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In a campaign I am playing in, the DM likes to reward weaker builds.
This makes sense when trying to even the playing field in power, but this DM does it to an extreme.
Examples: Level 2 poorly built rogue finds a +2 shortbow out of the blue.
Later, level 3 well built unarmed fighter fails to find a Mwk stealth tool after two days of searching.
So, I want to build a back-up character. One that gives the impression of a weak character, but is in fact, well built.
Here is what I have to work with:
18 point buy, any race, any pathfinder book.
Must have one arm, and 9 con.
Cannot be an Alchemist, Oracle, or Gunslinger.
Any suggestions?

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LOL. Get a back-up DM. Barring that, do two 18's and the rest 3s and hope he misses the 18s. Maybe he will let you find a magic genie lamp with 3 wishes a day...
(OK, kidding and snideness aside now)
With one arm you are pretty much going to be a melee or spellcaster (I guess). So sorcerer or fighter. If you go sorcerer you could go high int and make a pseudo skill monkey I guess (dip into rogue perhaps).

David knott 242 |

Another thing to keep in mind is that your DM probably has his own ideas as to what things are strong or weak. If you feel that any of his assessments are in error, by all means exploit them to your advantage (by eschewing "strong" options that are not as strong as he thinks they are, or by selecting "weak" options that are stronger than he thinks they are).

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Could play a Hedgewitch gear yourself towards healing, when you can channel touch spells through your familer you just send it to sit on someones head and you have easy combat heals. The Witch can come off as less powerful then sorcerers or wizards due to lacking certain iconic damage spells such as fireball so might work.

Atarlost |
Bards make very good buffers. Mostly equipment independent so if he decides not to give you anything it won't effect your primary competency as much. Charisma effects performance rounds/day and bonus spells, but buffer bards don't worry about save DCs or spell penetration.
Witches make very good debuffers. A little more dependent on getting stat boosters for save DCs, though. You can make up some of that with threefold aspect or actual honest to Chronos age.

8 Red Wizards |
In a campaign I am playing in, the DM likes to reward weaker builds.
This makes sense when trying to even the playing field in power, but this DM does it to an extreme.
Examples: Level 2 poorly built rogue finds a +2 shortbow out of the blue.
Later, level 3 well built unarmed fighter fails to find a Mwk stealth tool after two days of searching.So, I want to build a back-up character. One that gives the impression of a weak character, but is in fact, well built.
Here is what I have to work with:
18 point buy, any race, any pathfinder book.
Must have one arm, and 9 con.
Cannot be an Alchemist, Oracle, or Gunslinger.Any suggestions?
Look the DM straight in the eyes and say "WTF you gave him a +2 bow and I can't find a guy to sell me some MW stealth gear THAT ISN'T EVEN MAGIC". If he says you aren't weak enough for me to let you find gear to buy than just kill the rogue take his bow, and keep killing every weak build character until you are the weaker build. Although if that doesn't work than find a new DM.

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In a campaign I am playing in, the DM likes to reward weaker builds.
This makes sense when trying to even the playing field in power, but this DM does it to an extreme.
Examples: Level 2 poorly built rogue finds a +2 shortbow out of the blue.
Later, level 3 well built unarmed fighter fails to find a Mwk stealth tool after two days of searching.So, I want to build a back-up character. One that gives the impression of a weak character, but is in fact, well built.
Here is what I have to work with:
18 point buy, any race, any pathfinder book.
Must have one arm, and 9 con.
Cannot be an Alchemist, Oracle, or Gunslinger.Any suggestions?
What's poorly built? What's well built? One person's "well-built" character is another's min-maxed munchkin. Whether the DM is trying to discourage munchkin builds, I can't say because I'm only hearing your point of view.
One thing I always says is that these message boards aren't here to teach you the people skills you should already know. Such as the one where you try speaking to your DM if you're unhappy about a facet of his/her game, before you try to game around his behavior.

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hatenull wrote:After seeing the various issues you've had I'd walk from the group. Plain and simple. Too much stress and drama for game time.You would be surprised what I am capable of putting up with.
This is a back-up character, just in case.
I could probably put up with drinking somewhat sour milk. But why should I? Why should you, unless you've decided to turn this into a personal contest on who can screw with the other more. If that's the case, I'd say a plague on both your houses, and not deal with either of you.

Oterisk |

E6? Yeah, well duelist is out.
If you go reincarnated druid, I would suggest Dwarf. Dumping Con and Cha will give you 26 points to put in your other stats. Also, does your group use the Aging rules? It might be a good way to get some pretty high mental stats.
Titan mauler might be an interesting way to get a reach weapon with one hand.
Bard + Flagbearer/weapon cords and quickdraw feat is always fun.
Scisore and Klar are good for getting shield bonuses as well as being weapons.

cmastah |
On what I read in the other thread, I do have one warning about the hand wraps (though maybe at this point you've figured something out about them), they may be normal but instead are supposed to be noticed by other NPCs who are looking to kill the current owner of the item for some reason.
Also....I'm kinda curious, why can you only have one arm....?
Keep this in mind: when you reincarnate after death, FORGET finding your body (didn't read the reincarnate spell description, so it may be important to find your body), you want to find the creature that killed you first, so survival is a must. You ALSO want to hide from it, stealth is important.

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One arm and 9 Con will pretty much guarantee me the leeway I want. I use good tactics, and know the ins and out of what my character can do.
That seems to get the eye.
My current build is not Min-Maxed, but effective. I sometimes outshine other martial characters, but that is because some of the other builds within my group include a 7 str 9 cha Vanara ninja who focuses on shortbows. Having this back-up character with these draw backs will be way to show the DM and fellow players that it is truly good tactics and good choices that make strong characters.
Actually, if there is a way to be a good damaging martial character with 9 Con and one arm, I'd love to know.

Oterisk |

Human 3 Barbarian/ Titan mauler
18 pt buy.
20
16
9
7
10
7
1-Combat Reflexes
H-Toughness
2- rage power (Strength Surge)
3- Extra rage power (animal Fury)
(alternatively half orc with Destroyers blessing and toothy trait)
Use Lucerne Hammer for reach, combat reflexes for Attacks of Opportunity, Trip charging foes with strength surge, 1d12+7 is pretty respectable damage.

Poldaran |

Having this back-up character with these draw backs will be way to show the DM and fellow players that it is truly good tactics and good choices that make strong characters.
I'm not so sure it will work out. No matter how you build it, I suspect your GM is going to assume that there are hidden strengths he's just not seeing.
No, if you want to show that it's tactics that win the day, I suspect that you're going to need to let someone else in the group build it for you. That way there's no room for accusations that you tried to game the system. Then take the character built and tactically play it for all it's worth.
As a bonus, I would suggest that you ask them to build you a character based on a back story you write. If you want to level the character yourself, then write a paragraph addition to it for every single feat you gain, incorporating something your character observed while questing that led you to your feat choice. Alternatively, just let the person who built the character choose a feat for you based on something you observed in game play.
I'd bet your GM would eat up all the RP.
If you still want to go with your plan to trojan horse in some strength wrapped in weakness, you might consider giving yourself a slightly lower point buy than the others get. Just make sure you mention offhand that you "couldn't remember the point buy, so I just went with X", then when they correct you, say "That's alright. Spending more points would make him no longer fit my concept."

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Human 3 Barbarian/ Titan mauler
18 pt buy.
20
16
9
7
10
71-Combat Reflexes
H-Toughness
2- rage power (Strength Surge)
3- Extra rage power (animal Fury)(alternatively half orc with Destroyers blessing and toothy trait)
Use Lucerne Hammer for reach, combat reflexes for Attacks of Opportunity, Trip charging foes with strength surge, 1d12+7 is pretty respectable damage.
Why lucerne hammer?

NoneParticular |

It sounds to me, no offense, that your DM won't understand more complex workings in the game. So I would build a character on that theory. Only one arm? Need a buffer/debuffer? You probably want Witch
Take prehensile hair, so that helps with the no arm... or don't and wait to take it until your DM gives you some good equipment cause he thinks you only have one hand, so to speak.
Grab a familiar too, pick a terrible one. Then later, when he gives you whatever magic items, cause he believes you've shunted yourself a familiar, get the Improved Familiar feat. If your NG aligned, you can even get the Silvanshee familiar that can use lay on hands on your character.
Witches use Intelligence, so use this to your advantage, and throw quite a few points in it, to gain a lot of different languages. Your DM shouldn't really see anything wrong with that. Something tells me your DM though, doesn't really understand how helpful that is.
As for Patron, choose the Insanity Patron. Why? Tell your DM you chose it cause you thought it would be fun to have NPCs forget what they were doing just a moment ago. Though you should know, it's an amazing spell with all sorts of neat tricks.
As for the hex, choose Charm, yeah it's good but try to use it just to charm NPCs your still pretty with just one arm. lol. Maybe your DM will forget how useful it really is, if you use it enough that way.