Making Iron Man


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Hi,
I am thinking of making a character based off of Iron Man and wanted to know if you had any ideas of what class would be the best.

A Paladin has the toughness and durability, and use a bow to represent the firepower.

A Magus can have the right type of firepower and use Mage Armor to create the look, but lacks the durability.

A Wizard has the magic ability to create everything but has no fighting ability.

Any suggestions?

Dark Archive

Hands down, Bard. No question.

Dark Archive

I have to agree here, a bard with the arcane armor feat tree and the arcane duelist archetype works really well for this.

Ironman has ALWAYS been about 70% attitude, 30% superpowers.


Actually, In a clash with the brotherhood of evil mutants back in 1986, in cross over issues of xmen and the avengers, the Brotherhood considered iron man the most powerful avenger, although some of them really feared wonderman more, he was easily taken out by rogue.

Arcane duelist doesnt need the arcane armor feat chain. It's like a magus in that respect.

Magus would have access to alot more rays than the bard.

Personally, I would look deep into a gunslinger/inquisitor for this build.

Alternatively? If you have all the PDFs (just three bucks each) for the advanced options alchemist and advanced feats alchemist, you could make him an alchemist/gunslinger as spagyric devices would give him his "powered suit" and work in synergy with wielding two blunderbuss's as "blasters"
You could make him fly and add strength with spagyric devices, maybe take a few levels of inquisitor for the armor and judgements? If you don't want spells there is a PDF for the full BAB/no caster inquisitor...

You'd need to tack on the armor somehow, both the slinger and the alchemist are light armor types.


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Iron Man Armor:
+5 Intelligent Heavy Fortification Adamantite Armor
30 points of resistance to all elements
14 intelligence, 14 wisdom, 10 charisma, Chaotic Good
Armor has Telepathy (only communicates with the wearer) and grants the wearer Darkvison 60'.
Wearer can fly at will (30')
Special Purpose: Assist a Alcoholic Warrior Mage in his self appointed role as a Vigilante.
Wearer receives the benefit of the transformation spell as well as the Maximized version of Magic Missile and Stone Fist so long as an Alcoholic Warrior Mage is wearing the armor in an effort to act as a self appointed judge jury and executioner.


Ok, here is my take on Iron-Man in D&D

Iron man at his start to Iron Man today

Would go with Wizard/Fighter/Eldritch Knight.

Stage 1 = Tony Stark = W 1
Stage 2 = W 5 / F 1 /Ek 1
Stage 3 = W 7 / F 1 / EK 1
Stage 4 = W 7 / F 1 / EK 10
Stage 5 = W 9 / F 1 / EK 10

Tony Stark, started out as a Pampered, Rich-boy, who was a engineer. Would change the Engineer to Wizard in a D&D world. He did not start out as a fighter.

Stage 2 = Take the Item Creation Feats as soon as possible = Craft Wondrous Items & Craft Magic Arms and Armor, Craft Wands.

This is Iron Man, the first, the proto-type (steel colored)

Stage 3 = Take the item creation Feats as soon as possible = Forge Ring

This is when Iron man, gets his start as the Red and Yellow suit

Stage 4 = Now your getting into the feel and fun of using your magic items. In your armor, your the man, with all the Blasters, Force Shields, Magic Senors, Fly, Armor, etc.

Iron Man the Hero. Has different suits.

Stage 5 = Went with extra level as wizard, because his true strength lyes in his armor and magic. It is the Magic items he creates, that give him the enjoyment as Tony Stark the Person.

==========================================================

He is bloody Rich ( Ignore Wealth limits for level ), when creating magic items for his armor/wear. Otherwise treat him as if he was +5 level higher than what is listed for is wealth.

==========================================================

Iron Man, is not the best fighter in the Marvel world. His strength and power comes from his power suit. In a magic world, that would be the Magic armor and suit. Tony Strak, also love creating new things and new inventions, so that is were true strength, as a wizard/engineer.

Magic Items should be treated as Disposable items to him. He is not worried about them being used up or breaking, because he can always build or make more. After stage 3, he should have more than one suit built up, and ready to go.

(note to DM, most if not all magic items should be built into the armor. Any magic item not built into the armor, should be large, heavy, and come from his +5 wealth level limit.)

Lastly, As a Main Character. Tony Stark works best as a NPC. As his wealth level breaks the game, vs most other players.

Anyway, that how i see Iron-man.

.....................................

Listed below an example of a magic item = That could be built, based on lower wealth levels, or one could look at it as lower tech levels. As the character advance in level, better wealth and income would allow better & more stable magic items.


Example of magic item

Boots of Overland Flight
Note: The above assume the boots as a Wondrous item.

User can activate the boots, to gain the Overland Flight spell, as the spell, as if cast by a 9th level wizard. These boots may be activated up to 5 timer per day.
(If the boots are created at lesser cost, with a total number of charges before dis-enchanted, then this uses up one of the charges per activation. The boots, still can not be activated more than 5 times in a daily period.).

..................

Use-Activated (SL 5 x CL 9 x 2,000) = 90,000

Duration = Overland Flight 1 hour/level = zero x 90,000 = 90,000 gp

Charges per Day = Divide by (5 divided by charges per day) = In this case lets just say ability is usable 5 timer per day max = 1 modifer x 90,000 = 90,000 gp

(Middle Iron-Man type)

Total Charges item has before item is Disenchanted. Used to reduce over all cost of item, for lower level character and limited use-sage.

50 Charge = 1/2 cost = 45,000 gp retail / 22,500 gp creation.
25 Charge = 1/4 cost = 22,500 gp retail / 11,250 gp creation.
12 Charge = 1/8 cost = 11,250 gp retail / 5,625 gp creation.

Below Recommended to simulate technology constantly needing to be repaired or recharged.

(Early Iron-man type)

6 Charge = 1/16 cost = 5,625 gp retail / 2,813 gp creation.
3 Charge = 1/32 cost = 2,813 gp retail / 1,407 gp creation.
1 Charge = 1/64 cost = 1,407 gp retail / 704 gp creation.

....................

Sovereign Court

medium Charisma, high Intelligence, medium Wisdom

regular physical stat (as an average human, so 10 or 11)

he relies on science/tech and not magic, so any non-spellcasting class with high skill point count works

however he doesn't sing much and is not great at inspiring people (he works best alone), so forget about bard

rogue seems the best class overall (disable device seems right up his alley); rogue/alchemist is probably it: bombs!!

give him the Master Craftsman feat, and all other magic craft feats.

give him a lot of different Craft skills

give him magic items that increase craft skills or speed it up perhaps via fabricate spell (to replicate the "Jarvis" suite of robots and computers shown in the movie)

for the suit I like the intelligent armor suggested in a previous post


It's not Pathfinder, but you could go with a Warforged Warlock. :p


You could always skip the middle-man and play a Magitech Templar

Dark Archive

Symar wrote:
It's not Pathfinder, but you could go with a Warforged Warlock. :p

no, thats Mega Man :p

Sovereign Court

Artificer from Tome of Secrets. Combine the spells Instant Armour, Enlarge Person, Divine Favor etc. into a device and you effectively make yourself Iron Man with a standard action.


How about the Juggernaut that is currently in alpha design from Dreamscarred Press. This new class will be in Psionics Expanded and may just fit your bill.


Magus 7/Fighter3 with the trait Armor Expert, and Mithral Folding Plate and Sash of the war champion. Full movement in full-plate, and you can get into and out of the armor a lot like in the movie. You have the fly spell, and spell to act like the high tech weapons in the armor.

Liberty's Edge

Magus. I'm in a campaign with one right now and he already seems a little bit like Iron Man. Just make sure you give your magus some decent charisma and dump wisdom (he really just cleans up after his own messes all the time).

Dark Archive

Symar wrote:
It's not Pathfinder, but you could go with a Warforged Warlock. :p

Yeah, if 3.5 was available, a Warlock with Fell Flight, Repelling Blast, the Battle Caster feat, and mithral fullplate, could make a decent Iron Man.


Ok now that a couple of years has gone by on this thread & a bunch of archetype/class options are available.

I'm starting up a new campaign & my wife is really interested in playing an Ironman concept. My brain thought some type of archetype of Artificer from Tome of Secrets, but I thought I'd throw it out there and see if anybody had some homerun ideas/concepts?.... It'd really help me out.


Also I believe Anachronistic Adventures had some sort of "Tinkerer" class in the Investigator book. Not sure how that works or if your GM will allow it though.


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Cleric of Caffeine wrote:

Ok now that a couple of years has gone by on this thread & a bunch of archetype/class options are available.

I'm starting up a new campaign & my wife is really interested in playing an Ironman concept. My brain thought some type of archetype of Artificer from Tome of Secrets, but I thought I'd throw it out there and see if anybody had some homerun ideas/concepts?.... It'd really help me out.

Dreamscarred Press, Aegis.

Summoner, Synth archtype.

Those two give the basic character concept of a custom "suit". Aegis is probably more suitable and less difficult to construct and use.


I'll be sure to check that out. I've gotta check & see if there have been any archetypes for the Tome of Secrets material as well

Scarab Sages

If you just want to use base Pathfinder material to create what an Iron Man analog would probably be in a 'typical' Pathfinder setting: How about a Gun Tank?


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Another vote for synthesist here.


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I'm Hiding In Your Closet wrote:
If you just want to use base Pathfinder material to create what an Iron Man analog would probably be in a 'typical' Pathfinder setting: How about a Gun Tank?

In a "normal game" bullet defection is pretty much useless, then you trade away feats (for a class that is normally feat starved) for armor training, in general it is a poor archtype.

If we're talking pathfinder only; Synth would be significantly more useful, have the advantage of being able to do what the concept requires and allow you to spend your wealth on shoring up the loose ends. The Gun Tank would require you to spend all your wealth to get even close to the concept and still fall short in many respects.


INTERESTING! I hadn't even considered the synthesist. Summoner doesn't has access to the more (in my mind) Ironman like spells-Evocation stuff, but there's probably a way around that.

The Gun tank is cool as well, but won't work for my home game.

RPG Superstar 2012 Top 32

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another +1 for summoner[sythesist]... the suit becomes supernatural instead of mechanical, but its probably the closest you'll get.

well... the closest across all levels- if you're focusing on higher levels a blaster wizard with craft construct could build a shield guardian golem to hide inside (and use fly spells on)


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I put a gnome pyromaniac in a synthesist suit with alchemist (grenadier) levels to simulate Iron Man in our gestalt game.


I kind of thought the construct armor in ultimate magic was supposed to fill this role already? +Spell specialization scorching ray?


I run gestalt as well, so that'd work.

RPG Superstar 2012 Top 32

i forgot about construct armor! that is a nice fit- though you'd need to figure out what you'll do about the ASF%

in a gestalt campaign synthesist/blaster sorcerer would work really well


Gestalt opens up *all* sorts of possibilities.

Aegis/Soulknife(soulbolt archtype) all the way

Aegis

Soulbolt

Aegis provides the armor & mobility, soulknife/soulbolt the ranged attack for offense.


I tried the Words of Power sorcerer gambit for Iron Man, but our campaign was just too low of a level to pull it off.

Alchemists can crank out bombs with smoke, stink and other effects, they can pick up the explosive missile discovery, my GM handwaved the "goblins only" restriction on rocket bombs, etc. The grenadier can also salt regular weapons with alchemical goodies like flash powder. I plan on getting a tumor familiar for Jarvis when I have a discovery or feat slot available...possibly a bat so I can take advantage of its "radar".

I'm only 3rd level and I can already pull of a lot of these tricks. I'd have had to wait a lot longer and have fewer "missiles" per day going the sorcerer route. If your campaign is starting at a higher level it might be a pretty sweet option, though.


I found a great iron man build here

Dark Archive

nate lange wrote:

another +1 for summoner[sythesist]... the suit becomes supernatural instead of mechanical, but its probably the closest you'll get.

This. Which is why me and my friends are sad that Sythesist summoners aren't allowed in PFS, because we already have hulk, captain america, thor, and hawkeye parody characters.

Dark Archive

Experiment 626 wrote:

I tried the Words of Power sorcerer gambit for Iron Man, but our campaign was just too low of a level to pull it off.

Alchemists can crank out bombs with smoke, stink and other effects, they can pick up the explosive missile discovery, my GM handwaved the "goblins only" restriction on rocket bombs, etc. The grenadier can also salt regular weapons with alchemical goodies like flash powder. I plan on getting a tumor familiar for Jarvis when I have a discovery or feat slot available...possibly a bat so I can take advantage of its "radar".

I'm only 3rd level and I can already pull of a lot of these tricks. I'd have had to wait a lot longer and have fewer "missiles" per day going the sorcerer route. If your campaign is starting at a higher level it might be a pretty sweet option, though.

Human Alchemist starting with medium and heavy armor proficienct, maybe? Train up UMD for scrolls and wands of scorhing ray and searing light(do scrolls suffer from arcane spell failure?). Maybe multiclass Gunsligher for the firearm?


While not quite the same, you could use Craft Construct to make a large animated object that you ride inside of. It would get its actions and you'd get yours.

In theory, it should be able to provide Improved Cover for you.

Sovereign Court

Simply use the alternate option from ultimate magic, craft construct armor, where you can literally transform a golem into a suit of armor. Guess you would be closer to Uru Iron Man but it's fine.


Eltacolibre wrote:

Simply use the alternate option from ultimate magic, craft construct armor, where you can literally transform a golem into a suit of armor. Guess you would be closer to Uru Iron Man but it's fine.

The problem with Construct Armor is that it is very expensive with...unclear benefits. Can you use the attacks of the construct? It won't make attacks of its own volition, but can you order it to make attacks? If you can use its attacks, do you use its stats or yours? Can you use its strength score to life/move/whatever things?

The FAQ also makes it extra useless if you use FAQratta, since anything the Construct is immune to will affect you normally. Though an Adamantine Construct Armor suit would still be pretty effective at stopping damage since it affects everything -- not a lot of hit points unless the DM allows you to make one with a lot of extra hit dice though.

Overall an Animated Object you ride inside works easier.

Sovereign Court

The construct way of attacking would depend on how it takes order mostly, if you need to use some obscure item to give orders to your golem you are out of luck, if you give orders to your golem with just your voice, could work fine. The way you give orders to a golem, even in the craft construct part is up to interpretation, generally most casters go for voice command.

As for the stats, you most likely would use the golem strength but you still use your base attack bonus, since after all the golem is only moving under your commands.

It definitely give you the look putting it on and off, of course not the most optimal option. Frankly if you just want the optimal option, synthesist summoner do the job just fine.


I have long pondered synthesist summoner for an iron man build, it's the best way to be playing your concept right from day one. My one problem is a reliable way to do the repulsor blast at early levels, I can wait for fly, but a beam attack at early levels is a must. Has anyone found a way around this?


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Lazurin Arborlon wrote:
I have long pondered synthesist summoner for an iron man build, it's the best way to be playing your concept right from day one. My one problem is a reliable way to do the repulsor blast at early levels, I can wait for fly, but a beam attack at early levels is a must. Has anyone found a way around this?

A high UMD and wands are probably your only way to get a decent amount of rays.


Well, you do have Acid Splash. You could talk to your DM about having a different sort of damage associated with a cantrip. Shouldn't be too big of a deal. Well, unless you want force damage perhaps.

Unfortunately, this would best be done with spells, but the Summoner doesn't get much in the way of damaging spells. Hmm, if you are a Samsaran you could pick up a number of Force Spells to add to your spell list.


He definitely has to have a level of Drunken Brute barbarian.


For visual reference, there are some good medieval depictions of various Avengers, notably in the Avataars mini-series, although my favorite is Kurt Busiek and George Perez' Queen's Vengeance.


They REALLY need to create a "Clockwork Appearance" ability for the eidolon...like Undead and Celestial appearance :)


You may want to check out the Machinesmith from Louis Porter Jr. Design. One of the greatworks I did for their Neoexodus Chronicles: Cutting Edge Machinesmith supplement - the mobius suit - was designed to accomodate an Iron Man or similar concept.


nighttree wrote:
They REALLY need to create a "Clockwork Appearance" ability for the eidolon...like Undead and Celestial appearance :)

You can just fluff it to be clockwork. Your edilidion is form mechanus or something.

Dark Archive

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Modron Edilon!


Add some extra arms/Gunslinger levels... be War Machine.


Golem armor. Craft wondrous items, craft magic arms and armor, craft construct.

Tony stark wasn't super human in the sense of most superheroes. He was just a genius with a lot of money.

I know the argument will be made that his intelligence was his super power. Lots of characters were geniuses like Peter Parker before gaining his real superpowers.


actually synth makes even more sense thinking about how weak he was supposed to be out of his armor (until they ret-conned him into be on par with spec ops out of his armor) but hey, he dumped his physical stats too!

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