
Orthos |
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I played in a piratey campaign once. It ended up dying because the GM wanted a CG free-the-oppressed type campaign loosely based on the video game Skies of Arcadia. He did not tell this to the party in advance though, so we ended up with ... Well, actual pirates. A CN warlock as canonneer (me), a LN Dread Necromancer as ship's doctor, a CN totemist cook, a CE warmage gnome who was basically living artillery, and a NE Shadowcaster as first mate.

Good Kjeldorn |
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Happy Bdae NH's wife!
Kjeldorn - I know about Sir Francis Drake. And I am ashamed to admit now but when I played colonization that I did enjoy whacking Spanish Galleons with French Privateers for phat lewt. So yes, I have participated in piracy. In my defense I'll say I was underaged - what were you expecting out of a 10 year old kitten?
*Puts on judges wig and pick up his gavle*
"Bring in the Kitty ...eerrr... accused bailiff"
[J. A. Mort appears in court]
"So..."
*looks at the documents in front of him*
"...am I to understand that you want to plea guilt to serveral counts of privacy? and that your defense is that you were underaged?
*Looks into several law tomes and begins conducting a series of arcane "law-tests": places kitty on a chair to see if her leges touches the ground, placing her on a scale to see if she weighs more or less then a duck, calling in four of her peers to swear that she has indeed been a "a kitty of good character" and finally letting her duel with the court champion*
*Looks over results*
Seems legit, case dismissed!
*Bangs gavel*

Freehold DM |
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I played in a piratey campaign once. It ended up dying because the GM wanted a CG free-the-oppressed type campaign loosely based on the video game Skies of Arcadia. He did not tell this to the party in advance though, so we ended up with ... Well, actual pirates. A CN warlock as canonneer (me), a LN Dread Necromancer as ship's doctor, a CN totemist cook, a CE warmage gnome who was basically living artillery, and a NE Shadowcaster as first mate.
WHEN WILL WE HAVE SKIES OF ARCADIA ON XBONE?!

John Napier 698 |
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John Napier 698 wrote:Ah, 4/20. AKA every day in Mount Oliver. I swear, I can't step onto Brownsville Road without smelling Marijuana. Sometimes, the concentration is so bad, I physically get nauseous. To me, a lit "joint" smells like a combination of a Neoprene Rubber glove, a sweaty armpit, and a burning, used diaper. No, no marijuana use for me. Not even if it were free.sounds like they are smoking the cheap stuff.
Sorry, Freehold, I wouldn't know.

NobodysHome |

Freehold DM |
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captain yesterday wrote:Of course, the fun part will be converting it to Starfinder.It's been done.

Ambrosia Slaad |
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The key to making a good rojak is shrimp paste, though I've heard that one hawker claims not to use any but used plum sauce instead so its more healthy.
I don't understand the more healthy claim. Shrimp is naturally high protein, low fat, low cholesterol. I've never had shrimp paste, but other than the potential sodium content, how could it be unhealthy? Maybe the hawker just doesn't like the taste or smell?
I really want to try chili crisp, but I can't find it locally. It sounds delicious.

Tequila Sunrise |
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Tequila Sunrise wrote:you need to get out more.*googles Snoop Dog and April 20th*
*Still has no idea what the two have to do with each other*
I really do, but all too often my week nights consist of: Get home, have a bite to eat, do physical therapy, go to bed. Because I'm either home late due to work, or catching up on sleep. Usually due to being home late from work. Lately the only thing I go out for on week nights is the local monthly Dem meeting.
In a topical anecdote, a friend of Mrs Sunrise, I’ll call this friend Yellow, has recently moved to Arizona and we are hosting them as a live-in housekeeper and nanny while they gather funds and look for a job. So this Monday I invited Yellow to the local Democrats meeting with me, in part because I still don’t know many people there. The moment we sat down, unbeknownst to me, Yellow realized they had weed in the top pocket of their cargo shorts, and they spent the entire meeting thinking please don’t slip out, please stay in my pocket…

lisamarlene |
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NobodysHome wrote:a far superior filmcaptain yesterday wrote:Of course, the fun part will be converting it to Starfinder.It's been done.
Which had a holodeck before the holodeck was a thing. Which they only used for shagging.
Sort of like "The Internet is for Porn" from Avenue Q.

Freehold DM |
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Freehold DM wrote:NobodysHome wrote:a far superior filmcaptain yesterday wrote:Of course, the fun part will be converting it to Starfinder.It's been done.Which had a holodeck before the holodeck was a thing. Which they only used for shagging.
Sort of like "The Internet is for Porn" from Avenue Q.
this is why we get along so well.

lynora |
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So all the talk about marijuana spurred a little trip down memory lane. I'm not really a fan of the stuff. I think it smells bad and even the smallest exposure leaves me feeling motion sick for hours. Anyways, when we moved into this apartment many years ago, the kidlet was six. He was less than happy about the change because we left this enormous suburban house with an enormous yard to come live in an apartment on the other side of town because money issues. So one set of new neighbors had a tendency to smoke so much weed that the whole landing was filled with smoke. Which was really unpleasant, but being new we didn't know if this was a one-off or a regular occurrence. Well, the other neighbors across the landing had an infant and also apparently had had enough, so they called the cops. So we got to see our neighbors being busted for drugs. Not only were they smoking, but apparently they were growing a ton of the stuff and dealing as well. How exciting! See, kiddo, you wouldn't have had experiences like this back in our old neighborhood! :P

lynora |
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I played in a piratey campaign once. It ended up dying because the GM wanted a CG free-the-oppressed type campaign loosely based on the video game Skies of Arcadia. He did not tell this to the party in advance though, so we ended up with ... Well, actual pirates. A CN warlock as canonneer (me), a LN Dread Necromancer as ship's doctor, a CN totemist cook, a CE warmage gnome who was basically living artillery, and a NE Shadowcaster as first mate.
Aaaaand this is why our group is never allowed to play any kind of maritime campaign. We've never gone pirate, but the likelihood is too high. You go dark side one time.... ;P
(In my defense it was my first ever actual group game, and remains the only time I've ever had a character go full evil)
John Napier 698 |
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Skull and Shackles can be made to work with a party of lawfully aligned, or even good aligned, PCs. In the background, have several nations be at war. The nation the party comes from issues the group a Letter of Marque, which is a legal license for piracy. The party can go Commerce Raiding (legal piracy against a nation's enemy) to their heart's content. Basically as a form of Civic Duty, if you want to go down that route.

Syrus Terrigan |
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Skull and Shackles can be made to work with a party of lawfully aligned, or even good aligned, PCs. In the background, have several nations be at war. The nation the party comes from issues the group a Letter of Marque, which is a legal license for piracy. The party can go Commerce Raiding (legal piracy against a nation's enemy) to their heart's content. Basically as a form of Civic Duty, if you want to go down that route.
See? Looks like standard "Lawful Awful" doublespeak to me!!
Team Chaos FTW!!
:D

Drejk |
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Scintillae wrote:S&S sounds very fun. If I hadn't decided to do Kingmaker with the Rainbow for next year's campaign, I'd totally run them as pirates. I might offer it to them as a vote...Yes. The kids would LOVE S&S. I highly recommend it!
Dammit!
I'd love to see how Rainbows will handle ruling a kingdom...
On the other hand, how would their pirating look like?
Both would be quite attractive prospects to watch.

Freehold DM |
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John Napier 698 wrote:Skull and Shackles can be made to work with a party of lawfully aligned, or even good aligned, PCs. In the background, have several nations be at war. The nation the party comes from issues the group a Letter of Marque, which is a legal license for piracy. The party can go Commerce Raiding (legal piracy against a nation's enemy) to their heart's content. Basically as a form of Civic Duty, if you want to go down that route.See? Looks like standard "Lawful Awful" doublespeak to me!!
Team Chaos FTW!!
:D

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Orthos wrote:I played in a piratey campaign once. It ended up dying because the GM wanted a CG free-the-oppressed type campaign loosely based on the video game Skies of Arcadia. He did not tell this to the party in advance though, so we ended up with ... Well, actual pirates. A CN warlock as canonneer (me), a LN Dread Necromancer as ship's doctor, a CN totemist cook, a CE warmage gnome who was basically living artillery, and a NE Shadowcaster as first mate.Aaaaand this is why our group is never allowed to play any kind of maritime campaign. We've never gone pirate, but the likelihood is too high. You go dark side one time.... ;P
(In my defense it was my first ever actual group game, and remains the only time I've ever had a character go full evil)
I've tried playing evil characters (just to see what it was like on the other side) - did a brief Way of the Wicked stint once, and honestly it makes me feel sick, so no.
I think Piracy makes it easy to fall into the dark side. To make matters worse, the dark side has cookies!
And yeah I'd go on a whole long one about guns but it's just getting me flaming bikes.

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Singapore penal code S83
Act of a childkitten above 7 and under 12 years of age, who has not sufficient maturity of understanding
83. Nothing is an offence which is done by a childkitten above 7 years of age and under 12, who has not attained sufficient maturity of understanding to judge of the nature and consequence of his conduct on that occasion

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Just a Mort wrote:The key to making a good rojak is shrimp paste, though I've heard that one hawker claims not to use any but used plum sauce instead so its more healthy.I don't understand the more healthy claim. Shrimp is naturally high protein, low fat, low cholesterol. I've never had shrimp paste, but other than the potential sodium content, how could it be unhealthy? Maybe the hawker just doesn't like the taste or smell?
I really want to try chili crisp, but I can't find it locally. It sounds delicious.
Here's some possible reasons why
Now I'm not saying you should eschew shrimp paste, just eat in moderation.

NobodysHome |
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Singapore penal code S83
Act of a
childkitten above 7 and under 12 years of age, who has not sufficient maturity of understanding83. Nothing is an offence which is done by a
childkitten above 7 years of age and under 12, who has not attained sufficient maturity of understanding to judge of the nature and consequence of his conduct on that occasion
See, in the U.S. that would just mean training 7-year-olds as hitmen...

Orthos |
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lynora wrote:Orthos wrote:I played in a piratey campaign once. It ended up dying because the GM wanted a CG free-the-oppressed type campaign loosely based on the video game Skies of Arcadia. He did not tell this to the party in advance though, so we ended up with ... Well, actual pirates. A CN warlock as canonneer (me), a LN Dread Necromancer as ship's doctor, a CN totemist cook, a CE warmage gnome who was basically living artillery, and a NE Shadowcaster as first mate.Aaaaand this is why our group is never allowed to play any kind of maritime campaign. We've never gone pirate, but the likelihood is too high. You go dark side one time.... ;P
(In my defense it was my first ever actual group game, and remains the only time I've ever had a character go full evil)I've tried playing evil characters (just to see what it was like on the other side) - did a brief Way of the Wicked stint once, and honestly it makes me feel sick, so no.
I think Piracy makes it easy to fall into the dark side. To make matters worse, the dark side has cookies!
The funny thing is, the actual "piracy" part of pirates - the attacking and plundering of ships to steal their goods, possibly minus the deaths in the fighting - is technically not an Evil act. Theft and burglary are Chaotic acts, according to the rules-as-written. It's the other things pirates do on a regular basis - the murders, the torture, the destruction of property, and so forth - that adds Evil to the mix.
And even then, as NH said, if you're doing said piracy on behalf of a kingdom or authority with a writ of orders, it might even not be considered that. Either it's a Chaotic base act plus a Lawful cause that equals out to a Neutral act overall, or a Lawful act completely due to the alternative motivation.
Ain't alignment fun?

Orthos |
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Man. One of the players on our NWN server is a full-on spam-stockpiles-in-the-basement-bunker, pile-up-your-guns-and-ammo, prepare-for-the-revolution-any-day-now, near-anarchist type self-proclaimed revolutionary. Any attempt to have a conversation about any sort of political activity or social change efforts results in him/her demanding that the only way you're going to actually change anything is with molotovs and AK47s.
I don't think I've had a conversation online with anyone who wasn't actively threatening me that scared me as much as this guy. I'd like to think our country isn't that far down the shithole yet.

Maelstrom Tapewyrm |
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Man. One of the players on our NWN server is a full-on spam-stockpiles-in-the-basement-bunker, pile-up-your-guns-and-ammo, prepare-for-the-revolution-any-day-now, near-anarchist type self-proclaimed revolutionary. Any attempt to have a conversation about any sort of political activity or social change efforts results in him/her demanding that the only way you're going to actually change anything is with molotovs and AK47s.
I don't think I've had a conversation online with anyone who wasn't actively threatening me that scared me as much as this guy. I'd like to think our country isn't that far down the s*%&hole yet.
At least you know who to turn to when the graboids show up.

Tequila Sunrise |
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Introducing The Extraordinaire, D&Dish's answer to the rogue, the ranger's monster-hunter shtick, and other fighty-skillmonkey concepts. All of its combat features proc on a skill check, either directly or indirectly.
Similarly to the fighter, the extraordinaire chooses one skill to 'specialize' in, but can swap specialties with 8 hours of practice. So there's quite a bit of flexibility to avoid the "Whelp, I'm a feint-master and we're fighting lots of animals and mindless undead, so I'm useless this adventure" problem.
Not sure how the extraordinaire will be balance-wise, as skill bonuses will diverge as levels increase. Not as much as in 3.x, but still.

Tequila Sunrise |
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Man. One of the players on our NWN server is a full-on spam-stockpiles-in-the-basement-bunker, pile-up-your-guns-and-ammo, prepare-for-the-revolution-any-day-now, near-anarchist type self-proclaimed revolutionary. Any attempt to have a conversation about any sort of political activity or social change efforts results in him/her demanding that the only way you're going to actually change anything is with molotovs and AK47s.
I don't think I've had a conversation online with anyone who wasn't actively threatening me that scared me as much as this guy. I'd like to think our country isn't that far down the s#%$hole yet.
I've never talked to anyone so monomaniacal, but I have had a couple of conversations where "blood in the streets" has come up. Including one with my boss. And I admit, I can see a couple of scenarios where civil war / revolution is either forced on us, or where it's the only way to preserve any semblance of genuine democracy.
But for some people, like the person you're describing, I think it's a matter of perspective. If you have a lot of minority / extremist views, and especially if you're not savvy about how gradually change generally happens and how, it does appear that the status quo prevents all change (that you want) and that the only way to affect change is via violent upending of said status quo.

Vidmaster7 |
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Vidmaster7 wrote:Eh, I gave up. Obviously today was some kind of unofficial pot holiday, but I wasn't subjected to it so whatever.Tequila Sunrise wrote:Aww that is so innocent did you figure it out?*googles Snoop Dog and April 20th*
*Still has no idea what the two have to do with each other*
yes unofficial pot holiday and snoop dog is like the unofficial mascot of pot.

Orthos |
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Introducing The Extraordinaire, D&Dish's answer to the rogue, the ranger's monster-hunter shtick, and other fighty-skillmonkey concepts. All of its combat features proc on a skill check, either directly or indirectly.
Similarly to the fighter, the extraordinaire chooses one skill to 'specialize' in, but can swap specialties with 8 hours of practice. So there's quite a bit of flexibility to avoid the "Whelp, I'm a feint-master and we're fighting lots of animals and mindless undead, so I'm useless this adventure" problem.
Not sure how the extraordinaire will be balance-wise, as skill bonuses will diverge as levels increase. Not as much as in 3.x, but still.
1. Did you remove Will Saves from the game? Or just forget to add them to this chart?
2. Backstab only works in the surprise round? Seems a major step backwards for a class that's working to cover a lot of already reduced-capability combatants. Sneak Attack was already limited enough and Favored Enemy restricted by its limitations to a set of creatures predetermined and thus could vary wildly in usefulness, and this feels like a nerf to both, unless there's some way to switch Favored Enemy on the fly and/or some way to activate Backstab again after normal combat rounds have been entered. Perhaps a Feat of Skill for one or both of these?
3. Skirmish was always a fun feature in concept but inevitably ran into the problem of being only able to make a single attack each round and thus lose all your iterative attacks, dual-wield attacks, and any other features you had, and the bonus was - and remains in your version - too small to really make up for the lost attacks. This is actually amplified in your version, as the Extraordinaire has full base attack progression and thus has 4 attacks at the top end of the game rather than just 3 like a normal 3/PF Rogue or Scout. Any ideas in mind of how to address this? I remember in 3.5 there was a feat introduced in one of the later books that was pretty much a requirement for playing Scout that allowed you to move 10 feet instead of 5 with the normal "free 5 foot step" each round, thus letting you activate Skirmish without having to lose your full attack. Maybe make this a Feat of Skill as well?
4. On the note of Feats of Skill, only having 4 by endgame really looks limiting, though it's hard to say without actually seeing what they are and what they'll do. Having that few will need them to be pretty awesome, IMO, to make up for the very limited selection.
Those are the things that come to mind immediately, but otherwise I think you've got a solid start, for sure. Keep up the good work. =)