Alchemists Explosive Missile and multiple attacks


Rules Questions


The standard action of explosive missile is confusing me a bit here.

Basically, would it mean, that even if i have fast bombs, i would not be able to shoot the stuff full-round?


Yep. You can't use explosive missile and fast bombs together.


Yes this is pretty common for something that augments an attack so much (see vital strike, order of the bow, arcane archer...). If it takes a standard action to do it, you can only do a single attack of that type in a round, as being able to do 4-5 arrows this way with manyshot/rapid fire/haste/iterative attacks would be a little too powerful.


Maybe.. but by now i wish i had built my alchemist for melee ;)

I dont like feats that lose in power over time, this is pretty nice for my level 5, but looses quite a bit later on i think.

It makes things so hard to decide.

Grand Lodge

Could you not combine this with delayed bombs?


yes, you could shoot a delayed bomb.. though i don't know exactly how that would help..

It is still a standard action to use explosive missile, wether the bomb already exists or not.

Grand Lodge

Prepare a bunch of delayed explosive missile bombs before combat.


edit: it simply doesn't work, since you can have only one delayed bomb at any time anyway, and there are problems with the definition of possession and stuff, and problems determining how an explosive missile would behave without using said discoverys standard action to shoot it. My guess would be a hefty houseruled attack penalty.

but really, since you can only have one, you can only shoot one, though maybe you have a gm that would let it slide and you could still have your full attack actions, just not as missile bombs. I doubt mine would be okay with it though..

Grand Lodge

Would a conductive weapon work here?


You're too fast for my edits :P

Hm.. i don't see the bombs being desribed as spell-like or supernatural ability..

Though some of them act like spells, e.g. the stinking bombs.. not sure about this..

Grand Lodge

They are a supernatural ability. Look closer.


I haven't found anything saying so on http://www.d20pfsrd.com/classes/base-classes/alchemist

"Bombs are considered weapons" is the only thing that mentions what bombs are, and its obviously not a supernatural ability..

Now Extracts could be counted as spell-like, just because the word spell is used so very often in context. Then again, those have a range of personal or something, not a ranged touch attack, so no luck there.


thio wrote:
I haven't found anything saying so on http://www.d20pfsrd.com/classes/base-classes/alchemist

Bomb (Su)


Thats the exact same text that has nothing about supernatural ability in it Grick...


Just thought.. is it the (Su) that denotes it?


It doesn't need to. The name has (Su) after it. It's a supernatural ability.


On the other hand, the Su could stand for 'Super Duper Awesome'.

Yes, it's the Su that denotes it

Grand Lodge

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Conductive revolver? Sounds awesome for the alchemist.

Dark Archive

blackbloodtroll wrote:
Conductive revolver? Sounds awesome for the alchemist.

I think i just messed myself....

BBT you scare me...

Grand Lodge

I have come to accept the fact that I will be loved or feared, sometimes both.


blackbloodtroll wrote:
Conductive revolver? Sounds awesome for the alchemist.

Sorry for the necroposting, but this is relevant to a character I'm working on right now. I don't quite follow how having a conductive weapon would help, since you can only use the conductive weapon property once per round.

Spoiler:
Conductive: A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric's domain granted power, sorcerer's bloodline power, oracle's mystery revelation, or wizard's arcane school power). When the wielder makes a successful attack of the appropriate type, he may choose to expend two uses of his magical ability to channel it through the weapon to the struck opponent, who takes the effects of the weapon attack and the special ability. (If the wielder has unlimited uses of a special ability, he may channel through the weapon every round.) For example, a paladin who strikes an undead opponent with her conductive greatsword can expend two uses of lay on hands ability (a supernatural melee touch attack) to deal greatsword damage and damage from one use of her lay on hands. This weapon property can only be used once per round, and only works with magical abilities of the same type as the weapon (melee or ranged).

If I understand correctly, you should be able to fire delayed bombs, but you can still only shoot one per round, except that now, they each cost you an extra use of bomb to use, and you spent money on a +1 weapon ability.

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