Life in a Hex kingdom.


Pathfinder Online


So I have a question for Ryan and the devs because it really has gotten me to think. Now I understand that a group can (Claim) a hex. I got it I understand. it was mentioned that in order to establish this hex you need to clear out all oposing forces amd threats. ok that makes sense. Now we have tavern ideas and roadside bakery stalls. My question is will it be possible for a hex to have a settlement and multible unafiliated (but allowed) buildings in a single hex? such as if Blaeringr wanted to build a tavern/bakery in a clamid hex say the poket aces or Pax, can he do it if they decide to allow it OR will it HAVE to be inside the settlement of the hex? Now here is another quick question. For unoccupied hex's if blaeringr already has his bakery up and a guild wants this hex. do they have to desroy his bakery to claim the hex or can they pass it up.

their is a one thing I figured you could do. if additional buildings are allowed they would have to summit to the tax rate of the Hex. Could potiatually lose people for tax being to high.

Shadow Lodge Goblin Squad Member

Good question. This is something I would like to know as well.

Scarab Sages Goblinworks Executive Founder

From the tavern pledge level:

Quote:
As long as you pay upkeep coin for the tavern every month, it is immune to siege warfare and can never be taken away from you.

So I would assume these are basically neutral.

Goblin Squad Member

@Dajcenturi, that's a very special case of Tavern. There will be Inns that anyone can build in-game. I think Arlock is talking about those.

@Arlock Blackwind, as I recall, you are only required to clear out other Settlements, Forts, and Watchtowers. I believe Inns and Hideouts were explicitly excluded from that list for a reason. So, I believe that it would be entirely possible to have an unaffiliated Inn in your Hex. If you don't want it there, you can always just burn it down :)

Goblin Squad Member

Nihimon wrote:
If you don't want it there, you can always just burn it down :)

Or peacefully negotiate its relocation. *ahem*

Goblin Squad Member

Drakhan Valane wrote:
Nihimon wrote:
If you don't want it there, you can always just burn it down :)
Or peacefully negotiate its relocation. *ahem*

Where's the fun in that? *grins*

Goblin Squad Member

Dakcenturi wrote:

From the tavern pledge level:

Quote:
As long as you pay upkeep coin for the tavern every month, it is immune to siege warfare and can never be taken away from you.
So I would assume these are basically neutral.

I am 90% sure it says somewhere that all these taverns will be on major routes in/out of starter towns. I would imagine these 10 taverns are the only 10 buildings players can own inside a safe area which is what makes them so secure.

If players could own taverns in player owned hexes we couldn't burn down I would be ticked.

Goblin Squad Member

Negotiations are fun! Especially Aggressive negotiations. . . .

Goblin Squad Member

It's a valid question, and one that makes you think hard.

Let's go with the 'Tavern in our hex that we do not control'.

Some players will want to go out with torches and burn it down.

Other will go out and negotiate with the owners to either sell it or join their affiliation, and bang, everybody wings, the Guild gets a New (or possibly second) tavern, the owner gets the support of the pre-eminent Guild in the hex, and the rest of us get to keep drinking in relative peace.

Others might try to active starve the Tavern of resources. Ever heard the song about the Pub with no Beer? Pay bandits to attack the Tavern owner's supply-lines and fuss about with the bounties, sooner or later the owner of the Tavern is either going to sell to you or take steps of his own.

Allow them to keep it, but rather than insist on a tithe or tax, tell them they are only allowed to purchase materials from your players for a very competitive price, which will stimulate your economy, and if you're feeling particularly bastardish, get them to work for you as spies, and have the local rumor-mongers spread the tale that this tavern offers contracts for mercenaries, thieves and bandits.

Bang, you have the 'unsavoury' Players heading for a drinking hole away from your productive and tax-paying NPCs/Players, you have the Tavern Owner who has kept the majority of his freedom and is now a neutral party who is helping to identify possible malcontents within your domain.


I guess we will get our answer eventually. It does seem possible that any private structure could be built seperate from a settlement ( wizard tower, inn, tavern, farm, brewery, brothel, mansion, estate, ranch, hunting lodge, bakery, butchery, church, ETC.) as long as it does not hold afiliation with a conflicting guild or organization.

If it turns out that I can place my home in an occupied hex I think I would build a church of Urgathoa and run a mortuary service and maybe the occasional wedding. Of course anyone wanting to aide me as an acolyte or priest I would welcome all with open arms and a gagged skull. (for those who understand pm me to join)

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Life in a Hex kingdom. All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online