I have a fair ammount of acting experience, the bulk of which is improv work, so I'm not worried about being able to come up with something quick and interesting. My issue will be handling the nuances of pathfinders rule system, and intermixing a grasp of that with the sense of combat and story I'd like to instill.
Has anyone ever tried to completely improv a session? I'd like to try my hand at coming up up with combat and story on the fly as the game progresses. Taking notes of what happens and using whatever becomes of the first session and the players choices as a guide for future sessions. Anyone have any experience with this style of gming?
Oh man, now I found this craziness...
I figure for this instance, he wouldn't be proficient in doing much of anything along the lines of bringing back the dead (how would he practice?). So, the poppet would sort of act as a guide for him... Showing him the will of Groetus and teaching him his purpose. Over the next few modules he's going to come into his own as a gravewalker and either accept or deny the "gift" that Groetus has bestowed upon him. It sort of stands in contrast for me to a few of my fellow players at the table, who took another class upon leveling up and didn't play it out as though they were any different than they had been the previous day. Just one day they were a gunslinger, the next day they were also a summoner.
So, I played my Gravewalker Witch last night and it was a complete sucess. Woke up from a coma incurred by drinking a draught the night before that turned out had been cursed by worshippers of Groetus to seperate the soul from the body of the drinker and send it to Groetus' moon for a day. When my character woke, his body was contorted in a horrible shape on the floor next to his bed, clutching a poppet made of human skin and filled with grave-dirt and bones and fingernails... He had no recollection of what had happened from the moment he drank the draught... But felt alterred. Racked with visions of death and madness (I failed about 10 saves in a row to break him from the draughts effects, gm told me I needed to come up with some wild reprecussions for such an epic string of failures.) His party was outfront of the house we had ransacked the night before (morally bankrupt group ftw) and were hunting badgers for breakfast. The first badger fell dead, and upon it dying, my character was suddenly compelled by the poppet to be near to the dead thing. He ran out of the house and proceeded to commune with the corpse through the poppet, creepily caressing it as he spoke unlife into the dead badger. The party went nuts, killed the undead badger and knocked my guy unconcious when he started babbling about the end of the world and screaming at them.
All in all I think it went about as well as can be expected. He went to sleep a spellslinger and woke up a gravewalker with the ability and the compulsion to raise the dead. I'm wondering though, how others have handled their characters acquiring a new class after levelling up.
A friend of mine will be taking his first steps into pathfinder and hopping aboard with a group I'm in this wednesday to fill a tank slot we are sorely lacking. He's taken a liking to samurai, so I'm trying to pull together a list of useful feats, archetypes, point-spreads and the like for him to choose from. We roll out stats, but for the purposes of guessing a spread you can assume a 25 point buy. I suggested a dip in fighter at level 1 for the three feat boost and then the next level in samurai, but I really don't have much experience with this class and any help at all would be greatly appreciated.
In regards to the tablet data plan, bear in mind, so long as you have an android phone you can always use a third party tethering program, (foxfi or pdanet come to mind) tether your tablet to the phone, and run whatever internet-required stuff you have that way. You can also get a dongle or mini-hdmi cord for most modern phones that will connect to your tv and upscale whatever you need that way. (I have a flatscreen in our gameroom that is being used for maps and anything that needs to be blown up to size from my phone)
Asus makes excellent tablets, I own a transformer prime with the keyboard attachment and use the various pathfinder resources on the android market (most of which are free) to manage my characters and dice and keep track of my groups hp and spells and such. Can't speak for any other brands as I got my whole group in on the band wagon, so now they all have transformers, but I can say ive never had any issues with my tablet for the purposes of pathfinder.
Here's a couple with the keyboard docks for pretty cheap.
http://www.ebay.com/itm/ASUS-Eee-Pad-Transformer-Prime-32GB-TF201-Plus-Free -docking-station-/130852845346?pt=US_Tablets&hash=item1e776ff722#ht_168 wt_913
Keep in mind, there are newer versions of the transformer line available, but theyre quite a bit more expensive than the prime.
MC Templar wrote:
The Body Bludgeon rage power allows you to use grappled enemies as weapons within the rules (without the rage power you should probably be dealing non-lethal damage or some other reduction due to inefficiency. The downside is by the time you qualify for that rage power, you will mostly be fighting giants.
Don't know if it makes a difference, but he is a titan mauler and I will be purchasing this for him asap:
Aura strong transmutation; CL 15th
Slot armor; Price 39,165 gp (ogre), 46,665 gp (hill giant), 59,165 gp (troll), 54,165 gp (stone, fire, or frost giant), 69,165 gp (cloud giant), 76,665 gp (storm giant); Weight 25 lbs.
This drooping, many-folded suit of +3 hide armor is made from the tanned skin of an actual giant. Once per day on command, the wearer can grow to match the size of the appropriate giant, as if using giant form I (ogre, troll, hill giant, stone giant, fire giant, or frost giant) or giant form II (cloud giant or storm giant). This transformation lasts up to 15 minutes, and ends when the wearer commands. Most good folk consider wearing the skins of intelligent creatures to be abhorrent. Giants gain a +2 morale bonus on attack and damage rolls against the wearer, or +4 if the wearer's armor is made from the same kind of giant as the attacker.
Requirements Craft Magic Arms and Armor, giant form I (ogre, troll, hill giant, stone giant, fire giant, or frost giant) or giant form II (cloud giant or storm giant); Cost 19,660 gp (ogre), 23,415 gp (hill giant), 29,665 gp (troll), 27,165 gp (stone, fire, or frost giant), 34,665 gp (cloud giant), 38,415 gp (storm giant)
Played my ogre barbarian in rise of the runelords last night to great effect with the quick at hand racial feat. Scooping up goblins by the handfull and smashing them into eachother is crazy fun, but being an ogre I'd imagine this character would lean more towards the ultra-violent side when in the midst of a melee.
What can be added on to facilitate tearing enemies apart with his bare hands?
I have a Drow Spellslinger who upon reaching level 2 in our campaign, was compelled by dark forces to drink a draught of unknown, psychadellic liquid... Mistaking it for a bottle of potent liquor and as a result, after I failed literally 9 saves in a row with rolls under 5 to stave off the madness that consumed him with visions of death and decay and general horror, he seized violently, went into a coma and collapsed amidst his party.
I have it in my head that there will be major changes in this character when he wakes... He will have been touched by death and driven mostly insane by the effects of the draught to the point that he now desires a closeness to death above all other things. That it compels him obsessively to raise the dead to his side and to confer with the forces of darkness that dwell beyond lifes doors.
My question is, what sort of synergy is there between spellslinger wizard and gravewalker witch? I just picture this guy lanching spells to raise the dead through his guns and being some kind of necromantic desperado badass.
Am I way off on that idea?
How much harder? In my head I picture a diabloesque barbarian in whirlwind just sawing through hordes of baddies. Obviously there are limitations to what you can do early, but how to get there and what path to take?
nate lange wrote:
I don't know that anyone is going to be inspired to follow my Ogre... What with the rape and murder stereotype.
Unless theyre into that sort of thing. O.o;
*be me yesterday*
Literally verbatim how it went lol.
I'm already moving for that at level 2. Just trying to pull all the extra damage I can out of this guy since my party is gonna be squishy and he's pretty much been drafted to be the nuke and the tank in one.
Granted, but upon uttering your wish, the very fabric of reality is sundered and your immortal soul explodes from the fleshy prison of your mortal body in the form of a massive green dragon. Now holding all power in the universe, you instantaneously know all, become all, and become bored of being in a matter of seconds as you have experienced all time, in every possible circumstance, backwards and forwards in the time it took to blink.
I wish I wish I had a fish.