
Terion Stoutheart |

Taking a quick glance around him, Terion lumbwrs down the corridor towards Bizzle - "Here!" - he shouts in an attempt to pull the attention to him.
Moving to AF15
Fighting defensively with PA: 1d20 + 8 - 1 - 4 ⇒ (12) + 8 - 1 - 4 = 15Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Current AC: 23 // Current HP: 1

GM Tribute |

Typically I would try to get in a post now and let everyone have until Monday night for those busy over the weekend. With well less than half the party posting within 24 hours, I will hold off to Monday. I can be flexible. I may slow the pace down some if we are having problems meeting the 24 hour turn around in combat.

Bizzlemont Blacktop |

"Ah! Strang, help!" Bizzlemont exclaims as he finds himself surrounded again. The wolf tears at his leg and the gnome falls in a heap. Terrified, the gnome instinctively reaches out for his magic.
Concentration Check vs DC15: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
Suddenly a series of barking and howling comes from above the stairs, like a pack of dogs.
Cast Ghost Sound

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The fighters continue to swing and miss. Terion puts defense over offense and narrowly misses the goblin.
In response, the goblin hits the downed gnome with his scimitar.
1d20 + 8 ⇒ (5) + 8 = 131d4 + 1 ⇒ (1) + 1 = 2
The wolf tries to hit the gnome too.
1d20 + 9 ⇒ (15) + 9 = 241d6 + 1 ⇒ (5) + 1 = 6
Bizzlemont blocks out with vision of teeth in his shoulder.
The reptile tries weighs swinging a single attack at Strang or ensuring Maggie stays down with a flurry. Having seen Terion back up and fighting after a healing of wounds, he takes no chances.
Just as he prepares to attempt a lethal flurry, Ramne reads another piece of paper. The buzz of magic projectiles fills the air, and four force missiles strike the reptile.
damage auto hit: 4d4 + 4 ⇒ (2, 2, 2, 1) + 4 = 11
The reptile falls with four large holes in him.
The blind reptile rises defensively, trying to keep from being hit by Elgoron. He does not look very healthy.
Party up, post on Wednesday. Elgoron gets an AoO vs AC 12 has 1d8 + 2 ⇒ (1) + 2 = 3 hp left

Magnhlidr Whitescale |

Then the voices start. Softly at first, but soon rising to a mighty crescendo that rumbles through the bones of the mountains and the earth.
"Join us. Join us. JOIN US."
Fear propels the red-haired woman forward. She dashes through the village. noticing all too familiar landmarks and signs along the way. Her armor drags her down as it gets heavier and heavier. She can hear the breath of something foul just behind her...

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AoO: 1d20 ⇒ 13 Hah.
damage: 1d4 ⇒ 4 HAH!
Noticing the reptile rising from its stupor, Elgoron reflexively swats it across the nose, drawing blood with a satisfying crack; the creature collapses in a heap. He then moves to rejoin the others at AG-15.
Hey, that Ranme guy has scrolls, and that looked like it might be a magic missile or something. Maybe you can get some spells from him?
Survival first, trading later. Let's make sure we get out of this mess with vital organs intact, shall we?
Still fighting. Right. Sorry.

Felgarr Thundershield |

Felgarr maneuvers around the goblin, wincing as Bizzlemont is mauled. He delivers a bone-shattering blow to the goblin's face.
"Die, goblin scum!"
Flail, hatred; Damage: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 251d8 + 2 ⇒ (6) + 2 = 8
Confirm: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 111d8 + 2 ⇒ (8) + 2 = 10
"Ama, Mags is down. Bizzle, too."

Ama Freewater |
Sorry, I have a tab open constantly on this, and didn't see the "next" button turn blue.
As the others rush off to engage the goblins, Ama looked between the strange reptiles that they were leaving behind, and where the fight was occurring. Shaking her head at what was occurring, she kept an eye on the reptile, and pushed Ramne towards the group as well.. "I'm moving forward to help", she told him, hurrying forward so that she could see what was going on around the corner.
When she did, she was amazed at what could happen in the under a minute, and was very worried as she stepped forward and channeled a wave of indiscriminate positive energy, fully preparing to expend all of the energy she had to make sure that they all survived.
Channel 3/6: 1d6 ⇒ 2

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Elgoron peers down each hallway as he inspects the group's condition. Noting no more approaching disasters, he stands guard over his fellow wizard, fighting exhaustion himself.
"At this rate, we will be entering every section of this compound with more injuries than we have spells left; sooner or later, we're going to strain our luck too far. I sincerely hope we were fortunate enough to have defeated the bulk of their forces just now, but I doubt it. The choice of whether to even use a spell is compounded by the high likelihood of my casting failing without my ring. Do keep a close eye out for any finger-based jewelry on any bodies you search."

Ama Freewater |
After everyone took a second, she made sure that the others were up, if weak, expending the remainder of the energy she could muster so the others would hopefully be able to move under their own power. She considered the potential size of the complex, and then tried to estimate their individual capability.
~Slime~ The image of the slime that they had seen came to mind, and she frowned slightly, thinking quickly. "While patrols may be missing, if they do not have proof of their deaths, then that may sow some confusion, or at least buy us time." She looked around at the bodies on the floor and hoped she was not committing a huge error.
"We can rid ourselves of the bodies by tossing them to the slime, could we not? With the bodies gone, would they search or expect us to stay?" She had no idea about how many bodies it would take to staff the place that they did not even have the full scope of, but how many people stayed here on a permanent basis?
Channel: 2d6 + 4 ⇒ (2, 5) + 4 = 11

Magnhlidr Whitescale |

For an eternity it stood and bared its teeth before snatching from the ground and opened its jaws wide.
With a jolt, Magnhildr awakened in a pool of her still warm blood. what almost started as a scream was quickly drowned by a coughing fit as she tried to pull herself off the floor.

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Ramne leans heavily on his staff.
"We have searched just a portion of this complex. We may want to rush out to the swamp to avoid another patrol. That gruel we found will make a filling, if not delicious, meal.
He thinks and continues in a weary, soft, slow voice.
"We may try to hide in that little used store room that was locked. I don't know if patrols would search that regularly."
Not wanting to railroad. Four options, not counting outside the box ideas 1) continue 2)hole up in the store room 3)camp in the swamp 4) travel two days to the large town,

Bizzlemont Blacktop |

Bizzlemont sits up and blinks. "Huh. Not a dream. Or still in the dream." He scrabbles to his feet.
Of course this isn't a dream.
I don't know. It's hard to believe it's real.
What is real? We sense things, we react to those stimuli. Even our illusions, from a spell or self-delusional, are real to us. They can cause us pain or drive our action just as much as anything 'real'.
Interesting. Well, that wolf bite felt real. I don't even like dogs.
Well, trust me, when they're twice as big as you are, you like them even less.
"Actually, the storeroom sounds good. If they don't use it much, then we stand a good chance of remaining hidden. We can try to bar the door. If they do investigate, they will probably assume we are camping in the swamp. Them and anything else could find our camp and come form any direction. At least with the storeroom, we know where the attack would come from."

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"I don't believe the storeroom is a good place to camp ourselves. There are so many of us, it will be almost impossible to remain silent and watchful at once, and if we are discovered, they have no reason to attack us when they can simply barricade us in, leaving us to starve to death. I'm afraid I haven't any spells that can simply make us an exit, and digging a tunnel is completely impractical. If we're going to find a place to camp, this is not a good place to do it."

Terion Stoutheart |

"We need a rest, and returning to the swamp will be a gamble for that - nothing prevents any more roaming creatures of the bog from taking a liking to us, and decide we make for a nice snack. In the storeroom we can be sure to be out of their reach - My vote goes for that, but you already know I will follow you guys wherever you decide to go"

Felgarr Thundershield |

"We are wounded, almost all of us. The storeroom is our safest choice. We feed the bodies to the slime, do our best to obscure our tracks, and shelter in the room. If they find us, we fight. Camping in the swamp would be worse. They could surround us. They will not have time to barricade before we hear them."

GM Tribute |

The group tosses the bodies with the slime and rush to the store room. Magnhildr does a passable job at covering your tracks. You did disturb the store room earlier. Rather than risk causing problems, Magnhildr uses a cloak to drag over your tracks.
Strang uses his knowledge of locks to make the lock appear locked, but with some jiggling, he can open it.
The afternoon and then night passes uneventfully, with not the faintest sound disturbing the carefully set watches.
The morning dawns, and all spellcasters are restored.
I do not know which way next. Messing with the slime or pushing farther into the dungeon. Map is quite accurate, and from the front steps there are other ways to go. And the room with the ominous X. Please make sure you update spells, and hitpoints (adding an extra hp for resting through the night).

Bizzlemont Blacktop |

What did the slime do when we tossed the bodies to it?
Bizzlemont wakes up and groggily goes over to study his spellbook. It's the quiet times like this that he really misses Razzle. Finally he stands and dusts himself off. "We need to agree where we want to go, assuming nothing has really changed out there. We can try to clear that slime with us fresh or investigate the door with the 'X'."

Felgarr Thundershield |

Hp updated (12 at combat's end, 11 from Ama's channels, 2 from resting) = 22/22
"Torag be praised, we survived the night. Yesterday, we were planning to deal with the slime before we got attacked by the lizardmen and the goblins. I'm still of the opinion that that needs to be our next move."
Felgarr looks through the pile of items looted from the bodies of their defeated enemies. He'll test the weight and balance of the weapons and select one he thinks will be effective against the slime.

Ama Freewater |
Position Updated.
Ama slept intermittently, and what dreams she had, she could not remember upon waking. Something about searching for something, but that was all that she could recall. As had become habit, she poked at the extra "something" in the back of her mind, but was by no means used to it yet. As usual, it did not respond, so she sent it a 'glare'.
::?:: Even that response had a sleepy sort of lethargy to it, so Ama gave it the equivalent of tossing someone out of bed. ::!?!::
'If I have to be awake, so do you', she retorted, being rewarded with an incoherent sense of grumbling.
Settling into her morning prayer-- quietly this time, no music of any sort-- she felt relief that her goddess had not abandoned her, and could muster a smile quite easily. Once done, she looked around at everyone, checking to see who was still hurt.

Felgarr Thundershield |

Did everyone get 11 HP from Ama's channels after the combat was over, and 2 HP from resting?
"Terion, since you and Mags are still wounded from the last fight, I'll take point today, and both of you use your polearms. I'll hold the line and knock 'em down while you fight from the second rank. Going to need someone else up front with me, since the corridors are to wide to hold on my own. Strang, you up for that? Terion, give him that ring we found to ward off blows. He'll need it. Ama, you hold the rear, in case some thugs come up behind us again. Wizards, in the middle. Let's go kill that slime."
Felgarr makes his choice, selecting the cook's heavy flail to use against the creature.
Proposed new marching order for today:
Felgarr Strang
Terion Mags
Ranme Bizzle
Elgoron Ama

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Elgoron rises from his seated position wordlessly, snapping his new spellbook shut and nodding to Felgarr's marching order.
You think anyone's noticed their patrols are missing?
Certainly. Though they may have assumed predators were to blame, or simply have sturdy enough defenses not to care.
I get the feeling this invasion is going to get worse before it gets better.
Then we have every motivation to use our wits more heavily from this point on.

Ama Freewater |
Thoughtful, as she was one of the first ones up, Ama had been watching the group as they went about their morning, and she had noticed that Magnhildr was the worst off out of the group. So since they were all close enough, she channeled twice more, until she moved easier. Seated in the middle of the room, there was a quietly hummed note from Ama before the feeling swept through the room.
After doing that, she looked at everyone again, specifically Magnhildr, to see how she was moving afterwards. She was unsatisfied with the results, but it would do for now. The rest she would have to do this evening when they rested.
Channel (2/6): 2d6 + 2 ⇒ (6, 4) + 2 = 12

Bizzlemont Blacktop |

"Cold and Fire will hurt it most. Elgoron and I have our Rays of Frost, but the rest of you might be better off with torches or oil. If it comes after us, we can try to lure it up the stairs. Sunlight will also kill it."

GM Tribute |

After the bodies were thrown in the muddy water of the northern hallway, some of them where quickly covered in a green coating.
As you head to the corridor with the slime you notice a slight fog with a light green tint as you approach filling the corridor. Ramne speaks in his quiet voice "The slime colony has been busy."

Ama Freewater |
Ama followed behind them in their current formation, but could not help but wonder something she spoke aloud: "Why are we dealing with the slime right now? Are there not two other hallways?" She understood-- well, actually, she did not understand why they were going to do anything with the slime at present. If they would have difficulty passing the slime, would anything else living not have difficulty as well?
The glaive rested on her shoulder, for all that she really was not intending to be using it that much. If the prior events were any indication, despite being the favored weapon of Shelyn, she was just not skilled enough to use it, for all of her training. She did not think that her inability was indicative of any special disfavor, just.. Well.

Bizzlemont Blacktop |

"Well, there's that door with the X and the part blocked by water too. Plus the other two corridors. Perhaps we should explore those areas and ferret out the cultists." He muses a bit. "I would favor the central corridor."

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"It seems to me that the cultists have allowed this thing to live for the same reason we just utilized: disposal of bodies. It's unlikely that anything of value lies behind it for that reason, now that we think on it."
But surely they didn't put the slime there themselves; there could be something hidden behind it.
The fact that all these cultists haven't bothered to remove it suggests it's been more trouble than it's worth.
...Okay, I suppose that makes sense.

GM Tribute |

As we decided to slow it down.....
Strang explores from the stairs a little straight ahead and a little right.
The forward direction leads to a muddy pool in the center of a huge room. The right hand passage leads to a large door.
Map is updated. Columns are marked in the large room with a square. Muddy pool is gray. Door to the right is dashed.
Ramne speaks: "Didn't think that slimy fog would be good for my cough and congestion."
Two new options. Besides wading, X-door and slime.