
Mr.Alarm |

Has anyone posted this already? All you need is 3 feats and level 11:
1)Rapid Reload (Combat)
2) Lightning Reload Deed (Grit)
Spend grit to reload a single firearm with a free action.
Prerequisites: Grit class feature or Amateur Gunslinger
feat, Rapid Reload
Benefit: Spend 1 grit point to reload a single barrel of a firearm as a free action. You can only perform this deed if you are wearing light or no armor.
3) Signature Deed (Grit)
By spending grit, you can avoid attacks while shooting and reloading firearms.
Prerequisites: Grit class feature, gunslinger level 11th.
Benefit: Pick a deed that you have access (such as Lightning Reload) to and that you must spend grit to perform. You can perform this deed for 1 fewer grit point (minimum 0). If the amount of grit needed to perform the deed is reduced to 0, you can perform this deed for the normal action cost as long as you have 1 grit point.

Kommadore |
The problem is the gunslinger spent the first half of his career (more for typical campaigns or pathfinder society) unable to make use of iterative attacks that supposed to be a major class feature.
There is no reason to believe that guns such as the revolver will not make a come-back in the full book, that would allow a character up to 10th level to make full attacks for 3 rounds before reloading

Dragonsong |

Jess Door wrote:The problem is the gunslinger spent the first half of his career (more for typical campaigns or pathfinder society) unable to make use of iterative attacks that supposed to be a major class feature.There is no reason to believe that guns such as the revolver will not make a come-back in the full book, that would allow a character up to 10th level to make full attacks for 3 rounds before reloading
Unfortunately until we hear definitively there is no guarantee of that. And, as we are told to test the class with only the tools provided to us we must assume that there is going to be some single shot per round (or fewer) gunslingers running around.

Kommadore |
Kommadore wrote:Unfortunately until we hear definitively there is no guarantee of that. And, as we are told to test the class with only the tools provided to us we must assume that there is going to be some single shot per round (or fewer) gunslingers running around.Jess Door wrote:The problem is the gunslinger spent the first half of his career (more for typical campaigns or pathfinder society) unable to make use of iterative attacks that supposed to be a major class feature.There is no reason to believe that guns such as the revolver will not make a come-back in the full book, that would allow a character up to 10th level to make full attacks for 3 rounds before reloading
I know that you are right, and this is most aggravating. Its like they told us to play test wizards without any spells higher than 4th level. You cant get to level 20 with starting gear, throw us a bone paizo

Theo Stern |

How about reloading(with rapid reload) as part of a move action. Encourages high mobility in the character(which seems to be the feel they're going for) without really changing to much mechanically. Just throwing that out there.
OK I am confused the re-writen rapid reload feat was changed to include guns and includes this text-
Benefit: The time required for you to reload your chosen type of weapon is reduced to a free action(for a hand or light crossbow). I think it is supposed to read "A one handed firearm or light crossbow" as it references guns
that being the case, I am not sure why you would spend grit points on lightning reload and I am not sure why you can't just fire at your full attacks per round using one handed firearms with rapid reload, what am I missing?

Craig Mercer |
Hecknoshow wrote:How about reloading(with rapid reload) as part of a move action. Encourages high mobility in the character(which seems to be the feel they're going for) without really changing to much mechanically. Just throwing that out there.OK I am confused the re-writen rapid reload feat was changed to include guns and includes this text-
Benefit: The time required for you to reload your chosen type of weapon is reduced to a free action(for a hand or light crossbow). I think it is supposed to read "A one handed firearm or light crossbow" as it references guns
that being the case, I am not sure why you would spend grit points on lightning reload and I am not sure why you can't just fire at your full attacks per round using one handed firearms with rapid reload, what am I missing?
You are missing the full text of the re-written feat.
It reads:Benefit: The time required for you to reload your chosen type of
weapon is reduced to a free action (for a hand or light crossbow),
a move action (for a heavy crossbow or one-handed firearm), or a
standard action (for a two-handed firearm). Reloading a crossbow
or firearm still provokes attacks of opportunity.
Your one-handed firearm reference is already listed. It is a move action.

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Am I reading this right, that if you have the Lightning Reload feat, you can reload and fire a firearm multiple times in the same round up your maximum number of attacks per round for high BAB, providing that you have enough grit to spend to do so? After all, there is no hard and fast rule about how many free actions can be taken in a round, nor have I seen any rule about how many grit can be spent in a round. By the RAW, it sounds like the deed could be used multiple times in the same round, but I'm not sure if that is RAI. I'm mostly thinking about the musket, cumbersome beast that it is, and trying to wrap my head around the possibility (at high levels) of being able to reload and refire that thing (which in real life usually takes a good 20-30 seconds or more to reload) three or even four times in the space of six seconds? Really? I understand the need to make the gunslinger more viable, and to give them a chance to make full use of their BAB, but I'm thinking that it would make better sense to introduce multishot weapons like revolvers and bolt-action rifles than to make Lightning Reload a multiple-uses-per-round deed, especially with such cumbersome weapons as black powder muskets and pistols.

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One of my players had the following suggestion: replace the Lightning Reload deed (especially with muskets, since it doesn't make much sense) and replace it with either scaled damage (similar to a rogue's sneak attack scaling) or perhaps scaled critical threat range. That would more accurately represent a firearm's real-world damage potential while reducing the firing rate to more accurately reflect the amount of time it realistically takes to reload those things.

Kolokotroni |

Pulpo_Rabido wrote:I've said it before I'll say it again, buy multiple guns- enchant the ammo.This, plus playing the gunslinger as a switch hitter should cover all bases.
If they add some type of precision damage to the class it'll be on par with a ranger.
Except the Ranger has abilities (spells and favored enemy) that apply to both ranged and melee attacks. They have class features that actually lend themselves to being switch hitters. The gunslinger has nothing of the sort. Their abilities all apply to guns (or to non-offensive things like dive for cover). And they are so feat heavy, you cant even pick up power attack or weapon focus in a melee weapon. They make pitiful switch hitters and are no where near on par with the ranger.

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Except the Ranger has abilities (spells and favored enemy) that apply to both ranged and melee attacks. They have class features that actually lend themselves to being switch hitters. The gunslinger has nothing of the sort. Their abilities all apply to guns (or to non-offensive things like dive for cover). And they are so feat heavy, you cant even pick up power attack or weapon focus in a melee weapon. They make pitiful switch hitters and are no where near on par with the ranger.
That could be gotten around by allowing some grit abilities to apply to using the gun as a melee weapon, especially if it is also fitted with a bayonette.

Kolokotroni |

Kolokotroni wrote:Except the Ranger has abilities (spells and favored enemy) that apply to both ranged and melee attacks. They have class features that actually lend themselves to being switch hitters. The gunslinger has nothing of the sort. Their abilities all apply to guns (or to non-offensive things like dive for cover). And they are so feat heavy, you cant even pick up power attack or weapon focus in a melee weapon. They make pitiful switch hitters and are no where near on par with the ranger.That could be gotten around by allowing some grit abilities to apply to using the gun as a melee weapon, especially if it is also fitted with a bayonette.
If the class is CHANGED so it makes a good switch hitter, then it could be a good switch hitter. If the gunslinger has options that allow it to be a 'musketeer' where you fire a brace of pistols and then charge in with a sword or something of that sort, thats great. The issue I am raising is that it currently is not such. Until then saying you can switch hit with the class to cover the limitations of the guns is nonsense.

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If the class is CHANGED so it makes a good switch hitter, then it could be a good switch hitter. If the gunslinger has options that allow it to be a 'musketeer' where you fire a brace of pistols and then charge in with a sword or something of that sort, thats great. The issue I am raising is that it currently is not such. Until then saying you can switch hit with the class to cover the limitations of the guns is nonsense.
Do you mean in the same round, or just period? The gunslinger isn't limited to only using guns. As it is currently written, they are proficient with all simple and martial weapons, and they use the fighter's BAB progression, so there's nothing stopping them from going D'Artagnan. True, they don't get fighters' feat progression or access to fighter-only feats, so they are less capable in melee than a straight fighter, but in *most* melee situations, they are almost equal to a ranger and better than a rogue.

Karjak Rustscale |

Kolokotroni wrote:If the class is CHANGED so it makes a good switch hitter, then it could be a good switch hitter. If the gunslinger has options that allow it to be a 'musketeer' where you fire a brace of pistols and then charge in with a sword or something of that sort, thats great. The issue I am raising is that it currently is not such. Until then saying you can switch hit with the class to cover the limitations of the guns is nonsense.Do you mean in the same round, or just period? The gunslinger isn't limited to only using guns. As it is currently written, they are proficient with all simple and martial weapons, and they use the fighter's BAB progression, so there's nothing stopping them from going D'Artagnan. True, they don't get fighters' feat progression or access to fighter-only feats, so they are less capable in melee than a straight fighter, but in *most* melee situations, they are almost equal to a ranger and better than a rogue.
I'm pretty sure they have access to Fighter only feats, but they do get a lack of feats going as a Fighter Variant.