Jörmungandr's Kingmaker - IC


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Male Human Paladin of Erastil 1

Stay still , man ! If you move , you are going to open your guts . I'll be back to heal you later So saying , Simon moves to Pavel's side to check on him
move to P18 and administer first aid to pavel 1d20 + 4 ⇒ (15) + 4 = 19


Male Human Magus 1

Pavel! Pavel! Pavel has been injured. I can't get to him. Jonas's eye turn stormy as he turns back to his foe. That is going to cost you.
Aldori Dueling blade (Hand of the Apprentice): 1d20 + 6 ⇒ (10) + 6 = 161d8 ⇒ 4


It will take you your full round to move to Pavel side Simon, any healing will have to wait until the round after. I will assume that Jonas's cry for aid spurred you to check on your fallen comrade since where you are standing you would not have been able to see him fall.

Pavel you may make a recovery check DC 13 to stabilize.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Pavel's fortitude save: 1d20 + 5 ⇒ (17) + 5 = 22

"In Erastil's name, you WILL repent!", bellows Sigurd before lashing out once more with his spear. Using Justice judgement for a +1 bonus on his attack roll as a swift action and then attacking again.

Sigurd's spear attack: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (6) + 3 = 9
But it doesn't turn out quite as he expected...


Male Human Paladin of Erastil 1

A full round ? Not according to the map ... Second thought , is the Si for SIgurd or SImon ?


sorry for the confusion Si was for Sigurd I should probably use Sd to eliminate confusion in the future


DM Rolls:
Bandit 1 Short sword: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (5) + 1 = 6
Bandit 2 Bow: 1d20 + 2 ⇒ (13) + 2 = 151d8 ⇒ 2

Calling on the power of Erastil Sigurd lashes out with his spear but the Bandit not wishing to be skewered again falls back from the strike. Ruining any attack he might have wanted to make against Sigurd.

Jonas directs his blade to leap from his hand and strike at the bandit. The startled bandit receives a deep cut across his chest throwing off his aim the arrow winging past Jonas's head.

Pavel takes a shuddering breath as he comes back to a semi lucid state it all seems like a dream and like a dream he is unable to act on what is going on. He can hear the battle still raging someone shouting his name but everything is still so far away Pavel you are now stable but effectively unconscious with -3 hit points. To let you know it is a constitution check not a fort save. not that it really mattered since your base roll was high enough by itself. If you wish you can make another constitution roll at DC 13 to become conscious but a failure will cause a -1 HP and start the process again.

Simon pushes through the shrubs and brush seeing Pavel on the ground he makes a bee line for Pavel coming to a screeching halt only a few feet from his body.

5th Round layout

Initiative Order:
Sigurd: 19
Jonas: 15
Bandit 1: 12
Pavel: 9
Simon: 5
Bandit 2: 1


Simon kneels down to administer first aid to Pavel
keeping the same roll as last round


Male Human Magus 1

Jonas speaks a droning soothing cadence that slips from his tongue and touch's the mind of the bandit as he is momentarily overcome with a indecision that nearly leaves them immobile. Jonas casts Daze on the bandit.


Dekem:
You search the ground for some signs of a trail while you are certain that their is something there your skill seems to be coming up short in coaxing the information from the hard packed dirt of the forest floor.

DM rolls:
Stealth roll1d20 + 2 ⇒ (11) + 2 = 13


Male Human Magus 1

Init 1d20 + 2 ⇒ (2) + 2 = 4
Pip holds action to just before Jonas's next action


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Sigurd lunges for the bandit once more, looking to finish the job.
Spear attack: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 3 ⇒ (1) + 3 = 4

Pavel tries to pull himself up, but just makes it worse.
"Suh'simon... kick her a fuh'few times for... me..."

Constitution check: 1d20 + 2 ⇒ (3) + 2 = 5


DM Rolls:
Bandit 2 will save: 1d20 - 1 ⇒ (3) - 1 = 2

Sigurd steps in with another powerful strike. His spear punching through the throat. The bandit gurgles as blood spills down his esophagus making him clutch at his neck but with the damage done his hands prove a poor bandage as the bandit begins to asphyxiate on his own blood going to his knees his head down in almost a pose of supplication.

Jonas speaks a droning soothing cadence that slips from his tongue and touch's the mind of the bandit as he is momentarily overcome with a indecision that nearly leaves him immobile. Bandit 2 Dazed.

Pavel thrashes in his unconscious state as he tries to swim back to wakefulness opening the wounds in his chest wider allowing blood to flow around the dagger still embedded their.

Simon holds Pavel down as he thrashes between preparing strips to close off the serious wound to his chest and cover the gash left from the clipped blow to his head. With a quick assessment Simon determines the chest wound is the more serious and immediately treatable of the two wounds though he has concerns that Pavel could be left addled from the blow to his head. Simon draws the dagger from the wound and replaces it with wadding before wrapping the chest and head in the cloth strips. The treatment leaves Pavel resting more comfortably the tension in his body lessened significantly. Pavel is stable

Pip eyes his target waiting for the right moment to strike.

6th round layout same as previous rounds placement

New Initiative order:
Sigurd: 19
Jonas: 15
Pavel: 9
Simon: 5
Pip: 4
Bandit 2: 1


Male Human Magus 1

Jonas moves forward and slashes the bandit with his sword 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 8
1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 6


Male Human Magus 1

Pip launches himself from the tree he had been observing the battle from swooping down to aid Jonas against the bandit. Aid another attack: 1d20 + 4 ⇒ (8) + 4 = 12


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

If SIgurd moves 30 feet to N17, stepping over Pavel, can he fire at bandit 2 through the trees?


Sigurd would be able to fire at the bandit from that position but he would gain cover from the shot providing a +4 to AC. At this point even if Sigurd misses the bandit will be dead this round. however their are other time sensitive situations that are going on if Simon would like to attempt to save bandits for questioning He should be able to get to at least 2 possibly 3 before they expire.

The 2 bandits in the stands are beyond help by this point the one Simon took down was stable when he left him. The bandit leader is also recoverable but still likely to expire with out significant tending and finally the enemy Sigurd dispatched would require immediate tending to save his life. To expedite things You can go ahead and role for the 2 bandits in this area after the last bandit goes down I don't believe you would have enough time to save bandit 2.


Dekem:
Keston calls you over Don't worry about that idiot he will get his sooner or later. I would rather make sure we not burn down the forest. Keston pulls out his blanket and attempts to smoother the flames with it.


Male Human Paladin of Erastil 1

1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (9) + 4 = 13

Simon will take care of the normal bandits but will let the vicious bandit leader to her fate .


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Sigurd attempts to stanch the nearest bandit's bleeding neck and keep him from dying.
Heal: 1d20 + 7 ⇒ (12) + 7 = 19


With the immediate threat ended Sigurd successfully tends to the bandits injuries clearing his esophagus of blood and manage to close the neck wound and patch his stomach but any internal injuries are beyond your ability to take care of without magical healing or proper medical tools but despite this the bandit is still stable.

The bandit Jonas faces doesn’t stand a chance between the distraction Pip provides and the lingering effects of Jonas’s previous spell he realizes that the fight is over when Jonas’s sword is withdrawn from his heart and slips from between his ribs.

Simon sees that the bandit Sigurd had faced is being tended to and that the bandit facing Jonas has been dispatched. Simon moves to the recently downed bandit and immediately begins to tend to him and is successful in stabilizing the man for the moment but his long term survival is still questionable because of internal injuries.

Everyone receives 800 XP for the adventure up to this point to include Dekem. The XP is for the fights thus far and a bonus for effectively eliminating banditry in the area around Olef's trading post. A small but significant step in the Pacification and exploration of the stolen lands.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

I'm not sure when you want Sigurd to exit, but I'm going to take advantage and have him heal Pavel into at least consciousness.

Sigurd kneels by the fallen ranger and offers a prayer to Erastil, laying hands on his chest wound and imploring Old Deadeye to mend his wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Pavel revives with a groan.
"Try not to walk into an axe next time, lad." says the gruff inquisitor as he helps him up.

Sigurd will then take a look at the bandit leader if she can be saved.
Heal: 1d20 + 7 ⇒ (19) + 7 = 26

Pavel limps about the camp, looking the area over.
"Wuh'we should guh'get that cart from oh'over there and haul these guh'guys back to Oh'Olaf's right?" he says as he picks through the bandits' supplies for anything of interest- like the stolen wedding ring Svetlana had mentioned.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Magus 1

Glad to see you up and moving again Pavel. I was afraid you might have been down for the count when you fell during the battle my friend. Pip lands on Jonas's hat and they scan the bandit camp as they pass through to where the pack mule was left before the fight and lead the mule to the wagon.
Jonas perception 1d20 + 2 ⇒ (10) + 2 = 12
Pip perception 1d20 + 6 ⇒ (7) + 6 = 13


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76
Jonas El 'Adan wrote:

Glad to see you up and moving again Pavel. I was afraid you might have been down for the count when you fell during the battle my friend. Pip lands on Jonas's hat and they scan the bandit camp as they pass through to where the pack mule was left before the fight and lead the mule to the wagon.

Jonas perception 1d20 + 2
Pip perception 1d20 + 6

Pavel grins.

"Tuh'take more'n a buh'buh'bandit with a uh'attitude problem to puh'put me down. Luh'looks like you can tuh'take care of yerself uh'up close, Jo'Jonas. Nuh'not many muh'mages can say that, eh?"


OOC Sigurd:
I was planning on keeping Sigurd around as an NPC. I thought he would make a good person to oversee captured bandits short term and a potential civic leader on the long term. Keston was not charged with guarding bandits when he was initially contracted he is currently taking advantage of using them to work on fixing Olegs defenses but he sees it as a temporary situation. Sigurd will be able to step in and fix that potential problem once you all get back to the trading post.

Pavel limps to the bandit camp proper with Jonas close behind when they meet the bandit that Simon had fought resting at a stomp that has the wear of a well used seat. Seeing Pavel and Jonas coming through the trees he shows his hands in a nonthreatening gesture. I am done fighting. Our loot is over there he points to the pile of items under the nearby tree stand. Do one of you have healing skills I stopped the bleeding as best I could with strips of my breeches but I did a shoddy job of it. The bandit seems fairly calm considering the situation.

After reviving Pavel by calling on the power of Erastil Sigurd works on the bandit leader and is able to stabilize her after dislodging Pavels sword from its resting place in her chest. While Sigurd is able to stabilize the Bandit Leader she will still require time to heal the severe wound.

Loot List:
2 Master work Hand Axes, 4 daggers, 5 short swords, 5 Longbows, 6 studded leather armor, 200 arrows, 395 GP, 321 SP, pair of silver earings, wooden music box, 3 crates of of furs and hides, case of herbal liquor 8 bottles worth, 55 days rations, 2 large tents, 50 lbs fire wood, 3 potions of cure light wounds, 3 bear traps, 1 wood axe, flint and steel, 8 bedrolls, 12 torches, 2 hemp rope, cooking pan, cooking pot, crockery


Male Human Magus 1

I have my father to thank for that he insisted on sending me to master swordsmen to drill with the Dueling Sword, while I was studding in the college of wizardry. It made for many a long hard day and night but I guess I can't say it wasn't worth the effort. I know my limitations though I need more practice, fighting for your life is miles from drilling and dueling practice. coming on the awake and responsive bandit sitting comfortably on the stump cuts the conversation short his calm and nonthreatening demeanor throws Jonas off as he answers the bandit almost automatically I have a healing bag packed away but Simon and Sigurd are the ones skilled at healing. let me see about getting it so we can properly fix you up. Setting action to his words Jonas continues to the pack mule making a point of making eye contact with Pavel to be sure he will be ok alone with the bandit.


Male Human Paladin of Erastil 1

Simon looks at the bandit
"Ok here is the deal . you have two choices when you will be able to move . We are going to put a mark on you and your friends . If you come to Oleg's , you 'll be put to work during the day for three months but you'll be fed. At night , we'll put you outside the fort.
After three months , we'll consider tou have paid your debt to society and we will remove the mark . The other choice is not coming to the fort but if any of us find you again , we will kill you . Are we clear ?

Turning back to his friends : Good work there , that's one bandit group which has been wiped from the map . Pavel , are you up to traveling back to Oleg's today ? If so we should put our loot on the cart and go back


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

"I'll kuh'keep up. A duh'day or two of ruh'rest'll put me right; less if wuh'we can find a pr'priest. Tuh'take a look at that fuh'fella's wound- bleeding out is a buh'bad start on the straight and nuh'narrow."


Are you Sigurd or Simon that other feller said one of yea could look at my leg as for the 3 months ah work sounds like a godsend I have been wanting to leave the Stag Lord for awhile but was afraid a getting a smile placed just under my chin. He is a mean bastard and gets off on hurting people not really my cup a tea. I ain't no angel or nothin but I don't go around killing people for fun like him. The bandit looks around The others aren't near by are they? You all seem like decent folks and all and you should know what your getting into messing with the Stag Lord. He ain't going to be none to happy about all this, but I don't want the others to know I talked or anything. Go ahead and use what ever special abilities or skills you have to ascertain his potential truthfulness and the accuracy of his statements (Detect Evil, Sense Motive Etc) though from his tone and speech he seems like a disgruntled worker at this point.


Male Human Magus 1

Jonas collects the mule and leads it to the wagon and hooks the animal up to the harness after taking off all the gear and placing at the front of the wagon trying to leave room for the other items found at the camp then using the tent as a tarp covers the bottom of the wagon for the badly injured bandits.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

While Pavel helps Jonas load up the wagon and secure the prisoners, Sigurd starts dressing the bandit's wounds.
Sigurd's Heal: 1d20 + 7 ⇒ (3) + 7 = 10
Sigurd's Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10

"Just tell us what you know; your fellows have bigger concerns I think. What else do you know about this "Stag Lord?" Sigurd asks, a note of distaste in his speech at the Stag Lord's blasphemous title.


Male Human Paladin of Erastil 1

Simon listen at what the bandit is saying
1d20 + 5 ⇒ (11) + 5 = 16

He then looks around and with surprise in his voice
Guys , why do you want to take the bandits with you ?

I assume the loot is once we have stripped the bandits , right ? Are the potions of cure light wounds identified as such?


OOC Simons questions:
I am not sure if you are aware of the severity of the bandits condition. The only man that is likely to live is the one that is stable and conscious. The others while stable at this point with out a healers constant care are most likely to die. While it is possible to leave them to the care of the other man he made it clear that he has no medical training and would not be able to properly care for them.

The potions have a symbol of Erastil and a symbol of minor healing. Yes the loot list was assuming the bandits where striped of obvious weapons and gear.


The bandit seems to ponder your words for a moment Well I only met him a couple times he is a big man and strong. He is a good hand with the bow and is always wearing this creepy stag helm never seen him with it off. To tell you the truth I don't think he was ever all there but recently he has gotten worse demanding more tribute and making brutal examples of anyone that had anything to say about it.

Simon:
the man appears to be telling the truth

As the bandit talks Sigurd looks over the improvised bandage and try's to clean the wound and rewrap the gash. Upon examining Sigurd comes to the conclusion that while it wasn't pretty it was good enough to work and simply fixes the dressing so that it is properly tightened and has no loose ends. The bandit seems relieved. The role wasn't truly required since he is in game terms stable but the role was high enough to make the bandit feel that he has been looked over by someone with medical knowledge bettering his feelings towards the group.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

"Cuh'can you tell us whuh'where he's based out of?", Pavel asks of the speaking bandit.


Male Human Paladin of Erastil 1

Narrater

Spoiler:
I reread the rules page 190-191 . since they have been tended today , they will recover consciousness. After which they stand a good chance of surviving.


Simon:
I believe the problem is a matter of time invested. I agree that the rolls where successful but there is an assumption of care over the period of time that a person is unconscious and then during their recovery to be considered "tended" (long term care). Wetting their lips so they are being provided some hydration while unconscious. Checking that bandages are not showing signs of bleeding from reopen wounds or that their is no signs of infection etc. All tending to the bandits where with improvised materials over a period of about 3 seconds. Essentially some wadded cloth was stuffed into their chest to stop major blood loss and they where then left where they lay. I am willing to hand wave that type of stuff while the group maintains association with the bandits and assume you are taking the necessary steps to assist their recovery but as soon as you leave they would no longer be considered tended and would revert to recovery with out help. That is the crux of my reasoning when I spoke earlier.

The bandit directs his attention to Pavel as he answers his question. The Stag Lord has a fort built out of the old ruins of a church or monastery it is saddled between the Thorn and Skunk Rivers along the shores of lake Tusk water. It is 3 maybe 4 days from here through the hills south. Coarse there are other groups like ours through out the woods but that is where the Stag Lord holds up. Usually a decent number of men at least as many as stay at this camp are there at any one time plus his most trusted lieutenants bed down their. Ow yea and this old man that stays hold up in the basement never seen him myself but everyone supposedly gives him a wide birth except the boss.

To minimize confusion and stay on point my assumptions are that currently Simon, Pavel and Sigurd are with the talkative bandit in the camp proper at this moment while Jonas is preparing the wagon. There is a decent separation between the wagon and the bandit camp proper as well as a screen of foliage so I am assuming that people are in one place or the other for matters of normal conversation. If I am assuming incorrectly about your current location please let me know.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Sorry about that, I had Pavel helping Jonas loading up. We can retcon that question to Sigurd asking. I guess Jonas, Simon and Pavel should each grab a CLW potion. Tempted to take a mwk handaxe as a trophy, but I doubt I would use it. I think I'm ready to move on unless there's more that Simon needs.


Male Human Paladin of Erastil 1

Good point , I guess Simon is with Sigurd at ths time which defers the talk about what to do about the bandits

Narrater

Spoiler:
Once a character is conscious which should not be that difficult , he does not really need care even if there is a chance he will die later on but let us wait for us to have this discussion in character


I am going to assume that Pavel and Jonas have set up the wagon for travel at this point and that they have laid the bandits together on the back of the wagon using a stretched bedroll or blanket as a improvised litter. Loot from the bandit camp has not been fully processed at this point but the bandit weapons and armor have been striped

Are their any other questions for the talkative bandit or any other actions the groups wish to perform before moving on to other business.


Male Human Paladin of Erastil 1

No other questions for the talkative bandit

Simon will take leave of the bandit saying to him
"Well , you heard my offer and you know where Oleg's is .I'll be back shortly
He then takes Sigurd apart "Sigurd , what do you need to mark these men ? "


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

"Jonas has the means to do it. He says it fades after three months; less severe than branding and Oleg can get some labor out of them to fix up the old fort.", says Sigurd.

We probably can't take all the stuff in the camp, right? Nor would we really want to. The stuff we need to grab is the 3 CLW potions, masterwork hand axes, the money, the earrings, music box, the crates of fur and liquor (trade goods) and maybe some of the rations or gear that we may want to supplement- though I suppose if we keep near Oleg's for much of our explorations it shouldn't be much of an issue getting food.

For good measure, Sigurd casts detect magic and looks over the camp once more.


The bandit hobbles after Simon seeing him leave the camp. I'm going with you I ain't taking chances finding my way their alone in my condition I can hardly walk for fear of reopening my wounds. Nothing for me here anyway.

let me know what the consensus is among the group on what you wish to take and I will update the equipment list on the kingmaker website.

Sigurd detect no magical emanations around the camp except from the potions

DM rolls:
BL 1d20 - 1 ⇒ (8) - 1 = 7
B1 1d20 - 2 ⇒ (9) - 2 = 7
B2 1d20 - 7 ⇒ (16) - 7 = 9


Male Human Paladin of Erastil 1

Ok Jonas what do you need to mark them ?


Male Human Magus 1

Jonas looks up from his work to answer Simon's query. Time, I didn't memorize the spell for the day as I gave preference to combat magic. A nights rest and some time with my spell book will allow me to rememorize the enchantment. The spell itself requires no materials to cast.


Male Human Paladin of Erastil 1

Ok so we have 3 bandits to mark and frankly I would not give a chance to the woman , she seems a nasty one


Male Human Magus 1

I agree with you Simon she was their leader as well as being the most aggressive of this lot. I doubt very much if she would repent her deeds given a chance. It may even be necessary to make an example of her.


The bandit makes it through the trees and interrupts the conversation. You said it wasn't gonna hurt right.


Male Human Magus 1

It will be painless but I am sure the work they will have you doing will be hard enough.


Male Human Paladin of Erastil 1

Seem like we lost Pavel as well ... If I count right , this makes me the only player since Jonas is plaued by the DM . Am I right ?


It has only been a couple of days for Pavel things happen in RL. I believe that if Pavel decided to end the game he would say something first. Dekem on the other hand I have pretty much written off. If Pavel did leave I will declare you king of the hill:) but to be serious for a moment do you have any items you wish to select from the gear confiscated he may be waiting for everyone to declare their intentions on equipment or for me to answer his ooc question. Everyone taking a CLW potion isn't a bad idea bu the way.

To answer your question from earlier Pavel you could probably take the weapons as well but any way you look at it people are going to have to help push or pull the wagon because it was designed for 2 animals for proper use. It will take you about 2 to 3 days to make it home with the bandits in toe.

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