The Dalesman |
Hmmm... a wish list:
1) ANYTHING written by Nick Logue. Yeah, I know it's unlikely. I still want it.
Not likely, but it would be fun. :)
2) An Arcane Age-style setting in ancient Thassilon. That would be fifty-eight shades of awesome.
The only thing that would be more awesome would be to expand it to include Azlant itself (or, as another suggested, a Pre-Earthfall Inner Sea sourcebook). I want this so bad it hurts... ;_;
3) A book detailing a little more of the wizard community found throughout Golarion. This always becomes good info, especially the parts not directly pertaining to adventuring. Spellcasters of Golarion?
I'd love to have more info on the Twilight Academy in Varisia and the various magic colleges in Absalom.
4) A book about warfare in Golarion. Warrior colleges, campaigns, mercenaries, rules of engagement, and so on. This would help me, anyway.
While not first on my list of wants, it would still be nice to have.
My humble 2cp, as always.... :D
Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"
Sketchpad |
Paizo said something about going to the other planets around Golorian, yes?
I'd like an AP that did that.
Sketchpad wrote:EDIT: I see I am not the only one...• Guide to the Far Realms: Guides on the other planets near Golarion with rules on how to travel to them and back again.
• Pathfinder IN SPAAAAACE! I know this one's not on the docket, but it be pretty sweet! ;)
Indeed! I think a game akin to Star Frontiers would be awesome ... especially if it received the love that Pathfinder has ;)
Kthulhu |
It's odd, but the "Basic" edition of D&D (specifically the BECMI/RC editions) had far more advanced rules for mass combat than AD&D ever even attempted. I haven't really looked over the combat rules from Kingmaker much, but if Paizo does a more advanced version, it couldn't hurt to look to those rules for some inspiration.
Kthulhu |
Environmental books - Frostburn, Sandstorm and Stormwrack were really cool, and I'd like more of the same.
Maybe condense the environmental books into one single book. I had all three of those, and when you removed all the usual WotC mandatory filler (spells, feats, prestige classes, etc), all those books would have done well to fill a 64 page paperback. I want to know about actual rules for taking characters people would want to play into an arctic environment...not rules on ranger prestige classes that only gain their class abilities when wearing snowshoes. Also, if they did that, I'd want more variety...don't just tell me about mundane and magical versions of mundane environments...break out some wacky magical environments that don't really have any mundane analogues.
Jeff de luna |
Sissyl wrote:1) ANYTHING written by Nick Logue. Yeah, I know it's unlikely. I still want it.I didn't order Razor Coast, but if I had, it would only further enrage me if he was putting out other material while the stuff I had pre-ordered something so very long ago.
I heard it was finally headed to layout, a few days ago. We'll see...
Doc_Outlands |
A large handbook of NPCs of various levels.An adventure path dealing with pirates and high-seas combat.
@NPC book - NPC classes or NPCs with PC class levels? I have some ideas already, so consider this market research.
@PotC book - Especially dealing with non-gunpowder combat! Sure, magic takes much of the place of gunpowder, but you get creatures versus ships, aerial attacks against ships, magic like wizards on-board vs. just magic items on-board vs. no magic involved on either side -in addition to- regular ship on ship action. Great fun!
(this also would provide the framework of vehicle combat rules for things like, oh, a space opera game!)
TakeABow |
@NPC book - NPC classes or NPCs with PC class levels? I have some ideas already, so consider this market research.
PC classes.
It is much easier to make characters using NPC classes compared to doing so with PC classes, although a few very flavorful NPC-class characters could make an appearance (probably 5 or less).
What I am dreaming of is a book that has well over 100 NPCs of various levels. They should have a blurb describing their motivation and personality, as well as flavorful equipment and chosen class features.
If the creators of the book were insane enough, they could even make each character feature their stats a several different levels. (So I could look up Gork the half-orc barbarian at level 3, 5, and 8). It would also be pretty awesome if several of the characters were designed to be utilized together with other characters. (A pair of characters that might work together as mercenaries, for example)
Since Paizo has so many adventure paths already, it probably wouldn't be too much of a stretch to include all the NPCs they already have made, as well as a bunch of new ones and/or advanced/younger versions of the NPCs from the APs.
Tables to look them up by name, class, race, CR, etc. should be included, for obvious reasons.
I hope that helps!
William Bryan |
Doc_Outlands wrote:
@NPC book - NPC classes or NPCs with PC class levels? I have some ideas already, so consider this market research.PC classes.
It is much easier to make characters using NPC classes compared to doing so with PC classes, although a few very flavorful NPC-class characters could make an appearance (probably 5 or less).
What I am dreaming of is a book that has well over 100 NPCs of various levels. They should have a blurb describing their motivation and personality, as well as flavorful equipment and chosen class features.
If the creators of the book were insane enough, they could even make each character feature their stats a several different levels. (So I could look up Gork the half-orc barbarian at level 3, 5, and 8). It would also be pretty awesome if several of the characters were designed to be utilized together with other characters. (A pair of characters that might work together as mercenaries, for example)
Since Paizo has so many adventure paths already, it probably wouldn't be too much of a stretch to include all the NPCs they already have made, as well as a bunch of new ones and/or advanced/younger versions of the NPCs from the APs.
Tables to look them up by name, class, race, CR, etc. should be included, for obvious reasons.
I second that. A great example of THE (IMO) best NPC book ever written for the D&D genre is "Faces Of Sigil" for the Planescape setting. Why I think this is that they wrote all of the NPCs backgrounds and linked (directly or indirectly) all of their stories, to the point that they even made a FLOW CHART in the back of the book for an easy who's-related-to-who reference. I found it extremely useful and amazing.
Straight_from_the_oldschool |
I'd like to see some different genre books - much like the mini-settings/games that came out in the crossed-over Dungeon/Polyhedron issues several years ago. I still use the Spelljammer one. And go old school - a sword and sorcery genre supplement, tailored to the genre for feel, would be AWESOME. I liked what WOTC did with the D20 Modern splats - 96 pages of toolkits for emulating a certain setting without being specific. Guys like me, who write their own settings, don't want someone else's setting. I'd rather have bits I can use and tie together myself.
As far as additional material goes, I'll buy every Bestiary product, EVER. Keep them as good as the past two have been and I'm in. Do not just add levels to the monsters, I want new monsters that I personally can tinker with, not just advanced versions (unless they get some new powers that I can mess around with).
Additional core classes once in a while - but keep them original and the power creep to an absolute minimum. I would much rather have those than prestige classes. Just how my campaign is geared is all. I can always use a good alternate martial-oriented base class to work in.
How about villain design? Tons of options for the bad guys, and only the bad guys - in other words, things to torture hapless PCs with. Not necessarily statted NPCs (I think the Gamemastery Guide did well enough with that to almost call it done).
Take the game in new directions once in a while - I know we want to play it sort of safe with what the folks who like Pathfinder (like me) want, since we stuck with a 3.5 based system instead of jumping onto 4E, but a new idea tossed at the game as an optional rule might be cool, instead of just more class features, etc. Unearthed Arcana for Pathfinder. Just a thought.
Squeatus |
I had ideas but I forgot most of them after I saw the Tome of Thrones idea.
Tome of Thrones. Hardcover. All the rules you'll need, something for everybody, and it completely complements the existing rules rather than changing or expanding the core.
I'd never buy a book that was a menu of "Masonry Wall, 10' section ... xxxx gp" but I'd sure as hell get a lot of use out of that chapter if you included it with all the kingdom-building goodness and mass/siege combat rules.
MM3
..and..
A Spire of Nex AP.
The Outlaw Josie Whales |
I've always learned a ton from not just reading the rules but reading examples of the rules being used.
A module campaign type book which took the reader through a campaign including building the world, going through an adventure and then connecting it to another adventure with in and out of combat examples of all the various rules. It would be a combo novel - fun to read- and educational - examples of how rules are used. An example would be Jason's blog where he walked through an adventure from start to finish.
LV |
I see that this thread's been archived since February, but I uncovered it with a search for "Casmaron." I've read many of James' comments that Casmaron won't be developed anytime soon, especially not until the new AP into Tian Xia pans out. But...
I want to voice my hope again in something small for this region. I'd pay money for James' hand-drawn outline map of this continent and a rough estimate of its national borders. I realize the world map gives some of this, but James' comments about it being largely distorted give me pause to use it as a basis for my own launching point into a homebrew development of the continent.
I want to develop linkages between this continent and Avistan in my campaign, but am hesitant to create my own maps and major place names. With nations as powerful as those in Casmaron it seems strange to me that the vast borderlands between it and Avistan would remain as "silent" as they feel in the various Inner Sea materials.
It seems to me there's a huge What-if-Persia-had-won-at-Marathon scenario in the making here. And, although there have been numerous renditions of the Arabian Nights style campaign settings, I'm with those who'd like to try something that hasn't been done so many times before in other products -- like medieval India, among others.
DungeonmasterCal |
*Prepares for inevitable backlash*
I want a rulebook for "classless" character creation, something along the lines of 2e's Player's Options: Skills and Powers book. Experience points would be used to buy new abilities, increase hitpoints and saves, etc. I know the original S&P book was more broken than a bull-ravaged china shop, but I truly think this sort of thing can be done, and done well.
Reynard |
It's odd, but the "Basic" edition of D&D (specifically the BECMI/RC editions) had far more advanced rules for mass combat than AD&D ever even attempted. I haven't really looked over the combat rules from Kingmaker much, but if Paizo does a more advanced version, it couldn't hurt to look to those rules for some inspiration.
I have used War Machine in every version of D&D I have ever owned, including Pathfinder, and it still works great.
Windcaler |
First thing that comes to mind is a supplement that deals with PCs founding their own businesses (like if my players wanted to start up a shipping or even smuggling business or just start an inn). Similar to the ill gotten gains article in dragon years and years ago.
I would also like to see some cleaned up and expanded rules using the Kingmaker rules in the same book.
Expanded armory: I want it to finally include a Maul in its weapons as well as some mundane additions to weapons and armor. Like jagged weapons, blood grove's, thin or thick plated armors. Things like that
Bestiary 4: Just add a whole bunch more monsters. No monsters with class levels though, that made a lot of MM4 useless IMO. Actually Ill just say I can always use more bestiary books. If I could pick two themed Bestiaries I would say we need a Planar Bestiary and a Darklands bestiary
Guide to the planes: With PCs being able to craft their own planes with create demiplane line of spells its time to compile all those rules together and give us some more detail on the planes of faith/algnment as well as the inner planes and how the denizen's interact with one another. Also lets be honest, Pathfinder needs its own unique planar metropolis (that could even be its own unique campaign setting *hint hint*)
Maddigan |
I know that Paizo has already released products that they will be coming out this year and I know that they are hard at work on those. But what I would like to know from the Paizo community is what types of products/books would you like to see Paizo come out with next year (2012)?
I know that people are hoping for psionics and epic level, that's a no brainer, but if these happen to be what you would like to see please explain why.
As for myself, I would love to see a chronicles book of Alkenstar. I think its a really cool place and would love some insight/feedback as to how to run games with extended periods there (especially since spellcasters are highly nerfed while in that location).
First. Epic book. With the adventure paths, it's much easier to get to high level in Pathfinder.
Book with specialty priest archetypes for all clerics specific to all the Golarion gods with a lvl 20 ability for every cleric. Not having a lvl 20 ability to look forward to kind of sucks. They could rectify that with specialty priests for each god as well as add needed flavor to the cleric class.
Sean K. Reynolds would be the man I tap to build the specialty priests of Golarion. He would do a good job.