp (storm giant); Weight 25 lbs.
Description
This drooping, many-folded suit of +3 hide armor is made from the tanned skin of an actual giant. Once per day on command, the wearer can grow to match the size of the appropriate giant, as if using giant form I (ogre, troll, hill giant, stone giant, fire giant, or frost giant) or giant form II (cloud giant or storm giant). This transformation lasts up to 15 minutes, and ends when the wearer commands. Most good folk consider wearing the skins of intelligent creatures to be abhorrent. Giants gain a +2 morale bonus on attack and damage rolls against the wearer, or +4 if the wearer's armor is made from the same kind of giant as the attacker.
Construction
Requirements Craft Magic Arms and Armor, giant form I (ogre, troll, hill giant, stone giant, fire giant, or frost giant) or giant form II (cloud giant or storm giant); Cost 19,660 gp (ogre), 23,415 gp (hill giant), 29,665 gp (troll), 27,165 gp (stone, fire, or frost giant), 34,665 gp (cloud giant), 38,415 gp (storm giant)
That is outrageously awesome. Question, if that were on a large character, would he then become extra-large?
| Nation Prophetic |
Nation Prophetic wrote:Sorcerers don't need to read or write... they don't use spellbooks.Whale_Cancer wrote:Dip into sorcerer level some sort of primal/giant connected bloodline. Reduce person.Illiteracy: A true primitive cannot read or write, and her superstition about such things leads her to refuse to ever learn to read or write, even if she multiclasses into other classes.
Can't read the blasted spells.
I like the idea, but he just reads to me more like a big, dumb master-blaster, sloth type brute. I can't see him thinking reading and writing is oggityboogityspooky and casting spells is totally normal.
| Tom S 820 |
Whale_Cancer wrote:I like the idea, but he just reads to me more like a big, dumb master-blaster, sloth type brute. I can't see him thinking reading and writing is oggityboogityspooky and casting spells is totally normal.Nation Prophetic wrote:Sorcerers don't need to read or write... they don't use spellbooks.Whale_Cancer wrote:Dip into sorcerer level some sort of primal/giant connected bloodline. Reduce person.Illiteracy: A true primitive cannot read or write, and her superstition about such things leads her to refuse to ever learn to read or write, even if she multiclasses into other classes.
Can't read the blasted spells.
Well thank you for the praise.
As far as the spell they are not there to blast but to buff and use for utilty. The build I suggested is not full caster it only get to 5th level spells. So it Glorrifed Ranger or Palidian as far casting for loss of 4 BaB. But it still get to +16 BaB so it get 4 attacks per round at level 20. This Build use spell to do it tricks like fighter uses feats.
| Nation Prophetic |
Startting Stat for 15 build 1/2ork
STR 18 DEX 7 CON 15 INT 7 WIS 7 CHA 16Startting Stat for 20 build 1/2ork
STR 18 DEX 8 CON 16 INT 7 WIS 7 CHA 16Startting Stat for 25 build 1/2ork
STR 20 DEX 7 CON 16 INT 7 WIS 7 CHA 16
I dig it. GM gave me the all clear to use the Ogre, with heavy emphasis on the shortcomings of primitive and albinism to balance him. We are running best 3 of 4d6 per stat three times for numbers and then selecting the best of the three. Any suggestion for weapons? I'm thinking Gretaxe or Heavy Flail personally.
| Tom S 820 |
Tom S 820 wrote:I dig it. GM gave me the all clear to use the Ogre, with heavy emphasis on the shortcomings of primitive and albinism to balance him. We are running best 3 of 4d6 per stat three times for numbers and then selecting the best of the three. Any suggestion for weapons? I'm thinking Gretaxe or Heavy Flail personally.Startting Stat for 15 build 1/2ork
STR 18 DEX 7 CON 15 INT 7 WIS 7 CHA 16Startting Stat for 20 build 1/2ork
STR 18 DEX 8 CON 16 INT 7 WIS 7 CHA 16Startting Stat for 25 build 1/2ork
STR 20 DEX 7 CON 16 INT 7 WIS 7 CHA 16
With Large Great Ax or Heavy Flai any thing you hit with your STR 1/2 mod will pop like a zit. Beside all those weapons imply some sort of Intelligence or Wisdom to me.... Go for classic Big freaken stick... ie Great club.... then over time more to better weapon as he learn or is taught... I had a friend that used Great club for long time role play reasons the dumb fighter type. It took may levels of role play to get him to switch to Great Sword.
K rolled stat will you have to take best 3 out of 4d6. Could you take the lowest 3?
Could you roll 3d6 for both INT and WIS keep 3 and Roll 5d6 for STR and CHA keeping the best 3?
| Peet |
I second the greatclub idea, but to go even further, take the catch off-guard feat as your first. That way you just rip a big branch off a tree and use that as your weapon. :)
Maybe the throw anything feat so you can throw rocks at people who are too far away.
Later on maybe you could learn to use a tetsubo. It is a very fancy greatclub.
| Jeffrey Swank Contributor |
Not sure if this would fit at all, but I did a Savage Species type conversion of a lot of the Pathfinder Beasts..including the orge (as 4 levels).
Its broken down by levels, so you could start as a 1st level ogre, then 2nd level multiclass into barbarian or whatever you might want or just continue with Orge race class...mix and match until you hit the size and abilities you want.
Here is a link to it --->Bestiary By Levels
(Ogre is on page 88)
| Nation Prophetic |
Nation Prophetic wrote:Tom S 820 wrote:I dig it. GM gave me the all clear to use the Ogre, with heavy emphasis on the shortcomings of primitive and albinism to balance him. We are running best 3 of 4d6 per stat three times for numbers and then selecting the best of the three. Any suggestion for weapons? I'm thinking Gretaxe or Heavy Flail personally.Startting Stat for 15 build 1/2ork
STR 18 DEX 7 CON 15 INT 7 WIS 7 CHA 16Startting Stat for 20 build 1/2ork
STR 18 DEX 8 CON 16 INT 7 WIS 7 CHA 16Startting Stat for 25 build 1/2ork
STR 20 DEX 7 CON 16 INT 7 WIS 7 CHA 16With Large Great Ax or Heavy Flai any thing you hit with your STR 1/2 mod will pop like a zit. Beside all those weapons imply some sort of Intelligence or Wisdom to me.... Go for classic Big freaken stick... ie Great club.... then over time more to better weapon as he learn or is taught... I had a friend that used Great club for long time role play reasons the dumb fighter type. It took may levels of role play to get him to switch to Great Sword.
K rolled stat will you have to take best 3 out of 4d6. Could you take the lowest 3?
Could you roll 3d6 for both INT and WIS keep 3 and Roll 5d6 for STR and CHA keeping the best 3?
That sounds balanced enough. I'll suggest it to him today.
I was thinking about the club and you're absolutely correct... With the size increase, doesn't the any weapon get additional damage? so theoretically could I pick up fallen enemies and flail them around as weapons?
| Jeffrey Swank Contributor |
Yes, with size increase you get an additional damage increase and yes you could use fallen enemies as improvised weapons (with a penalty to hit, unless you take a feat, such as:
Quick At Hand
When enraged, ogres tend to grab the closest heavy objects and bring them to bear.
Prerequisite: Ogre.
Benefit: You may use any item as an improvised melee or ranged weapon without penalty.
| Nation Prophetic |
Yes, with size increase you get an additional damage increase and yes you could use fallen enemies as improvised weapons (with a penalty to hit, unless you take a feat, such as:
Quick At Hand
When enraged, ogres tend to grab the closest heavy objects and bring them to bear.
Prerequisite: Ogre.
Benefit: You may use any item as an improvised melee or ranged weapon without penalty.
Crimeny, that's just about the most awesome feat ive ever seen.
Ended up being we're starting our campaign at level 1, so I have some time to figure out exactly how I want to spec this brute out... But that is certainly going to be the first feat I take. Any other good feats/weapons/items for an ogre to take up?
Edit: what book is that feat in?
blackbloodtroll
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Wait, are you going for a classic Golarion Ogre feel?
Crazy, inbred rapist, with possible inclinations towards necrophilia?
By the way, you could go for a sneaky Ogre Barbarian, and Coherent Rage trait, and Nightstalker feat.
That way you could stealth whilst in rage, and take no size penalties.
Even more hilarious, you could nab the Hellcat Stealth feat as well, and hide in plain sight.
Booksy
|
Wanna move through tunnels as a large creature? Consider this feat from 3.5 I usually end up giving it to a mount/animal companion if they're large or bigger
Prerequisite: Base attack bonus +1,
Benefit: When squeezing into or through a tight space, you do not take a penalty on your attack rolls or to your Armor Class.
Special: A fighter can select Tunnel Fighting as one of his fighter bonus feats (PH 38).
| Nation Prophetic |
Wait, are you going for a classic Golarion Ogre feel?
Crazy, inbred rapist, with possible inclinations towards necrophilia?
By the way, you could go for a sneaky Ogre Barbarian, and Coherent Rage trait, and Nightstalker feat.
That way you could stealth whilst in rage, and take no size penalties.
Even more hilarious, you could nab the Hellcat Stealth feat as well, and hide in plain sight.
That sounds wacky, but him being a primitive barb is the main reason he's being allowed in the game. He can never learn another language, cant read or write and is generally fearful of anything modern or anything he doesnt understand.
In regards to the feel of him, I figured to make him fit in a multifaceted group of non-rapist/necrophiliac/inbred/psycopaths he would be gentle and relatively kind if not incredibly simple minded and slow on the upkeep in the company of friends, or allies... But, would revert to the old ogre staples of brutality and murder when threatened, confused, or when his friends were in danger.
He's like a giant autistic child. He has temper tantrums, outbursts. Moments of extreme tenderness and caring are often followed sometimes immediately by furious rage and violent calamity. He doen't know his own strength and he can't communicate well enough to be consoled when in emotional turmoil, or to express himself and his feelings when angry, or sad, or hurt.
blackbloodtroll
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There is the Ogrekin template.
This would allow you to be smaller, and explain why you are not raping and murdering everything in sight.
You would be more on the same power level, without a bunch of manipulating.
Also, I would go Breaker Barbarian, as it focuses on improvised weapons, and smashing things.
You can simply choose not to be able to read and write.
| Nation Prophetic |
There is the Ogrekin template.
This would allow you to be smaller, and explain why you are not raping and murdering everything in sight.
You would be more on the same power level, without a bunch of manipulating.
Also, I would go Breaker Barbarian, as it focuses on improvised weapons, and smashing things.
You can simply choose not to be able to read and write.
I sent all this to my GM. Thank you :)