
Phasics |
1 person marked this as FAQ candidate. |

Another simple Q, can you enchant a black blade or more importantly can you upgrade a black blade with enchantments. Or can a blackblade have enchantments on it when you first receive it
the archetype doesn't seem to specify. Obviously it makes a difference if a blackblade will end up as a +5 weapon or forever a masterwork sword with some abilities you can activate

Ryzoken |
Another simple Q, can you enchant a black blade or more importantly can you upgrade a black blade with enchantments. Or can a blackblade have enchantments on it when you first receive it
the archetype doesn't seem to specify. Obviously it makes a difference if a blackblade will end up as a +5 weapon or forever a masterwork sword with some abilities you can activate
... y'know it's magical enhancement bonus increases as the magus gains levels, yes? And that it starts out as a +1 weapon, not simply masterwork? Table 1-3? Column two?
As for magical abilities (ie. Shock or Frost), you could use your arcane pool to drop any needed abilities onto your black blade...

El_Bandito |

... y'know it's magical enhancement bonus increases as the magus gains levels, yes? And that it starts out as a +1 weapon, not simply masterwork? Table 1-3? Column two?
I noticed that, what I'm confused on is if you can substitue your +x bonuses for flaming, shock etc so you don't use Arcane Pool points and if so how often could you change them.
It could end up a more permanent form of Arcane Pool ability

Phasics |

Phasics wrote:Another simple Q, can you enchant a black blade or more importantly can you upgrade a black blade with enchantments. Or can a blackblade have enchantments on it when you first receive it
the archetype doesn't seem to specify. Obviously it makes a difference if a blackblade will end up as a +5 weapon or forever a masterwork sword with some abilities you can activate
... y'know it's magical enhancement bonus increases as the magus gains levels, yes? And that it starts out as a +1 weapon, not simply masterwork? Table 1-3? Column two?
As for magical abilities (ie. Shock or Frost), you could use your arcane pool to drop any needed abilities onto your black blade...
But no +5 (with another +5 enchanting) then further +5 enchants arcane pool. eh I can live with it

Ryzoken |
But no +5 (with another +5 enchanting) then further +5 enchants arcane pool. eh I can live with it
I never said that. As it stands, there does not appear to be a rule prohibiting adding enchants to the Black Blade.
That said, I will houserule (and recommend others do the same) that the Black Blade may not, in fact, be enchanted. Alternately, it may be enchanted, but it has a maximum enchantment value of +10. Once you hit +10 worth of abilities+Enhancement, you're done! (note, that also would prevent a magus from using his arcane pool on his Black Blade.)
I'm pretty sure the intent, though, it to let its enhancement creep upward and apply special abilities on the fly as you feel the need. Used in this manner, the Black Blade compliments the Magus class's rules instead of creating a debate-ably overpowered weapon of doom.

Phasics |

Phasics wrote:
But no +5 (with another +5 enchanting) then further +5 enchants arcane pool. eh I can live with itI never said that. As it stands, there does not appear to be a rule prohibiting adding enchants to the Black Blade.
That said, I will houserule (and recommend others do the same) that the Black Blade may not, in fact, be enchanted. Alternately, it may be enchanted, but it has a maximum enchantment value of +10. Once you hit +10 worth of abilities+Enhancement, you're done! (note, that also would prevent a magus from using his arcane pool on his Black Blade.)
I'm pretty sure the intent, though, it to let its enhancement creep upward and apply special abilities on the fly as you feel the need. Used in this manner, the Black Blade compliments the Magus class's rules instead of creating a debate-ably overpowered weapon of doom.
I could be mistaken but I believe one of the bard archtypes from APG can apply an additional +5 of enchantments on top of a +10 item. So there is premise for this already existing. I can't see it breaking either way with a 3/4 BAB class
technically being an intelligent item you could add spells/day on top of +10 enchantment because they increase price and ego not enchantment number. If you go by the can add additional enchantment to the black blade

El_Bandito |

Ryzoken wrote:Phasics wrote:
But no +5 (with another +5 enchanting) then further +5 enchants arcane pool. eh I can live with itI never said that. As it stands, there does not appear to be a rule prohibiting adding enchants to the Black Blade.
That said, I will houserule (and recommend others do the same) that the Black Blade may not, in fact, be enchanted. Alternately, it may be enchanted, but it has a maximum enchantment value of +10. Once you hit +10 worth of abilities+Enhancement, you're done! (note, that also would prevent a magus from using his arcane pool on his Black Blade.)
I'm pretty sure the intent, though, it to let its enhancement creep upward and apply special abilities on the fly as you feel the need. Used in this manner, the Black Blade compliments the Magus class's rules instead of creating a debate-ably overpowered weapon of doom.
I could be mistaken but I believe one of the bard archtypes from APG can apply an additional +5 of enchantments on top of a +10 item. So there is premise for this already existing. I can't see it breaking either way with a 3/4 BAB class
technically being an intelligent item you could add spells/day on top of +10 enchantment because they increase price and ego not enchantment number. If you go by the can add additional enchantment to the black blade
Now this is making my head hurt (im not one for jargon) but a total +15 to a weapon thats just nuts
EDIT: I thought you could only max a +10 anyway

Mirrel the Marvelous |

My understanding is that the Black Blade is less of a true magic item in it's own right and more of a class feature. It's unique nature (and obscure origins) cause it to seek out and bond with a Magus once he/she reaches 3rd level (something that we can assume it has done numerous times before) it has only the powers gained from it's bond with the Magus. The Magus should be able to augment it with spells and spell points, but not to change it's innate nature.
That's my take on it anyway. Personally I think they are pretty awesome as they stand.

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nighttree wrote:Just my take on it....but I would assume that you could enchant a black blade with permanant enchantments, as long as you don't go above enhancement bonus limits as outlined in the rules.Which would be +10 correct?
Yes but if you fill it out, you won't be able to enhance it with the arcane pool.

El_Bandito |

Yes but if you fill it out, you won't be able to enhance it with the arcane pool.
Which ultimatly would take away the flexibilty that that particular ability is great for, apart from the energy attunement that the Black Blade gets, making it in my opinion pointless to pump it that high with permamnent enchantment bonuses.
What I will probably house rule is that you can set any enchantment bonuses such as shock & vorpal so long as the total amount doesnt go over the enchantment bonus as depicted in the level bonuses the blade bound gets. Which can also be changed everytime you prepare spells.

Ryzoken |
I'm just ruling them Artifacts and moving on. They're supposed to be nigh indestructible, inscrutable weapons of great power... why they weren't called artifacts in the first place, I'll never know. Maybe to offset whining about "why (do) Magi get a bloody artifact as a class feature?!"
And before it gets brought up: yes, I'm aware of the repercussions such a ruling would have with regard to specific spells. Such repercussions fall in line with my opinion of how the blades should be treated.
Ryzoken does like his swords, that he does...

nighttree |

Yes but if you fill it out, you won't be able to enhance it with the arcane pool.
Exactly....
I can see certain situations you may not want to pass up, for example if you are playing "Rise of the Runelords" you may not want to pass up the opportunity to get a unique runeforged weapon....but on the whole, I would rather have the flexability.

Phasics |

Had this idea tha a Hexcrafter Blackblade could use the prehensile hair Hex to hold (not weild) the blackblade letting you tap into its various abilities while attacking with a different weapon.
Even without that you can strip away pool point from the blackblade and function pretty close to a regular Magus when you want to when using another weapon should you find one.
Also occured to me Blackblade is a finanical win becuase you've gain what ends up a +5 magic item for free, saving your money for other things , pretty good deal really.

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My understanding is that the Black Blade is less of a true magic item in it's own right and more of a class feature. It's unique nature (and obscure origins) cause it to seek out and bond with a Magus once he/she reaches 3rd level (something that we can assume it has done numerous times before) it has only the powers gained from it's bond with the Magus. The Magus should be able to augment it with spells and spell points, but not to change it's innate nature.
That's my take on it anyway. Personally I think they are pretty awesome as they stand.
+1.
Exactly my thoughts

Ryzoken |
Also occured to me Blackblade is a finanical win becuase you've gain what ends up a +5 magic item for free, saving your money for other things , pretty good deal really.
Aside from the immense flavor of having a mysterious sword that may or may not be using you for its own potentially nefarious or beneficent ends in a surreptitious manner, the free +5 sword (a somewhat difficult to find object normally) is a major draw, I must admit.
It's a very cool archetype, that oozes flavor and is mechanically strong, but not overpowered, provided one applies the no enchanting interpretation.
I'm going to continue to ignore the prehensile hair thing. It irks me, even if it would allow a magus to go sword and board and still cast. Beardshield McMagus would make me weep.

Ryzoken |
Ryzoken wrote:Beardshield McMagus would make me weep.What if its a dwarf?
Stupid? Yeah. Awesome? Potentially
Possibly excusable if a dwarf. It'd hurt, but it might be excusable. There was that Silverbeard spell back in 3.5...
But Magus Longlockshield the Elven magus (who doubtless wields the shield in their long hair)? No. Just, no.
Similarly: Shieldbeard MacMagus the Ulfen (human) Magus? Equally doubtful.
In fact, a dwarven magus may be the only magus able to get away with that...

'Rixx |

Here's the tricky part!
If you can enchant a Black Blade, it is cheaper to do so when its enhancement bonus has not yet increased. It's cheaper to bring a Black Blade from a +1 to a +2 weapon than it is to bring it from a +2 to a +3 weapon.
It's this inconsistency that leads me to believe that you cannot enchant a Black Blade, which is balanced by the fact that when combined with the Magus's own ability to enhance her weapons, it can eventually reach the cap of magic weapon power (and by the fact that the magus gets a +5 sword for free - that's a cool 50,000 gp in your pocket).

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As far as I can tell, mechanically you can-not provide additional permanent enhancements to a black-blade without house ruling it, obviously. They possess indestructibility status very similar to an Artifact, and as such I would treat them as a demi-artifact. (I officially coin this phrase and claim it as mine :) .... Unless the term leads to decisions like Pluto no-longer being a planet.)
Thematically, I don't think the blade would be very happy with you going in and having some random other person run their grubby hands all over it. A lvl 20 Black-Blade has one high-a$$ ego, and they tend to say a big F*^k You! to anyone not their Magus... SO as a character I would shy away from annoying this mystical blade that is possibly more intelligent than half my party.

Turin the Mad |

The black blade probably cannot be enchanted - it's a weapon version of a familiar.
The bladebound Magus gets a free magic weapon that costs next to nothing to replace at 3rd level. At 19th level, that's a FREE +5 vorpal sword - using your Magus' arcane pool to add that lovely vorpal property - that gibbers or what ever your particular black blade does while swallowing souls with every killing blow or head lopped off.

Mirage_Patrick |
The black blade probably cannot be enchanted - it's a weapon version of a familiar.
The bladebound Magus gets a free magic weapon that costs next to nothing to replace at 3rd level. At 19th level, that's a FREE +5 vorpal sword - using your Magus' arcane pool to add that lovely vorpal property - that gibbers or what ever your particular black blade does while swallowing souls with every killing blow or head lopped off.
As far as I can tell, there is no cap for a normal magus. IE - at 20th level, they could have a +5 longsword with another +5 of abilities. And then use their arcane pool to add another +5 of abilities.

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I could be mistaken but I believe one of the bard archtypes from APG can apply an additional +5 of enchantments on top of a +10 item. So there is premise for this already existing. I can't see it breaking either way with a 3/4 BAB class
You are mistaken. The Arcane Duelist Bladethirst ability essentially is a reprise of similar ablities such as the Paladin weapon bond.
All such abilities are subject to the +10 cap. That's the general rule of weapon enchantments, and all buffs permanent or temporary can't breach that for nonepic weapons.

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So if you had a total of +10 in enhancement bonuses for your Black Blade but they were in the form of things like Speed, Flaming, Shock, etc. rather than straight +x bonuses and then you used Arcane Strike you could boost your weapon's total bonuses to above +10?
You're confusing Arcane Strike with Arcane Bond. Arcane strike is not a boost of the weapon, it's just channeling a bit of extra damage through it.

Lune |

I am not confusing Arcane Strike with Arcane Bond.
Arcane Strike (Combat)
You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

Indrajit |

The question is if you had a total of +10 bonus on your Black Blade (from whatever sources put it to +10) but they were all in the form of enhancements like Speed, Flaming, Shock, etc. and then used Arcane Strike could you boost your weapon's total bonus to above +10?
As far as I can tell the enhancement bonus of your weapon doesn't interact with the mechanics of Arcane Strike. Arcane Strike as it is written applies a typeless damage boost and causes your weapon to count as magic for the purposes of overcoming DR, it doesn't attempt to increase the enhancement bonus at all.
So in the strictest reading of your question the answer would be no, but it's moot.

Lune |

Notice the word "effective"? I thought I put that there. Oh, I did.
Fine. Not close enough for you. I get it. Ok, say you enchant your Black Blade up to it being a total of +10 bonus on your Black Blade (from whatever sources put it to +10) but they were all in the form of enhancements like Speed, Flaming, Shock, etc. and then used Greater Magic Weapon. Could you boost your weapon's total bonus to above +10?

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Notice the word "effective"? I thought I put that there. Oh, I did.
Fine. Not close enough for you. I get it. Ok, say you enchant your Black Blade up to it being a total of +10 bonus on your Black Blade (from whatever sources put it to +10) but they were all in the form of enhancements like Speed, Flaming, Shock, etc. and then used Greater Magic Weapon. Could you boost your weapon's total bonus to above +10?
Arcane Strike does not boost the weapons bonus it's a separate damage effect. But yes you can use it with a maxed out weapon, because its not part of the weapon bonus, but a separate effect. I don't use your terminology because it's 1. inaccurate and 2. muddies up the main thread issue to no good effect.

Bobson |

Notice the word "effective"? I thought I put that there. Oh, I did.
Fine. Not close enough for you. I get it.
Note that Arcane Strike doesn't give you a to-hit bonus, so it really doesn't relate.
Ok, say you enchant your Black Blade up to it being a total of +10 bonus on your Black Blade (from whatever sources put it to +10) but they were all in the form of enhancements like Speed, Flaming, Shock, etc. and then used Greater Magic Weapon. Could you boost your weapon's total bonus to above +10?
This question has nothing to do with it being a black blade. Can you have an ordinary +1 weapon with +9 worth of enchants and cast Greater Magic Weapon on it?
The answer I'd give is "Yes". Ditto for a magus or paladin having a +10 weapon and adding to it via their class ability. However, Paizo people have said several times (and released errata) that the +10 is a hard limit and you can't push a weapon over it even temporarily. Which raises the un-answered question of what happens if you try.
A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10
Edited to add quote

Lune |

The answer I'd give is "Yes". Ditto for a magus or paladin having a +10 weapon and adding to it via their class ability. However, Paizo people have said several times that the +10 is a hard limit and you can't push a weapon over it even temporarily. Which raises the un-answered question of what happens if you try.
While you are correct that it doesn't directly relate to Black Blades, this is the point I was poking at. I would agree with you on the "Yes" bit even though it goes against Paizo ruling. And that is mostly because there are no rules that talk about what happens when you try. Personally, I think it works (or at least should work) for temporary effects like this.

Bobson |

Bobson wrote:The answer I'd give is "Yes". Ditto for a magus or paladin having a +10 weapon and adding to it via their class ability. However, Paizo people have said several times that the +10 is a hard limit and you can't push a weapon over it even temporarily. Which raises the un-answered question of what happens if you try.While you are correct that it doesn't directly relate to Black Blades, this is the point I was poking at. I would agree with you on the "Yes" bit even though it goes against Paizo ruling. And that is mostly because there are no rules that talk about what happens when you try. Personally, I think it works (or at least should work) for temporary effects like this.
I really wish it did. But see the quote I edited into my last post.
I think it's a poorly thought out ruling, leaves many unanswered questions, and renders some major class abilities less useful as you level up. I don't follow it in the games I run. Nonetheless, it is the official rule. I think the developers have said that anything that would raise it above +10 just fails, or caps out at +10 total, but that's not explicit in their errata'd rule.
So by their posts, GMW would just fail if you tried to cast it on a weapon that was already +10 total, even if only +1 was enhancement bonus. And if it was only +9 total, you'd get no more than an additional +1 out of it, assuming that the bonus GMW would normally provide is at least one higher than the actual enhancement bonus of the weapon.