What would be the best way to make a pseudo-lightsaber


Advice


I'm making a Jedi like character and was wondering what would make a lightsaber-ish magic item (that's what my GM wants). He wants the equivalent of a wondrous item, and what the spells for creating it would be.

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Wand of flame blade.

And try to get Dervish Dance, since the flame blade is a scimitar.


Using only PF rules...

I would go keen brilliant energy weapon
maybe an elven curve blade (needs exotic weapon prof. to use)


I forgot to mention 3.5 spells and items are allowed


3.5...Hmm, In Spell Compendium there was a spell called the Black Blade of Disaster. Maybe a rod that can cast that and gives a bonus on sunder attempts? Just reflavor the spell description to make it glowey


Brilliant energy,construct bane undead bane . Could do a pretty good job.


The Ghost Knight wrote:
Brilliant energy,construct bane undead bane . Could do a pretty good job.

except undead and constructs can't be affected by brilliant energy


Make sure it's made out of adamantine as well, so it can cut through EEEEEEVERYTHING.


dragonfire8974 wrote:
The Ghost Knight wrote:
Brilliant energy,construct bane undead bane . Could do a pretty good job.
except undead and constructs can't be affected by brilliant energy

So wouldn't that mean they would only take the bane damage?


cow3.1415 wrote:
I forgot to mention 3.5 spells and items are allowed

Psionic item duplicating the effects of the soul knife class.


Kydeem de'Morcaine wrote:
dragonfire8974 wrote:
The Ghost Knight wrote:
Brilliant energy,construct bane undead bane . Could do a pretty good job.
except undead and constructs can't be affected by brilliant energy
So wouldn't that mean they would only take the bane damage?

the weapon actually can't affect them, so i don't think so.

though i really don't like that idea but i don't know how to rebalance the weapon quality


If the DM allows it Play a Soulknife it's psi-Blade works well as a Lightsabor
note Burst weapons still have there effect on crits even if the critter is immune to the crit so why would the bane effects not work if on a brilliant energy weapon just having only the bane damage effect the undead or construct?


I would just go with a handle with a Command-Word activated Flame Blade spell

spell level 2 x caster level 3 x 1,800g + 300g = 10,800g

And just flavour it as coming out of the handle instead of your hand.

The brilliant energy thing doesn't really work because it doesn't ignore Natural Armor (which a lightsaber totally would)

This way it is a touch attack that ignores all armor.


warren Burgess wrote:

If the DM allows it Play a Soulknife it's psi-Blade works well as a Lightsabor

note Burst weapons still have there effect on crits even if the critter is immune to the crit so why would the bane effects not work if on a brilliant energy weapon just having only the bane damage effect the undead or construct?

I would certainly think that is kind of a grey area, but it states that the weapon cannot effect the construct/undead/objects, so i don't think any of the weapon's abilities could effect it either


just use the rules from the Star Wars d20 and when and if the gm calls you out on it tell him it's a "psionically charged spirit blade"

Shadow Lodge

Plasma Blade

Aura: strong transmutation, moderate evocation; CL 16th
Slot: none; Price: 23,000 gp; Weight: 4 lbs.

Upon command, this keen adamantine longsword +2 activates the corrosive, flaming, shock, and brilliant energy weapon qualities. These abilities must all be activated together, the wielder cannot pick and choose to activate some abilities without activating others. Some variants exist with other swords or slashing/piercing weapons, but longswords are by far the most common.

Construction Requirements: Craft Magic Arms and Armor; call lightning/lightning bolt, keen edge, flame blade/flame strike/fireball, gaseous form, continual flame, and acid arrow; Cost: 11,500 gp


Kthulhu wrote:

Plasma Blade

Aura: strong transmutation, moderate evocation; CL 16th
Slot: none; Price: 23,000 gp; Weight: 4 lbs.

Upon command, this keen adamantine longsword +2 activates the corrosive, flaming, shock, and brilliant energy weapon qualities. These abilities must all be activated together, the wielder cannot pick and choose to activate some abilities without activating others. Some variants exist with other swords or slashing/piercing weapons, but longswords are by far the most common.

Construction Requirements: Craft Magic Arms and Armor; call lightning/lightning bolt, keen edge, flame blade/flame strike/fireball, gaseous form, continual flame, and acid arrow; Cost: 11,500 gp

you know that's a +9 weapon for 23 grand right?


Since when do lightsabers have a corrosive quality?


SwnyNerdgasm wrote:
just use the rules from the Star Wars d20 and when and if the gm calls you out on it tell him it's a "psionically charged spirit blade"

So we can use anything in the chest right?


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Talonhawke wrote:
SwnyNerdgasm wrote:
just use the rules from the Star Wars d20 and when and if the gm calls you out on it tell him it's a "psionically charged spirit blade"
So we can use anything in the chest right?

Monk pulls out shotgun

GM: What the f--
Monk: It's from the trunk

Shadow Lodge

dragonfire8974 wrote:
Kthulhu wrote:

Plasma Blade

Aura: strong transmutation, moderate evocation; CL 16th
Slot: none; Price: 23,000 gp; Weight: 4 lbs.

Upon command, this keen adamantine longsword +2 activates the corrosive, flaming, shock, and brilliant energy weapon qualities. These abilities must all be activated together, the wielder cannot pick and choose to activate some abilities without activating others. Some variants exist with other swords or slashing/piercing weapons, but longswords are by far the most common.

Construction Requirements: Craft Magic Arms and Armor; call lightning/lightning bolt, keen edge, flame blade/flame strike/fireball, gaseous form, continual flame, and acid arrow; Cost: 11,500 gp

you know that's a +9 weapon for 23 grand right?

+10, actually.

+4 brilliant energy
+2 enhancement bonus
+1 corrosive
+1 flaming
+1 keen
+1 shock

And yup, I did drop a zero. Should be 203,000 gp, with a build price of 101,500 gp.


I wrote this up for fun, but I'm too lazy to price it.

FORCEBLADE
Aura moderate evocation; CL 9th
Slot none; Price ; Weight 2 lbs.
This item looks something like a smooth sword or rod handle, cast in bronze and silver, and fitted with small gems. The wielder can activate the item with a move action by taking it into his hands (or what passes for hands). When activated, the guard emits a blade of pure colored light with the same general shape and heft of a bastard sword. For purposes of weapon proficiencies and feats this weapon functions like a bastard sword, though its critical threat range is 18–20, and the critical multiplier is x3. In addition to bastard sword damage, the weapon deals +1d6 fire damage upon a successful hit. Anytime a critical hit is confirmed with a natural 20 on the roll, the weapon severs an opponent’s limb and cauterizes the wound immediately.
Because it is a weapon made of force energy, a forceblade is effective against incorporeal creatures. It also counts as a magical weapon for purposes of overcoming damage reduction. The heat given off by the blade can melt soft metals with which it comes into contact. Additionally, the weapon gives off light in a 20-foot radius while activated, in the same color as the blade.
If a forceblade is dropped, it immediately deactivates.
CONSTRUCTION
Requirements Craft Wondrous Item, wall of force, light, keen edge, scorching ray; Cost

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