
Narrater |

It will take you your full round to move to Pavel side Simon, any healing will have to wait until the round after. I will assume that Jonas's cry for aid spurred you to check on your fallen comrade since where you are standing you would not have been able to see him fall.
Pavel you may make a recovery check DC 13 to stabilize.

Pavel |

Pavel's fortitude save: 1d20 + 5 ⇒ (17) + 5 = 22
"In Erastil's name, you WILL repent!", bellows Sigurd before lashing out once more with his spear. Using Justice judgement for a +1 bonus on his attack roll as a swift action and then attacking again.
Sigurd's spear attack: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (6) + 3 = 9
But it doesn't turn out quite as he expected...

Narrater |

Bandit 2 Bow: 1d20 + 2 ⇒ (13) + 2 = 151d8 ⇒ 2
Calling on the power of Erastil Sigurd lashes out with his spear but the Bandit not wishing to be skewered again falls back from the strike. Ruining any attack he might have wanted to make against Sigurd.
Jonas directs his blade to leap from his hand and strike at the bandit. The startled bandit receives a deep cut across his chest throwing off his aim the arrow winging past Jonas's head.
Pavel takes a shuddering breath as he comes back to a semi lucid state it all seems like a dream and like a dream he is unable to act on what is going on. He can hear the battle still raging someone shouting his name but everything is still so far away Pavel you are now stable but effectively unconscious with -3 hit points. To let you know it is a constitution check not a fort save. not that it really mattered since your base roll was high enough by itself. If you wish you can make another constitution roll at DC 13 to become conscious but a failure will cause a -1 HP and start the process again.
Simon pushes through the shrubs and brush seeing Pavel on the ground he makes a bee line for Pavel coming to a screeching halt only a few feet from his body.
Jonas: 15
Bandit 1: 12
Pavel: 9
Simon: 5
Bandit 2: 1

Pavel |

Sigurd lunges for the bandit once more, looking to finish the job.
Spear attack: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 3 ⇒ (1) + 3 = 4
Pavel tries to pull himself up, but just makes it worse.
"Suh'simon... kick her a fuh'few times for... me..."
Constitution check: 1d20 + 2 ⇒ (3) + 2 = 5

Narrater |

Sigurd steps in with another powerful strike. His spear punching through the throat. The bandit gurgles as blood spills down his esophagus making him clutch at his neck but with the damage done his hands prove a poor bandage as the bandit begins to asphyxiate on his own blood going to his knees his head down in almost a pose of supplication.
Jonas speaks a droning soothing cadence that slips from his tongue and touch's the mind of the bandit as he is momentarily overcome with a indecision that nearly leaves him immobile. Bandit 2 Dazed.
Pavel thrashes in his unconscious state as he tries to swim back to wakefulness opening the wounds in his chest wider allowing blood to flow around the dagger still embedded their.
Simon holds Pavel down as he thrashes between preparing strips to close off the serious wound to his chest and cover the gash left from the clipped blow to his head. With a quick assessment Simon determines the chest wound is the more serious and immediately treatable of the two wounds though he has concerns that Pavel could be left addled from the blow to his head. Simon draws the dagger from the wound and replaces it with wadding before wrapping the chest and head in the cloth strips. The treatment leaves Pavel resting more comfortably the tension in his body lessened significantly. Pavel is stable
Pip eyes his target waiting for the right moment to strike.
6th round layout same as previous rounds placement
Jonas: 15
Pavel: 9
Simon: 5
Pip: 4
Bandit 2: 1

Narrater |

Sigurd would be able to fire at the bandit from that position but he would gain cover from the shot providing a +4 to AC. At this point even if Sigurd misses the bandit will be dead this round. however their are other time sensitive situations that are going on if Simon would like to attempt to save bandits for questioning He should be able to get to at least 2 possibly 3 before they expire.
The 2 bandits in the stands are beyond help by this point the one Simon took down was stable when he left him. The bandit leader is also recoverable but still likely to expire with out significant tending and finally the enemy Sigurd dispatched would require immediate tending to save his life. To expedite things You can go ahead and role for the 2 bandits in this area after the last bandit goes down I don't believe you would have enough time to save bandit 2.

Narrater |

With the immediate threat ended Sigurd successfully tends to the bandits injuries clearing his esophagus of blood and manage to close the neck wound and patch his stomach but any internal injuries are beyond your ability to take care of without magical healing or proper medical tools but despite this the bandit is still stable.
The bandit Jonas faces doesn’t stand a chance between the distraction Pip provides and the lingering effects of Jonas’s previous spell he realizes that the fight is over when Jonas’s sword is withdrawn from his heart and slips from between his ribs.
Simon sees that the bandit Sigurd had faced is being tended to and that the bandit facing Jonas has been dispatched. Simon moves to the recently downed bandit and immediately begins to tend to him and is successful in stabilizing the man for the moment but his long term survival is still questionable because of internal injuries.
Everyone receives 800 XP for the adventure up to this point to include Dekem. The XP is for the fights thus far and a bonus for effectively eliminating banditry in the area around Olef's trading post. A small but significant step in the Pacification and exploration of the stolen lands.

Pavel |

I'm not sure when you want Sigurd to exit, but I'm going to take advantage and have him heal Pavel into at least consciousness.
Sigurd kneels by the fallen ranger and offers a prayer to Erastil, laying hands on his chest wound and imploring Old Deadeye to mend his wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Pavel revives with a groan.
"Try not to walk into an axe next time, lad." says the gruff inquisitor as he helps him up.
Sigurd will then take a look at the bandit leader if she can be saved.
Heal: 1d20 + 7 ⇒ (19) + 7 = 26
Pavel limps about the camp, looking the area over.
"Wuh'we should guh'get that cart from oh'over there and haul these guh'guys back to Oh'Olaf's right?" he says as he picks through the bandits' supplies for anything of interest- like the stolen wedding ring Svetlana had mentioned.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Jonas El 'Adan |

Glad to see you up and moving again Pavel. I was afraid you might have been down for the count when you fell during the battle my friend. Pip lands on Jonas's hat and they scan the bandit camp as they pass through to where the pack mule was left before the fight and lead the mule to the wagon.
Jonas perception 1d20 + 2 ⇒ (10) + 2 = 12
Pip perception 1d20 + 6 ⇒ (7) + 6 = 13

Pavel |

Glad to see you up and moving again Pavel. I was afraid you might have been down for the count when you fell during the battle my friend. Pip lands on Jonas's hat and they scan the bandit camp as they pass through to where the pack mule was left before the fight and lead the mule to the wagon.
Jonas perception 1d20 + 2
Pip perception 1d20 + 6
Pavel grins.
"Tuh'take more'n a buh'buh'bandit with a uh'attitude problem to puh'put me down. Luh'looks like you can tuh'take care of yerself uh'up close, Jo'Jonas. Nuh'not many muh'mages can say that, eh?"
Narrater |

Pavel limps to the bandit camp proper with Jonas close behind when they meet the bandit that Simon had fought resting at a stomp that has the wear of a well used seat. Seeing Pavel and Jonas coming through the trees he shows his hands in a nonthreatening gesture. I am done fighting. Our loot is over there he points to the pile of items under the nearby tree stand. Do one of you have healing skills I stopped the bleeding as best I could with strips of my breeches but I did a shoddy job of it. The bandit seems fairly calm considering the situation.
After reviving Pavel by calling on the power of Erastil Sigurd works on the bandit leader and is able to stabilize her after dislodging Pavels sword from its resting place in her chest. While Sigurd is able to stabilize the Bandit Leader she will still require time to heal the severe wound.

Jonas El 'Adan |

I have my father to thank for that he insisted on sending me to master swordsmen to drill with the Dueling Sword, while I was studding in the college of wizardry. It made for many a long hard day and night but I guess I can't say it wasn't worth the effort. I know my limitations though I need more practice, fighting for your life is miles from drilling and dueling practice. coming on the awake and responsive bandit sitting comfortably on the stump cuts the conversation short his calm and nonthreatening demeanor throws Jonas off as he answers the bandit almost automatically I have a healing bag packed away but Simon and Sigurd are the ones skilled at healing. let me see about getting it so we can properly fix you up. Setting action to his words Jonas continues to the pack mule making a point of making eye contact with Pavel to be sure he will be ok alone with the bandit.

Simon Bornen |

Simon looks at the bandit
"Ok here is the deal . you have two choices when you will be able to move . We are going to put a mark on you and your friends . If you come to Oleg's , you 'll be put to work during the day for three months but you'll be fed. At night , we'll put you outside the fort.
After three months , we'll consider tou have paid your debt to society and we will remove the mark . The other choice is not coming to the fort but if any of us find you again , we will kill you . Are we clear ?
Turning back to his friends : Good work there , that's one bandit group which has been wiped from the map . Pavel , are you up to traveling back to Oleg's today ? If so we should put our loot on the cart and go back

Narrater |

Are you Sigurd or Simon that other feller said one of yea could look at my leg as for the 3 months ah work sounds like a godsend I have been wanting to leave the Stag Lord for awhile but was afraid a getting a smile placed just under my chin. He is a mean bastard and gets off on hurting people not really my cup a tea. I ain't no angel or nothin but I don't go around killing people for fun like him. The bandit looks around The others aren't near by are they? You all seem like decent folks and all and you should know what your getting into messing with the Stag Lord. He ain't going to be none to happy about all this, but I don't want the others to know I talked or anything. Go ahead and use what ever special abilities or skills you have to ascertain his potential truthfulness and the accuracy of his statements (Detect Evil, Sense Motive Etc) though from his tone and speech he seems like a disgruntled worker at this point.

Jonas El 'Adan |

Jonas collects the mule and leads it to the wagon and hooks the animal up to the harness after taking off all the gear and placing at the front of the wagon trying to leave room for the other items found at the camp then using the tent as a tarp covers the bottom of the wagon for the badly injured bandits.

Pavel |

While Pavel helps Jonas load up the wagon and secure the prisoners, Sigurd starts dressing the bandit's wounds.
Sigurd's Heal: 1d20 + 7 ⇒ (3) + 7 = 10
Sigurd's Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10
"Just tell us what you know; your fellows have bigger concerns I think. What else do you know about this "Stag Lord?" Sigurd asks, a note of distaste in his speech at the Stag Lord's blasphemous title.

Simon Bornen |

Simon listen at what the bandit is saying
1d20 + 5 ⇒ (11) + 5 = 16
He then looks around and with surprise in his voice
Guys , why do you want to take the bandits with you ?
I assume the loot is once we have stripped the bandits , right ? Are the potions of cure light wounds identified as such?

Narrater |

The potions have a symbol of Erastil and a symbol of minor healing. Yes the loot list was assuming the bandits where striped of obvious weapons and gear.
The bandit seems to ponder your words for a moment Well I only met him a couple times he is a big man and strong. He is a good hand with the bow and is always wearing this creepy stag helm never seen him with it off. To tell you the truth I don't think he was ever all there but recently he has gotten worse demanding more tribute and making brutal examples of anyone that had anything to say about it.
As the bandit talks Sigurd looks over the improvised bandage and try's to clean the wound and rewrap the gash. Upon examining Sigurd comes to the conclusion that while it wasn't pretty it was good enough to work and simply fixes the dressing so that it is properly tightened and has no loose ends. The bandit seems relieved. The role wasn't truly required since he is in game terms stable but the role was high enough to make the bandit feel that he has been looked over by someone with medical knowledge bettering his feelings towards the group.

Narrater |

The bandit directs his attention to Pavel as he answers his question. The Stag Lord has a fort built out of the old ruins of a church or monastery it is saddled between the Thorn and Skunk Rivers along the shores of lake Tusk water. It is 3 maybe 4 days from here through the hills south. Coarse there are other groups like ours through out the woods but that is where the Stag Lord holds up. Usually a decent number of men at least as many as stay at this camp are there at any one time plus his most trusted lieutenants bed down their. Ow yea and this old man that stays hold up in the basement never seen him myself but everyone supposedly gives him a wide birth except the boss.
To minimize confusion and stay on point my assumptions are that currently Simon, Pavel and Sigurd are with the talkative bandit in the camp proper at this moment while Jonas is preparing the wagon. There is a decent separation between the wagon and the bandit camp proper as well as a screen of foliage so I am assuming that people are in one place or the other for matters of normal conversation. If I am assuming incorrectly about your current location please let me know.

Pavel |

Sorry about that, I had Pavel helping Jonas loading up. We can retcon that question to Sigurd asking. I guess Jonas, Simon and Pavel should each grab a CLW potion. Tempted to take a mwk handaxe as a trophy, but I doubt I would use it. I think I'm ready to move on unless there's more that Simon needs.

Simon Bornen |

Good point , I guess Simon is with Sigurd at ths time which defers the talk about what to do about the bandits
Narrater

Narrater |

I am going to assume that Pavel and Jonas have set up the wagon for travel at this point and that they have laid the bandits together on the back of the wagon using a stretched bedroll or blanket as a improvised litter. Loot from the bandit camp has not been fully processed at this point but the bandit weapons and armor have been striped
Are their any other questions for the talkative bandit or any other actions the groups wish to perform before moving on to other business.

Pavel |

"Jonas has the means to do it. He says it fades after three months; less severe than branding and Oleg can get some labor out of them to fix up the old fort.", says Sigurd.
We probably can't take all the stuff in the camp, right? Nor would we really want to. The stuff we need to grab is the 3 CLW potions, masterwork hand axes, the money, the earrings, music box, the crates of fur and liquor (trade goods) and maybe some of the rations or gear that we may want to supplement- though I suppose if we keep near Oleg's for much of our explorations it shouldn't be much of an issue getting food.
For good measure, Sigurd casts detect magic and looks over the camp once more.

Narrater |

The bandit hobbles after Simon seeing him leave the camp. I'm going with you I ain't taking chances finding my way their alone in my condition I can hardly walk for fear of reopening my wounds. Nothing for me here anyway.
let me know what the consensus is among the group on what you wish to take and I will update the equipment list on the kingmaker website.
Sigurd detect no magical emanations around the camp except from the potions
B1 1d20 - 2 ⇒ (9) - 2 = 7
B2 1d20 - 7 ⇒ (16) - 7 = 9

Narrater |

It has only been a couple of days for Pavel things happen in RL. I believe that if Pavel decided to end the game he would say something first. Dekem on the other hand I have pretty much written off. If Pavel did leave I will declare you king of the hill:) but to be serious for a moment do you have any items you wish to select from the gear confiscated he may be waiting for everyone to declare their intentions on equipment or for me to answer his ooc question. Everyone taking a CLW potion isn't a bad idea bu the way.
To answer your question from earlier Pavel you could probably take the weapons as well but any way you look at it people are going to have to help push or pull the wagon because it was designed for 2 animals for proper use. It will take you about 2 to 3 days to make it home with the bandits in toe.