Grotnar Goblin Squad Member |
Are all players going to exist in the same world? Or will it be split into different servers/shards? If all players are in the same world, will they truly be in the same world, or are we looking at heavy instancing?
Also, Mr. Dancey responded to a question about crafting, that one would not have to click thousands of times for skill increases. How are skill increases going to work? Is it like Eve Online, where one selects certain skills and they increase over time whether you are playing or not?
Is it me, or do the few details we have seem like a fantasy version of Eve Online? Not that there is anything wrong with that, my experience with Eve Online is minimal, played the free trial a bit.
Anyway, looking forward to future developments.
Vic Wertz Chief Technical Officer |
Are all players going to exist in the same world? Or will it be split into different servers/shards? If all players are in the same world, will they truly be in the same world, or are we looking at heavy instancing?
Also, Mr. Dancey responded to a question about crafting, that one would not have to click thousands of times for skill increases. How are skill increases going to work? Is it like Eve Online, where one selects certain skills and they increase over time whether you are playing or not?
It's too early to speak definitively on these topics, but we do intend for the game to present a fairly unified experience of the world to all players.