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I'm looking forward to wasting my time on this product :)
Here's an idea.
I think I'd like it if players could setup a party - much like a WoW party. The party leader could take on the role of GM, the rest of the party would play their PC.
The GM gets a window in their screen with GM tools which they can use to create events / monsters / NPC's / traps where desired - I humbly suggest you look into incorporating (a simplified version of) a tool such as StoryBricks (http://www.namaste.vg/storybricks/). Using the The GM could quickly setup events as the party trudges along.
Other players in the world might be either invisible or reduced to NPC's...but that's a little shaky. The reason I'm saying this is that it may be helpful to make the events only visible/effective to the party, to prevent ninja-ing by other players and to prevent spiteful GM's from assassinating players outside the party using Spontaneous Red Dragon Just Behind You)
I imagine it would be very helpful if the GM could have a pool of some common moods or reactions (fight/flee/assist/go to person/go to place/say/cast spell/use skill) and perhaps the option to create their own reaction as well.
a bonus would be for the GM to be able to choose from pre-generated lines of speech when the PC's speak to their NPC. i.e. when an NPC is spoken to, a list appears, the GM picks a line that looks like what they need, edit it a bit and send it to the party chat.
we'd need some way of saving the state of the ongoing campaign as well, but I'm sure your brains are big enough to figure something out :p