| Tequila Sunrise |
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Tequila Sunrise wrote:Oh! not quite what I was expecting!So I've been feverishly translating my thoughts on D&D classes into, well, D&Dish classes.
The fighter is super-simple, for use as goons and players who just wanna chuck d20s and damage dice.
The berserker and the champion are pretty simple too, just a touch of daily resource management to liven things up.
...And then there is my fever-dream, the martial artist. (Pic picked bc the class lends itself to Dex-primary characters. And also TOZ. ;) ) No, not the asian kind in particular -- I just couldn't find a better word for warrior-who-makes-tactical-art-out-of-combat. The martial artist has both stances -- improvements on standard attack options that would be feats like Combat Expertise in D&D -- and an opening-move closing-move dynamic to break up the monotony of martial attack spam, and give martial players some really fun stuff to do.
I don't know if this class is madness or genius, but I'm really hoping I'll get to see what players do with it someday. :)
What were you expecting, if you don't mind putting it into words? I want to be able to finish the sentence "I wrote this game and it's like D&D, except...", in order to set players' expectations.
Good point, I'll have to write a sample character or two at some point to illustrate how I intend things to work.
Glad you like what the martial artist looks like, it means I'm at least aiming for something that some players are going to want!
Otherwise, yeah I agree the other martial classes are pretty bland. The fighter by intent, but the berserker...yeah. I mean I'd love to at least throw an extra rage per day at them every few levels, similar to 3.0/5, for those fun power spikes that players look forward to. But that creates the problem of encounter-escalation -- I as DM now need to throw more and more encounters per day at the PCs as they gain levels, otherwise rage and similar abilities functionally become at-will at high levels.
Just a Mort
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If you believe that the quickest way to a man's heart is through the stomach, then just know that you are aiming too high.
The stomach quite some way below the heart, so you're aiming too low. If you were stabbing upwards, the better way would between the ribs. Less distance to cover.
| Freehold DM |
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gran rey de los mono wrote:If you believe that the quickest way to a man's heart is through the stomach, then just know that you are aiming too high.The stomach quite some way below the heart, so you're aiming too low. If you were stabbing upwards, the better way would between the ribs. Less distance to cover.
so cute...
Just a Mort
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My knowledge about human anatomy came mostly from Body worlds though.
| Ambrosia Slaad |
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Now I've heard that seeing someone yawn can make you want to yawn to but explain to me how me reading that just made me yawn.
Drejk has a feat allowing him to project his weariness through his draconic fear aura... which...
...hmmm, making the adventuring party drowsy through an aura instead of afraid would likely be something they didn't prep for.
| Freehold DM |
| 1 person marked this as a favorite. |
Vidmaster7 wrote:Now I've heard that seeing someone yawn can make you want to yawn to but explain to me how me reading that just made me yawn.Drejk has a feat allowing him to project his weariness through his draconic fear aura... which...
...hmmm, making the adventuring party drowsy through an aura instead of afraid would likely be something they didn't prep for.
waves of exhaustion?
| Orthos |
| 3 people marked this as a favorite. |
Vidmaster7 wrote:Now I've heard that seeing someone yawn can make you want to yawn to but explain to me how me reading that just made me yawn.Drejk has a feat allowing him to project his weariness through his draconic fear aura... which...
...hmmm, making the adventuring party drowsy through an aura instead of afraid would likely be something they didn't prep for.
If this doesn't already exist as a feat or special variant ability, it should.
| Kjeldorn |
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Kjeldorn, if the horses use you like a scratching post, they like you?
As with almost everything to do with horses...
Yes they probably like you, Its horse-to-human speak saying: "I wantz hindquarters scratchings plz"Though them trying to crush you against a wall or similar hard object shouldn't be discounted though ^^'.
What were you expecting, if you don't mind putting it into words? I want to be able to finish the sentence "I wrote this game and it's like D&D, except...", in order to set players' expectations.
Good point, I'll have to write a sample character or two at some point to illustrate how I intend things to work.
Glad you like what the martial artist looks like, it means I'm at least aiming for something that some players are going to want!
Otherwise, yeah I agree the other martial classes are pretty...
Hmmm....
It's a bit hard as expectations are such floaty things. I think you could write down a few sentences about the things the previous systems did well, and what you want to change.When I get my hands on a "d20-rework-project", I leaf through it and look for the most obvious changes.
Are they still using the "Str-Dex-Con-Int-Wis-Cha" ability system?
What does "base level progression" look like? (check!)
What races are they using? are they "builds" changed? (err..half check!)
Are we working with "floating DC's", "bounded accuracy" or other?
Are they using a Skill-point system? or is more of a Trained/Untrained system? or maybe a hybrid? (half-check?)
Feats or Talents? or maybe both?
Spell points or Vancian?
The nitty gritty rules themselves (movement, cover, "action systems" and environmental stuff...you get the picture) get a look over next, but that's often a slow process of constant re-reading, double checking, thought-rummaging and mostly importantly playing the game i order to figure out how well everything fits together.
...
Sorry kind of lost the thread here...
I guess my brain is really functioning today, also you seem to be just in the early phases of your project, I'll probably have more to say, the more of your ideas I can read through and chain together to a cohesive whole.
Edit: Sorry, Not feeling quite up to snuff today. Should probably have waited to reply, until I felt better and I'm able to string two thoughts together.
| Ambrosia Slaad |
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Ambrosia Slaad wrote:If this doesn't already exist as a feat or special variant ability, it should.Vidmaster7 wrote:Now I've heard that seeing someone yawn can make you want to yawn to but explain to me how me reading that just made me yawn.Drejk has a feat allowing him to project his weariness through his draconic fear aura... which...
...hmmm, making the adventuring party drowsy through an aura instead of afraid would likely be something they didn't prep for.
I seem to remember 3.5e's Draconomicon had feats to admixture, or outright swap, the elemental damage type from draconic breath weapons. I'm kinda surprised no one has thought to do similar for a dragon's (Su) aura.
| John Napier 698 |
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John Napier 698 wrote:Two hours in, and I have no players. Department head said that if I still have no players an hour from now, I can leave. It's not that I have to worry about going to the after-show dinner this year, anyway. :(Sorry it didn't turn out remotely how you wanted it.
Thanks, Cap. Maybe next year.