
mjb235 |

Hey guys,
So we just finished the Crypt of the Everflame module and I found it a fantastically old school dungeon crawl! My Archer Paladin wrecked things. Now, my party walked into room 19 "Reflections of Terror" (My DM let me read the module once we finished) I entered the room first and encountered the Pool of Fear trap. I made my save (Thinking I was being tricked into trying to kill the other party members...) and turned around to warn the others.
My thinking was that if I covered the eyes of the other players they may be able to avoid the trap. The trap description says:
The flavor text suggests that you have to be able to see the pool in order to be effected by it. The trap type is merely trigger: proximity, and Spell effect cause fear.
Now the DM argued that my party would get no bonus for covering their eyes, arguing that the pool would just magically make people "curious". And ended up being nice and allowing a +5 on the others saves. She's a new DM and honestly handled it the best I think she could, and I'd probably be way too lenient to my players so I'm wondering what most people think is the case?
I'd like to know for the future so that when I run into this kind of situation I know how to handle it. Thanks for reading this behemoth of a post!
TL:DR I got in a spat with my DM and I feel really bad about it :C

Urath DM |

This is a bit of a spoiler.
It is written as a magical trap.
Covering your eyes would protect you from seeing the images, but the magical compulsion to feel fear and flee would not be helped much, as the trigger is being within 5 ft of the pool. Disabling the trap is a DC 26 skill check; even identifying the pool as the source of the effect is a DC 26 Perception check.
Within the rules, to protect the rest of the party, at least the Disable Device check would need to be made.
At least, that's my take on it.

BigDTBone |

When I ran this module, I had a player claim that he could not see his reflection from the outskrists of the room because of reflection mechanics. That he should only be subjected to the trap if he leaned over the edge of the pool and looked in.
When I explained that it was a maigcal trap and simply being in the room with it triggered the trap, he got so upset that after posting handdrawn relfection diagrams in my obsidian portal forums, he publicly quit the game and also kicked everyone playing in my game out of the other weekly game that he hosted.
Lesson: visual based traps make people angry. play nice. Or, avoid playing with douchebags.

Arma virumque |

When I ran this module, I had a player claim that he could not see his reflection from the outskrists of the room because of reflection mechanics. That he should only be subjected to the trap if he leaned over the edge of the pool and looked in.
I'm about to run my group through this room, and I've also been bothered by "reflection mechanics," as you put it. I've decided that for my players, the pool's magic will be triggered by proximity (as written), but the actual effect will be similar to a hologram that rises out of the surface of the pool.

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Some of these questions may have been posted somewhere else but in my quick scan I cannot find answers so here goes. What is the general run time for Crypt of the Everflame? My guess is 8-10 hours of game play... that sound about right? Under the description of the module on the Paizo site reads "Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF)." Oddly enough there is NO ADDITIONAL rules that were downloaded with the Chronicle sheets.... so that leaves me at a bit of a loss. How many experience are awarded upon completion? How much prestige/ fame do you award? The max gold is offered of 1398 which makes me assume 2-3 xp, 4-6 fame/ prestige but you know what they say about assumption! Anyone with any answers would be helpful.