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I am still running around trying to find elves, goblins and stuff!
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Looking awesome. You start facing the dungeon, so naturally I did a 180 and ran off to where the catapults and tower are. ^_^
Wouldn't run for me in Firefox... probably because I get the nightly alpha builds.
Looks great in IE though. Absolutely fantastic graphics! Not sure what it is, but I found it more immersive than wondering around in other MMOs I have played. Possibly because of the 'smooth' way you sort of slide through the terrain.
I just went back to it, and the grass is moving as well... now I am wondering how well it will be with multiple people in the field.
How big is the download? I need to watch my downloads...? I've already got Unity web-player, presuming it runs off that. :)
/ignore, I'm downloading anyway!
also noted waving grass, and the drawing distance is impressive as well.
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@avenaoats, about 100mb according to GW
AvenaOats wrote: How big is the download? I need to watch my downloads...? I've already got Unity web-player, presuming it runs off that. :)
/ignore, I'm downloading anyway!
97 MB was the initial download into my cache. Hasn't downloaded much else yet.
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%@#&, hit an invisible wall while climbing the hill the dungeon is built into. Sorry, old habits from Elder Scrolls. Gotta go mount goat everything. :P
This doesn't work in IE9 64, I got it to work in IE9 32.
I found the invisible walls as well... and no elves or goblins!
Hehe wish I could get the .unity file so I could add in my third person character with animations :)
Very cool though.
Psyblade, yeah the writeup on it says they haven't implemented creatures in this copy.
Still... very nice to get a pre-pre-pre-Alpha build of the game. :]
Ryan just for perspective how much of a hex would the area in the tech demo take up?
yeah I know CBD :) I am just messing around, also, the water looks impressive also.
Provos wrote: This doesn't work in IE9 64, I got it to work in IE9 32. Did for me, very nicely in fact.
Being wrote: Provos wrote: This doesn't work in IE9 64, I got it to work in IE9 32. Did for me, very nicely in fact. OK, what did I do wrong then? I would appreciate the help.
I'm impressed that you guys could port the tech demo over so quickly. I agree, it does look better then the tech demos rendering.
Very cool!
For those who are wandering around outside the dungeon, here is your music for adventure; http://www.youtube.com/watch?v=fw_sjlk1Gbw
Valandur wrote: I'm impressed that you guys could port the tech demo over so quickly. I agree, it does look better then the tech demos rendering.
Very cool!
Another reason Unity was a great choice :)
Due to my PC i couldn't do a whole lot of anything. But with just looking around I'm impressed with it. Even in it's earliest state it looks good. Can't wait to see what the final product looks like in beta.
Unity website wrote: Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0. Here is a Link
Provos wrote: Unity website wrote: Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0. Here is a Link Hm. Have you restarted your PC today? There were about fifteen updates I had to install for win7 64 & ie9 64.
Might have made a difference.
Once I realized that the spacebar worked as a jump, I started pressing each key to see if there was hidden functionality. Sadly, I could not find a way to get the catapults to fire, but I'm glad that I tried (I mean. . . what would you do if you just came across a loaded catapult?).
Fulcrum wrote: Once I realized that the spacebar worked as a jump, I started pressing each key to see if there was hidden functionality. Sadly, I could not find a way to get the catapults to fire, but I'm glad that I tried (I mean. . . what would you do if you just came across a loaded catapult?). From the looks of it, I would imagine they crafted the terrain, ported over the models for the catapults, rocks, dungeon and then dropped in the Unity controller (which has basic navigation functionality). It's possible the code for the catapults and such is not there.
Being wrote: Provos wrote: Unity website wrote: Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0. Here is a Link Hm. Have you restarted your PC today? There were about fifteen updates I had to install for win7 64 & ie9 64.
Might have made a difference. I did have to restart my browser to get it to accept the App. I'm using Firefox, likely an old version though.
I kept hoping there was an Easter egg or "Thank you" sign in the dungeon somewhere. But it was still fun to run around.
Saint_Meerkat wrote: I kept hoping there was an Easter egg or "Thank you" sign in the dungeon somewhere. But it was still fun to run around. Maybe they'll add that after the kickstarter gets funded.
Very nice. I found that it was a little hypersensitive to the mouse, but the WASD controls were very smooth.
got stuck in a wall :(
But thanks for showing us that anyways. I do Graphic design here and there so I understand that its a tricky proposition to show clients unfinished products. But I for one appreciate the openness and its a big part of why Im here.
avari3 wrote: got stuck in a wall :(
BUG REPORT!
I decided to take some screen shots of the Environment Experience.
I fell through the world three times.
Out of boooooooooooooooounds!
Harrison wrote: I decided to take some screen shots of the Environment Experience.
I fell through the world three times.
I love how the top of this door in your album is a d10 stuck in the doorframe.
Very cool.
The jump while transitioning between the dungeon and the open world part is very visible but that's WiP for you :)
So in terms of scale how big is this outside area compared to a Hex?
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Now they need to release the system where we can all run around together and talk at each other in that horrid red text. I don't care if there is no combat system, no crafting system, and only a few avatars. We can start role-playing! XD
Andius wrote: Now they need to release the system where we can all run around together and talk at each other in that horrid red text. I don't care if there is no combat system, no crafting system, and only a few avatars. We can start role-playing! XD That would be Alpha... I think. :|
Better up your pledge then :P
Remember, now is the time to jump off the cliff to the left of the dungeon before fall damage is implemented.
*gasp* PFO is a browser game??
;)
did you all try swimming?
I had some graphics glitch so the water surface was opaque white and I couldn't look at the sun from underwater :-(
But swimming around seems supported already.
Drat, for a web browser it is still platform dependent. No Linux plugin for browsers.
Any screenshots for those who can't view this?
DarkOne the Drow wrote: Drat, for a web browser it is still platform dependent. No Linux plugin for browsers.
Any screenshots for those who can't view this?
I'll have a gallery up soon. Maybe even a video walkthrough :)
Imbicatus wrote: Harrison wrote: I decided to take some screen shots of the Environment Experience.
I fell through the world three times. I love how the top of this door in your album is a d10 stuck in the doorframe. Looks like a clue to me.
randomwalker wrote: did you all try swimming?
I had some graphics glitch so the water surface was opaque white and I couldn't look at the sun from underwater :-(
But swimming around seems supported already.
Funny, I just ended up walking around beneath the water texture.
Many thanks for Ryan and Co for putting this together. Very nice indeed.
Really liked the overall look and feel (even if it obviously is work in progress).
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