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Didn't mean the cost. I meant the amount. For the drunken master monk mainly. It says one tankard, but tankard isn't really defined. I know tankards that range from 0.3 liter to 2 liter.

One beverage in the rules for poison isn't defined either. Also, ale should be different from liqor for example. All in all i guess i'll need to talk to my GM about it..


You're right with level one, but not great?

With the number of attacks you have later on, +1 should make quite a difference. Then again, can put it in later. It's too bad one can't get the specialization though, actually contemplated getting 4 levels in fighter (brawler) somewhere inbetween for a while. Then someone said you can't switch back to being a monk if you stopped being one once, that true?

So.. let's get dodge instead. Or pull Belier's bite to the front, should qualify for that one..

combat reflexes+bodyguard at first would also be an interesting option, though i'm not sure if i should give the dm more incentive to attack ME.

Thought wholeness of body was an interesting out of combat heal though, with drunken master. Chug down some beverage, then anounce that you feel better already ;)
But you're right, it doesn't save you too much, and we'll have an oracle of life for the healing.


And since i've read so much about how monks have trouble to compete with other classes i wanted to ask what you think about it.

Themewise i like it a lot (Typical beer drinking Dwarf, Dragon).

I guess it shouldn't be as much of a deal since we start with very good stats though..

36 point buy: 9,10,14,14,16,18

STR 18
CON 16 =14 (+2)
DEX 16
INT 10
WIS 16 = 14 (+2)
CHA 7 = 9 (-2)
Race: Dwarf (+2 con, +2 wis, -2 cha)
Monk Archetype: Drunken Master
Monk Archetype: Qinggon Monk
Level 1: Monk 1
Flurry of Blows
Improved unarmed strike
Bonus feat: Deflect Arrows
Feat: Weapon Focus (unarmed)
Stunning Fist
Level 2: Monk 2
Bonus Feat: (Improved Grapple)
Evasion
Level 3: Monk 3
Fast movement, maneuver training, Drunken Ki
Feat: Dragon Style
Level 4: Monk 4
Ki pool (1/2 clvl+wis)
Ki Power: Barkskin
Stat: str
Level 5: Monk 5
Ki Power: Scorching Ray
Drunken Strength
Level 6: Monk 6
Bonus Feat: Improved Trip
Feat: Dragon Ferocity
Level 7: Monk 7
Wholeness of Body
Level 8: Monk 8
Feat: Elemental Fist Cold
Stat: str
Level 9: Monk 9
Improved Evasion
Level 10: Monk 10
Feat: Beliers Bite
Bonus Feat: Medusas Wrath
Level 11: Monk 11
Drunken Courage
Level 12: Monk 12
Stat: wis
Feat: Dragon Roar
Abundant Step
Level 13: Monk 13
Drunken Resilience
Level 14: Monk 14
Feat: Lunge
Bonus Feat: Improved Critical
Level 15: Monk 15
Qinggong : Diamond Soul
Level 16: Monk 16
Stat: wis
Feat: (Bodyguard)
Level 17: Monk 17
Qinggong : Cold Ice Strike
Qinggong : Improved Ki Throw
Level 18: Monk 18
Feat: (Improved Disarm)
Bonus Feat: (Mobility)
Level 19: Monk 19
Drunken Master: Firewater Breath
Level 20: Monk 20
Stat: str
Qinggong : Ki Leech
Feat: (Step up)


1 person marked this as FAQ candidate.

Sorry for the major thread necromancy, but i'm missing some information here:

1. How much is one beverage?
2. This number of beverages per what? day?
3. There are features, like the iron liver trait, which hint at some kind of fort-save on alcohol-effects, whats up with that? Just for playing with the old rules?

4. Since alcoholism is treated as a disease, if you are immune to diseases, you can't get addicted, right?


Just thought.. is it the (Su) that denotes it?


Thats the exact same text that has nothing about supernatural ability in it Grick...


I haven't found anything saying so on http://www.d20pfsrd.com/classes/base-classes/alchemist

"Bombs are considered weapons" is the only thing that mentions what bombs are, and its obviously not a supernatural ability..

Now Extracts could be counted as spell-like, just because the word spell is used so very often in context. Then again, those have a range of personal or something, not a ranged touch attack, so no luck there.


You're too fast for my edits :P

Hm.. i don't see the bombs being desribed as spell-like or supernatural ability..

Though some of them act like spells, e.g. the stinking bombs.. not sure about this..


edit: it simply doesn't work, since you can have only one delayed bomb at any time anyway, and there are problems with the definition of possession and stuff, and problems determining how an explosive missile would behave without using said discoverys standard action to shoot it. My guess would be a hefty houseruled attack penalty.

but really, since you can only have one, you can only shoot one, though maybe you have a gm that would let it slide and you could still have your full attack actions, just not as missile bombs. I doubt mine would be okay with it though..


yes, you could shoot a delayed bomb.. though i don't know exactly how that would help..

It is still a standard action to use explosive missile, wether the bomb already exists or not.


Maybe.. but by now i wish i had built my alchemist for melee ;)

I dont like feats that lose in power over time, this is pretty nice for my level 5, but looses quite a bit later on i think.

It makes things so hard to decide.


The standard action of explosive missile is confusing me a bit here.

Basically, would it mean, that even if i have fast bombs, i would not be able to shoot the stuff full-round?


thanks a lot, i'll try it out.


Hi!

I have tried around a bit to find the formula used for determining loads (heavy load etc.), but wasn't all that successfull.

So, anyone knows it?^^

I am trying to make a half-automated charactersheet for maptool, and would like to calculate the values, since other values dependent on abilityscores are also calculated and recalculated if the scores change.


Wow, this is fast :)

Another one:
If you have the fast bombs discovery and want to make a full attack (say you have 2 attacks), would you be able to throw a bomb, then fire the bow, or vice versa or does the "regrip" prevent it?

Would it be possible to mix in throwing a dagger which i already have in hand?


We are alle relatively new to the game, the dm as well, he ruled me to have a -10 as i would throw with my off-hand, provided i should hold my bow with one hand at my side, and -8 with a dagger in hand.

A related Question to the bow: If i want to switch from wielding a bow (two hands on ready for attack) to holding a bow (just keeping it in one hand), will this count as sheathing the weapon (move action)?


Hi!

If you have a weapon in each hand, but only use one weapon to attack once, does the malus for fighting with two weapons still apply?

For me specially (Alchemist): If i hold a dagger in one hand and use my other to throw a bomb, has the bombthrow a malus?