Black Powder Chocobo
RPG Superstar 2015 Top 16
|
Just scouring through Ultimate Equipment and the Ring of Ki Mastery has an interesting property:
This ring is half onyx and half clear-white crystal, magically
fused together and hardened to the strength of steel. It allows
a wearer with a ki pool to store up to 2 ki points in the ring
as a swift action. These points remain in the ring until used.
The wearer can use the ki points normally, or can gain the
following benefits when he has ki points stored in the ring.
As long as there is at least one ki point stored in the ring, the
wearer gains a +2 bonus to CMD against grapple, reposition,
and trip attempts.
As long as there are at least 2 ki points stored in the ring, the
wearer reduces the number of ki points needed to use a ninja
trick or ki ability by 1 (minimum 1 ki point).
At level 2, a Champion of Irori can use 2 Ki points to Smite Evil/Chaos or Lay on Hands... by prepping the Ring with Ki ahead of time, every ki point turns into a Smite Evil/Chaos.
This is my happy face ^_^
cartmanbeck
RPG Superstar 2014 Top 16
|
Just scouring through Ultimate Equipment and the Ring of Ki Mastery has an interesting property:
** spoiler omitted **
At level 2, a Champion of Irori can use 2 Ki points to Smite Evil/Chaos or Lay on Hands... by prepping the Ring with Ki ahead of time, every ki point turns into a Smite Evil/Chaos.
This is my happy face ^_^
Nice catch! I like it!
Black Powder Chocobo
RPG Superstar 2015 Top 16
|
Agreed Cheapy! I honestly wish I knew how awesome the Champion of Irori was while I still had a change to rebuild my PFS character to aim for this. The blend of eastern flair with holy faith and support is awesome beyond awesome. The only thing it's honestly mediocre to are large animals/magical beasts, swarms, and truly neutral or good people (the later two would be rare targets indeed).
There's also the Bracers of the Merciful Knight that boost its wearer's Lay on Hands by 4 levels and throws in a 1/day Lesser Restoration when using a Lay on Hands; great for keeping the Champion up.
Black Powder Chocobo
RPG Superstar 2015 Top 16
|
Ah, a prestige class. So, once again the way of being an effective monk...is to not be a monk (sigh).
In the same book, there's the Brother of the Seal which can be attained purely by going Monk; among other cool abilities, a Brother gets Awesome Blow as a usable combat maneuver, ignores his level in hardness when striking objects, and eventually deals damage as a creature 1 size larger (3d8 unarmed strike damage at level 11 with Monk's Robes? Yes please!).
It's not making a pure Monk that level of awesome, but this is a step in the right direction.
| Dabbler |
Dabbler wrote:Ah, a prestige class. So, once again the way of being an effective monk...is to not be a monk (sigh).They are thoroughly monks.
You misunderstand me, Cheapy: Pathfinder did a wonderful job of making classes such that the constant dipping, multi-classing and taking prestige classes if you wanted to be great at something was completely unnecessary in all the classes...except one - the monk. You see what looks like a good option, and it turns out you have to dip, mutli-class, use a prestige class, or use an archetype in order to do it.
Every single decent benefit I have seen that would allow a monk to be a decent monk involves giving up some measure of being a core monk in order to do it.
cartmanbeck
RPG Superstar 2014 Top 16
|
Cheapy wrote:Dabbler wrote:Ah, a prestige class. So, once again the way of being an effective monk...is to not be a monk (sigh).They are thoroughly monks.You misunderstand me, Cheapy: Pathfinder did a wonderful job of making classes such that the constant dipping, multi-classing and taking prestige classes if you wanted to be great at something was completely unnecessary in all the classes...except one - the monk. You see what looks like a good option, and it turns out you have to dip, mutli-class, use a prestige class, or use an archetype in order to do it.
Every single decent benefit I have seen that would allow a monk to be a decent monk involves giving up some measure of being a core monk in order to do it.
Just to point out, you're complaining about having to dip or multiclass, yet your screenname is dabbler... LOL
I really don't understand the constant complaining about the monk. It's a flavorful class that gets to punch people in the face with his increasingly magical fists. It's not the most powerful class in the game, and isn't meant to be. This is a ROLE PLAYING game. It's not an MMO. No one is doing PvP here (generally).
That being said, I do agree that the new Brawling armor property was denied from monks in poor taste. Still doesn't mean I think monks aren't awesome.
| Dabbler |
Dabbler wrote:Just to point out, you're complaining about having to dip or multiclass, yet your screenname is dabbler... LOLCheapy wrote:Dabbler wrote:Ah, a prestige class. So, once again the way of being an effective monk...is to not be a monk (sigh).They are thoroughly monks.You misunderstand me, Cheapy: Pathfinder did a wonderful job of making classes such that the constant dipping, multi-classing and taking prestige classes if you wanted to be great at something was completely unnecessary in all the classes...except one - the monk. You see what looks like a good option, and it turns out you have to dip, mutli-class, use a prestige class, or use an archetype in order to do it.
Every single decent benefit I have seen that would allow a monk to be a decent monk involves giving up some measure of being a core monk in order to do it.
The irony is not lost on me :)
I really don't understand the constant complaining about the monk. It's a flavorful class that gets to punch people in the face with his increasingly magical fists. It's not the most powerful class in the game, and isn't meant to be. This is a ROLE PLAYING game. It's not an MMO. No one is doing PvP here (generally).
I agree PVP is not the point, and the class has a lot of flavour, but it needs to be filling too.
Look at it like this: The party gets into a fight with the BBEG at the end of an adventure, and they are all pulling out the stops. The fighter hits it, the cleric is channeling and buffing, the wizard is hampering and basting, the rogue gets in a sneak attack...but what can the monk do?
- He tries a maneuver, but at CR+3 the CMD of the BBEG makes it very unlikely to succeed.
- He flurries, but even when his blows land (he has less chance by far to hit than the fighter), the BBEG's DR soaks most of the damage (the fighter doesn't have this problem, he has a fully enhanced weapon).
- He tries a stunning fist, and misses because his attack bonus isn't enough to reliably hit the BBEG, his damage may not be enough to get through DR, and even then the BBEG can get a save.
So as the monk is doing nothing to the BBEG, the BBEG can ignore him making the monk's excellent defences and high AC moot. If the party win, what has the monk contributed? Almost nothing. How much fun is it playing a character that may as well not be there?
That being said, I do agree that the new Brawling armor property was denied from monks in poor taste. Still doesn't mean I think monks aren't awesome.
I do think monks are awesome, they have some fantastic qualities. But to make a monk that can contribute effectively in a party dynamic, you have to play it very, very clever. It's not impossible to build an effective monk - but it is very hard and leaves you very little leeway.
| Cheapy |
My point is that you don't have to be a Monk to be a monk.
Hogarth:
ring of ki mastery
PRICE
10,000 gP
AURA faint transmutation CL 5th WEIgHT —
This ring is half onyx and half clear-white crystal, magically
fused together and hardened to the strength of steel. It allows
a wearer with a kipool to store up to 2 kipoints in the ring
as a swift action. These points remain in the ring until used.
The wearer can use the kipoints normally, or can gain the
following benefits when he has kipoints stored in the ring.
As long as there is at least one kipoint stored in the ring, the
wearer gains a +2 bonus to CMD against grapple, reposition,
and trip attempts.
As long as there are at least 2 kipoints stored in the ring, the
wearer reduces the number of kipoints needed to use a ninja
trick or kiability by 1 (minimum 1 kipoint).
ConsTRUCTIon REqUIREmEnTs CosT 3,420 GP
Forge Ring, ki leech, the creator must be able to use ki
Black Powder Chocobo
RPG Superstar 2015 Top 16
|
I was upset at the Brawling ruling too, but Cheapy's right that it allows other classes to be useful unarmed as well. Ninjas, Brawler and Unarmed Fighters (Brawlers really do some nasty damage), Brutal Pugilist Barbarians can all find good use for it.
@Pendin: The fact that Champion levels stack with Paladin for determing Smite affects AND Lay on Hands uses/strength (if you have it, which you should get to level 2 just for Divine Grace anyway) is amazing. Along with the Champion levels stacking with Monk levels for unarmed damage, AC bonus, flurry affects, Stunning Fist options, and ki pool, it allows most awesome abilities of both classes to shine together in beautiful ways.
The Champion really stands out as either working near allies or holding down the fort on his own and has the abilities to help in either role.
| Dabbler |
I was upset at the Brawling ruling too, but Cheapy's right that it allows other classes to be useful unarmed as well. Ninjas, Brawler and Unarmed Fighters (Brawlers really do some nasty damage), Brutal Pugilist Barbarians can all find good use for it.
...and all of them were better at fighting unarmed than the monk was before the new armour property, too. Seriously.
Dabbler wrote:Well that armour enhancement was a huge blooper in some respects: it's a boost to every unarmed fighter except the one class that is meant to be an unarmed fighter...A blooper implies that it wasn't intentional :p
Never attribute to malice what can better be assigned to incompetence. Not that I think that Paizo are incompetent, maybe they have some awesome monk fix that will make the monk suddenly good at what it's meant to be good at. I can live in eternal optimism...
| Pendin Fust |
@Black Powder Chocobo
Seriously excites me for being able to cure up allies (I was super excited for the archetype Monk of the Healing Hand, but was then seriously disappointed in it. This sounds like it gives superb flexibility to the class.
If Champion of Irori is indicative of the type of "fix" for the Monk they are thinking...then I am on-board!
| Cheapy |
Sorry, I get a bit exasperated at times.
You basically get cleave / great cleave and whirlwind strike for free, which is nice. Also, you get bonuses to hit and AC if you're by yourself against multiple enemies. So if you want to focus on that, there are a few feats / traits that help in that situation, although I can't remember what.
| Dabbler |
Dabbler wrote:Ah, I see. <scratches head> Weird. Wonder why they felt that the other glasses needed to be even better at unarmed combat.Because while a fighter could out dps a monk in unarmed combat, the other full bab classes could not (unless favored enemy or evil).
O_o seriously? So to be 'effective' in unarmed combat all classes must be able to be better than the monk can ever be? The specialist in unarmed combat has to be the worst combat class at it? Does that mean all other classes should smite evil better than the paladin, then, or fight a favoured enemy better than the ranger?