Armor Spikes w / Dueling Enchantment?


Rules Questions


I'm pretty sure Armor Spikes are a valid target for getting the Dueling enchantment, as they're light weapons. When would the bonuses be considered active, as they specify that the weapon must be "drawn and in hand?" Would you never get the bonuses? Always?


zefig wrote:
I'm pretty sure Armor Spikes are a valid target for getting the Dueling enchantment, as they're light weapons. When would the bonuses be considered active, as they specify that the weapon must be "drawn and in hand?" Would you never get the bonuses? Always?

It would seem never. Unless you walk around holding on to your armor spikes.


zefig wrote:
I'm pretty sure Armor Spikes are a valid target for getting the Dueling enchantment, as they're light weapons. When would the bonuses be considered active, as they specify that the weapon must be "drawn and in hand?" Would you never get the bonuses? Always?

Interesting observation. As Armor Spikes are always considered "drawn and in-hand" Dueling would indeed be perpetually active for a character with Dueling Armor Spikes.

We know this since they threaten, and can be used without your hands being free.

However, Dueling may have to be balanced (as Defending was) and the language cleared up in order for the enchantment to be used in the manner it was designed.

@bascaria
Do you surmise that the "in-hand" clause was added because the vast majority of weapons are used in one's hand or that was meant to be an exlusionary term?

I suggest the former.


"In hand" seems pretty specific, more specific than "wielded". It would seem the wording prevents use of the enchantment with armor spikes, unless (as said above) you actually hold the spikes in your hand. This might also apply to some other odd weapons that you don't hold in your hand (though I can't think of any right now).


stringburka wrote:
This might also apply to some other odd weapons that you don't hold in your hand (though I can't think of any right now).

Blade Boot, Batezu Beard, I'm sure that there are others...


Stynkk wrote:
stringburka wrote:
This might also apply to some other odd weapons that you don't hold in your hand (though I can't think of any right now).
Blade Boot, Babarazu Beard, I'm sure that there are others...

Blade Boot would make sense to me as only applying when it's actually extended, but that doesn't seem to be strictly RAW. Well, unless you're walking around with boots on your hands.

On a similar note, could you put it on an Amulet of Mighty Fists for use with natural attacks or unarmed strike?


I guess the question here is: do we take "hand" to be literally hand or more of a general "hand" like in Two Weapon Fighting. *sigh*

Life on the forums goes in circles... painful circles.

I'll give you the bladed boot only works when extended, but let's say the person has it extended, do you give them the Dueling Bonus or not?

It is not "in-hand" either...


zefig wrote:
I'm pretty sure Armor Spikes are a valid target for getting the Dueling enchantment, as they're light weapons. When would the bonuses be considered active, as they specify that the weapon must be "drawn and in hand?" Would you never get the bonuses? Always?

Well balance-wise you could just have a spiked gauntlet with it, or just your normal primary weapon as it's not a + equivalent but rather a set amount.

So bottom-line I'd allow it and take a more liberal and less pedantic view of 'in hand'. The weapon is out and threatening, so seems reasonable to apply it.

-James


When discussing game rules, you first look if there's an established definition of a term. If there isn't one, you use a real-life definition.

The term off-hand is well established in the game rules, and so is one-handed and two-handed. These have special game implications when relating to things such as damage or two-weapon fighting.

In hand, however, isn't an established game term AFAIK, and as such we look att the dictionary for the definition. Due to this, I take "in hand" to be in your physical (or incorporeal) hand.


james maissen wrote:
zefig wrote:
I'm pretty sure Armor Spikes are a valid target for getting the Dueling enchantment, as they're light weapons. When would the bonuses be considered active, as they specify that the weapon must be "drawn and in hand?" Would you never get the bonuses? Always?

Well balance-wise you could just have a spiked gauntlet with it, or just your normal primary weapon as it's not a + equivalent but rather a set amount.

So bottom-line I'd allow it and take a more liberal and less pedantic view of 'in hand'. The weapon is out and threatening, so seems reasonable to apply it.

-James

Well, if the ability also requires wielding (don't have access to the text atm) spiked gauntlet is out if you're using two weapons, a weapon and a shield, or a two-handed weapon.


stringburka wrote:


Well, if the ability also requires wielding (don't have access to the text atm) spiked gauntlet is out if you're using two weapons, a weapon and a shield, or a two-handed weapon.

My point being that the enchantment is a straight gp cost, and thus, balance-wise could be on whatever weapon you've got out twohanded, onehanded, etc.

-James


james maissen wrote:
stringburka wrote:


Well, if the ability also requires wielding (don't have access to the text atm) spiked gauntlet is out if you're using two weapons, a weapon and a shield, or a two-handed weapon.

My point being that the enchantment is a straight gp cost, and thus, balance-wise could be on whatever weapon you've got out twohanded, onehanded, etc.

-James

Ah, I see. Yes, that's true, as long as it's not an ability that stacks or have different possible uses so you want several instances.

Dark Archive

stringburka wrote:
james maissen wrote:
zefig wrote:
I'm pretty sure Armor Spikes are a valid target for getting the Dueling enchantment, as they're light weapons. When would the bonuses be considered active, as they specify that the weapon must be "drawn and in hand?" Would you never get the bonuses? Always?

Well balance-wise you could just have a spiked gauntlet with it, or just your normal primary weapon as it's not a + equivalent but rather a set amount.

So bottom-line I'd allow it and take a more liberal and less pedantic view of 'in hand'. The weapon is out and threatening, so seems reasonable to apply it.

-James

Well, if the ability also requires wielding (don't have access to the text atm) spiked gauntlet is out if you're using two weapons, a weapon and a shield, or a two-handed weapon.

Are you unable to attack with a spiked gauntlet that is holding an item?


Mergy wrote:
Are you unable to attack with a spiked gauntlet that is holding an item?

You are unable to attack with a Spiked Gauntlet if the Gauntleted hand is holding another item.

I am a well documented supporter of James' more liberal interpretation of "hand".

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