Is there a feat that allows Dex bonus to damage for ranged weapons?


Pathfinder First Edition General Discussion

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Dervish Dance does this for melee with a scimitar, but I don't recall seeing one that does the same for a ranged weapon, though it seems logical there should be (and I'm probably looking right past it).


The only one I am aware of is from the Fighter Archtype for Crossbow use. No feats from Paizo that allow full Dex for ranged as far as I know.


Nightwish wrote:

Dervish Dance does this for melee with a scimitar, but I don't recall seeing one that does the same for a ranged weapon, though it seems logical there should be (and I'm probably looking right past it).

From Paizo there is not such a feat, unless I am missing something from a very obscure gazetteer or an AP.

There may be such a thing from a third party source but I have not seen it yet.

I would also caution you on the fact that ranged based characters are already very powerful and allowing a feat for dex to ranged damage would be very, very powerful.

So powerful in fact that I as a GM would unequivocally never allow it regardless of source.

This is just my opinion, however.


Only way to get Dex to damage for Ranged Weapons right now is via the Gunslinger's Gun Training feature, I believe.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah, archers are already very powerful, allowing dexterity on damage would make that obscene.


magnuskn wrote:
Yeah, archers are already very powerful, allowing dexterity on damage would make that obscene.

It would make archers the SADest character types in the game.


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Half Orc Scarred Witch Doctors are Also Very SAD. in fact, they are just as SAD as an archer with access to a source of dexterity to damage. that is more SAD than even the wizard.


The crossbowman fighter archetype gets dex to damage with crossbows.

Liberty's Edge

My Archer Ranger at RotRL easily goes by with a lower CON and lower AC than I would have taken for a melee build.

This means I could put more points in DEX (for hitting) and STR (for damage), as well as more gp in enhancements for my bow (both for hitting and damage) instead of my armor/shield/natural armor and other magic items that boost AC.

If there was a way to forgo STR completely and use DEX for damage, I would have dumped the former and put even more points in the latter.

This would have been HUGELY unbalanced. Too much for my taste anyway. And I say this as a happy Powergamer.

There is no fun for me in strolling through almost every encounter while the other players are sitting on the sidelines and the GM is softly crying for his epic campaign.


Because of their ease of use and aiming, I have been in games that allowed half or full dex mod on crossbow damage.


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Bearded Ben wrote:
The crossbowman fighter archetype gets dex to damage with crossbows.

Hadn't remembered that so I looked at it to see if I would trying making one someday.

It's requires the shot to be as a readied action. Meh. Once again the crossbow will be skipped. No full attack with dex bonus there.


If there is a general method of getting it, it'll probably be in the Golarion line. Reason being that the Dex to Damage For All options have been purposefully skipped over by the design team for the Core line.

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