Gunslinger - First Glance


Gunslinger Discussion: Round 1


I've read through the Gunslinger (mind you, I haven't studied the thing, to learn ALL of its pros and cons yet).. but I kind of like the look..

My group often 'cries' about Guns being in a game (though I like a little flintlock or two here and there)... But the guns are presented in such a way, that they don't seem ALL that different from any other Pathfinder book weapon.

(I do know this isn't the first place the rules on Guns have been placed, but I haven't seen them until now, so I wanted to put in my two cents on them :P)

The Grit, has caught my eye. A Ranger/Rogue's Ki Pool... is what it makes me think of (Or just a Gunslinger's Ki Pool.. if this class is to make it into the final).

The Low number of points you gain in your 'pool' does disappoint me a little.. but the feat to get more points in your 'pool' and the fact you can earn points back, should make up for that.

I for one, am not big on combat classes, but the Gunslinger has caught my eye.

... but that might just because I like Pirates, and I always think 'Pirate' when I think Fantasy Guns...

What do you all think of the class, thus far?


I'm really worried about reloading and deadly aim -- other than that I really like the mechanics present (besides brave and tough -- that one is just wrong).

Grit with the recharge is neat -- but not so neat as to out shine the fighter -- I'm going to play around with it tonight and I'll report what I notice tomorrow -- right now I'm in theorycraft mode.

I think the grit feats are a nice touch -- you could play a fighter and be a gunslinger still at this point with those feat (though it wouldn't be quite as good) which is nice. I kind of want more skill points.stuff and would be willing to trade out some BAB for it -- but I don't see that happening in any way.

It seems solid to me.

Scarab Sages RPG Superstar 2009 Top 32

My first thought upon reading the Gunslinger was that Jason really watched too many Westerns when doing his research... ;)

Thomas Writeworth wrote:
My group often 'cries' about Guns being in a game.

+1. Sometimes my group can be a bunch of stick in the muds.

Thomas Writeworth wrote:
The Low number of points you gain in your 'pool' does disappoint me a little.. but the feat to get more points in your 'pool' and the fact you can earn points back, should make up for that.

I totally agree. That was my initial thought on Grit as well.

Upon first read, I am quite fond of this Class. I thought MAD might be a bit of an issue at first, but after mulling it over a bit I realized that you really only need DEX and WIS to be high, with maybe CON sitting at a round a 14, so it's actually quite playable.

Going through the list of abilities, I don't think anything really stands out as being too over the top (well maybe Brave and Tough a little). Playtesting might reveal more insight into this, but unfortunately I'm not going to get a chance before the playtest period is up (we will only have one session during that time and my Magus is currently surviving better than expected).

After finishing reading, all I can say is that I haven't been this excited about a new Class since the Inquisitor.... ooooo now there's an idea, a Gunslinging Inquisitor! :D


flash_cxxi wrote:
ooooo now there's an idea, a Gunslinging Inquisitor! :D

+1 mmm that makes me feel all kinds of warm and fuzzy. Especially combining it with the Pirate idea. Inquisitor of Besmara.

My first glance is that I really like the class. It looks well balanced. And while guns are really damn good weapons, their reliance on powder definitely balances them.

Okay so you just got a massive x4 critical hit on the Orc Sorcerer and he is barely standing. He now hurls a fireball at you and oh you rolled a 1 i see... well you know those two horns of powder you bought? Ka-Boom. /Evil GM Face


flash_cxxi wrote:
ooooo now there's an idea, a Gunslinging Inquisitor! :D

A Monk Gunslinger would be nice, with both classes needing high Dex and Wisdom :P


Thomas Writeworth wrote:
flash_cxxi wrote:
ooooo now there's an idea, a Gunslinging Inquisitor! :D
A Monk Gunslinger would be nice, with both classes needing high Dex and Wisdom :P

Having yet to see the Gunslinger .... I have the sudden mental image of a eastern-film 'monk' beating the tar out of somebody, then Wire-Fu-flying through the air, flurrying magical revolvers....

/nerdgasm


Gallifrey wrote:
flash_cxxi wrote:
ooooo now there's an idea, a Gunslinging Inquisitor! :D

+1 mmm that makes me feel all kinds of warm and fuzzy. Especially combining it with the Pirate idea. Inquisitor of Besmara.

My first glance is that I really like the class. It looks well balanced. And while guns are really damn good weapons, their reliance on powder definitely balances them.

Okay so you just got a massive x4 critical hit on the Orc Sorcerer and he is barely standing. He now hurls a fireball at you and oh you rolled a 1 i see... well you know those two horns of powder you bought? Ka-Boom. /Evil GM Face

Then everyone stops playing Gunslingers because all the GMs think they are being clever by blowing up the black powder on a player every other round.


Yup.

A core rulebook to the head usually cures that sort of "evil DM face" along with the thought that predicated it. Preferably a big book like the GMG.

When faced with thoughts of "well this will REALLY screw over the players!" one should always take a second, and perhaps a third thought and mull it over.

-S

Senior Designer

flash_cxxi wrote:
After finishing reading, all I can say is that I haven't been this excited about a new Class since the Inquisitor.... ooooo now there's an idea, a Gunslinging Inquisitor! :D

Solomon Kane!

RPG Superstar 2012 Top 32

I was just surprised at HOW different the gunslinger was to the basic fighter architecture. And it's considered an archetype, not a sub-class or new base class or whatever? Wow!

It looks fun. I like the grit recharge mechanic, and the deeds or stunts.

The Exchange

SmiloDan wrote:

I was just surprised at HOW different the gunslinger was to the basic fighter architecture. And it's considered an archetype, not a sub-class or new base class or whatever? Wow!

It looks fun. I like the grit recharge mechanic, and the deeds or stunts.

But it IS a sub-class.

Selgard wrote:

Yup.

A core rulebook to the head usually cures that sort of "evil DM face" along with the thought that predicated it. Preferably a big book like the GMG.

When faced with thoughts of "well this will REALLY screw over the players!" one should always take a second, and perhaps a third thought and mull it over.

-S

Screw the GMG, use the Core Rules! That'll teach 'em... (or put him in the hospital)

Scarab Sages RPG Superstar 2009 Top 32

Stephen Radney-MacFarland wrote:
flash_cxxi wrote:
After finishing reading, all I can say is that I haven't been this excited about a new Class since the Inquisitor.... ooooo now there's an idea, a Gunslinging Inquisitor! :D
Solomon Kane!

Niiiiice! :D

See, this is why we need a [Like] button. ;)


SmiloDan wrote:

I was just surprised at HOW different the gunslinger was to the basic fighter architecture. And it's considered an archetype, not a sub-class or new base class or whatever? Wow!

It looks fun. I like the grit recharge mechanic, and the deeds or stunts.

The Class gets bonus feats, a version of weapon training as well as a version of bravery.

The Gunslinger has a lot in common with the fighter to be considered an alternate fighter. It adds the Grit and other abilities at the price of armor training and a good portion of fighter feats.

As far as the touch AC goes, here is my take.
Over all the fighter will attack more often, and does not have to pay 11 gp per attack. Does not have to worry about his weapon exploding, and does not have to worry near as much about tactical movement (Staying within 20 feet of a target and still being able to use your move action to reload.) After looking at it, I think it is pretty well balanced.


Hehe... Shockingly.. Now that I've talked to some of my group, not one of them have 'cried' over the guns yet.. So far its been that the Guns should do MORE Damange XD

Can never tell what they'll think...

Shadow Lodge

Thomas Writeworth wrote:

Hehe... Shockingly.. Now that I've talked to some of my group, not one of them have 'cried' over the guns yet.. So far its been that the Guns should do MORE Damange XD

They probably just want the higher damage because then they'll have high damage weapons that can be made by a non-caster. Players are greedy like that.


Hecknoshow wrote:
Thomas Writeworth wrote:

Hehe... Shockingly.. Now that I've talked to some of my group, not one of them have 'cried' over the guns yet.. So far its been that the Guns should do MORE Damange XD

They probably just want the higher damage because then they'll have high damage weapons that can be made by a non-caster. Players are greedy like that.

More like they want viable firearms. Without either rewriting the class to be badass despite the shoddy weapons, firearms either need massive base damage (for combination with vital strike which should then come with the gunslinger for free for firearms), and by massive I mean at least 4d6 per pistol) with the crappy reload mechanics, or they need to be capable of bow-like rate of fire.

Liberty's Edge

Isn't the reload time on firearms too long? Has anyone play tested it? It hardly seems fair, that he has lose an attack on his turn to ready his weapon. On the other hand, a fighter bursts out a load of damage, while you can effectively attack on every second turn. I might, of course, be missing something here.

My idea is to add something to the gunslinger class (a class feature) so that the reload time is smaller for the class.

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