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A guy further down on the board had a question about controlling undeads and it made me think about how other groups handle Necromancers/Undead controller (whether they be arcane or divine) types in a RP way and World setting of Golarian that made sense.
My group DM's (including myself) and the players PC's have a hard time dealing with a PC who has alot of Undeads hanging around even if he is N or C-N and not too mention how the world of Golarian looks at this... villages/towns/cities - Laws and Governments. So we tend not to play them to make it easier but I have always wanted to play one so I wonder how others deal with it?
I mean even if you don't have a permanent undead cohort or multiple cohorts (which is one of the cool things about playing such a class) don't certain religions and countries and the locals have a problem with it? Just curious what others think?

Egoish |

I'd expect the player to put some though into hiding their undead horde or i'd write encounters with mobs, the local watch, the local barons men at arms, an undead scourge paladin, a cleric of pharasma etc...
If you walking around with undead blatantly following you then you better be in Nex or have a bloody good excuse prepared.

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My trick with undead was to pick undead that had the ability to tunnel. Getting an undead umber hulk to carve tunnels for the horde of skeleton warriors to march down was how the big bad managed to appear to be a perfectly sane ruler.
Thats a sweet idea! I always though about incorporeal but that limits you alot.

Caliburn101 |

My Necromancer has a few undead (a horse and two wolfhounds) which are raised as fast zombies and their corpses were prepared with the taxidermy craft skill (I took a 20) to make them look as alive as possible.
Unless people get really close they move at normal speeds and don't look undead. The only giveaway is the eyes - which of course are glass, but as they are 'feral' guard hounds, and I never stable my horse, my character gets away with it most of the time.
For raising other undead - well I ensure that is done in hostile areas only and used against the bad guys, with undead being ordered to bury themselves 'out of town' while we are in more civilised areas.
There are several useful utilities to having undead around whilst in dangerous areas.
* Guards that never fall asleep
* Burning dead skeletons are an instant campfire
* Zombies make great 'trapfinders'
At the end of the day, my LN Necro only ever makes unintelligent undead (skellies, zombies) and uses his control abilities to turn undead against themselves or their masters.
It works just fine even with a cleric in the party, and everyone appreciates the multiple flanking bonuses I can 'assign' soon after combat starts.
It's all in how you play it and how beleivable the rationale of your characters choices are. For instance - my character will NEVER raise intelligent undead on principle and makes sure everyone knows it.

Waltz |

A guy further down on the board had a question about controlling undeads and it made me think about how other groups handle Necromancers/Undead controller (whether they be arcane or divine) types in a RP way and World setting of Golarian that made sense.
Sort of ran into that problem myself. I side stepped it at lower levels by summoning mostly skeletons and outfitting them in leather armor and layers of cloth complete with exotic middle eastern-esqe head-garb and masks. If my DM got persnickety I lined the outfits in a paper thin layer of lead to circumvent most common magical detections and bought perfume every once in a while to mask the stench.
I'd also horde large amounts of uncontrolled undead in leather strap and chain bound caskets and kept a reserve in a wagon full of em. I basically never let anyone really know I was a necromancer and simply played an aloof wealthy merchant with a lot of loyal masked bodyguards. (That never sleep).
I assume some countries/nations/locals are more accepting of the practice, but it's not as if you've always got to walk into town brazenly with a hideous horde of the undead powered by foul dark energies.