Gm's adjusting encounters to fit the group's level / playstyle


GM Discussion

The Exchange 4/5

in a different thread

Mark Moreland wrote:

Since the beginning of season zero, we established several guidelines for distribution of encounter CR difficulties, and also set a maximum CR for each subtier.

Part of the conversion process is bringing scenarios from the early days in line with these new design parameters. The goal is, of course, to do so without significantly altering the feel of a given adventure, but a party of level 1 PCs shouldn't be facing a CR 5 encounter.

That said, when you run the adventure, you can alter the flavor of any of the encounters to better emulate the thematic elements that changed as a result of the mechanical changes if you think it'll make a better play experience for your players.

I am wondering if this applies to encounters that are too easy/hard based on table make up. my current game store group is pretty balanced. barbarian, rogue, cleric, wizard, ranger. so far the CL of encounters have been appropriate, however combat goes quickly if it is one or two BBEG's only in larger scale combats like the opening scene of Murder on the throaty mermaid, does the combat have any level of difficulty for them.

Are you saying in the above that as gm I can tweek the encounters to make the mission more memorable. and by tweek i do not mean rewrite the encounter. but maybe I can adjust ac and hit points to make the fight last a little longer, or add a couple more of said creatures in a multiple creature encounter?

this would make some scenes a little more memorable for my party. their last round of comments was summarized as Great RP, awesome story, weak combat scenes.

Paizo Employee Director of Brand Strategy

raylyynsedai wrote:
Are you saying in the above that as gm I can tweek the encounters to make the mission more memorable. and by tweek i do not mean rewrite the encounter. but maybe I can adjust ac and hit points to make the fight last a little longer, or add a couple more of said creatures in a multiple creature encounter?

Mechanics for scenarios should not be altered, but if you want to describe the events and opponents differently in order to present a better story, that's within your purview. After all, that's why we have GMs and not computers running these games for people.

5/5

Mark Moreland wrote:
After all, that's why we have GMs and not computers running these games for people.

Does. Not. Compute.

The Exchange 5/5

Kyle Baird wrote:
Mark Moreland wrote:
After all, that's why we have GMs and not computers running these games for people.
Does. Not. Compute.

*kicks Kyle to reboot him*

Grand Lodge 2/5

Thea Peters wrote:
Kyle Baird wrote:
Mark Moreland wrote:
After all, that's why we have GMs and not computers running these games for people.
Does. Not. Compute.
*kicks Kyle to reboot him*

Just watch out of he core dumps. Ewwwwww.

Congrats on 2 stars BTW :)

The Exchange 5/5

Mark Garringer wrote:
Thea Peters wrote:
Kyle Baird wrote:
Mark Moreland wrote:
After all, that's why we have GMs and not computers running these games for people.
Does. Not. Compute.
*kicks Kyle to reboot him*

Just watch out of he core dumps. Ewwwwww.

Congrats on 2 stars BTW :)

Ack I'm a Gnome.. I'll be buried

*thanks :) *

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