Will this game be free to play or a monthly charge?


Pathfinder Online

The Exchange

I hope that the game stays away from package purchases like eletronic purchase of enchancement packages for the game play.

if this happens, I will lose interest in purchasing the game.


The game has both free to play and micro transaction support, so far as I have heard. There may also be a subscription option, but I'm not sure.


If I remember correctly, after release the first 7 months will definitely be subscription only, there after Goblinworks will add F2P and micro-transactions when they deem it the right time to add it.

The Exchange

Well, I guess we'll really won't know until after 3 to 5 years if the game is release in that time frame. lol

Goblin Squad Member

Salarain wrote:
Well, I guess we'll really won't know until after 3 to 5 years if the game is release in that time frame. lol

I would say with the sandbox model, combined with purchasing of middle ware, having the majority of the lore handed to them, coupled with the blog post saying very soon. I would be willing to bet the game will be out in 2 years or less (at least to the limited subscribed players).

The Exchange

Kelsey Arwen MacAilbert wrote:
The game has both free to play and micro transaction support, so far as I have heard. There may also be a subscription option, but I'm not sure.

If they do use the micro transaction then I will not get the game. reason is I wouldn't be able to aford the experiance game play at all.

Goblin Squad Member

Salarain wrote:
Kelsey Arwen MacAilbert wrote:
The game has both free to play and micro transaction support, so far as I have heard. There may also be a subscription option, but I'm not sure.
If they do use the micro transaction then I will not get the game. reason is I wouldn't be able to aford the experiance game play at all.

There are many ways that micro-transactions can work. From what Ryan has implied, it will be method 3 from the ones I am about to list

1. Money = power: Games like league of ledgends and a few others, where buying cash shop gives a very clear direct advantage that more or less makes someone undefeatable against someone who does not use the cash shop. More or less this method turns the game into a bidding war, where the actual actions of the game, are negated by the cash spent

2. Money = life: Games like perfect world used this model, where basically actually getting anywhere in the game, you pretty much had to spend a minimum every few days in order for your character to actually not be unusable.

3. Extras, these games focus on extra things, DDO it was extra instances. Eden eternal mostly focused on costumes/decorative things etc... In the year and a half or so I played DDO, I can't say I ever wound up spending more then 15 in any given month, yet I still was on even terms with pretty much anyone else in the game, Actual statted gear etc... was pretty much all things that were at the low end of gear in the game (as in crap so bad most people would file it in the NPC garbage compared to what one would normally earn).

At least from most of what has been implied about the game, I doubt this is going to become the model of game where you have to continue to spend more and more each month, nor does the micro-transaction model inherantly make a free player unusable compared to a paid one, and in general setting yourself a set budget at a similar rate to a subscription MMO, will keep you at even power levels with even the compulsive spenders (as going over the average will pretty much only net you a bunch more cosmetic items). Odds are the closest to a broken item in the game, will likely be something to increase XP/Skill gain speed, and in general the rate of them in most games, usually goes at a rate where you can keep yourself boosted 100% of the time for under $15 a month (that does vary by game, but it is uncommon to go much over that)

Goblinworks Executive Founder

I would not be opposed to them doing micro-transactions for non-player created high level gear. Also for small "adventures" in the same way newer games release DLC.


Onishi wrote:
Salarain wrote:
Kelsey Arwen MacAilbert wrote:
The game has both free to play and micro transaction support, so far as I have heard. There may also be a subscription option, but I'm not sure.
If they do use the micro transaction then I will not get the game. reason is I wouldn't be able to aford the experiance game play at all.

There are many ways that micro-transactions can work. From what Ryan has implied, it will be method 3 from the ones I am about to list

1. Money = power: Games like league of ledgends and a few others, where buying cash shop gives a very clear direct advantage that more or less makes someone undefeatable against someone who does not use the cash shop. More or less this method turns the game into a bidding war, where the actual actions of the game, are negated by the cash spent

2. Money = life: Games like perfect world used this model, where basically actually getting anywhere in the game, you pretty much had to spend a minimum every few days in order for your character to actually not be unusable.

3. Extras, these games focus on extra things, DDO it was extra instances. Eden eternal mostly focused on costumes/decorative things etc... In the year and a half or so I played DDO, I can't say I ever wound up spending more then 15 in any given month, yet I still was on even terms with pretty much anyone else in the game, Actual statted gear etc... was pretty much all things that were at the low end of gear in the game (as in crap so bad most people would file it in the NPC garbage compared to what one would normally earn).

At least from most of what has been implied about the game, I doubt this is going to become the model of game where you have to continue to spend more and more each month, nor does the micro-transaction model inherantly make a free player unusable compared to a paid one, and in general setting yourself a set budget at a similar rate to a subscription MMO, will keep you at even power levels with even the compulsive spenders (as going...

1. You are completely wrong about league of legends. Money <> Power in the game. LoL has 2 currencies, and the only thing that increases power can only be purchased through their currency that is earned through experience. The currency you buy with real money can open up more options for you (that you can use either currency for.) The only exclusive thing real money can get you in LoL is different artwork on your character. And yes, people pay lots of money for alternate artwork on their character.

You also do not get into the games that allow you to buy gear that is just different than other people's. For instance, gear that allows for alternate stat combinations that are not normally possible, but are not necessarily needed. The gear in the shop is not necessarily top teir, but can save noobs lots of time. Usually, this gear also looks cool. A lot of korean microtransaction games use this style.

Goblin Squad Member

We'll have a lot more to share with regards to our microtransaction plans in future blog posts.

RyanD

Goblin Squad Member

I'd be pretty happy with a subscription model with utility microtransactions on the side (as in, a store allowing you to buy stuff that makes the game more comfortable, but doesn't put you ahead of the rest in terms of progress).

I think it gives you the best of both worlds.

Scarab Sages

Salarain wrote:
Kelsey Arwen MacAilbert wrote:
The game has both free to play and micro transaction support, so far as I have heard. There may also be a subscription option, but I'm not sure.
If they do use the micro transaction then I will not get the game. reason is I wouldn't be able to aford the experiance game play at all.

If they follow the DDO model, I would be very supportive of a mixed transaction system, if it turns into pay-to-win or the type of mixed system $ony implemented in EQII, I will not play.

In DDO, You can pay a single subscription rate and access everything, or just pay for the modules you want to play. I currently play DDO for less than $10 a month just buying the content as I need it. I don't buy races or classes I won't use and I don't buy content that I won't enjoy (I won't touch the latest update, everything is timed runs and I prefer to move more slowly and not rush my gameplay.)


I agree the DDO model would be my preference as well. I believe Champions Online uses a very similar model, and that City of Heroes has recently adopted this as well.

One thing I hope they do follow EVE on is the PLEX idea. Buying a game time card (or micro-transaction shop currency if you prefer) and being able to convert it to an in game item that can be traded/sold to other players. It may support a little pay-to-win equipment wise, but how much of that would be happening through unsanctioned RMT anyway? Besides, being able to play for real world free is nice.

Shadow Lodge Goblin Squad Member

World of Tanks has a very interesting (to me) model.

You have credits earned in game and gold which can be purchased with real money. Credits are used to purchase tanks, crew, modules, repairs, and ammunition. Gold is used to buy premium tanks, premium ammo, and cosmetic upgrades.

While the premium ammo is very good, it's also expensive, so rarely used in mass quantities. The premium tanks are designed to be worse than a fully upgraded tank of similar tier, their only advantage is increased credit and experience generation. Many times I have seen a premium tank destroyed by a fully upgraded regular tank.

So yes, you can spend money on the otherwise free game, but it only allows you to progress faster through the tiers and levels, it does not make you more powerful than other players. In addition to that, since the game is based on team play your individual performance may be greater due to buying gold but you can still lose if the other 14 people on your team don't perform well.

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