John Stout Goblin Squad Member |
So from what I'm reading, it appears that we'll have a sandbox world for what I'll term 'social' interactions such as trading and sightseeing but we'll see the adoption of 'theme park' elements which I take it to be the 'combat' interactions like adventure paths, modules, etc.
It very much seems to take the style of DDO where we have a 'hub', for want of a better word, which then has branches off of it for the actual 'bread and butter' things like dungeons.
Am I aiming in the right area? Have there been any decisions made in that regard yet? Any inclination on whether we'll see the adaptation of existing adventure paths and modules or will they be exclusive to the online offering?
Also, are we looking at something similar to World of Warcraft in regards to actual content or something more akin to The Elder Scrolls where there will be ways to circumvent combat encounters through diplomacy, etc?
I, for one, am excited to see this project get off the ground and I'll be looking forward to getting more information as and when it gets released. While the technical side of things is interesting, I'm sure I speak for a large number of us when I say that we'd really like to see some of the social side early on. How are we going to manage our organisations, for example?
Don't get me wrong, the market leaders (Warcraft, et al) are enjoyable enough but for me they often lack depth. That's what I'd be most excited to see, that ability to truly interact with the world rather than moving from level 1 to the top level largely on rails.
Regards,
John.
Onishi Goblin Squad Member |
So from what I'm reading, it appears that we'll have a sandbox world for what I'll term 'social' interactions such as trading and sightseeing but we'll see the adoption of 'theme park' elements which I take it to be the 'combat' interactions like adventure paths, modules, etc.
It very much seems to take the style of DDO where we have a 'hub', for want of a better word, which then has branches off of it for the actual 'bread and butter' things like dungeons.
Am I aiming in the right area? Have there been any decisions made in that regard yet? Any inclination on whether we'll see the adaptation of existing adventure paths and modules or will they be exclusive to the online offering?
Also, are we looking at something similar to World of Warcraft in regards to actual content or something more akin to The Elder Scrolls where there will be ways to circumvent combat encounters through diplomacy, etc?
I, for one, am excited to see this project get off the ground and I'll be looking forward to getting more information as and when it gets released. While the technical side of things is interesting, I'm sure I speak for a large number of us when I say that we'd really like to see some of the social side early on. How are we going to manage our organisations, for example?
Don't get me wrong, the market leaders (Warcraft, et al) are enjoyable enough but for me they often lack depth. That's what I'd be most excited to see, that ability to truly interact with the world rather than moving from level 1 to the top level largely on rails.
Regards,
John.
Well the phrase sandbox with theme park elements, implies that the theme park portion of it (IE the instances) will be a very small portion of the game. possibly not even intended to be added till mid/late timing of the game.
Col_Wolfe Goblin Squad Member |
John Stout Goblin Squad Member |
In that respect then, should a micro-transactional model be utilised in order to define what players can and cannot access or should it be billed monthly?
I suspect most regular Paizo subscribers would look for some kind of subscription model that would add the content as it was enabled. Perhaps both systems can work side-by-side?
I wonder if the development team would be willing to give us an idea of what factions are involved? Obviously, the Society has to feature heavily but what else will we see? Will Hellknights be available, for example?
Col_Wolfe Goblin Squad Member |
Artanthos |
Currently EQ2 is trying the dual model of month-2-month and micro transactions to support the game. it can work well together. especially if the game is designed to support it from day 1.
EQII's implementation of a dual payment model is a poor copy of the model developed by DDO (I am a long time player of both games, plus City of Heroes which implemented its own copy of the DDO model.)
In fact, of all the hybrid models I have seen, EQII's is the most restrictive. It is the only one that charges you per item to equip gear you have already earned and per transaction on the auction house.
As a comparison, in DDO you can equip any gear you can acquire while in CoH you can use baseline enhancements for free but need a IO license to use the more advanced Invention IO's. They normally costs about $2.00 a month, but were on sale a few weeks ago for 1/2 price. I stocked up my daughters' accounts for the year.