Arkwright |
The animate dead spell says that one can raise corpses into Skeletal or Zombie form. One can control a maximum of 4xcasterlevel of undead HD, and summon that many in one go with Animate Dead (aided by the Desecrate spell)
This leads me to a minor query.
Let's say I happen to be walking along the street, and suddenly a door opens and out of the skies falls the corpse of Lucifer, Prince of Darkness.
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devils-un ique/devil-lucifer-prince-of-darkness-tohc
Lucy seems to have 51 hit dice- (51d10+663)
I would need to be only a level 13 caster (with desecrate) to be able to raise my very own skeletal Lucifer Prince of Darkness.
Less, if you look at the 'Agent of the Grave' prestige class.
So... am I right? Does the Animate Dead spell really work this well? Or have I misunderstood something?
Quatar |
I'm pretty sure that it's just a basic skeleton/zombie though, with 51 HD of course it's a freaking powerful skeleton, but it won't have any of the powers of Lucifer.
Create Undead might work, but that turns them into specific undead depending on your caster level, so I'm not sure it would matter much if you use John Doe #14 or Lucifer as base there.
Arkwright |
Ahhhhhh missed that...
Okay, so it's capped. Phew. Otherwise things could have been ridiculous.
Never the less, with my Oracle8/AgentofGrave5, at level 13 I am able to animate and control 6x undead Elephants.
Admittedly I have to have a separate bag of holding IV for each of them, but still worth it.
Remco Sommeling |
Oh don't forget to make it your preferred spell for +2 cl, maybe an ioun stone too, possibly some prayer beads can increase your CL by 7, 8 with death knell. So in theory lvl 5 would be enough..
Either way, chances are if you got a proper body you will want to make it a fast zombie, flaming or bloody skeleton..
It seems a CR 9 undead is the limit for regular skeletons and zombies, 10 for those with a nifty template.. though not raw by raw there is no way to bypass it either
Remco Sommeling |
And wait he's right- Zombies have no limiter.
So I can raise a Zombie Lucifer Prince of Darkness- though i'll have to be a little higher level because zombie hit dice go up if size is above medium.
Never the less...
well the table in the zombie description stops at 28 hd, take it as you will, but it seems it is not possible.
Highglander |
Oh don't forget to make it your preferred spell for +2 cl, maybe an ioun stone too, possibly some prayer beads can increase your CL by 7, 8 with death knell. So in theory lvl 5 would be enough..
I suppose you mean spell specialization
anyway :- gifted adept +1
- varisian tattoo +1
- spell specialization +2
- bloatmage initiate +1
- Cypher Magic +1 on a spell cast from a scroll
- orange ioun stone +1
- prayer beads +4
- drink a pint of black blood +1 on necromantic spells
- death knell +1
I think that is all of it.
Soverayne |
You can't put skeletal elephants in a bag of holding 4. Sure the actual volume fits but the elephant could never get into the bag's opening. Even though the other side of the bag may be large enough the bag itself is 2 feet by 4 feet.
That's a 2 foot opening I'd think and even if it was 4 feet skeletal elephant can't squeeze through either. It might just be bones but you can't break it apart and stick it in one bone at a time.
Skeletons are not amorphous. It's the same reason water elementals can't flow through cracks without DM intervention.
But if your DM is crazy enough to allow it rock on. Just didn't know if you realized that.
Arkwright |
I was hoping that the bag's extra-dimensionality-timey-wimey nature allowed anything to go in and out... I guess you have a point.
And yes I can do it with bones; collect the skeleton, put it in the bag, tip it all out and animate it then and there.
Anyone got any other suggestions for elephant storage? :P
Bigger Club |
Was not mentioned for +4CL so thought to chime in for completeness sake. My Dread Necromancer loves that feat.
EDIT: Ninja'd
We play as 28 cap on zombies. Altough we have some homebrewed spells to acomadate for more powerful permanent undead servants.
Oh and a randomb note if you get a real good corpse you should make it Bloody skeleton since it makes it much harder to lose it. Sure you need a higher CL for the variants but I have yet to come across a corpse that I couldn't use animate dead because of insufficient CL.
EDIT:
I usually animate some big creature preferably a four legged beast with high stregth and just buy containers to carry the bodies in on the back of now undead beast of burden. Elephant would be a good example. That is for bodies as a backup otherwise I have my undead army just walking around with me, with the exception of going in to towns when the bulk is left outside with few disguised one's to come just in case. Mind you we play in a world that isn't everywhere that necromancers/controlled undead are killed on sight.
Soverayne |
Arkwright Wrote:
I was hoping that the bag's extra-dimensionality-timey-wimey nature allowed anything to go in and out...
I've played games where we house ruled that and it makes sense but the bags themselves say that sharp objects can pierce their non-dimensional spaces from inside (destroying) them which even though they are larger means they are just as fragile as a real bag. Which would mean the openings are restrictive.
But play whatever way is fun.