SmiloDan RPG Superstar 2012 Top 32 |
dragonfire8974 |
dragonfire8974 wrote:So wouldn't that mean they would only take the bane damage?The Ghost Knight wrote:Brilliant energy,construct bane undead bane . Could do a pretty good job.except undead and constructs can't be affected by brilliant energy
the weapon actually can't affect them, so i don't think so.
though i really don't like that idea but i don't know how to rebalance the weapon quality
warren Burgess |
If the DM allows it Play a Soulknife it's psi-Blade works well as a Lightsabor
note Burst weapons still have there effect on crits even if the critter is immune to the crit so why would the bane effects not work if on a brilliant energy weapon just having only the bane damage effect the undead or construct?
Interzone |
I would just go with a handle with a Command-Word activated Flame Blade spell
spell level 2 x caster level 3 x 1,800g + 300g = 10,800g
And just flavour it as coming out of the handle instead of your hand.
The brilliant energy thing doesn't really work because it doesn't ignore Natural Armor (which a lightsaber totally would)
This way it is a touch attack that ignores all armor.
dragonfire8974 |
If the DM allows it Play a Soulknife it's psi-Blade works well as a Lightsabor
note Burst weapons still have there effect on crits even if the critter is immune to the crit so why would the bane effects not work if on a brilliant energy weapon just having only the bane damage effect the undead or construct?
I would certainly think that is kind of a grey area, but it states that the weapon cannot effect the construct/undead/objects, so i don't think any of the weapon's abilities could effect it either
Kthulhu |
Plasma Blade
Aura: strong transmutation, moderate evocation; CL 16th
Slot: none; Price: 23,000 gp; Weight: 4 lbs.
Upon command, this keen adamantine longsword +2 activates the corrosive, flaming, shock, and brilliant energy weapon qualities. These abilities must all be activated together, the wielder cannot pick and choose to activate some abilities without activating others. Some variants exist with other swords or slashing/piercing weapons, but longswords are by far the most common.
Construction Requirements: Craft Magic Arms and Armor; call lightning/lightning bolt, keen edge, flame blade/flame strike/fireball, gaseous form, continual flame, and acid arrow; Cost: 11,500 gp
dragonfire8974 |
Plasma Blade
Aura: strong transmutation, moderate evocation; CL 16th
Slot: none; Price: 23,000 gp; Weight: 4 lbs.Upon command, this keen adamantine longsword +2 activates the corrosive, flaming, shock, and brilliant energy weapon qualities. These abilities must all be activated together, the wielder cannot pick and choose to activate some abilities without activating others. Some variants exist with other swords or slashing/piercing weapons, but longswords are by far the most common.
Construction Requirements: Craft Magic Arms and Armor; call lightning/lightning bolt, keen edge, flame blade/flame strike/fireball, gaseous form, continual flame, and acid arrow; Cost: 11,500 gp
you know that's a +9 weapon for 23 grand right?
Kthulhu |
Kthulhu wrote:you know that's a +9 weapon for 23 grand right?Plasma Blade
Aura: strong transmutation, moderate evocation; CL 16th
Slot: none; Price: 23,000 gp; Weight: 4 lbs.Upon command, this keen adamantine longsword +2 activates the corrosive, flaming, shock, and brilliant energy weapon qualities. These abilities must all be activated together, the wielder cannot pick and choose to activate some abilities without activating others. Some variants exist with other swords or slashing/piercing weapons, but longswords are by far the most common.
Construction Requirements: Craft Magic Arms and Armor; call lightning/lightning bolt, keen edge, flame blade/flame strike/fireball, gaseous form, continual flame, and acid arrow; Cost: 11,500 gp
+10, actually.
+4 brilliant energy
+2 enhancement bonus
+1 corrosive
+1 flaming
+1 keen
+1 shock
And yup, I did drop a zero. Should be 203,000 gp, with a build price of 101,500 gp.
Bruunwald |
I wrote this up for fun, but I'm too lazy to price it.
FORCEBLADE
Aura moderate evocation; CL 9th
Slot none; Price ; Weight 2 lbs.
This item looks something like a smooth sword or rod handle, cast in bronze and silver, and fitted with small gems. The wielder can activate the item with a move action by taking it into his hands (or what passes for hands). When activated, the guard emits a blade of pure colored light with the same general shape and heft of a bastard sword. For purposes of weapon proficiencies and feats this weapon functions like a bastard sword, though its critical threat range is 18–20, and the critical multiplier is x3. In addition to bastard sword damage, the weapon deals +1d6 fire damage upon a successful hit. Anytime a critical hit is confirmed with a natural 20 on the roll, the weapon severs an opponent’s limb and cauterizes the wound immediately.
Because it is a weapon made of force energy, a forceblade is effective against incorporeal creatures. It also counts as a magical weapon for purposes of overcoming damage reduction. The heat given off by the blade can melt soft metals with which it comes into contact. Additionally, the weapon gives off light in a 20-foot radius while activated, in the same color as the blade.
If a forceblade is dropped, it immediately deactivates.
CONSTRUCTION
Requirements Craft Wondrous Item, wall of force, light, keen edge, scorching ray; Cost