Will the End Game differ from Warcraft?


Pathfinder Online

Liberty's Edge

I was wondering what the End Game will look like. Is this going to be a Warcraft clone, by this I mean 'instances' where you kill a boss and then repeat tens to hundreds of times so everyone gets the 'drop'? Warcraft fails horribly to maintain a 'roleplaying/questing' aspect at the highest level.

Any thoughts on being different? Warhammer tried to make PvP the central theme to differentiate from Warcraft - what will PF Online be looking to do?

Of course Warhammer as gone the way of the dodo.

S.

Goblin Squad Member

One aspect of the end-game will be the politics behind player driven nations and the crafting of those nations. That does not exist in Warcraft.

Liberty's Edge

KitNyx wrote:
One aspect of the end-game will be the politics behind player driven nations and the crafting of those nations. That does not exist in Warcraft.

So it'll be Warcraft meets the Sims?

Goblin Squad Member

Stefan Hill wrote:
KitNyx wrote:
One aspect of the end-game will be the politics behind player driven nations and the crafting of those nations. That does not exist in Warcraft.
So it'll be Warcraft meets the Sims?

Welcome to the concept of a sandbox. It means much of the content will be player driven. But, they did say "mixed sandbox/theme-park design" so there should hopefully be PvE end game stuff.

Goblin Squad Member

Definition of end game is roughly when the PVE/storyline stuff ends.
You've maxed out your character, now what?


From what little I've been able to gather, I don't believe there IS an end-game. The game seems intended to have lots of room for political endeavors and other such things right out of the gate.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I hope there isint end game stuff. I find it silly to kill a boss a billion times to get loot. It would be like going through the same dungeon killing the same boss a billion times in pathfinder. There should be extra stuff that only level caped characters can do with Special title and privileges.

Goblin Squad Member

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Sandboxes don't have endgames. There are usually things that you don't do until you're a seasoned vet, but that's not necessarily a mechanically enforced thing more than it is an emergent behavior based on player choices.

The game for veterans will be the game of Nations. You, and thousands of your friends, will create networks of buildings and settlements and defend your lands against hostile players and monsters. To do this you'll need people to do a wide variety of things from harvesting to crafting to enchanting to building to adventuring to exploring to spying to being soldiers. You'll contest land, ethics, access to resources, and trade routes. Your strength will be your flexibility and your cohesiveness as a collective. Your weaknesses will be your differences of opinion and your desire to put personal achievement ahead of group success.

Its utterly unlike the theme park endgame of solving a series of puzzles over and over and over while you accumulate loot that enables you to solve a new set of puzzles.

RyanD


So you're saying I finally have a venue to play a fantasy 00 agent?

YES!

Frog God Games

Ryan Dancey wrote:

Sandboxes don't have endgames. There are usually things that you don't do until you're a seasoned vet, but that's not necessarily a mechanically enforced thing more than it is an emergent behavior based on player choices.

The game for veterans will be the game of Nations. You, and thousands of your friends, will create networks of buildings and settlements and defend your lands against hostile players and monsters. To do this you'll need people to do a wide variety of things from harvesting to crafting to enchanting to building to adventuring to exploring to spying to being soldiers. You'll contest land, ethics, access to resources, and trade routes. Your strength will be your flexibility and your cohesiveness as a collective. Your weaknesses will be your differences of opinion and your desire to put personal achievement ahead of group success.

Its utterly unlike the theme park endgame of solving a series of puzzles over and over and over while you accumulate loot that enables you to solve a new set of puzzles.

RyanD

I sincerely hope that the end-product lives up to this statement.


Yaay...made me glad to read this.

Personally I also think that a true "theme park" game doesn't have "endgame" as well. Going about "raiding" with a party of 2-5 players IS engame right there...and that is how the game should be built up from ground up.

I don't get the soloing you do in WoW for example...and then the game experience has to change dramatically. Why not have that "raiding" from the start??

There is no end-game...the progrossion just gets slower and slower and slower...

(I was forced to use WoW terminolohy here myself but I really hope we can all refrain from it as much as possible...)

Grand Lodge

KitNyx wrote:
Stefan Hill wrote:
KitNyx wrote:
One aspect of the end-game will be the politics behind player driven nations and the crafting of those nations. That does not exist in Warcraft.
So it'll be Warcraft meets the Sims?
Welcome to the concept of a sandbox. It means much of the content will be player driven. But, they did say "mixed sandbox/theme-park design" so there should hopefully be PvE end game stuff.

Basically what it looks like is that this will be a ground based version of EVE Online. At least that's what Dancey seems to be bringing to the table. The main focus looks like it's going to be player vs player combat.

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