Arbalester Goblin Squad Member |
Okay, my two favorite posts so far:
Whatever goal is served in other games by using random chance, please find another way. If the goal is to make me use extra resources and take more time, then for the love of God just make it take more resources and more time.
Seconded wholeheartedly! LOTRO's crit chances were sorta fun, but got really annoying after a while... I've taken to calling it the "crafting slot-machine".
So, if a level one crafter wants to make something way over their level, I say let them do it... but it'll cost three times the normal mats and take four weeks instead of four days. Or something like that.
No matter the level, steel(iron) should be the default material for metal items (aside from jewelry). At low levels or in civilized areas, make the veins less pure and out in the wilderness and dangerous areas make it more pure. Higher level items require better steel which depends on higher purity iron...however, if you are willing to spend the time, you can refine low-quality iron into a higher quality (and losing some material in the process).
Oh. Hell. Yes. Back to LOTRO, they finally got their act together a little for Tier 7 crafting (yes, they have 7 tiers of it now; the 8th is coming out later this fall with the new expansion pack): There's only one metal that everyone works with, but three quality levels: Low ingot, Medium ingot, and High ingot. Low and medium can be refined into high, but that uses up quite a few low and medium ingots.
When I started reading your post, what first flashed into my mind was the idea that all steel would be the same, but the QUANTITY would be greater the further out from town. That would be interesting, also; near-town miners can still mine something valuable, but the ones out in the wilderness will get more ore for their time. But I'd prefer adding metal quality into the mix; it would be just a tad more realistic, and remind people that there's more than one kind of steel, it's not all just "steel". Ditto with other metals; I'm not saying to have 300 different stats on each ore, but having a few stats for ore purity would be nice.
Daniel Powell 318 Goblinworks Executive Founder |
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Except "steel ore" isn't even close to a real thing. I can see different yield iron ore mines, and different alloying agent mines (cobalt, tungsten, fantisium, and the like) which are required for various types of steel (and mithril alloys? I haven't seen any baseline for how mithril is made or mined or whatever-is it a pure substance, an amalgam, or an alloy?)
Robert Little Goblin Squad Member |