What options in Pathfinder completely irritate you?


Pathfinder First Edition General Discussion

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A.P.P.L.E. wrote:
I'd handle it by the CRB, as fighting one target is the RAI.

I am aware that is the RAI, but Kelsey stated that she felt the penalties were appropriate for people trying to fight multiple people at once. Thats why I asked her specifically if she would change anything if it was against one target.


Sah wrote:
A.P.P.L.E. wrote:
I'd handle it by the CRB, as fighting one target is the RAI.
I am aware that is the RAI, but Kelsey stated that she felt the penalties were appropriate for people trying to fight multiple people at once. Thats why I asked her specifically if she would change anything if it was against one target.

No, I wouldn't change anything.


Tall elves. I just can't stand them.

I don't care if they are smaller or the same size as humans, but they just shouldn't be taller.

It makes no sense whatsoever.
The taller a being, the clumsier, stronger and tougher it gets (see the 'Enlarge Person' spell and the rules for monster sizes and size changes (table 1-3, page 292 and table 2-2, page 296 of the Bestiary)).

Elves obviously are exactly the contrary. They're agile, not overly strong and fragile.


A tall elf usually still has less mass than a human, they just carry it differently. Much like Dwarves often have more mass than a human, but are shorter. Dwarves are usually portrayed as clumsier than humans. Should they be taller? Why should elves be shorter? They just carry their weight differently.


drunken monk

It was stupid in 3.0 and it's still stupid


The_Big_Dog wrote:
A tall elf usually still has less mass than a human, they just carry it differently. Much like Dwarves often have more mass than a human, but are shorter. Dwarves are usually portrayed as clumsier than humans. Should they be taller? Why should elves be shorter? They just carry their weight differently.

Dwarves aren't portrayed as clumsy. They are some of the best and finest craftsmen in the world. They couldn't manage it if they were clumsy.

You mention that elves weigh less than humans: At their height, can you imagine how emaciated they would have to be?
They should be walking skeletons with those values. Yet at the same time they are supposed to be graceful and agile... Makes no sense whatsoever.


Alch wrote:
The_Big_Dog wrote:
A tall elf usually still has less mass than a human, they just carry it differently. Much like Dwarves often have more mass than a human, but are shorter. Dwarves are usually portrayed as clumsier than humans. Should they be taller? Why should elves be shorter? They just carry their weight differently.

Dwarves aren't portrayed as clumsy. They are some of the best and finest craftsmen in the world. They couldn't manage it if they were clumsy.

You mention that elves weigh less than humans: At their height, can you imagine how emaciated they would have to be?
They should be walking skeletons with those values. Yet at the same time they are supposed to be graceful and agile... Makes no sense whatsoever.

Didn't you know? Elves have hollow bones like birds. It's why they have -2 to con.


Even though elves may look kinda human they are not human.


Atarlost wrote:
Didn't you know? Elves have hollow bones like birds. It's why they have -2 to con.

They do? Why can't they fly???

Seriously though, if they did, they'd have to have something like -8 to con. With hollow bones you couldn't survive a single blow from a weapon.
They would also weigh a lot less than what the stats show.


You are basing that upon Human Biology however. Elves are not human.


seekerofshadowlight wrote:
Elves are not human.

From a normal biology standpoint, Since Elves (and Orcs!) can breed and create fertile offspring, they are more or less the same species.

Same goes for Good and Evil aligned outsiders.


seekerofshadowlight wrote:
You are basing that upon Human Biology however. Elves are not human.

Well since they can cross-breed their biology can't be too different. AFAIK the main differences are in age and mind. Bodily functions and organs should be the same (including bones).


Alch wrote:
The_Big_Dog wrote:
A tall elf usually still has less mass than a human, they just carry it differently. Much like Dwarves often have more mass than a human, but are shorter. Dwarves are usually portrayed as clumsier than humans. Should they be taller? Why should elves be shorter? They just carry their weight differently.

Dwarves aren't portrayed as clumsy. They are some of the best and finest craftsmen in the world. They couldn't manage it if they were clumsy.

You mention that elves weigh less than humans: At their height, can you imagine how emaciated they would have to be?
They should be walking skeletons with those values. Yet at the same time they are supposed to be graceful and agile... Makes no sense whatsoever.

Dwarves are quite often portrayed as clumsy drunks. Being clumsy or not clumsy has nothing to do with being a great craftsman, the same way being brilliant has nothing to do with being orderly.

And as Seeker said, Elven biology is not human biology. Giraffes weigh up to about 3000 pounds, rhinos weigh about 4000-6000 pounds. Guess which one is taller. Height only matters with weight when bodily proportions are the same. Elves are not the same as Humans, and Dwarves are not the same as humans.


Orcs and elves can not breed together. They can breed with humans...but so can every damned thing it seems. Humans are the sluts of the fantasy worlds...Ok they are tied with dragons. They will sleep with anything.

If ya notice the only common thing with half human races is the human part. Maybe something in fantasy human DNA allows the halfbreeds easier.At best they are an offshoot race with some kinda common ancestor but this does not go with what we know of many published settings.

Also in many setting Elves are not native. I know they are not native to Golarion or FR, I am not sure of two many others. They are native to Athas but then like everyone else they used to be half lings.


Jeranimus Rex wrote:
seekerofshadowlight wrote:
Elves are not human.

From a normal biology standpoint, Since Elves (and Orcs!) can breed and create fertile offspring, they are more or less the same species.

Same goes for Good and Evil aligned outsiders.

Eh, depending on what style of fantasy you play, they rarely follow biological concerns for breeding. Dragons, ogres, devils, and angels can all breed with just about anything.


Alch wrote:
seekerofshadowlight wrote:
You are basing that upon Human Biology however. Elves are not human.
Well since they can cross-breed their biology can't be too different. AFAIK the main differences are in age and mind. Bodily functions and organs should be the same (including bones).

what we know of there biology is very different from humans. They have a more advanced brain, better around senses, their eyes are totally different. They can see farther then humans and in much lower light. They have a more fragile structure but are faster then humans as well. Coupled with the massive age difference you have a species that very different.

Size would make some organs possibly in different places, if they have the same ones at all. Which seems to be a universal given in fantasy games, no matter where the race comes from. Oddly outsiders seems to have all the same organs and they are very, very different.


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Jeranimus Rex wrote:
From a normal biology standpoint, Since Elves (and Orcs!) can breed and create fertile offspring, they are more or less the same species.

They can't breed with each other, only with humans.

Jeranimus Rex wrote:
Same goes for Good and Evil aligned outsiders.

Don't forget Dragons. Personally, I prefer the idea that Dragons-- like alignment or elemental subtyped Outsiders-- are physical embodiments of metaphysical forces, and thus they do not reproduce genetically; their magical energies stimulate their mortal mates into reproducing asexually, with the offspring being infused with that energy. That's why it doesn't matter what kind of Celestial or Fiend was involved, either for the Half-X templates or for the Sorcerer bloodlines.

Of course, I also prefer the idea that Human interfertility is simply a magical trait unique to humanity, which explains why all of the humanoid hybrids are half-human.

Shadow Lodge

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Eh, I'm thinking of removing half-breeds completely.


I don't like them as separate races, but I finally found a solution I liked for racial hybrids.


seekerofshadowlight wrote:

Orcs and elves can not breed together.

This is conjecture. And really, the only thing that bothers me about fantasy in general, there are half human hybrids, but not half-other hybrids. It's just lazy world building, and honestly only done to represent certain groups of people as having some sort of "exotic" characteristic.

Also, from a biology standpoint, if Humans can breed w/ Elves and Orcs, but Orcs cannot breed with Elves, then that probably means that Humans would be the common ancestor of both Orcs and Elves. There are a couple of other explanations, but I'm a little hazy on the terminology, and thus being able to explain it would be difficult.

Regardless, a more biological explanation normally flies in the face of the history of a particular fantasy setting, which breaks verisimilitude for me.

@The_Big_Dog: Which implies a whole slew of things...... And it's rarely ever explained. It follows a very sloppy understanding of how things reproduce and it's really just so that the world builder can mash together their favorite pet monsters into one Super-cool-thing.


Jeranimus Rex wrote:
And really, the only thing that bothers me about fantasy in general, there are half human hybrids, but not half-other hybrids. It's just lazy world building, and honestly only done to represent certain groups of people as having some sort of "exotic" characteristic.

Or it says something specific about the nature of humanity.


Jeranimus Rex wrote:
seekerofshadowlight wrote:

Orcs and elves can not breed together.

This is conjecture. And really, the only thing that bothers me about fantasy in general, there are half human hybrids, but not half-other hybrids. It's just lazy world building, and honestly only done to represent certain groups of people as having some sort of "exotic" characteristic.

Also, from a biology standpoint, if Humans can breed w/ Elves and Orcs, but Orcs cannot breed with Elves, then that probably means that Humans would be the common ancestor of both Orcs and Elves. There are a couple of other explanations, but I'm a little hazy on the terminology, and thus being able to explain it would be difficult.

Regardless, a more biological explanation normally flies in the face of the history of a particular fantasy setting, which breaks verisimilitude for me.

@The_Big_Dog: Which implies a whole slew of things...... And it's rarely ever explained. It follows a very sloppy understanding of how things reproduce and it's really just so that the world builder can mash together their favorite pet monsters into one Super-cool-thing.

I completely agree with you from a biological reproductive standpoint. But, take a look at dogs. Most of them can breed together. Compare a Pug to a Greyhound. Who is more nimble and agile? Probably the Greyhound, regardless of size. How you carry your weight is very important.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The Strike Back feat.

The Interplanetary Teleport spell.

The Vital Stike line of feats.

The first two are "new" options that limit things you could already do. Such "options" drive me up the wall!

Before the Strike Back feat came out, I've NEVER had a GM tell me I couldn't prepare an action to attack the limb of a creature that was attacking me. (A fantasy staple I might add!) You shouldn't need a feat to attack the limb of a creature trying to snatch you out of your cave cover! You just don't!

Before the Interplanetary Teleport spell, all I needed was Greater Teleport's infinite range. Now, suddenly, infinite range is somehow not good enough to planet hop. What the heck?

The Vital Strike feat line's inability to synergize well with anything else as well as the lack of synergistic options for maneuverability builds in general means you NEED to stand in place like a moron swinging away to be the most optimal build.


TOZ wrote:
Eh, I'm thinking of removing half-breeds completely.

I went the other route and made all three races ( Elf, Drawf and human) descended from the same race. I did remove half orcs ( no orcs) and ya know halflings and gnomes but thinking of those breeding with humans is a bit creepy anyhow.


The_Big_Dog wrote:
Dwarves are quite often portrayed as clumsy drunks. Being clumsy or not clumsy has nothing to do with being a great craftsman, the same way being brilliant has nothing to do with being orderly.

Then they are being clumsy because they're drunk. If dwarves were clumsy they'd have a negative modifier to dex.

Also, dwarves are well known to be very good with all kinds of devices which require dex to manipulate. Check out the favored class options for dwarves in the APG. They have one for Rogues where they get a bonus to Disable Device (a dex based skill).

The_Big_Dog wrote:
And as Seeker said, Elven biology is not human biology.

Both are considered 'Humanoid' creatures. Thus their basic biology is the same.

The_Big_Dog wrote:
Giraffes weigh up to about 3000 pounds, rhinos weigh about 4000-6000 pounds. Guess which one is taller. Height only matters with weight when bodily proportions are the same. Elves are not the same as Humans, and Dwarves are not the same as humans.

You wouldn't consider a giraffe a very agile animal, right? So my point still stands, that the larger a being, the less agile it is.

Also, the giraffe is an extreme example. Compare your rhino to a gazelle. The rhino is clumsier, but stronger and tougher. The gazelle is more agile, but weaker and frailer.


TOZ wrote:
Eh, I'm thinking of removing half-breeds completely.

I use a general hybrid race that can cover half breeds of any two core races. It can just as easily be half-elf/half-dwarf as half-elf/half-human.


About the whole cross-breeds issue...

Consider that half-dragons and half-outsiders (elementals, celestials, devils, demons etc) are created magically (well for half-dragons this depends on the setting), while half-orcs and half-elves are conceived 'the good old way'.


Ravingdork wrote:
The first two are "new" options that limit things you could already do. Such "options" drive me up the wall!

Abso-frigging-lutely. My biggest complaint about feats in general, hands down.

Ravingdork wrote:
Before the Interplanetary Teleport spell, all I needed was Greater Teleport's infinite range. Now, suddenly, infinite range is somehow not good enough to planet hop. What the heck?

I don't mind that so much. Having an "infinite" teleport spell in a setting that only has one planet is very different from having an "infinite" teleport spell in a setting with multiple planets. Interplanetary teleport should be a 9th level spell.

Shadow Lodge

seekerofshadowlight wrote:


I went the other route and made all three races ( Elf, Drawf and human) descended from the same race. I did remove half orcs ( no orcs) and ya know halflings and gnomes but thinking of those breeding with humans is a bit creepy anyhow.

I would just use half-orc stats for full orcs and let them be a playable race. Agreed on the creep factor tho.


The_Big_Dog wrote:


I completely agree with you from a biological reproductive standpoint. But, take a look at dogs. Most of them can breed together. Compare a Pug to a Greyhound. Who is more nimble and agile? Probably the Greyhound, regardless of size. How you carry your weight is very important.

I thought all domesticated dogs can breed together. So yes a pug (the orc in this example?) and a greyhound (the obvious elf) can breed to make a potentially very interesting looking animal. But an Elf and an Orc cannot in most fantasy settings, even if they can breed with people.

Regardless, the vast array and builds of dogs very mirrors the wide array in which humanity has diversified its appearance, but like dogs, all humans are the same species, even though a tribal South African looks very different from some one of Japanese descent, who once again looks distinct from an Irishman. And even within those cultures, you have both your pugs and your greyhounds.

Victyr Korimir wrote:

Or it says something specific about the nature of humanity.

If there is a plausible explanation as to why certain species are related and can thus breed, then I'm down for that. Whether it's due to some magic or god-meddling or w/e. But rarely is there ever an explanation for anything.


TOZ wrote:


I would just use half-orc stats for full orcs and let them be a playable race. Agreed on the creep factor tho.

I could see that. I removed em as the setting does not have orcs. Kinda Hard to have a half race when one half is missing :).


Ninja
Samurai

Ninja should be a rogue archetype, or group of archetypes
Samurai should be a fighter or cavalier archetype.

That being said, i think Ninja in pathfinder is the best execution of the class I've ever seen in any system, though I have no use for it in my world.


Both the ninja and samurai are sub-classes (in essence archetypes that change the name of the class, but cannot multiclass with their parent.)

At lest, that how I understand them.


Ninja is a rogue Alternate class or rogue and Samaurai to Cavilier

Just means they changed so much that it needed its own charts and such.


Nah it just means they pandered to the fanbois and gave them more stuff based solely upon the name and nothing else.

I just killed the silly ninja, rolled its stuff into rgue and called it done. The sam is just a caviar archetype.


mmmmm Caviar archetypes.


seekerofshadowlight wrote:
I just killed the silly ninja, rolled its stuff into rgue and called it done. The sam is just a caviar archetype.

Same here. Ninja tricks are just Rogue talents. Ninja tricks that run off Ki have Ki Pool as a prerequisite.


Yep. Although I have toyed with the idea of having 'Rogue cunning" or "Edge" in place of Ki for all rogues that works the same way. Just de-magic a good lot of it, which isn't that hard.


I don't allow half breeds unless the parent can shapeshift, or unless sex isn't the cause (my half orcs are fungus infected humans).


In my homebrew setting I got rid of Elves as a playable race, folded the ninja back into the rogue class and got rid of the samurai class completely


spore sex... what a pervert :p


IkeDoe wrote:
spore sex... what a pervert :p

Hot, right?

Silver Crusade

Well I guess everybody has something to whinge about. I may as well jump on the gripe wagon.

In terms of Options-Guns, I hate guns. big guns little guns, guns with gnolls, guns with magic, (need to find trash can ) gunslingers....I'm just glad they are in an optional book. I don't want them anywhere near any home game I run.

In terms of rules, i guess it irk's me that the Druid/ Cleric/ Oracle gets medium Base attack bonus, D8 hit points, and Full Casting.

As we have seen, with the introduction of new classes like the Alchemist, Inquisitor,Summoner and Magus, the appropriate pattern to follow is Medium Base Attack Bonus = D8 hit points = Bard spell casting progression.

I'm sure i have more gripes that i can think of......but those will do for now.


rediculous hit-points. seriously, how does skill with a sword translate to surviving a thousand-foot fall or having your throat slashed by a sneak? it makes me... GEEKRAGE!


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Kelsey Arwen MacAilbert wrote:
Black_Lantern wrote:
Kelsey Arwen MacAilbert wrote:
Black_Lantern wrote:
TWF is underpowered.
As it should be.
Why?
It's a dumb fighting style. Ever tried to dual wield weapons IRL? It requires you to be able to concentrate very closely on two different things at the same time, and that just isn't happening in combat. You won't hit a thing. All TWF is is saying "I don't know how to fight, come kill me!".

I challenge you to that IRL :-)

Wielding 2 Machetes in the Escrima fighting style can be very very effective and a nightmare to defend against, even with longer weapons, even with multiple opponents.

And don't get me started about italian style Rapier and left-handed dagger - very efficient as well. If you are in rage about attacking two opponents in one round, even this is perfectly possible and even somewhat realistically handeld, because in RL AND in game this usually sucks...

Soo, no, TWF is in no way stupid if you know what you are doing - it is just that the average Noob is better off with one weapon, or even better, one weapon and shield.


Kelsey Arwen MacAilbert wrote:
All those examples are of people wielding two weapons against one target. I'm not talking about that. That's fairly realistic. What I'm talking about is the nonsense of some guy with two swords or two pistols fighting two guys at once. I see it in films all the time, and it's usually how I see the fighting style used in D&D, and it just isn't happening. Concentrating on one opponent is one thing, but on two simultaneously? No. Even IRL fighting styles that teach fighting multiple enemies teach you to go after one at a time.

Hang on, lemme get this straight. You call TWF ridiculous, then multiple people give you real life examples of it being viable, then you backpedal because it was "only against single targets?"

Hey, it's your game. Play (or not play) how you please. Me? I love TWF. Half the characters I've ever created have been TWF'ers, optimization be damned.

But lemme just get a little more clarification; is a Boxer "ridiculous" because he uses both his left and right fists to strike an opponent?

Grand Lodge

Kelsey Arwen MacAilbert wrote:
All those examples are of people wielding two weapons against one target. I'm not talking about that. That's fairly realistic. What I'm talking about is the nonsense of some guy with two swords or two pistols fighting two guys at once. I see it in films all the time, and it's usually how I see the fighting style used in D&D, and it just isn't happening. Concentrating on one opponent is one thing, but on two simultaneously? No. Even IRL fighting styles that teach fighting multiple enemies teach you to go after one at a time.

This is escapist fantasy. Lots of things we do are implausible. Go to to toe with a dragon? Punch out Cthulu? Create firey explosions by just tossing some bat guano and muttering arcane syllables?

Everything we do in this game is nonsense. That's why we play.

Grand Lodge

Ravingdork wrote:
Before the Interplanetary Teleport spell, all I needed was Greater Teleport's infinite range. Now, suddenly, infinite range is somehow not good enough to planet hop. What the heck?

For everyone but you it wasn't an issue. My players never asked to teleport to the moon, or to the third star from morning. Because they knew that magic simply breaks down if you don't keep it within limits.


TOZ wrote:
Eh, I'm thinking of removing half-breeds completely.

I played in a campaign once where the humans were a mongrel mix of dwarf, elf, goblin, and orc.

I thought it was hilarious that a few people had a hard time with not being the 'pure' anything breed.


Jeranimus Rex wrote:
The_Big_Dog wrote:


I completely agree with you from a biological reproductive standpoint. But, take a look at dogs. Most of them can breed together. Compare a Pug to a Greyhound. Who is more nimble and agile? Probably the Greyhound, regardless of size. How you carry your weight is very important.

I thought all domesticated dogs can breed together. So yes a pug (the orc in this example?) and a greyhound (the obvious elf) can breed to make a potentially very interesting looking animal. But an Elf and an Orc cannot in most fantasy settings, even if they can breed with people.

Regardless, the vast array and builds of dogs very mirrors the wide array in which humanity has diversified its appearance, but like dogs, all humans are the same species, even though a tribal South African looks very different from some one of Japanese descent, who once again looks distinct from an Irishman. And even within those cultures, you have both your pugs and your greyhounds.

Victyr Korimir wrote:

Or it says something specific about the nature of humanity.

If there is a plausible explanation as to why certain species are related and can thus breed, then I'm down for that. Whether it's due to some magic or god-meddling or w/e. But rarely is there ever an explanation for anything.

All breeds of dog can produce fertile offspring because they haven't undergone full speciation yet, however the only way ALL breeds can interbreed is through human help, there are physical barriers that prevent any kind of natural mating, an example would be american bulldogs that now only exist because of artificial insemination.

for those who feel the whole being able to mate breaks verisimilitude idea, realize your concept of species is called the biological species concept which is only one of many concepts about how humans should categorize species. It is actually falling out of favor because species simply do not act the way we have explained it (example being species that have been separated for thousands of years on separate continents being able to produce viable offspring).

As for the tall elves I like them most of the other races are shorter than humans why not have a few tall ones. And for the record I am 6'3" and weigh a mere 175 (which if you are not good at visualizing makes me "lanky") I would say I am far less clumsy than I am strong : )

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