Spell duration-concentration and the 'delay' action


Rules Questions


if you are currently maintaining a spell using concentration (eg. major image) and choose to delay your action, do you lose the spell? i cannot find any RAW to support one way or the other.

thanks.


PRD Delay wrote:
By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act.
PRD Magic wrote:
Concentration: The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity.

You dont lose the spell as long as you use your standard actions on your turn to maintain it. You lose the spell if you miss a initiative round due to a too long delay.


Eridan wrote:
PRD Delay wrote:
By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act.
PRD Magic wrote:
Concentration: The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity.
You dont lose the spell as long as you use your standard actions on your turn to maintain it. You lose the spell if you miss a initiative round due to a too long delay.

i'm looking for rules that explicitly state that, or at least imply it.


asthyril wrote:
i'm looking for rules that explicitly state that, or at least imply it.

Duration - "Concentration: The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you're maintaining one, causing the spell to end."

Delay: "By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat. When your new, lower initiative count comes up later in the same round, you can act normally.

Initiative Consequences of Delaying: Your initiative result becomes the count on which you took the delayed action. If you come to your next action and have not yet performed an action, you don't get to take a delayed action (though you can delay again).

If you take a delayed action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round."

So three scenarios. Caster has Initiative 15, and casts Silent Image (Duration concentration) in round 1. Other people are at init 10 and 20.

Scenario 1:
Round 2, Init 20: People do stuff
Round 2, Init 15: Caster delays.
Round 2, Init 10: People do stuff
Round 2, Init 9: Caster concentrates

No problem. Spell continues, everything is normal.

Scenario 2:
Round 2, Init 20: People do stuff
Round 2, Init 15: Caster delays.
Round 2, Init 10: People do stuff
Round 3, Init 15: Caster never un-delayed, and has lost his turn, the spell ceases. Caster can now act normally.

Scenario 3:
Round 2, Init 20: People do stuff
Round 2, Init 15: Caster delays.
Round 2, Init 10: People do stuff
Round 3, Init 21: Caster un-delays, and concentrates

The spell continues, since he used his turn to concentrate. However, he doesn't get to act normally in round 3, so the spell will cease at the start of his next turn (Init 21 in Round 4).

The reason I think it works this way is "If you take a delayed action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round." That means, to me, that when you un-delay, you're taking the turn for which you delayed (the turn from round 2), but if that turn happens during the next round (round 3) it's still the turn from round 2, and you just lose your turn for round 3.

So by un-delaying after the init has cycled, you're still taking the delayed action, so the spell continues, but since you lose your next turn at your old init, you can't concentrate again, so the spell doesn't get extended past that.

Someone could certainly say that if you un-delay after the init cycles, that's your next turn early, instead of your old turn late, but I think it's the other way because you're taking your "delayed action" not your next action.

Grand Lodge

I agree with Grik 100% that is the way I would rule it


Krome wrote:
I agree with Grik 100% that is the way I would rule it

If Krik is correct, then...

Round 1:
Init 10: caster casts spell with duration 3.

Round 2:
Init 10: caster delays (1st round expires when caster come out of delay or when caster wraps around missing the next action).

Round 3:
Init 11: caster comes out of delay 1 init before missing opportunity to act on the delay, 1st round expires. init advances to 11.

Round 4:
Init 11: caster delays.

Round 5:
Init 12: caster comes out of delay, 2nd round expires.

Round 6:
Init 12: caster delays.

Round 7:
Init 13: caster comes out of delay, 3rd round expires.

So if Krik is correct, any spell or effect can get essentially double duration if the target controlling the duration is willing to do maximal delays at every opportunity.

This doesn't sound right to me.


mjmeans wrote:
Krome wrote:
I agree with Grik 100% that is the way I would rule it

If Krik is correct, then...

Round 1:
Init 10: caster casts spell with duration 3.

Round 2:
Init 10: caster delays (1st round expires when caster come out of delay or when caster wraps around missing the next action).

Round 3:
Init 11: caster comes out of delay 1 init before missing opportunity to act on the delay, 1st round expires. init advances to 11.

Round 4:
Init 11: caster delays.

Round 5:
Init 12: caster comes out of delay, 2nd round expires.

Round 6:
Init 12: caster delays.

Round 7:
Init 13: caster comes out of delay, 3rd round expires.

So if Krik is correct, any spell or effect can get essentially double duration if the target controlling the duration is willing to do maximal delays at every opportunity.

This doesn't sound right to me.

If you read carefully it looks like he is saying that at the beginning of the next round you would loose the spell. relevant text:

Grick wrote:
"The spell continues, since he used his turn to concentrate. However, he doesn't get to act normally in round 3, so the spell will cease at the start of his next turn (Init 21 in Round 4)."


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

As I recall, the effect of a Delay action on ongoing effects is supposed to be adjudicated in the way least favorable to the player, so in this case he would lose concentration on his spell the moment he decides to delay since a full round has elapsed since he cast or last concentrated on the spell with no action taken to maintain the spell.

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