| oneplus999 |
Yes this is pretty common for something that augments an attack so much (see vital strike, order of the bow, arcane archer...). If it takes a standard action to do it, you can only do a single attack of that type in a round, as being able to do 4-5 arrows this way with manyshot/rapid fire/haste/iterative attacks would be a little too powerful.
| thio |
edit: it simply doesn't work, since you can have only one delayed bomb at any time anyway, and there are problems with the definition of possession and stuff, and problems determining how an explosive missile would behave without using said discoverys standard action to shoot it. My guess would be a hefty houseruled attack penalty.
but really, since you can only have one, you can only shoot one, though maybe you have a gm that would let it slide and you could still have your full attack actions, just not as missile bombs. I doubt mine would be okay with it though..
| thio |
I haven't found anything saying so on http://www.d20pfsrd.com/classes/base-classes/alchemist
"Bombs are considered weapons" is the only thing that mentions what bombs are, and its obviously not a supernatural ability..
Now Extracts could be counted as spell-like, just because the word spell is used so very often in context. Then again, those have a range of personal or something, not a ranged touch attack, so no luck there.
| Vilsetra |
Conductive revolver? Sounds awesome for the alchemist.
Sorry for the necroposting, but this is relevant to a character I'm working on right now. I don't quite follow how having a conductive weapon would help, since you can only use the conductive weapon property once per round.
If I understand correctly, you should be able to fire delayed bombs, but you can still only shoot one per round, except that now, they each cost you an extra use of bomb to use, and you spent money on a +1 weapon ability.