This is the
discussion
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eight
campaigns:
Divine Gamemaster of the Abyss and below...
The baboon is cool :)
Yeah, 20hour shifts, should be back now, hope he didn't get stuck in a mudhole.
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Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Stomphoof wrote: Heh thanks.
Finally caught up with the adventurers! Amazing that they have survived this long :P
Oh and the gnome reminds me of a dwarf not a gnome.
Which is good.
Cause I hate gnomes :P
Yeh - the Paizo gnomes are weird - I still think of gnomes as smaller dwarves who live under hills and like trees (the old AD&D variety that is) as opposed to the weird bleaching stuff that Pathfinder has. I think that someone got a little too much Dragonlance mojo when they were designing PF gnomes.
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Divine Gamemaster of the Abyss and below...
I have to say that I think the PF gnomes are by far the best gnomes ever. At least they are unique now.
Male Orc Expert 5
Zyren Zemerys wrote: I have to say that I think the PF gnomes are by far the best gnomes ever. At least they are unique now. My thoughts exactly.
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Best quote that shows why PF Gnomes rock:
To the gnome mind, both the smell of an unfamiliar flower and the wet pop of a squeezed eyeball are equally novel sensations.
Male Pale Master
^ Thats too funny. I honestly havent read the gnomes description before. Looks like I need too though.
Male Orc Expert 5
Stiehl9s wrote: ^ Thats too funny. I honestly havent read the gnomes description before. Looks like I need too though. Gnomes are great and delightfully dysfunctional.
I decided the only thing more dysfunctional then a gnome was a half orc raised by them. Hence Berry.
Female Human Rogue-Knife Master/10 (Init: +4)
Divine Gamemaster of the Abyss and below...
Anyone else's board also crazy? My campaign tab is totally broken.
Divine Gamemaster of the Abyss and below...
Fixed again, you just have to protest, then everything runs smoothly :)
Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)
Can't go wrong with gnomes, my all time favorite race in and out of game.
Sable will level up after work this evening.
Female Human Rogue-Knife Master/10 (Init: +4)
Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)
Sebastian, I'm picking up Masterwork Transformation just for you
Male Half-Elf (Taldan) Bard (Archivist) 7 Drow Stats 51/51 hp;AC 19/T 14/FF 16; F +2/R +8/W +3; Int/Wis Skills -1
You sure? It's kind of a one-time spell, good for a NPC crafter but limited for adventurers. I could pick it up too, but my spell list is so limited, I can't fit it in with a good conscious.
VC - Sydney, Australia
Sable Eboncrow wrote: ** spoiler omitted **
Sebastian, I'm picking up Masterwork Transformation just for you
Great spell!
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Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)
It's fine by me, I picked up a spell that I wanted to as well plus a shiny new Hex. Helps ensure the party has good equipment and can turn junk into a better resale during down time and if we have cash to spare.
Male Pale Master
Looks like a great spell indeed!
Just one question. Dont the material component costs equal the price of a masterwork item?
Masterwork Transformation
Im probably reading it wrong though.
VC - Sydney, Australia
The material cost is essentially 'stuff' to the value of the M/work component, so 150gp for armour or 300 for weapons. Although it is a fast and easy solution - find full plate and Mwork it so we can use it rather than sell it to fund a PART of a M/work set.
Just means gear we have can be improved without buying new stuff, and gear we find can be upcycled too.
Male Pale Master
So with the spell you can convert 320 gp worth of short swords into one MW short sword?
That would be handy indeed.
Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)
And it means you don't have to get rid of your favorite weapons or armor just to buy MW.
Male Pale Master
Female Human Rogue-Knife Master/10 (Init: +4)
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VC - Sydney, Australia
VC - Sydney, Australia
...wow do I
A) Summon Wall of Text for the Journeys people
B) Update Winter, though waiting on TBA items so I can sort his gear too
C) ...?
@Tark, Any view on 2 vs 3 level dips in pally for Cleric?
Thinking that 3rd level looks compelling... and then what Mercy?
Divine Gamemaster of the Abyss and below...
@ Reggie: You roll a d100 and if your result is below or equal your current sanity you only lose the amount before the slash, otherwise the value behind the slash.
male Aasimar Clr 3/Pal4 HP:62/62, AC:21/T:12/FF:21 - Percep: +13(Dark Vis) F:+10/R:+5/W:+14 CMD: 20, Spd: 20ft, Init: +2
Tark still not on!? geeeeeez wheres a Cleric eggspert when I need one
Hp 1d10 ⇒ 9
OK mocked up the Pally stuff on the spreadsheet and it looks sweeeeet - still lost on the most 'used' mercy though
Male Orc Expert 5
I wouldn't have taken the first level of pally. But it seems the course is set. Might as well get the second and at least get two of the nicer pally abilities. After that though I'd stay away from it and pray for forgiceness in denying yourself higher level spells for so long.
Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)
I'd like to say kudos to everybody's rhymes and songs in Journeys. They are most enjoyable!
HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28
Sable Eboncrow wrote: I'd like to say kudos to everybody's rhymes and songs in Journeys. They are most enjoyable! Ragnvald does not rhyme.
Though he does sing. Which is something I've been meaning to ask Zyren about.
Evangelist's work off of perform Oratory. I'm wondering if it was possible to change it to singing as that's a pretty Ulfen thing to do.
Female Human Rogue-Knife Master/10 (Init: +4)
GOOD AFTERNOON SHIFTY!!!
Afternoon everyone ;) Hope it's a good one for you all.
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Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
The Ogre, the Goblin and the Demon-Spawn - aka The Rhyming Trio.
Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)
Nothing like a good battle hymn to get the blood flowing... yours or your enemy's, take your pick.
Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)
Tirion Jörðhár wrote: The Ogre, the Goblin and the Demon-Spawn - aka The Rhyming Trio. If we can get somebody else in the party singing, maybe we should retire as adventurers and become a traveling barbershop quartet.
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Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Sable Eboncrow wrote: Tirion Jörðhár wrote: The Ogre, the Goblin and the Demon-Spawn - aka The Rhyming Trio. If we can get somebody else in the party singing, maybe we should retire as adventurers and become a traveling barbershop quartet. The baby, the brute, the blue and the ????
Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)
Tirion Jörðhár wrote: Sable Eboncrow wrote: Tirion Jörðhár wrote: The Ogre, the Goblin and the Demon-Spawn - aka The Rhyming Trio. If we can get somebody else in the party singing, maybe we should retire as adventurers and become a traveling barbershop quartet. The baby, the brute, the blue and the ???? The bigot? Maybe we can get that Holy Avenger out of Rekkart's butt and get him to pipe up a tune.
Divine Gamemaster of the Abyss and below...
@ Tark: Yeah, singing is a very fitting thing for an Ulfen, good idea
@ Journeys: The rhymes are really funny :)
Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
The tiefling starts with a 21 Cha, she should be good at something.
male Aasimar Clr 3/Pal4 HP:62/62, AC:21/T:12/FF:21 - Percep: +13(Dark Vis) F:+10/R:+5/W:+14 CMD: 20, Spd: 20ft, Init: +2
TarkXT wrote: I wouldn't have taken the first level of pally. But it seems the course is set. Might as well get the second and at least get two of the nicer pally abilities. After that though I'd stay away from it and pray for forgiceness in denying yourself higher level spells for so long.
HA!
Yeah the problem was a lack of frontline tankage... when the campaign started we had one, and then they left, so the character ended up as the meatshield.
Oh well if it's 'in for a penny, in for a pound' I should grab that tranche of abilities as you say...
VC - Sydney, Australia
Female Human Rogue-Knife Master/10 (Init: +4)
VC - Sydney, Australia
Female Human Rogue-Knife Master/10 (Init: +4)
I'm up again. I couldn't make my brain shut up. Another one of those nights. *Sigh*
VC - Sydney, Australia
Female Human Rogue-Knife Master/10 (Init: +4)
I will. Though I doubt it will do much good. When I get like this it usually takes pure exhaustion to knock me out. At least my kid is at her dad's tonight.
Female Human Rogue-Knife Master/10 (Init: +4)
I'm off to try that thing called sleep again. Granted it's nearly 6 am here, but even still, Goodnight Shifty :)
Dungeon Master
"Good Night Bree! I hope you can sleep! Try counting sheep."
No posts in the HOR thread yesterday was strange, but maybe people are feeling rather trapped and hopeless. Like if they touch or move anything they could be zapped and we could get a TPK easily. I know this place creeps me out!
Divine Gamemaster of the Abyss and below...
yeah, I was also surprised to see Harry do nothing^^
VC - Sydney, Australia
Oh sweet go paaaaaaaaaaaaaaartay!
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