
SmiloDan RPG Superstar 2012 Top 32 |

I would go Combat Reflexes. Since you can get this at first level and string that into many broke combos. While LEadership is not PFS legal and some DMs do not allwo it.
Yeah, I think Combat Reflexes is a lot better than Improved Initiative, at least for melee types. If you have a reach weapon, you don't need to win initiative to hit first; you can make an AoO even while flat-footed. And then you can get a full attack off too.
Improved Initiative helps you start a little bit sooner, but since the variance on initiative is so big, you still might not start soon enough. Also, Improved Initiative doesn't let you do anything new and exciting. It's only used once per combat. It can't be used out of combat, really. It's just kind of boring.

TeShen |
. . . I don't let them build their own cohorts, myself. They're still NPCs, not class features like an Eidolon or Familiar or Companion.
I apologize if this has been touched upon, but though I agree that the DM is suppose to build them (which limits abuse), if you have cohorts by virtue of a feat, they ARE a class feature.

Aelryinth RPG Superstar 2012 Top 16 |
1 person marked this as a favorite. |

Correction: Class feature means something delineated in the per-level abilities of a specific character class.
Spending a general feat on Leadership is NOT using a class feature. It's just a general feat.
We now return you to your thread.
And have to agree....#1 Feat for an archer is likely Rapid Shot.
==Aelryinth

Tiny Coffee Golem |

Orthos wrote:. . . I don't let them build their own cohorts, myself. They're still NPCs, not class features like an Eidolon or Familiar or Companion.I apologize if this has been touched upon, but though I agree that the DM is suppose to build them (which limits abuse), if you have cohorts by virtue of a feat, they ARE a class feature.
Devs disagree, but it's not official. It's DM discression territory.

Darth Grall |

Devs disagree, but it's not official. It's DM discression territory.
Agreed. There is a similar feat in SW SAGA edition, and I personally was of the opinion that if they took the feat they get to make the characters. Of course I reviewed them of course after the fact to make sure they were in line with the rules like I would any PC character.
However, I also personally think it is signifigantly easier to just allow them to rp their way into an organization. To attempt to recruit recurring npcs into a growing order or working their way up an existing organization just makes more sense to do without enforcing a mechanic behind it.

Yosarian |
Correction: Class feature means something delineated in the per-level abilities of a specific character class.
Spending a general feat on Leadership is NOT using a class feature. It's just a general feat.
Hmm. The Greater Leadership you get from the Noble Scion prestige class is a class feature; does that mean that in that case you do get to design your cohort?

Roberta Yang |

Aelryinth wrote:Hmm. The Greater Leadership you get from the Noble Scion prestige class is a class feature; does that mean that in that case you do get to design your cohort?Correction: Class feature means something delineated in the per-level abilities of a specific character class.
Spending a general feat on Leadership is NOT using a class feature. It's just a general feat.
And what if I use my tenth level Rogue Advanced Talent to pick up Leadership? Or what if my Cleric has the Leadership Domain and receives it that way? Those make it a class feature too.
I don't see any point in drawing a distinction between class features and the standard feats from gaining levels. They're both a part of my character; why do they act differently with respect to whether I or the GM makes the decisions?

Orc Boyz |

It really wouldn't matter if they did to me heh, I would houserule it back to how I run it anyway ;)
as the gm i would rather do it for them, that way i can avoid the crying after they spent 1-2 hours building a toon just to have me say no. if i do it, i know it will be allowed and they can talk to me if they find it not to be what they wanted.

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And what if I use my tenth level Rogue Advanced Talent to pick up Leadership? Or what if my Cleric has the Leadership Domain and receives it that way? Those make it a class feature too.
If a class or ability allows the player to build the NPC, then yeah - the player should build it. As it stands nothing in the Leadership feat say or implies that these "NPCs" are designed by anyone but the DM.
As I stated before - you get to pick the type or Familiar or Animal Companion but you do not get to pick their stats. Generic NPCs, pulled from a book of standardized NPC stats makes this feat very decent. Players custom designing NPC cohorts stats and feats to suit their needs is OP, and that facet is neither implied nor stated in the feat description.
I think players should be allowed to ask the DM for a role to be filled, but actually number crunching and feat selection for the NPC by the player makes the Feat very OP and goes beyond the description of the feat.
Think of how much more powerful animal companions and familiars could be if you could swap out feats and re-arrange stats for super-optimization? From a balance perspective (and feat or class ability value) this would be a huge spike in value.
The player is given a very minor influence to optimize ACs based upon training/tricks and magic items, I would say the same goes for NPCs gained by this feat.
I don't see any point in drawing a distinction between class features and the standard feats from gaining levels. They're both a part of my character; why do they act differently with respect to whether I or the GM makes the decisions?
No, they are not part of your character, the feat is. In the end they are still NPCs (the province of the DM). If he lets you control them, great - that is something he is doing for ease of play, to make you happy, etc - his reasons.
That doesn't change the fact that they are still NPCs in the most basic definition of the term, i.e. NON-PLAYER characters.
I think the approach of the DM creating the NPC, and managing it as such (following the conditions of Leadership) is perfectly acceptable, and should (imo) be the way that it's done.

Roberta Yang |
1 person marked this as a favorite. |

In the end they are still NPCs (the province of the DM).
Oh, I agree entirely with that conclusion. What I object to is the argument that the reason the GM is the one who handles the cohort is that Leadership is granted by a general feat rather than a class feature. There's no real logic behind it (why does it matter whether it's a general feat or a class feature? When did being a general feat mean the player loses control over it?) and it creates stupid leaks (like implying that if you do use one of a handful of methods of taking Leadership as a class feature then you suddenly get to hand-build and run the cohort like a full new PC). A good conclusion doesn't justify a bad argument.

baalbamoth |
I like feats that give great color...
for anybody w good acrobatics... "roll with it" from the Goblins of Golaron book... for non-gobbos you'd have to take that heritage feat BUT anytime you get hit with a melee weapon, you can make an acrobatics roll - the dammage you want to avoid, then if ya make it, move yourself 1 ft per point of damage in a straight line of your choice. your staggered for your next round... but buy a ring of furious action, and 5 times a day you can negate that problem as a swift action. monks and ninjas and rogues should get this as a class feat...
backflipping away from dammage anyone? how movie cool is that?
for the most bad assed TWF halfling fighter on the planet... risky striker+phirana strike at 8th lev -2 ac, -2 to hit but +8 dammage on every attack.
I also like improved sheild bash for the bull rush and improved bull rush just to let your fighter bounce people around the map... was thinking of making some kind of giant type fighter and giving him some kind of true strike item so when he hits people, it knocks em 40 ft. etc.

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as a player i dont ever use leadership. i think its to powerful to be used, and it should just be removed from the system. if a gm wants you to have an npc following you around, then he will grant you one.
now ill admit i make POWERFUL characters, i never play weak characters unless im in a non combat mood. having one powerful character is good fun, but then getting one more to cover the short commings of the main character, way to powerful for most games.
i think the best feat, besides leadership, is quicken spell like ability. having that on a monster, or even a player character is such a game changer. you will ramp up your combat abilities with quicken truestrike, quicken wish, quicken scorching ray, well anything really...
that one feat can make a cr5 into a cr10.

Orthos |

Auxmaulous wrote:In the end they are still NPCs (the province of the DM).Oh, I agree entirely with that conclusion. What I object to is the argument that the reason the GM is the one who handles the cohort is that Leadership is granted by a general feat rather than a class feature. There's no real logic behind it (why does it matter whether it's a general feat or a class feature? When did being a general feat mean the player loses control over it?) and it creates stupid leaks (like implying that if you do use one of a handful of methods of taking Leadership as a class feature then you suddenly get to hand-build and run the cohort like a full new PC). A good conclusion doesn't justify a bad argument.
Pretty much this.

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Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.

Gignere |
Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.
I rather get the additional traits feat over cosmopolitan. Unless you really want the languages.

Dragon78 |
2 people marked this as a favorite. |

Cosmopolitan, Dodge, Toughness, Improved Initiative, Blind-Fight, Natural Spell, Extra Channeling, Ironhide(dwarf, orc, half-orc), Steal Soul(Dwarf), Quicken Spell, Expanded Arcana, Extra Traits, Spell Perfection, Catflok Exempler(Catfolk), Angel Wings(Aasimar), Angelic Flesh(Aassimar), Power Attack, Power Shot, Long-Nose Form(Tengu),Tengu Raven Form(Tengu), Armor of the Pit(Tiefling), Fiend Sight(Tiefling), Weapon Finesse, Eldritch Claws, Quicken Channeling,Improved Blind-Fight, Greater Blind-Fight, Extra Revelation, Extra Hex, Extra Bombs, Spider Step, Cloud Step, Shadow Strike, Defensive Combat Training, and also those feats that make dimension door more useful

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Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.
omgwtf

Orthos |

Marik Whiterose wrote:Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.omgwtf
*snorts soda*
O.o

Tiny Coffee Golem |

Jiggy wrote:Marik Whiterose wrote:Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.omgwtf*snorts soda*
O.o
I love cake gravy!

Kydeem de'Morcaine |

Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.
I think you might have inteded to say "icing on the cake" =)

Chris Kenney |
Marik Whiterose wrote:Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.I rather get the additional traits feat over cosmopolitan. Unless you really want the languages.
Cosmopolitan is the only way in the game (other than maybe some Campaign Traits) to add Perception as a class skill. Since which campaign traits you're actually allowed is controlled by...well, the Campaign, that makes Cosmopolitan the only guaranteed available method.

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Gignere wrote:Cosmopolitan is the only way in the game (other than maybe some Campaign Traits) to add Perception as a class skill. Since which campaign traits you're actually allowed is controlled by...well, the Campaign, that makes Cosmopolitan the only guaranteed available method.Marik Whiterose wrote:Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.I rather get the additional traits feat over cosmopolitan. Unless you really want the languages.
Religion trait: eyes and ears of the city (Abadar)

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The Internet is for porn, but negativity is definitely a runner up.
Linkified.

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Marik Whiterose wrote:Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.I think you might have intended to say "icing on the cake" =)
No, I said what I meant. Combining the two terms "It's just gravy" and "Icing on the cake". It was meant in jest.
Religion trait: eyes and ears of the city (Abadar)
But what if you don't worship Abadar?

Gignere |
Gignere wrote:Cosmopolitan is the only way in the game (other than maybe some Campaign Traits) to add Perception as a class skill. Since which campaign traits you're actually allowed is controlled by...well, the Campaign, that makes Cosmopolitan the only guaranteed available method.Marik Whiterose wrote:Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.I rather get the additional traits feat over cosmopolitan. Unless you really want the languages.
Read guide to the traits there are actually a few traits that adds perception.

threemilechild |
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I preferred my Empowered Energized Twinned Admixtured Split Ray'd Magic Missile converted to Rays off my Force Missile Mage/Spellwarp Sniper, thanks. 108d4+108 dmg to undead, 54d8+54 to everyone else, any element you wanted.Yes, Arcane Thesis was the best feat for blasters.
==Aelryinth
More effective, yes, but not as fun as getting to say, "searing flaming fiery fireballs." :)
(Plus my DMs would have made me actually roll and sum 108d4. I mean, I probably have 108 d6s, but not d4s.)

Chris Kenney |
Chris Kenney wrote:Read guide to the traits there are actually a few traits that adds perception.Gignere wrote:Cosmopolitan is the only way in the game (other than maybe some Campaign Traits) to add Perception as a class skill. Since which campaign traits you're actually allowed is controlled by...well, the Campaign, that makes Cosmopolitan the only guaranteed available method.Marik Whiterose wrote:Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.I rather get the additional traits feat over cosmopolitan. Unless you really want the languages.
Read what I wrote. None of those are as good as a flat +3 bonus that Cosmopolitan can grant to anyone, outside of a few campaign traits. Lots of circumstantial-at-best one-off bonuses, and one trait requiring you to be a Taldan Dwarf. not really in the same league, or even aimed at the same characters.

Gignere |
Gignere wrote:Read what I wrote. None of those are as good as a flat +3 bonus that Cosmopolitan can grant to anyone, outside of a few campaign traits. Lots of circumstantial-at-best one-off bonuses, and one trait requiring you to be a Taldan Dwarf. not really in the same league, or even aimed at the same characters.Chris Kenney wrote:Read guide to the traits there are actually a few traits that adds perception.Gignere wrote:Cosmopolitan is the only way in the game (other than maybe some Campaign Traits) to add Perception as a class skill. Since which campaign traits you're actually allowed is controlled by...well, the Campaign, that makes Cosmopolitan the only guaranteed available method.Marik Whiterose wrote:Cosmopolitan is also a very good feat, it allows you to take any two Cha, Int, or Wis based skills and makes them class skills. It's a great way to get Perception as a class skill, the extra languages are just gravy on the cake. My Wizard in a Serpent's Skull game took this feat at first level and, and along with a trait bonus, could speak something like seven languages.I rather get the additional traits feat over cosmopolitan. Unless you really want the languages.
Shrug if you really want perception that badly you can make the fluff fit the traits. If you want skills besides the ones covered by Cosmopolitan the Extra Traits feat is way better than Cosmopolitan, like what if you want to add stealth or even disable device. The versatility of the Extra Traits, is much greater than Cosmopolitan.
Hell you can get stuff outside of skills, like reducing 1 spell's metamagic level or increasing your caster level if you are multiclassing, +2 to initiative. Cosmopolitan can't even come close to the versatility of Extra Traits.

Chris Kenney |
Shrug if you really want perception that badly you can make the fluff fit the traits. If you want skills besides the ones covered by Cosmopolitan the Extra Traits feat is way better than Cosmopolitan, like what if you want to add stealth or even disable device. The versatility of the Extra Traits, is much greater than Cosmopolitan.
Whether you can reflavor or not is entirely dependent on the GM. In particular, you're going to be hard pressed to find a GM who understands how traits work who is going to be willing to let you grab Campaign traits outside of the current Campaign, and you're going to be hard pressed to find one who will let you bypass racial prerequisites.
Ultimately, for a discussion like this we have to go with RAW. Perception is insanely valuable as a skill - whether or not everyone has enough can make or break an entire party. The way that lets you get it is going to automatically be valued very highly. Does Additional Traits have a bit more versatility? Yes, but there's nothing it does that you can't have already - you just have more of it. Cosmopolitan actually gets you something you can't otherwise have in most campaigns, and that's what gives it the edge.

Gignere |
Also Valashmai Veteran and Eyes and Ears of the City both grants perception as a class skill and are not campaign traits, both fluff is really easy to fit in most adventurer's background.
In most cases when I want to get class skills I think Additional Traits will be better than Cosmopolitan. Because on top of getting the skill as a class skill I am also getting a +1 trait bonus on top of it.

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I'm not saying Eyes and Ears of the City is for everyone, just that your statement of "Cosmopolitan is the only way in the game (other than maybe some Campaign Traits) to add Perception as a class skill." was incorrect. Worshiping Abadar isn't for everyone, though I think a disproportionate number of adventurers do because of this trait.