
FrozIntime |

So I am in a party of 3 atm. We have one Paladin and one Ranger, I was a Rogue an died.
The Issue is in this world people are basically hung for using magic and no one approves of it, so have to very much use in secret if you have it. Also If you play a spell caster you may have all your spells as normal up to level 1 and 2 of spell levels, after this point weather you are spontanious spellcaster or not you. You must find all of your spells some how in order for you to be able to cast them, again in a world with unwanted magic, it will be hard to find.
So I am looking for a class to play that can survive and be useful without much magic or none involved. We rolled for stats and I had a pretty good reroll for this next character.
Stats are pre racial:
Str- 15
Dex- 17
Con- 16
Int- 13
Wis- 14
Cha- 15
Please let me know any builds or help you can give.
thanks in advance

joriandrake |
hm, if you and your team don't mind two paladins I suggest a dwarven Stonelord
Stonelords give up on most magic abilities, have zero spell casting, in return they are harder to kill, they are a bit like warriors without the fighter bonus feats but with improving damage resistance, they get an earth elemental buddy instead of a mount
If you consider a rogue to be needed just make a new one, this time however plan for a multiclass version, for a rogue/sorcerer. Take support spells for the sorcerer, like True Strike (almost ensured hit on enemy, good for sneak attacking with poisoned weapon), this combination shines in my opinion the best with various illusion (especially various levels of Invisibility spells) spells, mage armor and haste are also good.
You will basically need to plan for getting the 4th level spell slots to get Improved Invisibility, and also Nondetection is good with it. Such a character is natural at hiding spellcasting, and those who see it don't usually live another day.
If you want a fully non-caster concept, consider classes like Knight, Warlord, some rogue and fighter archetypes, a mix of Barbarian/Fighter with just 2 levels in fighter, or the eastern flavor of a monk

Harrison |

Damn.
Where you looking to do something with magic, you could totally have done the Hidden Priest (Cleric Archetype) from the Inner Sea Magic book (pg 35-36):
"Practicing one’s religion is not always legal. For example, most lands outlaw worshiping f iends. Taldor has banned the faith of Sarenrae from being openly worshiped. Rahadoum flat-out forbids all religions within its borders. But as time has shown again and again, mere laws are poor deterrents to the worship of dedicated members of such faiths, whether the zealous wish to subvert authority, free the spirits of the oppressed, or merely enjoy the right to practice their beliefs. Clerics in these circumstances must conceal their true natures, practice their magic in secret, and always be on guard for betrayal and discovery."
That would be a really cool class to play for that campaign.

Orc Boyz |

you want to play a half orc unbreakable :D i dont know what level you are playing but here is my character
half orc/orc(orcs are da best) unbreakable fighter/invulnerable rager
{f}1 toughness +diehard +endurence
{f}2 tenacious survivor
{b}3 rage+ raging vitality
{f}4 -
{f}5 powerattack + iron will
{f}6
{B}7 deathless initiate + improved iron will levels 7--->12 barbarian
this is my favorite character i have ever played, nothing but a armored kilt and a ton of hit points!! ive only made it to 4th so far, and i dont expect it to go past 12.
i honestly cant describe how fun this character is in combat, just a nuts berserker that rages and hulk smash.

FrozIntime |

thank you so far for all the post and ideas
I was a little short on details earlier.
We are level 6 party atm.
Paladin is melee and Ranger is ranged shooter.
In our world we have random special ways to absorb powers or even spells to use as supernatural abilities. This is nice, but people still know this as magic and is the main reason dont approve of it. People think the ones that have this power are evil. So atm the paladin Has the ability to have any weapon he touches to become holy.
I rolled for my current character to basically always pass fortitude saves. I have never been a huge caster player myself, so was looking into not playing a caster more then playing a caster. Monk looked like a fun option (probably would play as a human, looking at doing monk of many styles, dont know if its worth losing out on flurry).
Also DM says we can play whatever we want from any books, just limited to the base races. And recommends to play full into one class to 20. This will be a 20 lvl or higher campaign and need to be able to last at high levels and not fizzle out from multi-classing.
Im at work atm so I will post when I can, don't have access to comp while working. Thanks for anymore opinions given.

Kydeem de'Morcaine |

I would suggest the hidden priest
or
Arcane trickster (using sorc) taking silent spell and still spell to hide the casting. Putting both on will raise the spell level so not having many high level spells will not hurt as much. You would basically function as a rogue most of the time. Just have some hidden magic to help out.
{I like the idea of a spell caster when their aren't many of them.}
or
Maneuver master monk or lore warden with trip, disarm, and reach weapon.

FrozIntime |

The hidden priest would not be a bad idea other then it still has the issue of looking like some form of magic. I think I like idea more of not being a spell caster.
I do think the stonelord looks like alot of fun. The campaign is very RP heavy so skills do matter. I was looking at the new human monk archetype (wanderer). Trying to debate if it is decent swap outs.

Corlindale |
I was going to suggest a spellcaster, because there would be interesting rp oppertunities there, but the whole "GM controls which/if you get high-level spells" just seems too restrictive for it to be a fun option.
Monk would probably be a decent option, as long as you steer away from the archetypes with obvious, spell-like powers. The Sensei might be interesting, with his bardic performance-like ability to buff the two fighter-types you've got. He also gets some extra class skills.

SoulGambit0 |
Can you swap stats? The Ranger is almost assuredly DPS, is the Paladin a Tank, a Brute, or a DPS?
A Monk can be an absolutely wonderful addition to your team, especially one focused on debuffs like Maneuver Master. Crane Style and/or Snake Style allows the Monk to effectively tank, especially in a low-magic setting. However, you need to talk to your GM about the nature of a lot of the Monk's abilities. Many are supernatural in origin, and they may be classified as magic. This is especially true since, as a Monk, you desperately and truly want Barkskin from Quinggong Monk.
I have done backflips to try and get the Master of Many Styles up to par and he always comes out "acceptable" at maximum twinkery. MoMS is, however, an amazing dip. I would love to be proven wrong with this.
If you are able to swap stats, go STR 16 / DEX 15 / CON 15 / INT 14 / WIS 17 / CHA 13 as a Maneuver Master and put one stat point into Wisdom for Touch of Serenity at level 11. Focus on Trip and Dirty Trick, but be willing to branch out (even if you don't have the feats for it). I'd recommend being either a Human or a Half-Elf and using a Meteor Hammer as well--it's a free +1 AC and a reach tripping weapon.
Another possibility in the same vein is a full BAB class with Quick draw and a lot of exotic weapons--possibly a Gnome using the "proficient with anything you build" racial trait. Keep things like mancatchers, nets, et cetra on you.

Tramora III Peasantsbane |

The answer is clear: you should be a goblin paladin.
Um..Ya..paladinks are not All That even if one is a goblin. Look at me I smite stuff and stuff. I'm a goody goody. Nice shoes tool! Whats that a holy avenger+whatever The Peasantbane/Skullcrusher find all paladins to be a bit on the controlling side and slighty full of themselves. Down with control down with hippie dogooders in fullplate wearing slippers.

Conundrum |

Doodlebug Anklebiter wrote:The answer is clear: you should be a goblin paladin.Um..Ya..paladinks are not All That even if one is a goblin. Look at me I smite stuff and stuff. I'm a goody goody. Nice shoes tool! Whats that a holy avenger+whatever The Peasantbane/Skullcrusher find all paladins to be a bit on the controlling side and slighty full of themselves. Down with control down with hippie dogooders in fullplate wearing slippers.
That my friends seems to be the stereotypical response to paladins...and woe betide you peasantbane if you ever crossed paths with my variant CN paladin of Gorum...he would step on goblin skull with said full-plate slipper and stop later to scuff the blood and grey matter off his iron!

darth_borehd |

The answer is clear: you should be a goblin paladin. [/QUOTE
That's funny, I played a goblin paladin before. The concept was that he was the squire of a blackguard who was defeated by a paladin. The paladin agreed to take the goblin on as a squire and teach how to change his ways. When the paladin died, he bequeathed his honor and title to his goblin squire.

FrozIntime |

Gee, a goblin paladin. sounds like a great plan.....
So anyway. Since I already stated I can only use base races that is a definite no besides the other obvious reasons.
The maneuver master monk sounds like fun, Not sure How I should build and, can you make attacks of opportunity during your own turn? To using thinks like vicious stomp with trip attacks would be nice.
Let me know some nice builds you guys can think of, any monk builds would be great. Would like to compare them.
Also remember this campaign is going to level 20 and would like to stay as monk the whole time or as any one class if do something other then monk.

Kerebrus |

Monk is also a nice way to up your general survival profile in a low magic game. Evasion, AC boost, fat saves, slow fall.
Maneuver Master Monk of many dirty tricks is really a rogue's best friend (blind denying dex and all) - being triptastic can also be fun. And yes, you can vicious stomp during your own turn.
you could deviate into a Martial Artist, removes more of the supernatural abilities and gives you some moral flexibility. (and, if you totally want to cross the line, combine with Barbarian). Access to Weapon Specialization and Dragon style means that you have angry 1.5x STR +2 fists (or feet) of Doom. I like adding in a reach weapon to a monk just so you can full on threaten 5 and 10 feet. (and there is the twink factor of martial Artist barbarian being immune to Fatigue)
Sohei Monk is a solid choice too, using Armor to provide more AC than your class & wisdom give you

![]() |

If alchemy is not seen as magic but science I would strongly consider that.
But with the stats you have i would say the following in order of what I think would be best and fit the group.
Alchemist (as long as the extracts are not limited like the spells are and it is seen as science and not magic)
Gunslinger
Ninja
Cavalier/Samurai
Fighter

FrozIntime |

Okay, so I will play either a monk or ninja. Both seem fun and can fill a roll. This,is a very RP heavy campaign and ninja would help out there. But seems I could never get SA off on my rogue.
Or go monk build of some kind, which I feel will live longer.
I,will be lvl 6
Stats are pre racial or level adjusted as follows and cannot change.
Str 15
Dex 17
Con 16
Int 13
Wis 14
Cha 15
Sorry for mistypes, on my phone

joriandrake |
if you like anime-style and to look strong, consider taking 2 levels in (maybe Serene) Titan Mauler Barbarian class, that will allow you to wield a two-handed weapon in one hand, there is also an additional minor benefit against enemies larger than you.
Consider this like a more savage, warrior origin of your character before getting proper training.
now, taking ninja levels after that allows you to focus on let's say, two weapon fighting, now you can learn how to dual wield two nodachi swords, get your enemy shocked and run in fear, and your allies jaw dropped
I would consider to take an archetype in this specific example that focuses on the weapon, but I believe the disadvantage of Ninja is that it has no archetypes, it is still an interesting concept and through 2 levels of Titan Mauler you don't lose much, actually it has good BAB and Fort save, and you get a few uses out of Rage too now and then. Disadvantage is the loss of a few points on attack compared to the benefit of higher damage dice (and flavor)
there is also an interesting possibility (although not sure how much useful) to work on a character with the Serene Savage Barbarian, Flowing Sacred Mountain Monk classes in mind

powell01 |
Manouver monk is a great choice with those stats. I play one in PFS and at level 9 have Imp dirty trick and trip, greater dirty trick, Ki throw, dragon style, dragon ferocity, and elemental fist so I dirty trick, trip, throw them into a flank and hit them when they are down. I would advise against vicous stomp as it is unclear if it works with greater trip which you can get at level ten out of your bonus feats. And the character is a dwarf so all sorts of fun.

FrozIntime |

So sad and afraid. Dont know how I want to build monk. Scared of either not enough damage, or enough survivability.
Please do things for me
Much thanks
Paladin is tank with decent dmg, but for some reason ranged archer has only rapid shot and no many shot. So much lost potential
I wish to have it all dmg, survival, and win
Ps- paladin is only heals with LoH, or sleep
no wands or magic other then that, read previous posts for questions pls
Time sensative campaign

FrozIntime |

Well, if magic isn't allowed I suggest you get Psionics Unleashed and make a Psychic Warrior.
The information is also available here.
As much as i would like to, were still limited to officially releases paizo books.