
Ulthor the Cursed |

If that is the case, I'll let Orion take his turn and begin my search pattern next turn.
One more question. Do I have to announce silenced spells while invisible?
Yes. I waiting for a resolution. Either way, once we have an answer it will be your turn.
Fighting an opponent with invisibility, mind blank and flight is not easy, even with an array of tools available for the task. Which is why I also have all three available 8P

Watcher Uatu |

The game is back in play.
Starting at H6 going to M1: All the following are diagonals.
H6 to I5 is the first diagonal so that is 5 feet
I5 to J4 is the second diagonal so it is 10 feet. We are now at a total of 15 feet
J4 to K3 is another 5 feet so that is a total of 20 feet.
K3 to L2 is another 10 feet which puts you at 30. That is the max of your blindsense.
This happens for every corner of the map. You are 5 feet short of covering the entire map for every corner.

Orion the Smooth |

Round 12
Another wave of nullifying magic sweeps through the arena, most noticeably missing the northern most edge of the map. Nothing else happens...unless you have remarkably good senses.
Mage's Disjunction (DC 31), centered at H10 at a height of 30 ft (Marked on the Map for your convenience).
Stealth Check (While Casting Mage's Disjunction): 1d20 + 53 ⇒ (16) + 53 = 69
Other Stealth Check: 1d20 + 48 ⇒ (1) + 48 = 49

Ulthor the Cursed |

. Bracers 1d20 + 43 ⇒ (13) + 43 = 56
. Ring 1d20 + 43 ⇒ (10) + 43 = 53
. Cloak 1d20 + 43 ⇒ (4) + 43 = 47
. Neck1d20 + 43 ⇒ (9) + 43 = 52
. Belt 1d20 + 43 ⇒ (4) + 43 = 47
. Head 1d20 + 43 ⇒ (18) + 43 = 61
. Eyes 1d20 + 43 ⇒ (10) + 43 = 53
. Hands 1d20 + 43 ⇒ (15) + 43 = 58
I become visible 55' above H7
Perception 1d20 + 37 ⇒ (17) + 37 = 54
That was a really bad stealth roll. I know where you are 8)
My movement and actions will depend on your location.

Orion the Smooth |

Hehe. I would get an AoE, but why? I be a caster. xP
Two rays are sent forth, both composed of deepest cold. They come crashing into Ulthor and hopefully turn him into bits of monsterscicle.
Stealth Check (While Casting): 1d20 + 53 ⇒ (13) + 53 = 66
Spell Resistance on Polar Ray (If any): 1d20 + 24 ⇒ (3) + 24 = 27
Attack Roll vs. Flat-Footed Touch AC: 1d20 + 21 ⇒ (10) + 21 = 31
Damage Roll: 20d6 ⇒ (3, 6, 2, 6, 1, 5, 4, 2, 3, 5, 4, 1, 2, 2, 5, 5, 2, 4, 3, 3) = 68 and 1d4 ⇒ 1 Dex Drain
Stealth Check (While Casting): 1d20 + 53 ⇒ (13) + 53 = 66
Spell Resistance on Quickened Polar Ray (If Any): 1d20 + 24 ⇒ (2) + 24 = 26
Attack Roll vs. Flat-Footed Touch AC: 1d20 + 21 ⇒ (10) + 21 = 31
Damage Roll: 20d6 ⇒ (3, 3, 4, 5, 6, 1, 6, 4, 3, 2, 3, 3, 1, 4, 2, 3, 2, 5, 3, 3) = 66 and 1d4 ⇒ 1 Dex Drain
Stealth Check: 1d20 + 53 ⇒ (11) + 53 = 64
The arena, however, is quiet once more.
EDIT: Double-checked Polar Ray, and it isn't Dex Damage, but instead it is Dex Drain. My bad on that. I changed it appropriately.

Orion the Smooth |

Round 14
A beam of black energy from an Enervation spell shoots forth into Ulthor, where he thought he was safe.
Spell Resistance: 1d20 + 24 ⇒ (14) + 24 = 38
Attack Roll vs. Flat-Footed Touch AC: 1d20 + 21 ⇒ (17) + 21 = 38
Damage: 1d4 ⇒ 4 negative levels
Stealth Check: 1d20 + 53 ⇒ (19) + 53 = 72

Orion the Smooth |

Belt: 1d20 + 17 ⇒ (11) + 17 = 28
Boots: 1d20 + 17 ⇒ (12) + 17 = 29
Bag: 1d20 + 17 ⇒ (2) + 17 = 19
Hat: 1d20 + 17 ⇒ (10) + 17 = 27
In-Hand: 1d20 + 17 ⇒ (18) + 17 = 35
Neck: 1d20 + 17 ⇒ (20) + 17 = 37
Ring: 1d20 + 17 ⇒ (11) + 17 = 28
Robe: 1d20 + 17 ⇒ (12) + 17 = 29
Cloak: 1d20 + 17 ⇒ (18) + 17 = 35
More to come once I get home.

Orion the Smooth |

Orion curses as he starts to float down from his position at A13, 55 ft in the air. Then he blurs as he casts Time Stop...and vanishes.
Time Stop Rounds: 1d4 + 1 ⇒ (3) + 1 = 4
Round 1: Activate Cloak, begin flying toward Ulthor.
Round 2: Cast Greater Invisibility, get to underneath Ulthor.
Round 3: Cast Dispel Magic on Bag to remove Disjunction. 1d20 + 20 ⇒ (18) + 20 = 38. Place Rod of Quicken in Bag.
Round 4: Pull out Staff of Divination, use third level spell to replace a single charge of the three to cast True Seeing.
Current Positioning: K11, 40 ft. Hovering over the metal.
Stealth Check: 1d20 + 69 ⇒ (6) + 69 = 75

Orion the Smooth |

You know, very few spells do not have to worry about Spell Resistance? So annoying, trying to find them.
Impacting Ulthor, a single burst of nullyfing magic easily identified as Dispel Magic to try and destroy the last spell he cast.
Dispel Check: 1d20 + 20 ⇒ (19) + 20 = 39
Stealth Check: 1d20 + 49 ⇒ (15) + 49 = 64
Probably will not be able to post in the next couple of days. Wife just went into labor.

Orion the Smooth |

So, you have really high spell resistance...crud...
Another Dispel Magic rips into Ulthor, attempting to cancel the last spell he cast.
Dispel Check: 1d20 + 20 ⇒ (7) + 20 = 27
Stealth Check: 1d20 + 69 ⇒ (2) + 69 = 71

Orion the Smooth |

Upon having the spell cast upon him: 1d20 + 17 ⇒ (4) + 17 = 21
Covered in glittering dust, Orion vanishes from where he was after clicking his heels together.
Saving throw at the end of my round: 1d20 + 17 ⇒ (8) + 17 = 25

Watcher Uatu |

Just checking in to make sure no rulings are needed.
Orion you only need to make a new saving throw if you failed the first one.
Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
You don't have to make a save to make sure it does not take affect.

Orion the Smooth |

Oh, little Summoner, you have no idea what you have gotten into, have you? Comes a confident voice covered in glitter. That glitter blurs, vanishing from the view of Ulthor, replaced with a greenish mist of Mind Fog.
Time stop cast: 1d4 + 1 ⇒ (2) + 1 = 3
From below the mist, almost directly below the Ulthor, comes an intonation as part of a spell. "AND HE DID DECLARE HIMSELF GREATER THAN THE MOST HIGH IN ALL WAYS, AND WAS CAST OUT OF HEAVEN."
The First Heresy of Hell.
Blasphemy.
For the purpose of Spell Resistance on the Mind Fogs, your spell resistance is treated as 10 lower.
Spell Resistance for Mind Fog 1: 1d20 + 30 ⇒ (19) + 30 = 49
Spell Resistance for Mind Fog 2: 1d20 + 30 ⇒ (17) + 30 = 47
Spell Resistance for Blasphemy: 1d20 + 26 ⇒ (11) + 26 = 37
Ulthor: You get to roll two pairs of Will saves for the Mind Fogs and take the lowest. The DC for this is 37.
Afterwords, you get to roll two saving throws for the Blasphemy. One for the usual effect associated with the spell (And since your in your Eidolon suit, you get to use your Eidolon's HD instead of your own). In addition, because you are in your Eidolon Suit, you get to roll a second saving throw and take an additional -4 for the banishment effect, in addition to any penalties from the Mind Fog.
The Will Save DC for both the normal Blasphemy and the banishment effect associated with it is 31.

Ulthor the Cursed |

Nice. Lets see how I do 8)
Saves vs Mind Fog
. first 1d20 + 43 ⇒ (19) + 43 = 62
. second 1d20 + 43 ⇒ (1) + 43 = 44
Got me with the mind fog, I rolled a 1
paralyzed 1d20 + 33 ⇒ (5) + 33 = 38
weakened 1d20 + 33 ⇒ (10) + 33 = 43
dazed 1d20 + 33 ⇒ (12) + 33 = 45
banishment 1d20 + 29 ⇒ (4) + 29 = 33
I am paralyzed for 1 round, roll the strength damage
Falling Damage 4d6 ⇒ (3, 5, 2, 5) = 15
I am out of the Mind Fog, roll the duration.
HP 389/389
Temp 253/238

Orion the Smooth |

Round 20
Ugh! Your Will Save!
Weakened: 2d6 ⇒ (6, 4) = 10/2 = 5 strength for 2d4 ⇒ (2, 3) = 5 rounds
Mind Fog Duration: 2d6 ⇒ (6, 6) = 12 rounds
Orion, now adjacent to the paralyzed form of Ulthor, grips something invisible in both hands, and swings with all his might at Ulthor's head...an attempt at a coup de grace.
Damage using a +1 Adamantine Spell-Storing (empty) Unholy Vicious Tetsubo while Power Attacking: 1d10 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17*4=68 + 2d6 ⇒ 68 + (6, 6) = 80
If Ulthor is good: Add 2d6 ⇒ (5, 5) = 10 Damage, resulting in 90 damage done. Fort Save or Death is 100.
If Ulthor is Neutral: Damage Done is 80. Fort Save or Death is 90.
For the purposes of bypassing DR, weapon is Bludgeoning, Adamantine, and Evil
Damage done to myself (Because of Vicious): 1d6 ⇒ 3