
Watcher Uatu |

Watcher Uatu wrote:The damage from both spells stack.What is this referring to? He was asking about the planar damage the DM started applying a few rounds back due to planar pressure.
I thought the ice spell was still up. Sorry about that. Ignore the planar pressure since I could not find it in any book.

Orion the Smooth |

I think I can see you now, what with the damage the pit did last round.
Orion waves his fingers even as his form starts to flicker and vanish from sight as five missiles of force fly forth from his fingers.
Percentage Chance to Fail Casting Magic Missile: 1d100 ⇒ 64
Magic Missile Damage: 5d4 + 5 ⇒ (4, 1, 2, 3, 1) + 5 = 16
Stealth Check: 1d20 + 48 ⇒ (2) + 48 = 50

Darius Blackfire |

(So that means the ice is shattered if you can see me?)
Round 9
Init 10
The magic missiles go straight for Darius but he holds up a hand and they reverse course back to Orion blasting him with the same missiles. "An amusing effort." He uses the missiles path to locate whereabouts Orion is and he leaps up flying out of the pit toward him.
Perception check: 1d20 + 40 ⇒ (1) + 40 = 41
Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 5
Damage from pit to all things in the pit: 6d6 ⇒ (2, 4, 1, 2, 2, 6) = 17
Reflex for half: 1d20 + 25 ⇒ (6) + 25 = 31 vs DC30
Swift Action Touch of Corruption: 10d6 + 20 ⇒ (5, 2, 6, 6, 6, 6, 3, 4, 1, 5) + 20 = 64

Orion the Smooth |

Sounds fair.
Knowledge Arcana to identify what spell it was that turned my magic missiles back on me: 1d20 + 32 ⇒ (9) + 32 = 41
Orion grumbles as he feels his invisibility sputter and vanish from underneath him. He takes a moment, then moves five feet down and away before pointing a closed fist above Darius. The ring on the fist glows brightly before it returns to dim light, and a massive wave of nullifying magic hits Darius, stopping just before it reaches Orion.
Using my arcane bond, casting Mage's Disjunction. Center is targeted so I hit Darius and not myself with it.

Darius Blackfire |

(Ok. With the 40 ft radius effect it normally would hit the rifts if it was just aimed in my general vicinity but since we lack a map I get what you mean by the aiming it high up in the sky to just barely hit me.)
Disjunction item rolls for Armor, Bow, Shield, Amulet, Boots, Bracers, Cloak, Implant, Gloves, Hat, Headband, Ioun, Potion x2, Ring #1, Ring #2, Robe: 1d20 + 28 ⇒ (20) + 28 = 481d20 + 28 ⇒ (3) + 28 = 311d20 + 28 ⇒ (6) + 28 = 341d20 + 28 ⇒ (9) + 28 = 371d20 + 28 ⇒ (3) + 28 = 311d20 + 28 ⇒ (7) + 28 = 351d20 + 28 ⇒ (9) + 28 = 371d20 + 28 ⇒ (3) + 28 = 311d20 + 28 ⇒ (6) + 28 = 341d20 + 28 ⇒ (1) + 28 = 291d20 + 28 ⇒ (6) + 28 = 341d20 + 28 ⇒ (16) + 28 = 441d20 + 28 ⇒ (2) + 28 = 301d20 + 28 ⇒ (6) + 28 = 341d20 + 28 ⇒ (19) + 28 = 471d20 + 28 ⇒ (17) + 28 = 451d20 + 28 ⇒ (4) + 28 = 32
As Fly spell is dispelled(should have been this last time but the mistake was mine for not catching it) he begins drifting slowly to the ground.
Fly drifting: 1d6 ⇒ 2 rounds 60ft/rnd

Darius Blackfire |

(Hat permanently disenchanted. Potion #1 is suppressed for the duration of the fight. Did you roll the 20% failure chance from the mage's disjunction casting? If not it might change all these actions.)
Round 10
Init 10
Darius stubbornly refuses to fall all the way back into the pit. "You may have plenty of dispel magics but I will wear you down until you have nothing left!" He points and gestures at Orion and hits him with a targeted Dispel magic at his fly spell.
Dispel magic: 1d20 + 17 ⇒ (13) + 17 = 30 vs DC ?
Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 5
Damage from pit: 6d6 ⇒ (1, 6, 4, 1, 3, 3) = 18
Reflex for half: 1d20 + 25 ⇒ (19) + 25 = 44
Swift action Touch of Corruption self: 10d6 + 20 ⇒ (6, 1, 4, 4, 3, 6, 1, 3, 3, 5) + 20 = 56

Watcher Uatu |

The bonded item is not casting the spell. It only allows you to cast a spell you did not prepare. It is also not supernatural. It is tagged as SP or EX. I am assuming the familiar is the EX, and the bonded item is the SP. Normally this would mean that deafness would not matter, since SP means (spell-like ability), but the following text trumps the general rules.
This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level.
Deafness would apply to the failure chance in this case.

Darius Blackfire |

(Oh man does that ever change things! Ignore all actions taken since after disjunction aside from the Swift Touch of Corruption, don't want to undo the HPs and confuse things. Still flying, still 5 ft from Orion 25 ft above the pit.)
Darius senses his time at hand as he watched the sorcerer's ring spark and sputter as the words incanted are flawed due to his earlier curse. "Taste my blade sorcerer!" He shouts as he unleashes a full attack upon the sorcerer.
Full Attack: 1d20 + 24 ⇒ (6) + 24 = 30
Full Attack: 1d20 + 19 ⇒ (11) + 19 = 30
Full Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Full Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damages: 1d10 + 4 ⇒ (9) + 4 = 13
Damages: 1d10 + 4 ⇒ (2) + 4 = 6
Damages: 1d10 + 4 ⇒ (1) + 4 = 5
Damages: 1d10 + 4 ⇒ (3) + 4 = 7
(Swift action the Touch of Corruption to self)
(Edit: No idea why dice started getting clumped together when it wasn't before.)

Orion the Smooth |

Ah, many thanks. Next logical action: Get away from the crazy anti-paladin. A plan has been made.
Letting himself fall 10 feet from the two strikes ((Choosing to fail my fly checks)), the sorcerer finds himself out of range of the anti-paladin and casts Greater Invisibility. Where he is after that, well..who knows?
Percentage chance: 1d100 ⇒ 45
Stealth Check: 1d20 + 48 ⇒ (18) + 48 = 66

Watcher Uatu |

If you make(attempt aka die roll) the fly check the rules say there is no AoO, but Orion is not even attempting so yeah it provokes.
I do allow people to say they rolled a nat 1, but even then he most likely would have passed. It is only a DC 10, and the fly spell gives a bonus also.
If Orion says his fly skill is that low then I will check Herolab when I get back home.

Darius Blackfire |

(Did you take into account the penalty to stealth for moving half or full speed? I'm just assuming you moved after casting the spell. DM check?)
Round 11
Init 10
Darius glances around as he holds the blades up to see the blood staining its length. "More hiding and games...seems to be your special talent. Come on...little attacks will do nothing. Are you going to drag this out until all your spells have been exhausted and I can finally claim your head? Run away and escape little fool."
Perception: 1d20 + 40 ⇒ (17) + 40 = 57
If he pinpoints Orion's Location: He moves within 10 ft of him and casts Fear(30 ft cone).
If he does not locate Orion: He will drink a potion and move up 10 ft while he awaits his opponent's next move.

Darius Blackfire |

Round 12
Init 10
Darius continues listening for any movements or flapping wings. He pulls out another potion and drinks it as well. "I know you can't hear me but I wonder how long your magics will last...I can wait all day if needed."

Orion the Smooth |

A wave of nullifying magic sweeps out from above and slightly behind Darius, destroying all active magics in the air but leaving the Rifts untouched.
DC 31. Disjunction!
Stealth Check: 1d20 + 63 ⇒ (8) + 63 = 71

Darius Blackfire |

(I don't see a spell failure chance or a penalty to stealth for speaking...also since you used your Bonded item last time to cast disjunctions I had assumed you were out of 9th level slots. Can you just update the DM on how many spells of each slot you've used since it would be a lot for him to go back and check?)

Orion the Smooth |

Nah, I used the bonded item because I thought it would avoid deafness. Not because I was out of Ninth level spells...coming close though. When I get home, I will recount my remaining spell slots. As for why there wasn't a percentage deafness chance here...well...let's just say that has to do with the round where nothing appeared to happen. XP

Darius Blackfire |

(Ah ok. Still speaking to cast the spell would give -20 to stealth that round. Which is a huge thing since it makes it possible for me to pinpoint location if I pass my check. Also just going to wait on the DM to check over your last actions since I didn't see a spell failure chance or a penalty to stealth that round for casting a spell.)

Watcher Uatu |

Orion the Smooth wrote:** spoiler omitted **** spoiler omitted **
Nothing appears to happen.
Stealth Check: 1d20+63

Darius Blackfire |

(Thank you DM.)
Round 13
Init 10
Darius hears something being cast and looks around before the disjunction hits. Unfortunately he begins drifting downward into the rift once again after the disjunction goes off. He lets himself drift down into the pit and sheathes his blade and pulls out his bow. "Looks like we do this the slow way..."
Perception: 1d20 + 40 ⇒ (6) + 40 = 46
Disjunction for Armor: 1d20 + 28 ⇒ (9) + 28 = 37
Disjunction for Bow: 1d20 + 28 ⇒ (10) + 28 = 38
Disjunction for Shield: 1d20 + 28 ⇒ (5) + 28 = 33
Disjunction for Amulet: 1d20 + 28 ⇒ (4) + 28 = 32
Disjunction for Boots: 1d20 + 28 ⇒ (14) + 28 = 42
Disjunction for Bracers: 1d20 + 28 ⇒ (4) + 28 = 32
Disjunction for Cloak: 1d20 + 28 ⇒ (8) + 28 = 36
Disjunction for Implant: 1d20 + 28 ⇒ (5) + 28 = 33
Disjunction for Gloves: 1d20 + 28 ⇒ (2) + 28 = 30
Disjunction for Hat: 1d20 + 28 ⇒ (15) + 28 = 43
Disjunction for Headband: 1d20 + 28 ⇒ (20) + 28 = 48
Disjunction for Ioun: 1d20 + 28 ⇒ (13) + 28 = 41
Disjunction for Ring #1: 1d20 + 28 ⇒ (3) + 28 = 31
Disjunction for Ring #2: 1d20 + 28 ⇒ (1) + 28 = 29
Disjunction for Robe: 1d20 + 28 ⇒ (12) + 28 = 40
Slow Falling from dispelled Fly for 1d6 ⇒ 2 rounds at 60 ft per round
Damage type from Starting turn inside Rift, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 7
Damage from the rift: 6d6 ⇒ (4, 4, 3, 2, 3, 3) = 19
Reflex save for half: 1d20 + 25 ⇒ (2) + 25 = 27

Orion the Smooth |

A thin green beam shoot out at the Darius, missing him...but perhaps he was not the target. Its aiming for his sword instead!
Ranged Touch Attack (Flat-footed?) vs. Darius's Nodachi: 1d20 + 19 ⇒ (11) + 19 = 30
Damage (if hit): 40d6 ⇒ (1, 4, 4, 2, 5, 6, 5, 5, 4, 4, 1, 6, 4, 2, 1, 3, 5, 4, 1, 6, 4, 4, 2, 1, 2, 3, 2, 1, 3, 1, 5, 5, 4, 2, 3, 1, 3, 1, 2, 3) = 125
Stealth Check: 1d20 + 48 ⇒ (1) + 48 = 49

Darius Blackfire |

( Unattended Non-Magical Items: Non-magical, unattended items never make saving throws. They are considered to have failed their saving throws, so they are always fully affected by spells and other attacks that allow saving throws to resist or negate. An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character's saving throw bonus).)