AM BARBARIAN Build


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"As the skies blacken with the armies aligned against magic and for it the undulating horror of the Caster-Martial Disparity god feels something. Perhaps it is excitement, perhaps it is disdain. Its many eyes gaze casually at the ants that devour one another consuming their economies and sundering the heavens themselves. But still, it waits. For it is a god of the End. And even this is merely the beggining."


Trinam wrote:

Hrm. So you're making up a scenario based on nothing that actually happened?

Seems bad for the nameless barbarian, good thing it isn't AM.

Actually, it is. Since I didn't see you roll any dice to hit or roll damage, or even roll a perception check...Ummm...No kills.


4 people marked this as a favorite.

You know, I'm approaching this all wrong.

No. You don't have that much money. No, you don't have that many cohorts. As we've previously established, it's impossible.

And you also can't get the barbarian into a range where you can teleport 400 people on top of him so they can all use one magic missile. That's also impossible.

Clearly, AM BARBARIAN would fly in on a giant mecha and just murder your entire army, before going on to fly through a rainbow into a manly sunset of stars and dreams. We have already established this, if you cannot follow this you are a moron. Clearly, Barbarians are better.

And I dare you to prove me wrong, because you can't.

This is a sufficient argument, I feel.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Skyth wrote:
Aelryinth wrote:

If you're breaking WBL, so is he.

As I said, he already is breaking it in his build with his cohort.

Nope, he's not.

The cohort has its own WBL. And AM, being the generous boss that he is, is taking some of his own loot and letting his cohort use it. This loot is still AM's loot, part of his PC WBL. The cohort is just carrying it for him. A PC is perfectly able to have his cohort carry stuff for him.


Already did prove it. And yes, I can get that much money and yes, I can get that many NPC's following me. Completely by the rules.

I've already explained how to get them in, etc. But faced with a real thought out challenge, where the wizard is being smart and not fighting on the Barbarian's terms, you resort to ad hominum attacks.


Jason Nelson wrote:
Skyth wrote:
Aelryinth wrote:

If you're breaking WBL, so is he.

As I said, he already is breaking it in his build with his cohort.

Nope, he's not.

The cohort has its own WBL. And AM, being the generous boss that he is, is taking some of his own loot and letting his cohort use it. This loot is still AM's loot, part of his PC WBL. The cohort is just carrying it for him. A PC is perfectly able to have his cohort carry stuff for him.

This. The cohort isn't breaking WBL because AM BARBARIAN is paying for it. It's AM's WBL.


Well, how does AM feel about

1.Magai-Hexcrafter or Myrmudon
2.Inquisitors of Ragathiel/Gorum (rage domain) or Imodae(war domain)
3. Arcane Duelists
4. Fighters
5. Summoners (besidessaying 'you AM MOUNT) then mounting them.


Skyth wrote:

Already did prove it. And yes, I can get that much money and yes, I can get that many NPC's following me. Completely by the rules.

I've already explained how to get them in, etc. But faced with a real thought out challenge, where the wizard is being smart and not fighting on the Barbarian's terms, you resort to ad hominum attacks.

What? No. I'm resorting to an argument of 'since you're refusing to listen to any logic outside your own, I'll just write a narrative too.'

An ad hominum attack would be if I said you smell bad.

Liberty's Edge

It occurs to me that a metamagic rod of reach(lesser) costs 3000 gp so 600k for 200 followers they're firing magic missiles from long range. Uneconomical? Yes. Worth it to kill this menace carrying around the wealth by level of hundreds of wizards? Totally.


Setting aside WBL concerns, RAW on being a wizard who sells spells or items or whatever else is the same as the RAW on any other professional. You use profession, and you make crap for profit. The fact that any particular spell, or item, or what have you is worth a lot more than this doesn't matter - to get money from these things, someone has to give the money to you, and that someone is controlled by the DM.

Profit outside of perform or profession is purely a matter of DM fiat, and declaring victory by declaring that the DM is on your side is, well, highly unconvincing at best.

Technical note: an ad hominem attack would be if one said Slyth smelled bad, and therefore his argument is wrong. Saying he smells bad would just be abuse.


Glendwyr wrote:

Technical note: an ad hominem attack would be if one said Slyth smelled bad, and therefore his argument is wrong. Saying he smells bad would just be abuse.

D'oh.

Either way he's pigeonholed himself into the same general area as the guy who said you could heighten and dazing a Snapdragon Fireworks and make it be a 6th level spell with a 6th level-equivalent save DC (Thus double-dipping Dazing as also heightening the DC). Mechanics am not work that way, and thus the debate has become about entertainment value.

I can definitely entertain. :D


Wouldn't AM BARBARIAN see the horde of wizards? If AM BARBARIAN kills 5 wizards, does that cause the wizards leadership score drop by 5 instantly thus causing him to lose close to 50+ followers and 2 cohort levels? Though i guess it could be argued that putting 135 people into the path of a casty hating barbarian isn't killing them but merely putting them in an unfavorable circumstance.


@Jason Nelson - Thanks for adding some versatility to the martial classes via combat maneuvers. I hope that there is another type of ultimate combat book that expands on giving each class more unique skills that are not easily replicated by spells.


Actually, as soon as you started making claims about being a moron, that was an ad hominum.

Everything I have said is completely 100% by RAW. It's an abuse of RAW, but so is claiming that you don't have to sleep or that you can pounce charge with a lance especially against something you can't see, but your mount can.

Saying 'nope, doesn't work' and resorting to personal attacks when it plainly does work doesn't work.


Sarrion wrote:
Wouldn't AM BARBARIAN see the horde of wizards? If AM BARBARIAN kills 5 wizards, does that cause the wizards leadership score drop by 5 instantly thus causing him to lose close to 50+ followers and 2 cohort levels? Though i guess it could be argued that putting 135 people into the path of a casty hating barbarian isn't killing them but merely putting them in an unfavorable circumstance.

They teleport in so no chance to detect them before hand.

Having a follower killed is only a -1 to leadership, doesn't matter how many are killed. Leadership score is high enough that that won't matter. Cohorts stay with you regardless, penalty is seperate for causing the death of cohorts from followers, and only affects attracting new ones.


Ah, interesting to know.


Learn something new every day. This isn't that complicated.

Meanwhile, Argument by assertion actually is fallacious. Isn't the internet grand? It's almost like there's a way to have reference for your claims at your fingertips!

Liberty's Edge

Sarrion wrote:
Wouldn't AM BARBARIAN see the horde of wizards? If AM BARBARIAN kills 5 wizards, does that cause the wizards leadership score drop by 5 instantly thus causing him to lose close to 50+ followers and 2 cohort levels? Though i guess it could be argued that putting 135 people into the path of a casty hating barbarian isn't killing them but merely putting them in an unfavorable circumstance.

It appears that the penalty is only cumulative for dead cohorts, since the note indicating that the penalty is cumulative is absent from the follower table. Additionally a level 20 sorcerer will have a much higher leadership score than 25, but exactly how high doesn't really matter sice the last line on the leadership table is 25 or more.

Also there is the question of whether the leader "caused" the death of the follower, but if it isn't cumulative it doesn't matter.


bhh39 wrote:
Sarrion wrote:
Wouldn't AM BARBARIAN see the horde of wizards? If AM BARBARIAN kills 5 wizards, does that cause the wizards leadership score drop by 5 instantly thus causing him to lose close to 50+ followers and 2 cohort levels? Though i guess it could be argued that putting 135 people into the path of a casty hating barbarian isn't killing them but merely putting them in an unfavorable circumstance.

It appears that the penalty is only cumulative for dead cohorts, since the note indicating that the penalty is cumulative is absent from the follower table. Additionally a level 20 sorcerer will have a much higher leadership score than 25, but exactly how high doesn't really matter sice the last line on the leadership table is 25 or more.

Also there is the question of whether the leader "caused" the death of the follower, but if it isn't cumulative it doesn't matter.

Also, the score reflects what you recruit. Nothing says that they leave if your leadership score drops.


Skyth wrote:
They teleport in so no chance to detect them before hand.

How, precisely, are you teleporting in hundreds of individuals in a single round?

Liberty's Edge

Sarrion wrote:
Wouldn't AM BARBARIAN see the horde of wizards? If AM BARBARIAN kills 5 wizards, does that cause the wizards leadership score drop by 5 instantly thus causing him to lose close to 50+ followers and 2 cohort levels? Though i guess it could be argued that putting 135 people into the path of a casty hating barbarian isn't killing them but merely putting them in an unfavorable circumstance.

AM HUNDREDS OF CASTYS. AM TOO TEMPTING A TARGET.


Fozbek wrote:
Skyth wrote:
They teleport in so no chance to detect them before hand.
How, precisely, are you teleporting in hundreds of individuals in a single round?

A couple teleportation circles (Cast off scrolls) would do the trick.

Liberty's Edge

Fozbek wrote:
Skyth wrote:
They teleport in so no chance to detect them before hand.
How, precisely, are you teleporting in hundreds of individuals in a single round?

magically

*joke*


Well, one would have to find him through conventional means. Can anyone make gather information rolls with 20 points in diplomacy?


How can the AM BARBARIAN or his cohort see an invisible wizard?

How about a Contingent Wall of Iron. At level 20 it has 600 hps, hardness and can't be spell sundered, in addition to stopping his charge ahead of reaching the wizard, so his pounce wouldn't hit. Lets not mention the fact that slamming into a flat wall at roughly 100 mph without anything protecting him would likely kill him, and the mount.

Or a contingent Disintegrate targeting the weapon?

What is the BARB's Str during this whole process?

How would he deal with multiple protection spells? Spell Sunder only allows for one such attempt per rage.


Skyth wrote:
Fozbek wrote:
Skyth wrote:
They teleport in so no chance to detect them before hand.
How, precisely, are you teleporting in hundreds of individuals in a single round?
A couple teleportation circles (Cast off scrolls) would do the trick.

Or a gate spell.


Oterisk wrote:
Well, one would have to find him through conventional means. Can anyone make gather information rolls with 20 points in diplomacy?

Yes, the build does have over a 20 in diplomacy, but he could be scryed as well. Basic idea is that the only person he would have a chance of encountering is a high-stealth cohort. Barbarian has no statistical chance of finding cohort before cohort sees him. Even if he does find and kill cohort, cohort can be brought back (True ressurection). Cohort reports back with description enabling scrying. Play pass the crystal ball until barbarian fails enough will saves/uses all his rages per day doing spell sunders.


Akeaka wrote:
Skyth wrote:
Fozbek wrote:
Skyth wrote:
They teleport in so no chance to detect them before hand.
How, precisely, are you teleporting in hundreds of individuals in a single round?
A couple teleportation circles (Cast off scrolls) would do the trick.
Or a gate spell.

Gate spell allows 2 way travel. That's not ideal.


I'm trying not to go the evil route, or I'd just distract him for a couple rounds with some Balors or Pit Fiends. They can teleport by themselves.

Solars could do the same thing, but they can't be controlled so you can't stockpile them. Granted, could pop 11 out and bribe them, showing them the evil barbarian and they would go take him out with pleasure. Could do that twice a day and wouldn't even have to risk my followers.


HRM. SO. CASTY AM BREAKING ALL RULES RELATED TO WBL, WAY SCRYING FROM CRYSTAL BALL WORKS (NOTE CASTER TIME. AM REALLY HARD TO PASS ONE, PARTICULARLY BECAUSE ONE AM STILL 1/DAY), WAY TELEPORTATION WORK, AM ASSUMING THAT EVERY SINGLE FOLLOWER AM SINGLE CLASS AND SINGLE BUILD, AND ALSO ASSUMING BARBARIAN SOMEHOW NOT NOTICE MASS GATHERING OF CASTYS IN PLACE.

YES, GM FIAT AM STILL ABLE TO KILL BARBARIAN. THIS ESTABLISHED LAST TIME THIS CAME UP. BUT IF AM MAKING STUFF UP, CLEARLY BARBARIAN ABLE TO DO SAME THING. WHO WANT SEE BARBARIAN STORY?


Scrying only gives you sight of a 10' radius circle around the subject, and only follows the subject at 150 feet per round. That's assuming AM fails his Will save. That means that your minions teleport in either directly on top of AM BARBARIAN (if you can somehow finagle to catch him at rest, or somehow manage to quicken one or the other spell), or out of range to cast on him (if not).


Akeaka wrote:

How about a Contingent Wall of Iron. At level 20 it has 600 hps, hardness and can't be spell sundered, in addition to stopping his charge ahead of reaching the wizard, so his pounce wouldn't hit. Lets not mention the fact that slamming into a flat wall at roughly 100 mph without anything protecting him would likely kill him, and the mount.

Or a contingent Disintegrate targeting the weapon?

What is the BARB's Str during this whole process?

PLEASE CONTINGENCY WALL OF IRON OR DISINTEGRATE. SPELLS AM ONLY ABLE TO AFFECT CASTY OF CONTINGENCY. CASTY EITHER CRUSH SELF INSIDE WALL, OR DISINTEGRATE SELF.

AM REALLY WEIRD WAY TO DEAL WITH BARBARIAN, BUT... BARBARIAN GUESS AM NOT GETTING RAGELANCEPOUNCED?


AM BARBARIAN wrote:

HRM. SO. CASTY AM BREAKING ALL RULES RELATED TO WBL, WAY SCRYING FROM CRYSTAL BALL WORKS (NOTE CASTER TIME. AM REALLY HARD TO PASS ONE, PARTICULARLY BECAUSE ONE AM STILL 1/DAY), WAY TELEPORTATION WORK, AM ASSUMING THAT EVERY SINGLE FOLLOWER AM SINGLE CLASS AND SINGLE BUILD, AND ALSO ASSUMING BARBARIAN SOMEHOW NOT NOTICE MASS GATHERING OF CASTYS IN PLACE.

YES, GM FIAT AM STILL ABLE TO KILL BARBARIAN. THIS ESTABLISHED LAST TIME THIS CAME UP. BUT IF AM MAKING STUFF UP, CLEARLY BARBARIAN ABLE TO DO SAME THING. WHO WANT SEE BARBARIAN STORY?

The only rule regarding WBL is that it's a suggested point that you start at. No rule says you can't move past it during play. I could do it without breaking WBL as well if I wanted to.

Second off, I am not misunderstanding how scrying works. "If the save succeeds, you can't attempt to scry on that subject again for at least 24 hours." Notice the 'you'. Pass the crystal ball to the next person down the list.

And I'm not ignoring how teleportation works. Move through a teleport circle, and you get transported. No action required.

Barbarian isn't going to notice a gathering of wizards because they're not on his plane until they want to be. The only one who would be would be the scout that the barbarian can't detect.


AM BARBARIAN wrote:
Akeaka wrote:

How about a Contingent Wall of Iron. At level 20 it has 600 hps, hardness and can't be spell sundered, in addition to stopping his charge ahead of reaching the wizard, so his pounce wouldn't hit. Lets not mention the fact that slamming into a flat wall at roughly 100 mph without anything protecting him would likely kill him, and the mount.

Or a contingent Disintegrate targeting the weapon?

What is the BARB's Str during this whole process?

PLEASE CONTINGENCY WALL OF IRON OR DISINTEGRATE. SPELLS AM ONLY ABLE TO AFFECT CASTY OF CONTINGENCY. CASTY EITHER CRUSH SELF INSIDE WALL, OR DISINTEGRATE SELF.

AM REALLY WEIRD WAY TO DEAL WITH BARBARIAN, BUT... BARBARIAN GUESS AM NOT GETTING RAGELANCEPOUNCED?

Gods, your writing is like that of a 5 year old. I know it's for flavor but jeeze, I can barely understand you.

Wizard casts Contingency: WALL, set trigger for [insert perfect trigger here] (anything coming within 50ft of you, etc), wall instantly casts regardless of the barb's position/abilities, barb collides with wall, gg?

Does he have a persistent Anti Magic field? If so, wall still appears, but disintegrate does not.


It helps to read the rules. In this case:

contingency wrote:
The spell to be brought into effect by the contingency must be one that affects your person

Which is what AM said.


Glendwyr wrote:

It helps to read the rules. In this case:

contingency wrote:
The spell to be brought into effect by the contingency must be one that affects your person
Which is what AM said.

Ah, thankyou. I can't understand that gentleman's* ramblings. They're cute, but they got old fast. Forgive my missreading the spell.

Still hasn't addressed the possibility of the mage being invisible, or something similar.

In addition, what about something along the lines of Contingency dim door to dodge the attacks, time stop on your turn, do what ever to win?


Contingent dimension door is of course possible.

You probably won't be surprised to find out that "time stop and do whatever to win" has been pretty much every caster's go-to tactic. What's very surprising is that in like 40 pages of trying, people have had astonishingly little luck with selecting a "whatever to win" that actually wins.


Glendwyr wrote:

Contingent dimension door is of course possible.

You probably won't be surprised to find out that "time stop and do whatever to win" has been pretty much every caster's go-to tactic. What's very surprising is that in like 40 pages of trying, people have had astonishingly little luck with selecting a "whatever to win" that actually wins.

Still trying to find an answer to how the barbarian is finding a perpetually invisible wizard. Get a ring of invis and activate it every 3 minutes. Unless he can hear you from a mile away, he'd have a hard time pinning you down.

Might I enquire as to what the barb's saves look like? I know his willsave is through the roof, but are his fort and ref equal there? What about his str, can he get it above 44? If not, a simple rapid excavation/stone shape/rock to mud+ready mud to rock could trap him in place. Or encase him in several walls of x, even with spell sunder it only affects one spell per rage, so two walls of force and you're good to go.

Drop him in a portable hole, pop open a gate, etc. lots of possibilities with time stop.


Lord Armour Casty is very happy to have survived RAGELANCEPOUNCE and his mighty intellect having been proved right regarding the squishier casty target one field over intends to break WBL himself by writing a mass market paperback call "When Barbarian's RAGELANCEPOUNCE: Living to tell the tale."

Want to take a share of they royalties AM? After all i suspect millions more low level casty's will be buying a copy for 10gp and 99sp for my insights into RAGELANCEPOUNCE!(tm). I was thinking i could set you up a ressurection fund just incase one of us does manage to kill you, can't have my meal ticket stop threatening the low level casty's that are going to prop up my book and film career.

Also who does AM want to get to play him in the movie? Matt Damon?


Without remembering details, the answers are yes, AM has good Fort and Reflex saves, and yes, AM also has a lot of Strength. BATTY BAT has an insane Perception score and blindsight, and AM has arcane sight to help out.

The consensus on gate is something like the following: since time stop makes creatures invulnerable to spells and anything you're attempting to gate in is a creature, gate doesn't work during time stop.

Other tactics, I don't recall AM's response off the top of my head. Presumably the ones involving trapping him via rapid excavation/rock to mud/etc fail because he's on BATTY BAT for a reason. Given that he's flying, wall of stone is of no use at all because the wall has to be anchored to other rock.

I do note that any tactic which involves ending your turn within close range of AM BARBARIAN is highly likely to be... poorly chosen.

And AM should totally get Danny Trejo.


Akeaka wrote:
Still trying to find an answer to how the barbarian is finding a perpetually invisible wizard. Get a ring of invis and activate it every 3 minutes. Unless he can hear you from a mile away, he'd have a hard time pinning you down.

Perception isn't just sight. You have to silence all your spells (hear the details of a conversation, DC 0. Can be done from about 800 ft. for batty-bat, and that's assuming we want to hear the DETAILS), get a damn good stealth modifier if you want to move (hear the details of a whispered conversation should be about equal to hearing someone fly quickly, DC 15, can be done from 650 ft.). Also, notice the stench of casty crapping his pants is -10, so detectable from about 900 ft., but only after casty has understood who AM is.


Glendwyr wrote:

Without remembering details, the answers are yes, AM has good Fort and Reflex saves, and yes, AM also has a lot of Strength. BATTY BAT has an insane Perception score and blindsight, and AM has arcane sight to help out.

The consensus on gate is something like the following: since time stop makes creatures invulnerable to spells and anything you're attempting to gate in is a creature, gate doesn't work during time stop.

Other tactics, I don't recall AM's response off the top of my head. Presumably the ones involving trapping him via rapid excavation/rock to mud/etc fail because he's on BATTY BAT for a reason. Given that he's flying, wall of stone is of no use at all because the wall has to be anchored to other rock.

I do note that any tactic which involves ending your turn within close range of AM BARBARIAN is highly likely to be... poorly chosen.

And AM should totally get Danny Trejo.

Cast Timestop, cast Instant Summons bringing forth a Sphere of Annihilation (no more hand :(, ) upon which you had previously cast Arcane Mark (any material, sphere does not negate magic as per RAW), move Sphere of Annihilation toward AM BARB, back up contingency of toss Rod of Negation at Sphere causing large explosion.

OR

Cast Dimensional Anchor on self. Toss Portable Hole into Bag of Holding while standing near barbarian.

OR

Break Staff of the Magi/Staff of Power while standing next to barbarian, contingency dim door away from ensuing explosion.

OR

Waves of exhaustion? (one quickened with rod if need be)


stringburka wrote:
Akeaka wrote:
Still trying to find an answer to how the barbarian is finding a perpetually invisible wizard. Get a ring of invis and activate it every 3 minutes. Unless he can hear you from a mile away, he'd have a hard time pinning you down.
Perception isn't just sight. You have to silence all your spells (hear the details of a conversation, DC 0. Can be done from about 800 ft. for batty-bat, and that's assuming we want to hear the DETAILS), get a damn good stealth modifier if you want to move (hear the details of a whispered conversation should be about equal to hearing someone fly quickly, DC 15, can be done from 650 ft.). Also, notice the stench of casty crapping his pants is -10, so detectable from about 900 ft., but only after casty has understood who AM is.

Greater rod of Silence, and a shaped silence spell/Overland flight with some ranks in stealth should net about the same stealth bonus as the Bat has perception.


I know AM has a specific counter to waves of exhaustion. I don't remember what it is.

The other strategies seem like they might work, but who knows? I should remind you that any strategy which requires being within AM's considerable charge distance is probably not a terrific idea, though!

But what do I know? Without actually seeing AM's build, it's hard to say. Accusation of Schrodinger's barbarian, though, aren't accurate, as AM just uses the same basic things over and over again, mostly involving having all sorts of rage powers and being ridiculously good at sundering.

And, of course, being an unholy combination of insane awesomeness and fractured common. With a degree in engineering.


Glendwyr wrote:

I know AM has a specific counter to waves of exhaustion. I don't remember what it is.

The other strategies seem like they might work, but who knows? I should remind you that any strategy which requires being within AM's considerable charge distance is probably not a terrific idea, though!

But what do I know? Without actually seeing AM's build, it's hard to say. Accusation of Schrodinger's barbarian, though, aren't accurate, as AM just uses the same basic things over and over again, mostly involving having all sorts of rage powers and being ridiculously good at sundering.

And, of course, being an unholy combination of insane awesomeness and fractured common. With a degree in engineering.

The process of this whole thing is to determine a way to stop the AM from completely shredding any caster that comes it's way, is it not? It seems that for all his tricks, a simple contingency: dimdoor to teleport you out of the way, then time stop and re apply spells/do stuff completely obliterates his ability to one shot you.

Given that HE is the one with the uber abilities, and his mount and weapon are not, simply removing those from the process makes him incredibly useless all of a sudden, even if you ARE still in range of him (and haven't recast your contingency spell yet again).

Also, Scouring Winds is a spell that stops his ability to kill you, though you'd need some way to keep it active and not take 3d6 damage every turn, etc!

I do agree though, he is a wicked fun build and I commend whoever came up with him for a jobwelldone. It's just hard to counter him without having something to build on, numerically and such!


any build that depends on leadership is dead in the water as far as i'm concerned. Its almost universally banned and will make any character uber if used correctly.


Akeaka wrote:
The process of this whole thing is to determine a way to stop the AM from completely shredding any caster that comes it's way, is it not?

Basically, yeah. Really, I think it's to point out that high-level casters aren't as all-powerful as we've all been told - or at least, that high-level barbarians can be just as all-powerful!

As far as banning AM because he depends on Leadership... two things. First, DM fiat can of course trump any build. More importantly, though, AM doesn't need Leadership to get a strong BATTY BAT. Leadership is just what takes BATTY BAT from being strong to being OMGWTF.

And a third thing, while I'm at it: if I ever see AM at the same gaming table as me, I'll know it's time to move to another table!


Hey so, assuming we don't ban leadership and AM gets too keep that synthesist mount... why hasn't anyone taken into account giving it dimension door too counter the dimension door "fix" that was just proposed?

Plus I think any use of contigency should have it spelled out what the contingency is exactly.


NeverNever wrote:

Hey so, assuming we don't ban leadership and AM gets too keep that synthesist mount... why hasn't anyone taken into account giving it dimension door too counter the dimension door "fix" that was just proposed?

Plus I think any use of contigency should have the spelled out what the contingency is exactly.

Dim door was a simple example of one use use of contingency. It could be used for something else like Blur, Shadow Walk, teleport, or a myriad of other spells. Also, with the right spells active/items in possession, you could simply teleport into the ground and negate the chance for him to follow you with his own Dim door.

Keep in mind that Contingency is a Wiz/Sorc only spell and is personal only. Thus only a specially crafted magic item could replicate the effect for the summoner mount or barbarian, and it would have to be very carefully worded to specifically locate and negate the wizard's cast.

Any use of contingency could have a million million different wordings that would take way way too long to write down here. Lets just say that it's perfectly worded and get on with it! =D

Lastly, because of the way this combat is worked out, there's debate over whether or not you can keep a readied action on hand to counteract the incoming missile that is the barb. Should you be able to ready an action, he is charging you so you get to act first, should you know he approaches, giving you another cast (or say, use of your teleportation school ability) before he collides with you! That is also supported by the abilities like Foresee and the Divination school's abilities.


Teleporting into the earth is a poissbility. All the rest would just be sundered, then again if the synthesist had a burrow speed we enter into uncertain terrain. He could follow, but the barb could die of suffocation, then again probably not before murdering you, just needs a way to pinpoint where underground you went.

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