
| Irulesmost | 
 
	
 
                
                
              
            
            I've been developing a Dwarven Barbarian Alchemist(Vivisectionist), though this would work well with a Half-Orc with a penchant for wearing the color purple.
Rage + Mutagen (STR) + Extract(Enlarge Person) + Backstab + Two Handed weapon = Happiness.
What is the Half-orc?
And yeah, Alchemist/Barbarians are a little silly, but many who want their strength to get stoopid seem to like this route.
It obviously became more favorable with vivisectionist.
What's your balance? 10/10 or closer to BBN 18/Alc 2?

|  Name Violation | 
 
	
 
                
                
              
            
            I've been developing a Dwarven Barbarian Alchemist(Vivisectionist), though this would work well with a Half-Orc with a penchant for wearing the color purple.
Rage + Mutagen (STR) + Extract(Enlarge Person) + Backstab + Two Handed weapon = Happiness.
add bulls str.
i'd take it into master chemist prestige class, and see if the dm would let you upgrade sneak attack damage instead of bomb damage

| Shadow_of_death | 
 
	
 
                
                
              
            
            Something me and my party did during an adventure where we were supposed to split up to protect two different towns from alternating waves of enemies (dm only allowed it because it was clever) in the few days we had to prepare we made traps of mount in a line between each town and used the fast mount/dismount to essentially teleport between the two towns. You jump off one horse and activate the trap in front of it and quick mount it.

| Panguinslayer7 | 
 
	
 
                
                
              
            
            Name Violation wrote:Revan wrote:There being no rules for acceleration, using the Peasant Railgun offensively is more or less pointless. The real exploit is to use it to send messages and packages cross-continent instantaneously.actually talking is a non-action, you can even do on other peoples turns so with a line of people crossing a nation, its instant messagingRight, but only kind of.
It's instant messaging, except that you have to play a several-thousand person long game of "Telephone" for each message. Miscommunication on that scale's probably going to cause more problems than it solves.
Edit: Ninja'd AGAIN! Lol.
Eh, whatevs. I already won the internetz, so I'm just here for kicks now.
Everytime I see the railgun thing brought up I always wonder why no DM ever comes up with the simplest solution. I would have my players just line up and see how many times they could pass something in 6 seconds.

| Jeranimus Rex | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            This only works by the strictest definition of RAW.
K, I re-read those sections, and there's some other interesting stuff that could go on depending on how it's read.
Whenever you summon something, and it dies, it goes away.
However, it doesn't really go away, it just moves on to w/e plane to materialize again. This means, that every time you cast a summon spells to cast a particular thing, you're summoning a specific instance of that thing each and ever time.
Now, if you're able to have multiple of that spell cast in a day, then you'll be able to cast multiple different things, but only up to your maximum ability to cast that level of spell.
Conceivably, when you sell the riding equipment, and the horse/pony goes away, when you summon that horse or pony, they'll be equipment-less, because that horse/pony is no longer able to provide the proper equipment.
Now this does mean that you could strip a couple of horses of their stuff to make some quick cash, but stripping all of them would them conceivably make you rebuy a the equipment.
Also, here's something some folks don't like:
Glorious Heat + Spark
http://www.d20pfsrd.com/feats/general-feats/glorious-heat
With enough material, you have a healing cantrip.

| Frogboy | 
 
	
 
                
                
              
            
            I once played (only for a few sessions, unfortunately) a Half-Orc Bard named Puddles who was an evil Jester that overspecialized in Dazzling Display. I cranked his Intimidate to the moon using feats and items. Nothing, without immunity to fear, could not be Shaken by my corny great axe wielding display. This works well in conjunction with Inspire Courage so all allies get combat bonuses while all/most of the enemies get a -2 to everything.
Of course half-orc, great axe wielding jesters are kinda scary (which was the point of the character). Still, Dazzling Display is cheesy and unless I'm misinterpreting something about that feat, way to powerful.

| Ravingdork | 
 
	
 
                
                
              
            
            I once played (only for a few sessions, unfortunately) a Half-Orc Bard named Puddles who was an evil Jester that overspecialized in Dazzling Display. I cranked his Intimidate to the moon using feats and items. Nothing, without immunity to fear, could not be Shaken by my corny great axe wielding display. This works well in conjunction with Inspire Courage so all allies get combat bonuses while all/most of the enemies get a -2 to everything.
Of course half-orc, great axe wielding jesters are kinda scary (which was the point of the character). Still, Dazzling Display is cheesy and unless I'm misinterpreting something about that feat, way to powerful.
Immunity to fear does not protect against intimidate. :P

| Irulesmost | 
 
	
 
                
                
              
            
            doctor_wu wrote:This only works by the strictest definition of RAW.K, I re-read those sections, and there's some other interesting stuff that could go on depending on how it's read.
Whenever you summon something, and it dies, it goes away.
However, it doesn't really go away, it just moves on to w/e plane to materialize again. This means, that every time you cast a summon spells to cast a particular thing, you're summoning a specific instance of that thing each and ever time.
Now, if you're able to have multiple of that spell cast in a day, then you'll be able to cast multiple different things, but only up to your maximum ability to cast that level of spell.
Conceivably, when you sell the riding equipment, and the horse/pony goes away, when you summon that horse or pony, they'll be equipment-less, because that horse/pony is no longer able to provide the proper equipment.
Now this does mean that you could strip a couple of horses of their stuff to make some quick cash, but stripping all of them would them conceivably make you rebuy a the equipment.
Also, here's something some folks don't like:
Glorious Heat + Spark
http://www.d20pfsrd.com/feats/general-feats/glorious-heatWith enough material, you have a healing cantrip.
Plus, if you steal from the outsiders, I get to send their angry buddies after you.
And the healing cantrip? Allowed. But each time you use spark, I will roll a D%, and on a 00 (sometimes with a wider range of occurrence, dependent on your area) things like rhinos, who instinctively stomp out fires, and pretty much any light-sensitive creature will bumrush the party.

| Irulesmost | 
 
	
 
                
                
              
            
            Frogboy wrote:Immunity to fear does not protect against intimidate. :PI once played (only for a few sessions, unfortunately) a Half-Orc Bard named Puddles who was an evil Jester that overspecialized in Dazzling Display. I cranked his Intimidate to the moon using feats and items. Nothing, without immunity to fear, could not be Shaken by my corny great axe wielding display. This works well in conjunction with Inspire Courage so all allies get combat bonuses while all/most of the enemies get a -2 to everything.
Of course half-orc, great axe wielding jesters are kinda scary (which was the point of the character). Still, Dazzling Display is cheesy and unless I'm misinterpreting something about that feat, way to powerful.
No, but intimidate causes the shaken status effect.
"A shaken character takes a –2 penalty on attack
rolls, saving throws, skill checks, and ability checks. Shaken
is a less severe state of fear than frightened or panicked." (PFRPGCR pg 568, emphasis mine)
Shaken is a state of fear.
And, just pulling a fear immunity ability at random:
"Aura of Courage (Su): At 3rd level, a paladin is immune
to fear (magical or otherwise)" (CR pg 61)
Paladins are immune to fear, magical or otherwise. Intimidate places creatures in a state of fear. Paladins are immune to the shaken, frightened, and panicked conditions, regardless of whether it is a mind-affecting spell with the fear descriptor, or an intimidate check that causes it.

| Frogboy | 
 
	
 
                
                
              
            
            Immunity to fear does not protect against intimidate. :P
Doesn't it protect against the Shaken condition, though?
*quickly hides the Antagonize feat from Frogboy to preserve his sanity*
You mean it gets worse? Uhg!
.
My character at Level 10 going all-in on Dazzling Display would've looked something like this.
Ranks +10
Class Skill +3
CHA +6
STR +6 (Intimidating Prowess)
Racial (Half-orc) +2
Skill Focus (Intimidate) +6
Persuasive +4
Magic Item of Intimidation +10
Total: +47
Range: 48 - 67 against DC 10 + the target's Hit Dice + the target's Wisdom modifier, every 5 you go over the DC adds one more round to the 1 round duration.
Additional: Add +4 if you can make yourself bigger than your opponent, -4 if you can't/aren't
This was just using core.

| Irulesmost | 
 
	
 
                
                
              
            
            Immunity (Ex or Su) A creature with immunities takes
no damage from listed sources. Immunities can also apply
to afflictions, conditions, spells (based on school, level,
or save type), and other effects. A creature that is immune
does not suffer from these effects, or any secondary effects
that are triggered due to an immune effect. (Universal Monster Rules)
To drive the point home. Excepting mundane forms of causing death, a thing that directly and immediately causes a status effect is an effect of that status type. So intimidate is a fear effect. And the immunity ability speaks for itself.
I know you were probably just trying to pounce on RAW to be facetious, but RAW means what it's supposed to in this instance.

|  TriOmegaZero | 

| Irulesmost | 
 
	
 
                
                
              
            
            Right. So his Dazzling Display wouldn't work on fear-immune creatures, but Antagonize(intimidate) would, because it's mind-affecting, not directly fear, and fear immunity doesn't grant intimidate immunity. It does appear to be a rage effect, though. Not that there are any rage-immune creatures. There are a fair amount immune to mind-affecting effects, though.

| Frogboy | 
 
	
 
                
                
              
            
            Frogboy wrote:*shows Frogboy the Antagonize feat for the lulz*
Epic Meepo wrote:*quickly hides the Antagonize feat from Frogboy to preserve his sanity*You mean it gets worse? Uhg!
No way I'd abuse that. /s

|  Orannis | 
 
	
 
                
                
              
            
            
Revan wrote: wrote:You Sir have just inadvertantly invented Peasantweb. The midevil Interweb's.There being no rules for acceleration, using the Peasant Railgun offensively is more or less pointless. The real exploit is to use it to send messages and packages cross-continent instantaneously.
All this talk about the Peasant Railgun is bringing back fond memories of the "Blind Kobold Drive" from 3.0.
Good times.

| ItoSaithWebb | 
 
	
 
                
                
              
            
            Irulesmost wrote:1) If that's a build or rules exploit, I've never seen it, and need it explained.
2) If not, then whaa? The challenge is legal only material...
http://1d4chan.org/wiki/Peasant_Railgun
http://1d4chan.org/wiki/15,000,000_Gold_a_Day
This doesn't work in Pathfinder perhaps because the spell has been changed from 3.5
You cause a flat, vertical iron wall to spring into being. The wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. The wall cannot be conjured so that it occupies the same space as a creature or another object. It must always be a flat plane, though you can shape its edges to fit the available space.
A wall of iron is 1 inch thick per four caster levels. You can double the wall's area by halving its thickness. Each 5-foot square of the wall has 30 hit points per inch of thickness and hardness 10. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 25 + 2 per inch of thickness.
If you desire, the wall can be created vertically resting on a flat surface but not attached to the surface, so that it can be tipped over to fall on and crush creatures beneath it. The wall is 50% likely to tip in either direction if left unpushed. Creatures can push the wall in one direction rather than letting it fall randomly. A creature must make a DC 40 Strength check to push the wall over. Creatures with room to flee the falling wall may do so by making successful Reflex saves. Any Large or smaller creature that fails takes 10d6 points of damage while fleeing from the wall. The wall cannot crush Huge and larger creatures.
Like any iron wall, this wall is subject to rust, perforation, and other natural phenomena. Iron created by this spell is not suitable for use in the creation of other objects and cannot be sold.

| A Man In Black RPG Superstar 2010 Top 32 | 
This doesn't work in Pathfinder perhaps because the spell has been changed from 3.5
Which is so mindbendingly weak that I just can't believe it. You can't make a tower from walls of iron?You can't make a larger wall from walls of iron? You can't make a pile of rust from a wall of iron, even though they just said it rusts? You can't....ARGH. THERE'S NO EXPLANATION, THEY JUST SAID NUH UH.

| ItoSaithWebb | 
 
	
 
                
                
              
            
            ItoSaithWebb wrote:This doesn't work in Pathfinder perhaps because the spell has been changed from 3.5Which is so mindbendingly weak that I just can't believe it. You can't make a tower from walls of iron?You can't make a larger wall from walls of iron? You can't make a pile of rust from a wall of iron, even though they just said it rusts? You can't....ARGH. THERE'S NO EXPLANATION, THEY JUST SAID NUH UH.
It is hard to take it RAW like that. =)
I admit, I was a little sad when I read it because the trick made me laugh so much. Then I also thought it would be a great way to arm an army.

| ikki | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Heh, there are still MANY wicked tricks ;)
Like say a simulcra of a illithid larvae, buy slave, insert larva -> obedient perfectly organic mind-flayer.
Simulcra+beholder = free disintergrate & other fun
Create wondorous item + stone wall = free castles!
Then theres the old McMurluns spoon business of selling gruel ;)
Fabricate could even use freaking iron ore to pump out masterwork daggers! Or other fun stuff like porcelain from dirt. Add bonedust for fancy dresden porcelain. Im sure someone who can do a alchemy dc 30 knows how ;)
Or just summon monster: djinni, and massproduce silks, ebony, ivory, oil, myrrh, sandalwood, pearls and other organic stuff.

|  Kendril Shad | 
 
	
 
                
                
              
            
            I believe it was KaeYoss who first suggested this.
Magus 7
Cleric 3
Mystic Theurge 10.
You now spellstrike and spell combat arcane and divine spells.
You have 3 attacks and a spell a round.
You cast 6th level arcane spells(max for magus).
You cast 7th level divine spells
You can atk three times and heal yourself with CurexWounds
You can atk three times and cast Holy Word (or variant)
You can atk three times and cast Harm
You can prepare 5th level and under spells as desired, mixing slots freely.
You can (once a day) combine two spells into one casting... and atk 3 times.
There are probably more things, but I haven't built it yet.
Oh, and all of this can be done wearing medium armor.
 
	
 
     
     
     
 
                
                 
	
  
	
  
	
  
	
 