Alchemist Question


Rules Questions


Mutagens and Elixers... Both are supernatural abilities, not provoking AoO.

However, they are still similar to potions, which do trigger AoO.

Which is it? AoO or not?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm pretty sure I remember elixirs/mutagens saying they provoked in their descriptions. That would make it an exception to the general rule of "supernatural abilities don't provoke."

Grand Lodge

I believe it is the physical act of drinking the liquid that provokes the AoO and has nothing to do with the effect being magical, extraordinary, or supernatural.

Grand Lodge

Ravingdork is correct. Alchemist are filled with exceptions, but still very fun once you get the hang of them.


I had thought that taking an extract explicitly provoked AoO, but as I read it I realize I was actually thinking of the bombs.

Pretty sure that extracts provoke because they act like two things that do: casting spells and drinking potions. A question I have asked, which has never been answered, is if Alchemists can "cast defensively", and if so, can this be improved by Combat Casting?

Grand Lodge

Alchemists don't "cast". They mix and drink. Unless there is a way to "drink defensively", I don't see that happening.


could you drink a potion without provoking if you had something like this?

beerhat


cattoy wrote:

could you drink a potion without provoking if you had something like this?

beerhat

Maybe, but wouldn't you provoke putting the potion into it? lol


Thanks for the responses. Looking over the Extracts section again, I was able to find where an AoO is implied (as if imbibing a potion).

I did come across another thing while going over the Alchemist...

Bombs: Only the first D6, plus Int bonus, is multiplied on a crit?


Pathos wrote:


Bombs: Only the first D6, plus Int bonus, is multiplied on a crit?

Yep, that is correct. So, at 5th level you do 1d6 + INT bonus + 2d6 bonus dice.

So on a crit it would be 2d6 + 2xINT bonus + 2d6 bonus dice.

My guess is they did that to help balance out the ranged touch attack...


Where as, a multi-hit Scortching Ray can get off multiple crits without loss of effectiveness.

Hmmm....


on the topic of alchemists drinking infusions.

1) Can an alchemist cast on the defensive?
2) does combat casting do anything for an alchemist casting on the defensive?


GM Hands of Fate.

The alchemist has no spells, and does not cast anything through his class. Ergo: neither is relevant to a pure alchemist


makes sense. Thanks!


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Alchemist - Bomb wrote:
On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier. The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).

Does anyone else think the "(this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)" may be mis-placed?

Meaning, it seems like it should be applied to the (+int) portion of a bomb's damage, like so:

Alchemist - Bomb wrote:
On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level.

Considering that (a) this is an alchemists primary and pretty much only offensive class feature, and (b) firearms already resolve at a ranged touch attack, and they can crit just fine...

I don't know, maybe I should be comparing it more to a rogue's sneak attack damage, but that seems less relevant due to the potential for multiple hits in a round, where sneak attack damage applies on each hit.

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