
seiken |
I am learning to GM, and am running some friends through Crypt of the Everflame so we can all get the hang of things before jumping into an Adventure Path.
The below contains spoilers, so don't read if you don't want to know what happens.
Type mechanical; Perception DC 15; Disable Device DC 20
Trigger location; Reset manual
Effect 10-ft.-deep pit (1d6 nonlethal falling damage); DC 20 Reflex avoids
Each trap takes up a full 5-ft. square.
The text says, "Probing for the pits with a pole or weapon grants a +4 circumstance bonus on the Reflex save to avoid falling into a pit."
I am trying to figure out how this probing works. I understand the trap as being set off when a PC stands on it; the weight of their body is enough for the floor to open and send them falling to the pillows. If that's the case, then I don't get how holding a pole or weapon helps you not fall.
If the +4 circumstance bonus is helping you detect the traps, then that seems like you are successfully detecting it from an adjacent square, meaning you wouldn't fall in anyway. And why would the trap even go off if you're just detecting it by probing?
I just don't get this at all, and would really appreciate if someone could help me understand how this is supposed to work.
Thanks!

Dabbler |

At a guess, imagine it like this: