Battle Royale - Match 7 - Darius Blackfire vs. Orion


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The damage from both spells stack.


Watcher Uatu wrote:
The damage from both spells stack.

What is this referring to? He was asking about the planar damage the DM started applying a few rounds back due to planar pressure.


Darius Blackfire wrote:
Watcher Uatu wrote:
The damage from both spells stack.
What is this referring to? He was asking about the planar damage the DM started applying a few rounds back due to planar pressure.

I thought the ice spell was still up. Sorry about that. Ignore the planar pressure since I could not find it in any book.


Who knows? Wouldn't you like to know...

I think I can see you now, what with the damage the pit did last round.

Orion waves his fingers even as his form starts to flicker and vanish from sight as five missiles of force fly forth from his fingers.

Percentage Chance to Fail Casting Magic Missile: 1d100 ⇒ 64

Magic Missile Damage: 5d4 + 5 ⇒ (4, 1, 2, 3, 1) + 5 = 16

Stealth Check: 1d20 + 48 ⇒ (2) + 48 = 50

GM Only:
Moving 10 feet down, 10 feet toward the southern edge of the arena (doing my best to keep from leaving the arena). This should put me 30 feet above the surface of the ground. Fly Check: 1d20 + 35 ⇒ (6) + 35 = 41


(So that means the ice is shattered if you can see me?)

Round 9
Init 10

The magic missiles go straight for Darius but he holds up a hand and they reverse course back to Orion blasting him with the same missiles. "An amusing effort." He uses the missiles path to locate whereabouts Orion is and he leaps up flying out of the pit toward him.

Perception check: 1d20 + 40 ⇒ (1) + 40 = 41
Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 5
Damage from pit to all things in the pit: 6d6 ⇒ (2, 4, 1, 2, 2, 6) = 17
Reflex for half: 1d20 + 25 ⇒ (6) + 25 = 31 vs DC30

Swift Action Touch of Corruption: 10d6 + 20 ⇒ (5, 2, 6, 6, 6, 6, 3, 4, 1, 5) + 20 = 64

DM Only:
Spell Turning on the missiles(Was activated last round), activate boots of fly with standard action then use move action to fly up out of the pit to the square next to where the missiles seemed to come and go from. Swift action to ToC self. Currently Wielding a Masterwork Admantine Nodachi.


(Also DM do you know how long Greater invis has been running? With all the time stop that adds up fast.)


I will get back to you with the info you need asap Darius.


Who knows? Wouldn't you like to know...

Actually, your right! I forgot Time Stop counted toward the duration...Greater Invisibility ended! Were you going to make a standard action attack?


(Negative. But I would switch the healing self with a litany of sloth so that you couldn't cast defensively and I'd be right up next to you.)


Who knows? Wouldn't you like to know...

Sounds fair.

Knowledge Arcana to identify what spell it was that turned my magic missiles back on me: 1d20 + 32 ⇒ (9) + 32 = 41

Orion grumbles as he feels his invisibility sputter and vanish from underneath him. He takes a moment, then moves five feet down and away before pointing a closed fist above Darius. The ring on the fist glows brightly before it returns to dim light, and a massive wave of nullifying magic hits Darius, stopping just before it reaches Orion.

Using my arcane bond, casting Mage's Disjunction. Center is targeted so I hit Darius and not myself with it.


(Spell turning was the spell effect that sent the missile back at you. Before I roll my long Disjunction on items, DM his disjunction would dispel all his rifts of ruin too right?)


(Also sorry but I have the Step up feat so I would move to follow your 5 ft step.)


AoO w/ PA: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d10 + 22 ⇒ (10) + 22 = 32


Who knows? Wouldn't you like to know...

It wouldn't affect the Rifts of Ruin. I aimed above you. I would of had to adjust my aim to where I was going to center the disjunction, but that wouldn't be too difficult. We are 25 feet in the air. And your AoO misses.


(Ok. With the 40 ft radius effect it normally would hit the rifts if it was just aimed in my general vicinity but since we lack a map I get what you mean by the aiming it high up in the sky to just barely hit me.)

Disjunction item rolls for Armor, Bow, Shield, Amulet, Boots, Bracers, Cloak, Implant, Gloves, Hat, Headband, Ioun, Potion x2, Ring #1, Ring #2, Robe: 1d20 + 28 ⇒ (20) + 28 = 481d20 + 28 ⇒ (3) + 28 = 311d20 + 28 ⇒ (6) + 28 = 341d20 + 28 ⇒ (9) + 28 = 371d20 + 28 ⇒ (3) + 28 = 311d20 + 28 ⇒ (7) + 28 = 351d20 + 28 ⇒ (9) + 28 = 371d20 + 28 ⇒ (3) + 28 = 311d20 + 28 ⇒ (6) + 28 = 341d20 + 28 ⇒ (1) + 28 = 291d20 + 28 ⇒ (6) + 28 = 341d20 + 28 ⇒ (16) + 28 = 441d20 + 28 ⇒ (2) + 28 = 301d20 + 28 ⇒ (6) + 28 = 341d20 + 28 ⇒ (19) + 28 = 471d20 + 28 ⇒ (17) + 28 = 451d20 + 28 ⇒ (4) + 28 = 32

As Fly spell is dispelled(should have been this last time but the mistake was mine for not catching it) he begins drifting slowly to the ground.
Fly drifting: 1d6 ⇒ 2 rounds 60ft/rnd


(Hat permanently disenchanted. Potion #1 is suppressed for the duration of the fight. Did you roll the 20% failure chance from the mage's disjunction casting? If not it might change all these actions.)

Round 10
Init 10

Darius stubbornly refuses to fall all the way back into the pit. "You may have plenty of dispel magics but I will wear you down until you have nothing left!" He points and gestures at Orion and hits him with a targeted Dispel magic at his fly spell.

Dispel magic: 1d20 + 17 ⇒ (13) + 17 = 30 vs DC ?

Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 5
Damage from pit: 6d6 ⇒ (1, 6, 4, 1, 3, 3) = 18
Reflex for half: 1d20 + 25 ⇒ (19) + 25 = 44
Swift action Touch of Corruption self: 10d6 + 20 ⇒ (6, 1, 4, 4, 3, 6, 1, 3, 3, 5) + 20 = 56


Who knows? Wouldn't you like to know...

Not sure if I would have to roll the percentage on my Supernatural ability, from my bonded item. And by my fly spell, did you mean my cloak? Or were you targeting my buffs? And your Ioun stone also failed the save, DC 31.


(Bonded item just lets you cast the spell spontaneously if memory serves but if DM says you can then you don't need the spell failure roll. I was targeting the effect of Fly spell on you per Dispel Magic. Also I think you miscounted. I have 2 potions and only failed the Hat and a potion.)


(I count slots 10 and 13 on the rolls as the failed rolls. Thats hat and potion. Also if your using wings of flying that would be physical wings visible which would make me not waste that dispel on the spell and target the wings.)


The bonded item is not casting the spell. It only allows you to cast a spell you did not prepare. It is also not supernatural. It is tagged as SP or EX. I am assuming the familiar is the EX, and the bonded item is the SP. Normally this would mean that deafness would not matter, since SP means (spell-like ability), but the following text trumps the general rules.

Quote:
This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level.

Deafness would apply to the failure chance in this case.


(Thank you DM)


Who knows? Wouldn't you like to know...

Ah, thanks for the clarification.

Percentage Chance: 1d100 ⇒ 19

So, since that spell doesn't go off, does that change your round's actions any?


(Oh man does that ever change things! Ignore all actions taken since after disjunction aside from the Swift Touch of Corruption, don't want to undo the HPs and confuse things. Still flying, still 5 ft from Orion 25 ft above the pit.)

Darius senses his time at hand as he watched the sorcerer's ring spark and sputter as the words incanted are flawed due to his earlier curse. "Taste my blade sorcerer!" He shouts as he unleashes a full attack upon the sorcerer.

Full Attack: 1d20 + 24 ⇒ (6) + 24 = 30
Full Attack: 1d20 + 19 ⇒ (11) + 19 = 30
Full Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Full Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damages: 1d10 + 4 ⇒ (9) + 4 = 13
Damages: 1d10 + 4 ⇒ (2) + 4 = 6
Damages: 1d10 + 4 ⇒ (1) + 4 = 5
Damages: 1d10 + 4 ⇒ (3) + 4 = 7
(Swift action the Touch of Corruption to self)

(Edit: No idea why dice started getting clumped together when it wasn't before.)


Who knows? Wouldn't you like to know...

Ouch, that hurts my brain. Can you rearrange that so it isn't all joined together?


Who knows? Wouldn't you like to know...

Ah, many thanks. Next logical action: Get away from the crazy anti-paladin. A plan has been made.

Letting himself fall 10 feet from the two strikes ((Choosing to fail my fly checks)), the sorcerer finds himself out of range of the anti-paladin and casts Greater Invisibility. Where he is after that, well..who knows?

Percentage chance: 1d100 ⇒ 45

Stealth Check: 1d20 + 48 ⇒ (18) + 48 = 66

GM Only:
Moving 20 ft north and 10 ft up.


DM please confirm if I would gain an AoO from his movement which is not a 5 foot step?


Who knows? Wouldn't you like to know...

The falling five feet every time you hit me? That's what happens if I fail a fly check...not sure if it generates an AoO.


If you make(attempt aka die roll) the fly check the rules say there is no AoO, but Orion is not even attempting so yeah it provokes.

I do allow people to say they rolled a nat 1, but even then he most likely would have passed. It is only a DC 10, and the fly spell gives a bonus also.

If Orion says his fly skill is that low then I will check Herolab when I get back home.


Who knows? Wouldn't you like to know...

Its not. Feel free to make the AoO.


AoO: 1d20 + 24 ⇒ (7) + 24 = 31

Damage: 1d10 + 4 ⇒ (6) + 4 = 10


Who knows? Wouldn't you like to know...

My action is unchanged. Your turn.


(Did you take into account the penalty to stealth for moving half or full speed? I'm just assuming you moved after casting the spell. DM check?)

Round 11
Init 10

Darius glances around as he holds the blades up to see the blood staining its length. "More hiding and games...seems to be your special talent. Come on...little attacks will do nothing. Are you going to drag this out until all your spells have been exhausted and I can finally claim your head? Run away and escape little fool."

Perception: 1d20 + 40 ⇒ (17) + 40 = 57

If he pinpoints Orion's Location: He moves within 10 ft of him and casts Fear(30 ft cone).

If he does not locate Orion: He will drink a potion and move up 10 ft while he awaits his opponent's next move.

DM Only:
If he drinks the potion It is a potion of Resist Cold 30(CL11).


Who knows? Wouldn't you like to know...

GM Only:
Using my 2nd wish for another Heal spell. Its from an item, so I don't roll the Deafness check, correct? Other than that, not moving from my current position.

Nothing appears to happen.

Stealth Check: 1d20 + 63 ⇒ (19) + 63 = 82


Who knows? Wouldn't you like to know...

The penalty was taken into account.


Round 12
Init 10

Darius continues listening for any movements or flapping wings. He pulls out another potion and drinks it as well. "I know you can't hear me but I wonder how long your magics will last...I can wait all day if needed."

DM Only:
Pulling out and drinking a Potion of Resist Fire 30(CL 11)


Orion the Smooth wrote:

** spoiler omitted **

Nothing appears to happen.

Stealth Check: 1d20+63

Orion:
Which item?

Who knows? Wouldn't you like to know...

GM Only:
I have a ring of three wishes, two of which are now used.

A wave of nullifying magic sweeps out from above and slightly behind Darius, destroying all active magics in the air but leaving the Rifts untouched.

DC 31. Disjunction!

GM Only:
Centered 30 ft above myself and Darius, and thirty-five from me (15 from Darius. Places me outside the reach of my own Disjunction. My move action involves me not moving and just making a stealth check.

Stealth Check: 1d20 + 63 ⇒ (8) + 63 = 71


(I don't see a spell failure chance or a penalty to stealth for speaking...also since you used your Bonded item last time to cast disjunctions I had assumed you were out of 9th level slots. Can you just update the DM on how many spells of each slot you've used since it would be a lot for him to go back and check?)


Who knows? Wouldn't you like to know...

Nah, I used the bonded item because I thought it would avoid deafness. Not because I was out of Ninth level spells...coming close though. When I get home, I will recount my remaining spell slots. As for why there wasn't a percentage deafness chance here...well...let's just say that has to do with the round where nothing appeared to happen. XP


(Ah ok. Still speaking to cast the spell would give -20 to stealth that round. Which is a huge thing since it makes it possible for me to pinpoint location if I pass my check. Also just going to wait on the DM to check over your last actions since I didn't see a spell failure chance or a penalty to stealth that round for casting a spell.)


Who knows? Wouldn't you like to know...

Uh...what? That would be if I were sniping, wouldn't it?

EDIT: Ah, I found what you were talking about, under invisibility. Go ahead and subtract 20 from my stealth roll, making the new stealth check a 51.


(The round where nothing seemed to happen you did something to remove Deafness, but did that have any verbal component to it? I'm just waiting to get a confirm from the DM if not then if wouldn't trigger any failure chance.)


Watcher Uatu wrote:
Orion the Smooth wrote:

** spoiler omitted **

Nothing appears to happen.

Stealth Check: 1d20+63

** spoiler omitted **

Orion:
Orion you never told me which item you used to cast the heal spell. I do have the file, but I have not used herolab to access it yet. You can PM me if you wish.

Orion's ring loses a gem, after he said something, even though the effects of what he just did are not obvious.

Darius:
Deafness did not affect this item.


(Thank you DM.)

Round 13
Init 10

Darius hears something being cast and looks around before the disjunction hits. Unfortunately he begins drifting downward into the rift once again after the disjunction goes off. He lets himself drift down into the pit and sheathes his blade and pulls out his bow. "Looks like we do this the slow way..."

Perception: 1d20 + 40 ⇒ (6) + 40 = 46

Disjunction for Armor: 1d20 + 28 ⇒ (9) + 28 = 37
Disjunction for Bow: 1d20 + 28 ⇒ (10) + 28 = 38
Disjunction for Shield: 1d20 + 28 ⇒ (5) + 28 = 33
Disjunction for Amulet: 1d20 + 28 ⇒ (4) + 28 = 32
Disjunction for Boots: 1d20 + 28 ⇒ (14) + 28 = 42
Disjunction for Bracers: 1d20 + 28 ⇒ (4) + 28 = 32
Disjunction for Cloak: 1d20 + 28 ⇒ (8) + 28 = 36
Disjunction for Implant: 1d20 + 28 ⇒ (5) + 28 = 33
Disjunction for Gloves: 1d20 + 28 ⇒ (2) + 28 = 30
Disjunction for Hat: 1d20 + 28 ⇒ (15) + 28 = 43
Disjunction for Headband: 1d20 + 28 ⇒ (20) + 28 = 48
Disjunction for Ioun: 1d20 + 28 ⇒ (13) + 28 = 41
Disjunction for Ring #1: 1d20 + 28 ⇒ (3) + 28 = 31
Disjunction for Ring #2: 1d20 + 28 ⇒ (1) + 28 = 29
Disjunction for Robe: 1d20 + 28 ⇒ (12) + 28 = 40

Slow Falling from dispelled Fly for 1d6 ⇒ 2 rounds at 60 ft per round

Damage type from Starting turn inside Rift, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 7
Damage from the rift: 6d6 ⇒ (4, 4, 3, 2, 3, 3) = 19
Reflex save for half: 1d20 + 25 ⇒ (2) + 25 = 27

For DM Only:
Just note that the slashing damage is reduced by my DR as it is not both Good and bludgeoning


Who knows? Wouldn't you like to know...

A thin green beam shoot out at the Darius, missing him...but perhaps he was not the target. Its aiming for his sword instead!

Ranged Touch Attack (Flat-footed?) vs. Darius's Nodachi: 1d20 + 19 ⇒ (11) + 19 = 30

Damage (if hit): 40d6 ⇒ (1, 4, 4, 2, 5, 6, 5, 5, 4, 4, 1, 6, 4, 2, 1, 3, 5, 4, 1, 6, 4, 4, 2, 1, 2, 3, 2, 1, 3, 1, 5, 5, 4, 2, 3, 1, 3, 1, 2, 3) = 125

Stealth Check: 1d20 + 48 ⇒ (1) + 48 = 49

GM Only:
Flying 10 feet east.


(I believe my sword gets Fort save for reduced damage? Also my sword was put away and my bow is out currently, DM anything I should knw about how else the attack would work?)


Perception check to pinpoint Orion: 1d20 + 40 ⇒ (19) + 40 = 59


Who knows? Wouldn't you like to know...

It would only get a fort save if it were magical. Other than that, I think it uses its AC or yours, whichever is the higher...


( Unattended Non-Magical Items: Non-magical, unattended items never make saving throws. They are considered to have failed their saving throws, so they are always fully affected by spells and other attacks that allow saving throws to resist or negate. An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character's saving throw bonus).)

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