
Misunderstood Monk |

So...I'm running this module tonight. One of my players can't show up until 3 hours or so after we start. I can stall for a bit before inserting players into the actual dungeon but probably not that long. I'm looking for some ideas on how I can insert the late player into the game and let the group find each other in the dungeon without too much hassle or nonsensical GMing. Let the suggestions flow...thanks

sunshadow21 |

You might run a brief encounter in the streets that all but the missing character runs into on their way to the cathedral. Also, take some time looking around the cathedral. That would not only kill time, but give the players and characters a better understanding of what they find in the ossuary. It also helps highlight all the backstory that so often gets bypassed when modules are actually run.

Misunderstood Monk |

You might run a brief encounter in the streets that all but the missing character runs into on their way to the cathedral. Also, take some time looking around the cathedral. That would not only kill time, but give the players and characters a better understanding of what they find in the ossuary. It also helps highlight all the backstory that so often gets bypassed when modules are actually run.
Good advice. Thanks. My potentially late player just called in sick so while she'll be missed, it makes my life easier.