| Pulpo_Rabido |
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Well, are you sure you need to cast spells at all?
If you want to do a super combat wild-shape dude you don't need all the levels of druid. I mean, beast shape III is as good as beast shape ever gets for druids, and you can get that at 8th level.
With Shaping focus at lvl 5 the only reason you have for going back to druid is if you want to wild shape into elementals and plants. But I don't think you need to. Don't forget, wild shape lasts for hours per level. So at 4 lvls and four levels of anything else you're already up to 24 hours of wild shape. Since you'll likely be sleeping for 8 hours of the day you could even spend half your waking hours as a celestial version of your chosen form. For the rest of the party you might as well exist as Dire Tiger. Now if you really want lvl 3 spells you could stick in Druid until lvl 6 as a lion shaman and gain use of beast shape 3 without needing your shaping focus feat. This would still give you 12 hours a day of what I assume would be dire tiger form (pounce and rake). The only reason I would suggest taking six levels of druid is so that you can take wild speech, allowing you to talk with the rest of the party in wild shape form. Which I imagine the party will appreciate.
I would strongly consider level dipping monk for the wis to AC and all the free feats. If you know of an item that gives wis to AC you could probably skip the monk. So if you were starting at 8 or later I would say to take your level's like this for the best feats.
Monk 1/Lorewarden 1/Lion Shaman 6/Lore Warden 5/Whatever
1- Improved Grapple, Improved Unarmed Strike, Stunning Fist
2- Power Attack
3- Dragon Style
5- Weapon Focus (claw) [your totem transformation gives you access to natural attacks]
7- Natural Spell
9- Feral Combat Training, Dragon Ferocity, Combat Expertise
10-Greater Grapple
11-Wild Speech
12-Weapon Specialization (claw)
At that point anything's a good option. Your CMB is ridiculous. You're damage is . . . good. If you're sticking with core classes dwarf is probably your best bet?
15 point buy lvl 12
Str 16 Int 10
Dex 12 Wis 16
Con 16 Cha 8
Wild Shape on a Dire Tiger on a 15 point buy (no magic items). Lvl 12
Cool stuff you'll have as a dire tiger- Scent, Speed 40, pounce, rake, and a grab on all your attacks.
2 Claws +16 (2d4+10 plus grab) Bite +15 (2d6+6/crit 19-20 plus grab)
or power attack at -3 to hit +6 to damage. Sadly you can't make rake attacks the turn you grapple. Keep in mind greater grapple lets you make a grapple check twice in a turn. Meaning four claw attacks on any target you have grappled. Also, whenever you crit with a claw your opponent is shaken for 1d4+str mod rounds, no save.
And your CMB to grapple is +26.