Full casters ranged DPS or Gods?


Pathfinder Online


Ranged DPS: someone that deals damage in a consistent manner outside of melle range, or as I like to say, outside the Horrible *not fun* Radius (Glass Cannon). Not really at what full spell casters in Pathfinder excel, but it can be done with moderate success if the character specialices enough.

God: someone who can reshape reality; or in the 3ed-editionesque case, someone who reshapes reality to make the fight easier for his team through battlefield control, debuffing and buffing regardless of its actual power level.

I bring this question because I feel that this diference influences heavily in the fluff of Pathfinder. This is one of the things that makes D&D/Pathfinder unique. I admit it would be cool to for sorcerer/wizards to be able to blast, but I feel battlefield control and debuffing is what makes full spellcasters, specially sorcerer/wizards, scary.

That being said it would be a problem to manage if you introduce PvP.

Humbly,
Yawar

Goblin Squad Member

I doubt we'll get the Full GOD treatment. Can you imagine 4,000 Wizards all trying to cast stuff like that at once? The poor Server Hamsters will all keel over and die on the spot.

Probably we'll see Demi-God stuff, being able to Charm, Dominate and the various Wall spells, plus stuff like the Grasping Tentacles of Sodom, mass buffs and debuffs as well.

Thing is, such powerful spells would also likely have longer cast-times in an MMO, and a much higher chance of interruption. Have fun trying to cast your Nuke while I throw warhammers into your face while you stand there stock still and wave your hands around like a loon.


Buffers, Debuffers, and Crowd Control specialists have been part of these games for a long time. Somewhere along the way in many games these roles got folded into the holy trinity and forgotten, but I would love to see a return to a system wherein Buffing, Debuffing, and Crowd Control are primary roles just as Tank, DPS, and Healer.

I would also love to see magic used in other ways as well, both combat and non-combat. An artificer who specializes in spell-assisted crafting, or a transmutation specialist who sells their skills in alteration to other players, possibly rearranging stats or appearances. I would love, love, love to see a diviner be given some function, perhaps magically scouting an enemy controlled area with the use of their crystal ball.

Goblin Squad Member

Diviners could be the key to wandering around trying to find that one damn resource for months or having the guy in the robe with the crystal ball point and go "There."

Transmuters would probably be in hilariously high demand to transmute baser materials into more valuable ones, such as Lead into Gold, just for nostalgia, or maybe being able to fuse Iron Ore and Hardwood into Ironwood or similar.

Scarab Sages

I've never understood the dichotomy personally. (Other than hating the term god wizard with its non-evocation bias I perfer the non-conflict driven term of controller).

My guess is that both play styles will be supported.


Matthew Trent wrote:

I've never understood the dichotomy personally. (Other than hating the term god wizard with its non-evocation bias I perfer the non-conflict driven term of controller).

My guess is that both play styles will be supported.

I would agree with the first statement, but Treantmonk's Guide to Wizard was hilarios and sound enough to make me embrace his terminology wich was already popularized by him.

I also think that Goblinworks would have to improve the damage dealing capcity of Sorceres/Wizards, becuase it would be utterly nightmarish trying to accomplish some solo quest with magic missile and your crossbow.

HalfOrcHeavyMetal wrote:
Probably we'll see Demi-God stuff, being able to Charm, Dominate and the various Wall spells, plus stuff like the Grasping Tentacles of Sodom, mass buffs and debuffs as well.

Actually, I think that walls are gonig to be some of the first things to go, becasue they are hard to place in real time and tend to bug cameras (Epic Mickey), same for really hardcore save-or-suck/die, like the create pit line.

Blindness would be something interesting to implement, something like viewing general shapes, half speed and 50% miss chance.

Other stuff that I remember is doable.

Humbly,
Yawar


HalfOrcHeavyMetal wrote:
I doubt we'll get the Full GOD treatment. Can you imagine 4,000 Wizards all trying to cast stuff like that at once? The poor Server Hamsters will all keel over and die on the spot.

Nonsense. Pure utter ignorance.

HalfOrcHeavyMetal wrote:
Thing is, such powerful spells would also likely have longer cast-times in an MMO, and a much higher chance of interruption. Have fun trying to cast your Nuke while I throw warhammers into your face while you stand there stock still and wave your hands around like a loon.

Speculation compounding upon ignorance.

How about we stop assuming things about the particular minutiae of combat mechanics until we see it, mmm?

Scarab Sages

YawarFiesta wrote:

Ranged DPS: someone that deals damage in a consistent manner outside of melle range, or as I like to say, outside the Horrible *not fun* Radius (Glass Cannon). Not really at what full spell casters in Pathfinder excel, but it can be done with moderate success if the character specialices enough.

God: someone who can reshape reality; or in the 3ed-editionesque case, someone who reshapes reality to make the fight easier for his team through battlefield control, debuffing and buffing regardless of its actual power level.

I bring this question because I feel that this diference influences heavily in the fluff of PathfindeBothr. This is one of the things that makes D&D/Pathfinder unique. I admit it would be cool to for sorcerer/wizards to be able to blast, but I feel battlefield control and debuffing is what makes full spellcasters, specially sorcerer/wizards, scary.

That being said it would be a problem to manage if you introduce PvP.

Humbly,
Yawar

Both options should be equally viable, depending on character build. There should be no hard coded mechanic that restricts anybody to single role.


Artanthos wrote:
YawarFiesta wrote:

Ranged DPS: someone that deals damage in a consistent manner outside of melle range, or as I like to say, outside the Horrible *not fun* Radius (Glass Cannon). Not really at what full spell casters in Pathfinder excel, but it can be done with moderate success if the character specialices enough.

God: someone who can reshape reality; or in the 3ed-editionesque case, someone who reshapes reality to make the fight easier for his team through battlefield control, debuffing and buffing regardless of its actual power level.

I bring this question because I feel that this diference influences heavily in the fluff of PathfindeBothr. This is one of the things that makes D&D/Pathfinder unique. I admit it would be cool to for sorcerer/wizards to be able to blast, but I feel battlefield control and debuffing is what makes full spellcasters, specially sorcerer/wizards, scary.

That being said it would be a problem to manage if you introduce PvP.

Humbly,
Yawar

Both options should be equally viable, depending on character build. There should be no hard coded mechanic that restricts anybody to single role.

Technically yes, but there are other classes that would do the same-but-better (any archer), except against multiple foes. And if not, it really wouldn´t be fair unless they got really neat tricks and that would be awesome.

Also, GOD wizards are combination of 4 options with different degrees of specialization in each branch:

  • Battlefeild control
  • Debuffing
  • Buffing
  • Summoning

Also a summoner is good at summoning and battlafeild control, a decent buffer and a lackluster debuffer; a bard is very good buffer and a good debuffer; witches can be very good at debuffing and buffing; wizards tend to be more flexible, but their speciality and other choices influence over wich branch they are best at, etc.

Humbly,
Yawar

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