
mdt |

STR : 3d6 ⇒ (3, 1, 5) = 9
DEX : 3d6 ⇒ (5, 1, 2) = 8
CON : 3d6 ⇒ (5, 4, 5) = 14
INT : 3d6 ⇒ (2, 3, 1) = 6
WIS : 3d6 ⇒ (2, 4, 3) = 9
CHA : 3d6 ⇒ (3, 5, 5) = 13
Hmmm...
I'm thinking there's pretty much nothing I'd want to play with stats like that. So I'd probably make him a goblin rogue named Senior Kickasso, so I'd have fun with him until he died and rolled up something new.

mdt |

STR : 3d6 ⇒ (4, 6, 2) = 12
DEX : 3d6 ⇒ (4, 6, 5) = 15
CON : 3d6 ⇒ (1, 2, 2) = 5
INT : 3d6 ⇒ (6, 4, 5) = 15
WIS : 3d6 ⇒ (1, 2, 1) = 4
CHA : 3d6 ⇒ (6, 1, 4) = 11
Senior Kickasso's half-brother, Senior Asskicko, would avenge his fallen brother! He would be a dex/skill monkey rogue. He'd have this little issue with being easily manipulated, and have few hit points, but he'd be a nimble smart little bugger. :)

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Str 3d6 ⇒ (1, 2, 1) = 4
Dex 3d6 ⇒ (1, 4, 1) = 6
Con 3d6 ⇒ (6, 5, 2) = 13
Int 3d6 ⇒ (1, 4, 1) = 6
Wis3d6 ⇒ (2, 1, 6) = 9
Char 3d6 ⇒ (1, 1, 1) = 3
Someone just kill her and put her out of her misery? It might take a little doing, but it's not like she'd be able to fight back or move out of the way or anything.

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Well, he is pretty much horrible...and (Since I was watching it at the time) I have decided to create a character based on Samwell, the rotund Night's Watchman from Game of Thrones.
SAMWELL CR 1/2
Male Human Rogue 1
NG Medium Humanoid (Human)
Init +0; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 8, touch 8, flat-footed 8 (-2 Dex)
hp 9 (1d8+1)
Fort -1, Ref +0, Will +0
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger -1 (1d4-1/19-20/x2) and
Dagger -1 (1d4-1/19-20/x2) and
Rapier -1 (1d6-1/18-20/x2) and
Unarmed Strike -1 (1d3-1/20/x2)
Ranged Crossbow, Light -2 (1d8/19-20/x2)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 9, Dex 6, Con 6, Int 13, Wis 11, Cha 7
Base Atk +0; CMB -1; CMD 7
Feats Alertness, Rogue Weapon Proficiencies, Toughness +3
Traits Adopted, Forlorn, Reactionary
Skills Acrobatics -1, Appraise +5, Bluff +2, Climb -4, Diplomacy +2, Escape Artist -5, Fly -5, Knowledge
(Dungeoneering) +5, Knowledge (Local) +5, Perception +6, Perform (Comedy) +2, Ride -5, Sense Motive
+6, Sleight of Hand -1, Stealth -1, Swim -4
Languages Common, Draconic
SQ Trapfinding +1
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Dagger, Dagger, Lamellar, leather, Rapier; Other
Gear Acid Flask, Marked Cards, Spade or shovel, Sunrod (3)
--------------------
SPECIAL ABILITIES
--------------------
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
--------------------
10 GP

Berik |
STR: 3d6 ⇒ (3, 5, 5) = 13
DEX: 3d6 ⇒ (5, 2, 3) = 10
CON: 3d6 ⇒ (2, 6, 6) = 14
INT: 3d6 ⇒ (1, 2, 4) = 7
WIS: 3d6 ⇒ (3, 5, 2) = 10
CHA: 3d6 ⇒ (5, 1, 6) = 12
Not bad all things considered! Not terribly bright, but could fairly passably have a go at most frontline combat classes with decent strength and con. I'd probably go with a human fighter putting the +2 into strength.

The equalizer |

STR: 3d6 ⇒ (2, 3, 1) = 6
DEX: 3d6 ⇒ (5, 1, 3) = 9
CON: 3d6 ⇒ (3, 6, 3) = 12
INT: 3d6 ⇒ (4, 4, 6) = 14
WIS: 3d6 ⇒ (2, 5, 3) = 10
CHA: 3d6 ⇒ (5, 4, 5) = 14
I'd go rogue. Weapon finess. Focuses on diplomacy through feats. Bring the modifier nice and high. Somewhat of a diplomat but can still bring out the sneak if everything goes south.

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STR 3d6 ⇒ (4, 4, 6) = 14
DEX 3d6 ⇒ (6, 5, 6) = 17
CON 3d6 ⇒ (2, 5, 6) = 13
INT 3d6 ⇒ (3, 1, 3) = 7
WIS 3d6 ⇒ (1, 1, 6) = 8
CHA 3d6 ⇒ (2, 2, 1) = 5
Kelgos Hammerstein
Dwarf Ranger
Tortured to near insanity by duegar, Kelgos escaped and is slowly regaining mental stability. His acid burned visage however will never properly heal. Kelgos is single minded in his approaches and prefers the compassionate company of animals to that of other dwarves.

DEWN MOU'TAIN |

ok. ill play again.
str3d6 ⇒ (5, 2, 5) = 12
dex3d6 ⇒ (1, 3, 4) = 8
con3d6 ⇒ (5, 5, 6) = 16
int3d6 ⇒ (6, 1, 3) = 10
wis3d6 ⇒ (5, 2, 4) = 11
cha3d6 ⇒ (3, 6, 3) = 12
easy... id go with a human fighter and load up on the full plate armor. Id definitly take lightning reflexes to bolster the crappy dex score in saves, along with iron will as well. Final feat would be ex wpn prof bastard sword.
equipment would be full plate and large steel shield, and bastard sword.

Aranna |

Ohhh neat my first time finding this thread.
Str 3d6 ⇒ (3, 5, 5) = 13
Dex 3d6 ⇒ (5, 2, 2) = 9
Con 3d6 ⇒ (5, 6, 5) = 16
Int 3d6 ⇒ (3, 3, 4) = 10
Wis 3d6 ⇒ (5, 2, 2) = 9
Cha 3d6 ⇒ (2, 3, 3) = 8
Well no popularity contests for her...
Very healthy, kinda strong.
a bit clumsy and unwise.
Con isn't a good primary stat... I would build her as a tank. heaviest armor I could find and a big shield. Probably a fighter. Sword and Board.

Mark Hoover |

Str3d6 ⇒ (2, 3, 6) = 11
Dex3d6 ⇒ (6, 3, 6) = 15
Con3d6 ⇒ (2, 3, 1) = 6
Int3d6 ⇒ (2, 5, 4) = 11
Wis3d6 ⇒ (1, 5, 3) = 9
Cha3d6 ⇒ (2, 6, 1) = 9
Filthydynn, Tiefling Rogue 1/Wizard 1
She's all about stealth and sneak attacks with her low con prohibiting her from staying too long on the front lines. +2 to dex and int, -2 to cha means she won't be winning any new contracts for daddykins on her charm and good looks; more than likely she uses fear and force instead.

Mark Hoover |

Str3d6
Dex3d6
Con3d6
Int3d6
Wis3d6
Cha3d6Filthydynn, Tiefling Rogue 1/Wizard 1
She's all about stealth and sneak attacks with her low con prohibiting her from staying too long on the front lines. +2 to dex and int, -2 to cha means she won't be winning any new contracts for daddykins on her charm and good looks; more than likely she uses fear and force instead.
Even better...Tiefling Rogue/Alchemist! Bombs away...

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Str 3d6 ⇒ (1, 6, 2) = 9
Dex 3d6 ⇒ (1, 2, 1) = 4
Con 3d6 ⇒ (2, 6, 2) = 10
Int 3d6 ⇒ (6, 4, 1) = 11
Wis 3d6 ⇒ (4, 6, 1) = 11
Cha 3d6 ⇒ (2, 1, 1) = 4
Dear lord...uh, Commoner? Destined for an early grave in any case. Yeesh.
Str 3d6 ⇒ (4, 6, 3) = 13
Dex 3d6 ⇒ (4, 3, 3) = 10
Con 3d6 ⇒ (6, 1, 6) = 13
Int 3d6 ⇒ (2, 5, 6) = 13
Wis 3d6 ⇒ (1, 2, 6) = 9
Cha 3d6 ⇒ (1, 1, 1) = 3
Human or Half-Orc Fighter or Barbarian. Doesn't talk much. Workable and fairly smart, though.
Str 3d6 ⇒ (6, 4, 6) = 16
Dex 3d6 ⇒ (6, 4, 1) = 11
Con 3d6 ⇒ (5, 3, 1) = 9
Int 3d6 ⇒ (6, 6, 4) = 16
Wis 3d6 ⇒ (2, 3, 2) = 7
Cha 3d6 ⇒ (4, 1, 6) = 11
Dwarf Magus. That actually sounds pretty cool, now I think on it.
Str 3d6 ⇒ (4, 4, 5) = 13
Dex 3d6 ⇒ (2, 3, 6) = 11
Con 3d6 ⇒ (6, 3, 2) = 11
Int 3d6 ⇒ (6, 6, 3) = 15
Wis 3d6 ⇒ (1, 3, 6) = 10
Cha 3d6 ⇒ (1, 4, 3) = 8
Ratfolk Wizard it is. Again, very workable.

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STR: 3d6 ⇒ (3, 6, 5) = 14
DEX: 3d6 ⇒ (2, 4, 6) = 12
CON: 3d6 ⇒ (5, 4, 3) = 12
INT: 3d6 ⇒ (3, 4, 6) = 13
WIS: 3d6 ⇒ (2, 1, 1) = 4
CHA: 3d6 ⇒ (1, 2, 1) = 4
With a racial boost to STR, this guy has the potential to be a semi-decent fighter, albeit with a seriously vulnerable Will save. The 12 DEX and 13 INT means that Combat Expertise and eventually Whirlwind Attack are not out of the question. His CON is a little lackluster for a fighter, but not terrible.

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STR: 3d6 ⇒ (5, 3, 1) = 9
DEX: 3d6 ⇒ (5, 5, 6) = 16
CON: 3d6 ⇒ (2, 1, 5) = 8
INT: 3d6 ⇒ (1, 6, 6) = 13
WIS: 3d6 ⇒ (5, 6, 6) = 17
CHA: 3d6 ⇒ (6, 3, 1) = 10
Nice! This one would make a badass gunslinger or archery inquisitor, though the latter would maybe want to prefer crossbows due to the STR score. Maybe a dwarf to help shore up the low CON a bit and bump the WIS even higher. I like the concept of a dwarven gunslinger.

Jestem |

Lets give this a shot.
Str: 3d6 ⇒ (4, 3, 2) = 9
Dex: 3d6 ⇒ (3, 1, 5) = 9
Con: 3d6 ⇒ (4, 2, 4) = 10
Int: 3d6 ⇒ (4, 3, 3) = 10
Wis: 3d6 ⇒ (3, 6, 3) = 12
Cha: 3d6 ⇒ (2, 6, 3) = 11
Looks like I have a grand total of a 1 point buy.
I would most likely either make a rogue or a bard who uses something like prestigitation in order to basically be a street performer.
Most likely a human and throw the extra point into charisma, all the better to talk myself out of bad bad situations

Little Finder |

STR: 3d6 ⇒ (1, 3, 1) = 5
DEX: 3d6 ⇒ (4, 3, 4) = 11
CON: 3d6 ⇒ (2, 1, 1) = 4
INT: 3d6 ⇒ (3, 1, 2) = 6
WIS: 3d6 ⇒ (4, 6, 1) = 11
CHA: 3d6 ⇒ (3, 3, 2) = 8
hmm ok DEX,WIS,CHA, what to do? what to do?
hah NINJA ftw! or Rogue swashbuckler or some sort of awesome combination of the two:
Invisible, chandelier swinger of creeping Death. hehe
I would have the be invisible because with a CON like that, 1 hit and I'm dead! lol

Weren Wu Jen |

I'm game.
STR: 3d6 ⇒ (2, 2, 2) = 6
DEX: 3d6 ⇒ (2, 6, 4) = 12
CON: 3d6 ⇒ (3, 4, 3) = 10
INT: 3d6 ⇒ (2, 5, 6) = 13
WIS: 3d6 ⇒ (1, 4, 5) = 10
CHA: 3d6 ⇒ (5, 6, 4) = 15
Hmm... perhaps an Azata-blooded Aasmimar (Halfling parents, so that he's Small -- that AC bonus will help) Sorcerer.
Final:
Str 6
Dex 14
Con 10
Int 13
Wis 10
Cha 17
Traits: Focused Mind, Resilient
1st Level Feats: Dodge, Eschew Materials (Bonus Feat).
I'd either go Arcane or Rakshasa bloodline (I know, messed up).

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Str 3d6 ⇒ (4, 1, 1) = 6
Dex 3d6 ⇒ (6, 5, 6) = 17
Con 3d6 ⇒ (5, 6, 5) = 16
Int 3d6 ⇒ (2, 2, 1) = 5
Wis 3d6 ⇒ (1, 6, 5) = 12
Cha 3d6 ⇒ (5, 4, 5) = 14
Wow, pre-minmaxed. Never seen that before. I think this guy's the world's dumbest thief.
Str 3d6 ⇒ (2, 6, 3) = 11
Dex 3d6 ⇒ (6, 2, 2) = 10
Con 3d6 ⇒ (6, 1, 1) = 8
Int 3d6 ⇒ (4, 1, 6) = 11
Wis 3d6 ⇒ (5, 5, 3) = 13
Cha 3d6 ⇒ (3, 1, 1) = 5
I'm guessing an ugly, rather sickly commoner.
Str 3d6 ⇒ (3, 6, 6) = 15
Dex 3d6 ⇒ (2, 6, 6) = 14
Con 3d6 ⇒ (6, 5, 1) = 12
Int 3d6 ⇒ (4, 5, 4) = 13
Wis 3d6 ⇒ (4, 3, 1) = 8
Cha 3d6 ⇒ (1, 4, 4) = 9
Hey, look, it's just about every single character I've ever played. Fighter, all the way. Big, ugly, and with poor decision-making skills, but smarter than he looks.

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STR: 3d6 ⇒ (4, 2, 4) = 10
DEX: 3d6 ⇒ (4, 2, 4) = 10
CON: 3d6 ⇒ (5, 6, 2) = 13
INT: 3d6 ⇒ (4, 2, 3) = 9
WIS: 3d6 ⇒ (4, 6, 4) = 14
CHA: 3d6 ⇒ (2, 2, 6) = 10
This guy's a cleric who doesn't do much adventuring. He's not too bright, not particularly strong or nimble or even terribly charismatic, but he is wise and tougher than most. I suspect this guy is the village healer, with a Constitution built up over years of exposure to illness.
STR: 3d6 ⇒ (2, 6, 2) = 10
DEX: 3d6 ⇒ (5, 2, 6) = 13
CON: 3d6 ⇒ (6, 3, 3) = 12
INT: 3d6 ⇒ (4, 6, 4) = 14
WIS: 3d6 ⇒ (4, 2, 2) = 8
CHA: 3d6 ⇒ (3, 1, 4) = 8
A wizard's apprentice. Young and healthy, a bit brash and foolhardy, but clever enough to grasp the basics fairly well.
STR: 3d6 ⇒ (1, 2, 4) = 7
DEX: 3d6 ⇒ (3, 4, 2) = 9
CON: 3d6 ⇒ (4, 1, 5) = 10
INT: 3d6 ⇒ (6, 1, 3) = 10
WIS: 3d6 ⇒ (2, 2, 2) = 6
CHA: 3d6 ⇒ (1, 6, 1) = 8
A bitter old farmhand who is showing signs of senility. The "crazy old man" of the village, most people give this cantankerous old farmer a wide berth.