Mathias Gehl Lone Wolf Development |
I have a few questions about the Noqual material introduced in PF 14.
Do the costs for various armors/weapons include the masterwork cost like adamantine/mithral?
Is the weapon cost supposed to be a flat value, or is it supposed to be multiplied by the weight like mithral? I'm wondering because a suit of noqual armor/shield costs 2-4x that of a mithral item, but any weapon larger than a dagger will cost less.
James Jacobs Creative Director |
1 person marked this as a favorite. |
I have a few questions about the Noqual material introduced in PF 14.
Do the costs for various armors/weapons include the masterwork cost like adamantine/mithral?
Is the weapon cost supposed to be a flat value, or is it supposed to be multiplied by the weight like mithral? I'm wondering because a suit of noqual armor/shield costs 2-4x that of a mithral item, but any weapon larger than a dagger will cost less.
The item costs for noqual weapons are added onto the base cost for the weapon.
A noqual chain shirt would cost 4,100 gp.
Noqual full plate would cost 13,500 gp.
A noqual dagger would cost 502 gp.
Remember also that once you put magic on these things, the final price of a magic noqual item increases by a further 5,000 gp.
A +1 noqual chain shirt would thus cost 10,100 gp. And so on.
Mathias Gehl Lone Wolf Development |
I was wondering why noqual weapons are cheaper than their mithral counterparts, since a noqual weapon has bonuses to damage some creatures that a mithral weapon doesn't, but everything else about the two weapons is identical. Is that intended as a compensation for the fact that noqual weapons realistically won't be made into magic weapons?
Wouldn't a +1 noqual chain shirt be 10,250 gp - adding in the materwork cost?
James Jacobs Creative Director |
I was wondering why noqual weapons are cheaper than their mithral counterparts, since a noqual weapon has bonuses to damage some creatures that a mithral weapon doesn't, but everything else about the two weapons is identical. Is that intended as a compensation for the fact that noqual weapons realistically won't be made into magic weapons?
Wouldn't a +1 noqual chain shirt be 10,250 gp - adding in the materwork cost?
Assuming that a noqual item isn't automaticaly masterwork, yeah. I can't recall off the top of my head if it is.
As for the first part; noqual weapons are cheaper than mithral weapons because even though noqual is more rare, mithral is more aesthetic. There's no reason to make a mithral weapon apart from just making it fancy (and perhaps reducing its weight), since a mithral weapon doesn't give you any real bonuses. As a result, I suspect that the designers of 3rd edition didn't bother to separate out mithral weapon costs, since there's no RULES benefit to a mithral weapon over a steel one. It costs more simply because it's extravagant.
Also; the price for a noqual weapon was set by balancing it against masterwork quality and +1 magic enhancement. It only grants its bonus to a limited number of creatures, so we decided that cost should be about 1/4 the cost of having the same enhancement bonus apply to ALL targets (which is what you get if you have a +1 weapon). Making the noqual weapon cost more means it becomes increasingly better to just not get a noqual weapon and just get a magic weapon. The price of mithral didn't figure into the design work, in other words, since again, mithral weapon pricing is kinda just an ad-hoc pricing since it doesn't really have a game effect. I seem to recall mithral having a higher hardness as well, which is another reason it could make for more expensive weapons; makes mithral weapons a LOT tougher to sunder than a noqual weapon. For the most part, though... mithral weapons are essentially just deadly jewelry.
flash_cxxi RPG Superstar 2009 Top 32 |
TerraNova RPG Superstar 2009 Top 32 |
I was wondering why noqual weapons are cheaper than their mithral counterparts, since a noqual weapon has bonuses to damage some creatures that a mithral weapon doesn't, but everything else about the two weapons is identical. Is that intended as a compensation for the fact that noqual weapons realistically won't be made into magic weapons?
Wouldn't a +1 noqual chain shirt be 10,250 gp - adding in the materwork cost?
If you want to give a bonus to Mithral weapons, I found "always counts as a light weapon" to be nicely in-theme for the material.
Galnörag |
Mathias Gehl wrote:If you want to give a bonus to Mithral weapons, I found "always counts as a light weapon" to be nicely in-theme for the material.I was wondering why noqual weapons are cheaper than their mithral counterparts, since a noqual weapon has bonuses to damage some creatures that a mithral weapon doesn't, but everything else about the two weapons is identical. Is that intended as a compensation for the fact that noqual weapons realistically won't be made into magic weapons?
Wouldn't a +1 noqual chain shirt be 10,250 gp - adding in the materwork cost?
I though mithril counted as silver for overcoming DR?
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Goblin Witchlord |
According to the d20 SRD, other items made out of mithral cost 500 gp per pound.
Since there are 50 coins per pound, a "mithral piece" would be worth 10 gp or 1 pp.
Adamantine doesn't have a per-pound cost, and the prices for armor don't scale the same. One explanation may be that the easy-to-work mithral is priced by weight, while the hard-to-work adamantine includes more labor costs in the final price. But adamantine is probably worth anywhere from twice to five times mithral.
EDIT
The prices of these special materials is unrelated to weight. On average, metal light armor weighs 25 lbs, medium armor weighs about 35 lbs, and heavy armor weighs about 45 lb.
But pricing is based on each armor category's "bonus": light +1, medium +2, heavy +3. Adamantine items cost an extra (bonus x 5,000) gp, while mithral armor costs (bonus squared x 1,000) gp.
Plotty Fingers |
So, opinions welcome.
i am looking to get my Noqual in Second Darkness made into a "+1 Guided Morningstar" for my 7th lvl cleric of Calistria. But i am not sure what the benefits would be?
+1 to constructs and undead, ok.
+4 to saving throws vs magic sources, ok.
but i have a +1 Mithral morningstar already. i can just get that guided too.
why bother? thoughts?
Galnörag |
1 person marked this as a favorite. |
As a random aside while some one is casting thresurection, after Clegg basically won the race for resource acquisition in the second AP, having got back to Riddleport first with a hull full of precious, but unknown metal, he naturally cornered the market, and vainly named it after himself.
I now, much to my players dismay, in any campaign, refer to it as Cleggsteel.
Oh they wish they killed Cleg now...
James Sutter Contributor |