I want to change characters


Advice


I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?


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northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

Don't argue, just state.

"I play this game to have fun. Right now I'm not having fun. If you like the character that much, I will be happy to give him to you. Either I change my character or you guys can give me a call when you start up the next campaign."

Silver Crusade

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Never mention you need healing unless directly asked. Then one game soon...oh, I'm dead. Forgot I was so low.


karkon wrote:
Never mention you need healing unless directly asked. Then one game soon...oh, I'm dead. Forgot I was so low.

Exactly this. Make sure you let your GM know ahead of time, as it might require him/her to be a bit surreptitious about some things in combat (depending on how they run it). Then just let the character die. The only problem with this will be if you are dying, and the other characters heal you. There is always the option to do something monumentally stupid that will provoke instant death.

"I take a potion of feather fall and jump off the cliff."

"You don't have a potion of feather fall? You have a potion of cure light wounds."

"D'oh!"

"You take 10d6 falling damage."

"I'm dead."


northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

Your character becomes severely depressed over all the death and destruction he has seen on your adventures.... its been brooding for awhile in the back of his mind.

He gets drunk one night, decides he has had enough, and takes his own life.

Boom. Character Dead. Make a new one. No issue.


northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

I'd just tell the group that they can decide who they play but who you're playing is your own choice and if it isn't fun what's the point? Then invent some excuse to get rid of your character either poisoned food thanks to DM support or just receive a letter saying your father is deathly ill and tell the party you're sorry but you have to go home to take care of your 9 younger brothers and sisters and trudge off into the sunset.


First off let me say I support your right to change your PC if you are truly miserable.

That said, how did you get to this sad place? Why are you dis-satisfied with the character? Is there anything you can do in-game to rebuild him? Will the DM work with you ?

Finally, just out of curiosity what class is your character? I'm betting healbot.

Silver Crusade

northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

You're here to have fun. If you don't have fun, then you change, and don't give a damn about what the other players want.


If no one is watching your rolls start flubbing your saves.

RPG Superstar 2012 Top 32

You should play the character you want to play.

That said, is it the mechanics or the personality you don't like? I play with a woman who didn't like her switch-hitting swashbuckler/ranger, but kept her character's personality and just switched to an archer ranger and is having more fun.

If you don't like your character, roll up a new one and leave the old one at home...in the garbage.


northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

Your group does not play your character, you do. Tell them your character has had enough of the adventuring life and retires. Period. Then work with your GM to make a new character you will have actual fun with.

Good GM's can run games for a party of ANY make up and keep it challenging. I am going to guess that your currently playing a healer type and the only one in the group, thus your group does not want you to switch classes?

Play what you will enjoy and work with the GM to make sure the game goes on.

But it is YOUR character and YOUR decision. You should be having fun. That is the entire point of the game.


Im playing a rogue but i almost always play a warrior (barbarian, fighter, ranger) they like the fact i have the skills for the party but i am not enjoying not being the big meatshield. i love being the one in front in the middle of a fight.


northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

You could "suicide" your char easy, but this is not the point. It's your char, if you don't enjoy change it or change party, they are not acting as friends.


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northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

There is nothing that you can do. You must accept your fate and deal with it. The group has made it's decision, and that is it. You need to accept that the needs of the many out weight the needs of the few, or the one. You are that one.

Also, you can't quit the game either. If you stop coming they will find you and drag you back to the gaming table. Once there you must play the game correctly, and you cannot keep trying to get your character killed! DO YOU UNDERSTAND!?!?


northbrb wrote:
Im playing a rogue but i almost always play a warrior (barbarian, fighter, ranger) they like the fact i have the skills for the party but i am not enjoying not being the big meatshield. i love being the one in front in the middle of a fight.

Easy enough fix. Act like you are the meat shield. That should get you killed right quick.Or fudge a disarm trap roll "Oh no I rolled a one".

It honestly sounds like your party is being selfish. If they want a skill monkey in the party that bad let them play it.


northbrb wrote:
Im playing a rogue but i almost always play a warrior (barbarian, fighter, ranger) they like the fact i have the skills for the party but i am not enjoying not being the big meatshield. i love being the one in front in the middle of a fight.

Another option. I assume you have a decent intel since you are skill monkey. Just start taking fighter/barbarian levels and wearing armor. If you got a decent intel you can still put ranks into some of the critical rogue skills.


northbrb wrote:
Im playing a rogue but i almost always play a warrior (barbarian, fighter, ranger) they like the fact i have the skills for the party but i am not enjoying not being the big meatshield. i love being the one in front in the middle of a fight.

You could try to talk to the gm and rearrange you sheet. For example you could keep a few level of rogue and multiclass into fighter and than go duelist: no one will notice that (well, maybe they will, and so what?).

But still, if you really don't like the feeling your PC gives you, just change it. Nobody need a rogue anyway, unless you are playing modules with lot of traps.


northbrb wrote:
Im playing a rogue but i almost always play a warrior (barbarian, fighter, ranger) they like the fact i have the skills for the party but i am not enjoying not being the big meatshield. i love being the one in front in the middle of a fight.

I think the rest of the advise given is perhaps premature. It strikes me as likely that someone else has already filled that role. The role that you always take. I suspect that your fellow players are enjoying the shift in duties. Now that the party is built, you shifting roles may significantly weaken the overall group, meaning someone else "has" to take over the skill-monkey role. What if they're tired of doing the same old thing time and time again? Maybe it's their turn to play the fighter.

I'm not saying any of this is the case, but it strikes me as likely. I bet they only care what you play because it impacts what they play.

Just food for thought.


North I completely understand where you are comming from. I am in the same boat. My intended build didnt work out because I did not forsee the interaction of Dominate with another players paladin. I am playing a warlock which by itself is kind of boring at times, but I intended to have a cool pet via mindbender prestige to fill in those gaps and increase the fun. Well that didnt work out, but my party is dependent on my ability to repeatedly cast dispell magic to make the fights fair. It is to the point where my DM actually told me it would be terrible for the party for me to switch and really tried to discourage me from doing so. I have stuck it out for the good of the group and tried my best to really get into setting the groups strategies, stepping forward in social situations, and generally taking a leadership bent on the character to round out my RP experience since combat is usual "shoot, dispel, or cast sleep" for me. Is there nothing you could do to rework him a bit? Since your really heart set on being front line, couldnt you talk to the DM about staying a rogue but switching some stats and equipment to be better at taking hits. Maybe alter him a bit and go half Rogue/ half Ranger? You keep the skills the party needs but become more stable on the frontlines...


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northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

Sounds like you need a new character, but first, let's do the differential:

How long has this campaign been running?

How many characters have you played in that campaign before you played this one?

How long do you usually keep a character.

One thing this can be is that you're simply tired of your character and want to play a new one. Normally, I'd be all for you tossing the old one to play a new one, because if you're unhappy, the whole purpose of this game is to enjoy it.

However, sometimes people have their very own "Character of the week" pageant going. In their fickle way, they get an idea for a "neat character" or even "cool build", make it, find out it loses its lustre after an hour or two playing, then toss it for the next idea.

Of course, most of the time, it's not quite that fast, but still, players regularly changing characters aren't unheard of.

The problem with this is that if the GM is one of those who attempt to incorporate the characters into the story in any way, this will play merry hell. And even if not, it can be really annoying for the GM and the other players.

I'm not accusing you of this, but we don't know the whole picture, and so I'm keeping my assessment general. I personally won't keep anyone to his character absolutely, but in order to curb certain players' over-enthusiasm to create characters on a whim and then get quickly bored, my house rules only allow for one character change per player per campaign (change can be either a new character or a makeover, where the character is changed in more or less any way, but is assumed to always have been that way - if it can be done with at least a semblance of credibility.). If a player finds that he's really unhappy with his second character, I'll allow another change, but it's all a barrier that is there mainly to encourage players thinking about their character. Let the ideas sink in and soak a bit. Actually commit to the concept.

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Another thing I gather from your other post: You seem to be hogging the warrior position.

That can be a problem. Usually, a decent party is well-rounded. It doesn't have the same old "wizard, cleric, rogue and fighter" quartet, but usually, it's good to have someone with a strong focus on attack magic, a good healer, someone with skills (as in the Pathfinder concept, not the broader definition), and a guy who can fight (i.e. dish out and soak physical damage). You can vary it a bit, sure, but things tend to run smoother if you have one of each (even if a witch and an inquisitor share the healing burden, with the witch also being the arcanist and the inquisitor doing the skills).

Now, if one player keeps playing warriors over and over, that means the others either have to keep playing anything except warrior or the party is overstaffed on warriors (and short on something else).

I know we sometimes have that problem (though it tends to be more that some people have to be extorted into playing healers).

It is possible that the rest of the group is annoyed that you keep the fighter position all by yourself. But I don't know whether that is a possibility with your group, as I don't know how many you are, whether you coordinate your character roles, whether you double up (and go without one role and let the GM adjust), but it's a possibility.

Anyway, what about a ranger? It's a warrior, but they get lots of skill points. An inquisitor can also do the warrior gig while getting skill stuff. That way the group might be less opposed to your character change.


my thoughts -

if you arent having fun, you are doing it wrong :P

what is it exactly they want/need about your rogue? perhaps you can find a way to incorporate this facet into another class or character that you'll find more enjoyable? there are alot of threads floating around on these forums about how easy it is to fill rogue roles with other stuff.

perhaps someone is already playing a fighter, but so what? the DM should be tailoring his encounters to challenge the party, whatever its makeup. so if you have two 'tanks' (lord i hate it when mmorpg terms make their way into DnD) then he just needs to throw out twice as much stuff to 'tank'

my current crop of PCs are fighter, barb, rogue. yeah nice diversity you ass clowns! but nevermind, they are playing characters they enjoy - and its quite fun for me to find ways to keep them challenged.

Silver Crusade

Lazurin Arborlon wrote:
North I completely understand where you are comming from. I am in the same boat. My intended build didnt work out because I did not forsee the interaction of Dominate with another players paladin. I am playing a warlock which by itself is kind of boring at times, but I intended to have a cool pet via mindbender prestige to fill in those gaps and increase the fun.

Were you using Dominate for Evil means ?


Maxximilius wrote:
... Were you using Dominate for Evil means ?

Many players take a very western feel and almost always interprit dominate as evil. Especially when long term/permanent like the mind bender.


Kydeem de'Morcaine wrote:
Maxximilius wrote:
... Were you using Dominate for Evil means ?
Many players take a very western feel and almost always interprit dominate as evil. Especially when long term/permanent like the mind bender.

There is also fact protection from evil ends compulsions etc... I was playing more as a binding level of charm...that there was some free will, but I was just so darned charismatic. But it was really the fact that my spiffy beast I put all this effort into would come off the chain within so many feat of the pally that was the problem.

RPG Superstar 2012 Top 32

Maybe take a dip or two in levels of barbarian, cavalier, fighter, paladin, or ranger. It will give you some BAB and hit points, martial weapon proficiencies, armor and shield proficiencies, plus some tanky class features.

How big is your party? Do you have any overlap in roles? It seems to me that versatility in the party would benefit everyone.

Dark Archive

If you mentioned what level you were, I think i missed it but if you low enough take a level of Sorc and go Dragon Disciple or as SmiloDan said... start taking fighter levels, wear heavy armor and use the extra damage from SA whenever you can flank.

Alternate... if you do not have an archetype (or if the DM would let you change yours) take the Scout... by 8th level you get SA damage after moving 10ft.

From PFSRD:
- At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability.

- At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability.

If you mainly Dex based and have no str. here are a few feats to help convert... you should already have WF. with 2 levels of fighter you could get both feats and be good to go... With the Dervish feat you can qualify for Duelist PRC and use that int bonus you have to good effect beyond skills.

Feat's

Piranha Strike (combat)

Prerequisites: Weapon Finesse, base attack bonus +1.

Benefit: When wielding a light weapon, you can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty increases by -1 and the bonus on damage rolls increases by +2. You must choose to use this feat before the attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. This feat cannot be used in conjunction with the Power Attack feat.

Dervish Dance (Combat)

Prerequisites: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.

Benefit: When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.

RPG Superstar 2012 Top 32

In 3.5, I played with a wannabe arcane trickster, but due to the needs of the party, he took a couple levels of fighter. The extra hit points and bonus feats rounded out his character, and we pretty much treated him as your basic two-weapon fighting rogue, but he would occasionally surprise us with spells--like sneak attacking disintegrates!

The whole party was pretty well rounded. I played an elf druid archer/blaster/counterspeller/healer/tank/transporter/interpreter/scout, we had the tanky arcane trickster, and a sword-and-board fighter with some mystic levels (dragonlance agnostic divine sorcerer class). We eventually acquired an eldritch knight-type too. So everyone filled different rolls depending on the situation.


Lazurin Arborlon wrote:

...

There is also fact protection from evil ends compulsions etc... I was playing more as a binding level of charm...that there was some free will, but I was just so darned charismatic. But it was really the fact that my spiffy beast I put all this effort into would come off the chain within so many feat of the pally that was the problem.

Well I believe it only ends compulsions from evil creatures. Are you evil?

I also don't understand why you say it happens every time you get near the paladin. Or do you mean he is casting circle of protection from evil alot?


Kydeem de'Morcaine wrote:
Lazurin Arborlon wrote:

...

There is also fact protection from evil ends compulsions etc... I was playing more as a binding level of charm...that there was some free will, but I was just so darned charismatic. But it was really the fact that my spiffy beast I put all this effort into would come off the chain within so many feat of the pally that was the problem.

Well I believe it only ends compulsions from evil creatures. Are you evil?

I also don't understand why you say it happens every time you get near the paladin. Or do you mean he is casting circle of protection from evil alot?

See thats what I thought, but the wording is very vague, and it was ruled all compulsions at our table. Regardless, when I spoke to the player running the paladin he implied it would be part of his repetoir fairly often. The other thing I regret is that I dont ever see him use it so I may have gone down the wrong path for no good reason. I really wasnt intending to make this thread about me..lol

It just was just showing solidarity to the OP. I understand that you can feel pressured to play a character you dont really find all that entertaining in the name of party survivability.

Silver Crusade

Protection from Evil doesn't end anymore or makes the user immune to compulsion effects in PFRPG.
It allows a second save that, if either the first or this one are successful, makes the user immune during the spell's duration. And don't forget most compulsion effects like suggestion/dominate allow a second save each time you ask the creature to do something that is against their nature/doesn't work on suicidal effects.

Now, compare the duration of the PfE and Dominate...


Leafar the Lost wrote:
northbrb wrote:
I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do?

There is nothing that you can do. You must accept your fate and deal with it. The group has made it's decision, and that is it. You need to accept that the needs of the many out weight the needs of the few, or the one. You are that one.

Also, you can't quit the game either. If you stop coming they will find you and drag you back to the gaming table. Once there you must play the game correctly, and you cannot keep trying to get your character killed! DO YOU UNDERSTAND!?!?

So it's Jumanji then?

But really, am I right in assuming that your GM is counted in this group of yours? I mean, in the sense that he doesn't want you to change characters. If so, then this guy pretty much said it.


The problem with that Whipshire is that the two feats do not work together, as Piranha Strike only works with light weapons, and a scimitar is a one-handed weapon.


Maxximilius wrote:

Protection from Evil doesn't end anymore or makes the user immune to compulsion effects in PFRPG.

It allows a second save that, if either the first or this one are successful, makes the user immune during the spell's duration. And don't forget most compulsion effects like suggestion/dominate allow a second save each time you ask the creature to do something that is against their nature/doesn't work on suicidal effects.

Now, compare the duration of the PfE and Dominate...

In this case it's a 3.5 prestige causing a 24/7 dominate...but the issue still stands. If the spell is up and the pally and my pet monster are standing shoulder to shoulder in melee it could go very poorly.

Dark Archive

Talynonyx wrote:
The problem with that Whipshire is that the two feats do not work together, as Piranha Strike only works with light weapons, and a scimitar is a one-handed weapon.

The prerequisite for Dervish Dance Weapon Finesse. WF can only be used with light weapon, rapier, whip or spiked chain. So RAI would suggest that since WF is the feat to qualify, that the weapon can be used with feats that require a light weapon.

If you did not, what would the purpose of Dervish Dance be? you would have a feat (WF) for a scimitar that you could not Finesse with so you could not use Dervish Dance??????

Silver Crusade

WhipShire wrote:
Talynonyx wrote:
The problem with that Whipshire is that the two feats do not work together, as Piranha Strike only works with light weapons, and a scimitar is a one-handed weapon.

The prerequisite for Dervish Dance Weapon Finesse. WF can only be used with light weapon, rapier, whip or spiked chain. So RAI would suggest that since WF is the feat to qualify, that the weapon can be used with feats that require a light weapon.

If you did not, what would the purpose of Dervish Dance be? you would have a feat (WF) for a scimitar that you could not Finesse with so you could not use Dervish Dance??????

Dervish Dance is for adding Dex to attack and damage with a scimitar if you hold only a scimitar during the round, it doesn't make this weapon a light weapon for the purposes of other feats.

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