Campaign design to bolster than importance of lower-tier classes


Pathfinder First Edition General Discussion

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Dire Mongoose wrote:
ciretose wrote:
If there is a rule, point me to it and we can discuss it, but I can't find anything that supports your position.

To me, just the general rules on attacks and AoO support his position. I've always seen it played that way going back through all of 3E and through lots of organized play, wherein someone will invariably bust you down on common rules misconceptions fast. It's one of the advantages of having greater reach.

I mean, if I'm 20' away from you and I cast a spell without casting defensively that provokes attacks of opportunity, you just can't take them unless you have 20' reach.

Exactly.

Liberty's Edge

Dire Mongoose wrote:
ciretose wrote:
If there is a rule, point me to it and we can discuss it, but I can't find anything that supports your position.

To me, just the general rules on attacks and AoO support his position. I've always seen it played that way going back through all of 3E and through lots of organized play, wherein someone will invariably bust you down on common rules misconceptions fast. It's one of the advantages of having greater reach.

I mean, if I'm 20' away from you and I cast a spell without casting defensively that provokes attacks of opportunity, you just can't take them unless you have 20' reach.

CMD/CMB is a new concept to Pathfinder, and an entire new rule set.

I look at it this way. If I am trying to grab your weapon, or fight unarmed, the attack of opportunity is on my exposing my untrained unarmed hand to your trained weapon.

In those cases, reach is irrelevant since my untrained action put me at risk for your attack.


james maissen wrote:
wraithstrike wrote:


Such things require planning and even though they won init they did not have time to set it up, and that was the first time I used that tactic against them.

They're 15th+ level.. they've had time to figure out the basics.

Again your problem isn't that fighters as a class have problems, but that players can have problems.

Its good that you are working with your group to 'teach' them tactics, but perhaps you should have started them out at lower levels? If they've played up to 15th from 1st then I find it hard to believe that you never had an intelligent enemy with bigger reach before.

-James

I just remembered I did the disarm, trip, grapple, repeat thing to him in the first campaign, for an entire combat. I guess I need to do it again.

Liberty's Edge

Kaiyanwang wrote:
Dire Mongoose wrote:
ciretose wrote:
If there is a rule, point me to it and we can discuss it, but I can't find anything that supports your position.

To me, just the general rules on attacks and AoO support his position. I've always seen it played that way going back through all of 3E and through lots of organized play, wherein someone will invariably bust you down on common rules misconceptions fast. It's one of the advantages of having greater reach.

I mean, if I'm 20' away from you and I cast a spell without casting defensively that provokes attacks of opportunity, you just can't take them unless you have 20' reach.

Exactly.

Casting a spell is completely different than a combat maneuver.

Casting is a passive act you are doing that leaves you defenseless to someone else attacking you.

A combat maneuver is an offensive act that leaves you exposed to attack because you are moving into contact with the enemy without proper training on how to defend yourself.

To disarm/trip/etc...someone you have to initiate contact with them, and under new rules you roll an "attack" to do this using "CMB" vs "CMD", meaning you are moving something into a square, putting it at risk.

If there is a rule, I'll back down to citation. But a) it is an entirely new system and b) the example above isn't a combat maneuver.


ciretose wrote:
wraithstrike wrote:
ciretose wrote:
wraithstrike wrote:


I played a game tonight and I when the fighter charged in to attack the dragon I used my attack of opportunity to disarm him. Now he will probably get smart any get the lock gauntlets next time, but he can't keep up, with every new thing that comes up until after the fact.

First, praise for posting an actual play scenario. It is too rare on her, and always useful.

Second, what type of dragon. I didn't see improved disarm as one of the normal feats when I was skimming dragons, but I was skimming and it may be specific to that dragon and certainly not illegal. Otherwise it would have provoked an AoO right back.

Also, without knowing the level and type of dragon, it's hard to tell what the respective CMB vs CMD should be. Fighters have the highest you can get, so if anyone can avoid a disarm, it would be them.

Quick draw is a must have fighter feat, imho, for weapon switching purposes if not for times like this. If they have it, they have succeeded in grounding the dragon or getting an AoO if he tries to fly off (in addition to the charge attack) which isn't bad.

The dragon does not have improved disarm, but you can't take am AoO unless the dragon is in hit range. The dragon(green wyrm, 3.5) had a reach of 20. I allowed him(the fighter) to get to within 15, and knocked the weapon away. I had a CMB of over 50 while his CMD is probably around 50. I am in AoW at the moment, so I had to rebuild the dragon.

See my other post. Reach IMH reading of the rules is not the same as reach weapons. They don't have the same limitations of where they can attack or risk of being disarmed. And being a part of the enemy, they would be subject to AoO.

So if the dragon attempted to disarm without improved the fighter should get an AoO on the claw trying to grab the weapon, and any damage dealt is added to the save DC for disarm.

But as I said I am open to a citation saying otherwise. The reach section in combat...

By the rules you have to be able to reach the enemy, which in game terms is the square it occupies. Otherwise you could trick an enemy into reaching out just to attack its limbs.


ciretose wrote:
Dire Mongoose wrote:
ciretose wrote:
If there is a rule, point me to it and we can discuss it, but I can't find anything that supports your position.

To me, just the general rules on attacks and AoO support his position. I've always seen it played that way going back through all of 3E and through lots of organized play, wherein someone will invariably bust you down on common rules misconceptions fast. It's one of the advantages of having greater reach.

I mean, if I'm 20' away from you and I cast a spell without casting defensively that provokes attacks of opportunity, you just can't take them unless you have 20' reach.

CMD/CMB is a new concept to Pathfinder, and an entire new rule set.

I look at it this way. If I am trying to grab your weapon, or fight unarmed, the attack of opportunity is on my exposing my untrained unarmed hand to your trained weapon.

In those cases, reach is irrelevant since my untrained action put me at risk for your attack.

It makes sense but there is no rule to support it, but since you insist.

PRD:Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.

The monster does not occupy(is not in) a square because he is reaching through it.

Liberty's Edge

wraithstrike wrote:

By the rules you have to be able to reach the enemy, which in game terms is the square it occupies. Otherwise you could trick an enemy into reaching out just to attack its limbs.

You aren't tricking anything. They are committing an act that exposes them to an attack of opportunity.

Normal attacks don't provoke attacks of opportunities. Two different issues.

By that logic, I can use reach to open a door and not risk getting hit by the poison dart.


TakeABow wrote:
Greg Wasson wrote:
Kierato wrote:
A good way to limit spell casters is to throw out 4 to 6 encounters a day (not per session, unless your session is a day). They will run out of spells, leaving the rogue and monk still able to do the majority of their stuff. Make this the norm and mages will have to ration their spells.
Excellent advice.

I like this alot. What are methods that work to get the PCs to not try and rest between every encounter. (Other than the artificial one of talking to the players out of game). Things like defending a city where the enemies keep coming and there is no time to rest would work. What has worked for others?

Another thing that I am considering is to provide a number of 'backstory' paths from the PCs to choose from. There will be usually 2-3 options per alignment/class/racial combination. Each of the backstories will come with a number of APG traits. The trick is that the 'weaker' classes will get more traits than the 'stronger' ones. I was also considering allotting differing point buy values for the different classes. Instead of telling the players "Rogue is terrible, don't play it", I bring the message that "If you play Rogue, you get all this cool stuff!". Thoughts?

The most common one I've run into is time constraints. I remember playing a Wizard in Shackled City and going through and entire adventure near the end (probably 20+ encounters) without any chance to rest at all. Portioning spells carefully became very important indeed!

Bluenose wrote:
Dale McCoy Jr wrote:
TakeABow wrote:
With equal levels of optimization, Wizard, Cleric, Druid, and Sorcerer will all by significantly more powerful than Bard, Rogue, and Monk.

To this, I disagree. IMO, it should be "With equal levels of optimization, Wizard, Cleric, Druid, and Sorcerer will fill significantly different roles than Bard, Rogue, and Monk."

IME a wizard that takes find trap when there is a rogue in the party is trying to step on the toes of the rogue. That spell is generally for rogue-less groups.

My current band of adventurers consists of a fighter, spell-less ranger, caviler, summoner, and wizard. I fully expect the wizard to take spells like find trap. I don't expect him to take spells like summon monster, since we have a summoner in the group.

Yet, the Wizard has access to Find Traps and Summon Monster and the various other spells that let them deal with traps as easily as a Rogue. Do you really prefer that the Rogue risk their life dealing with a trap than you expend a spell?

Yes, there's a degree of Devil's Advocate in that, but there's some point to it. Some players of spellcasters make it very plain they'd rather expend someone else's hit points than their spells.

Hopefully everyone here knows that a rogue's primary use to a party isn't opening locks right?

Rogues can open locks, wizards can open locks - neither invalidates the use of the other class.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Kaiyanwang wrote:

Maze owns everybody, barring dimensional anchors or similar effects.

.

Maze doesn't win fights, it postpones them. Then again if all you're looking to do is to avoid a fight that may be enough.

What many points on this thread illustrate that the fighter appropriately geared is still a good complement to the mage who's almost completely retired out of the direct damage dealing hobby at high levels. (who's the lead dancer is rather irrelevant because the fight isn't won until the opposition is down.)

Liberty's Edge

wraithstrike wrote:
ciretose wrote:
Dire Mongoose wrote:
ciretose wrote:
If there is a rule, point me to it and we can discuss it, but I can't find anything that supports your position.

To me, just the general rules on attacks and AoO support his position. I've always seen it played that way going back through all of 3E and through lots of organized play, wherein someone will invariably bust you down on common rules misconceptions fast. It's one of the advantages of having greater reach.

I mean, if I'm 20' away from you and I cast a spell without casting defensively that provokes attacks of opportunity, you just can't take them unless you have 20' reach.

CMD/CMB is a new concept to Pathfinder, and an entire new rule set.

I look at it this way. If I am trying to grab your weapon, or fight unarmed, the attack of opportunity is on my exposing my untrained unarmed hand to your trained weapon.

In those cases, reach is irrelevant since my untrained action put me at risk for your attack.

It makes sense but there is no rule to support it, but since you insist.

PRD:Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.

The monster does not occupy(is not in) a square because he is reaching through it.

This is the rule for moving through a threatened square, not combat maneuvers. Moving through a threatened square provokes an attack of opportunity. Acting in certain ways in a threatened square provokes an attack of opportunity.

And I believe trying to grab a weapon when you aren't trained puts your hand at risk, and that is the intent of the Attack of Opportunity.

I don't believe that all creatures with reach are immune to the negative effects of using combat maneuvers untrained.


ciretose wrote:
wraithstrike wrote:

By the rules you have to be able to reach the enemy, which in game terms is the square it occupies. Otherwise you could trick an enemy into reaching out just to attack its limbs.

You aren't tricking anything. They are committing an act that exposes them to an attack of opportunity.

Normal attacks don't provoke attacks of opportunities. Two different issues.

By that logic, I can use reach to open a door and not risk getting hit by the poison dart.

You misread my post. I am saying by your interpretation of the rules you could trick someone so you can hit them without moving in.


ciretose wrote:
This is the rule for moving through a threatened square, not combat maneuvers. Moving through a threatened square provokes an attack of opportunity. Acting in certain ways in a threatened square provokes an attack of opportunity.

And whom are you attacking with this AOO and with what?

If a medium sized adjacent enemy attempts to disarm you while you're using a longspear (or other reach weapon that doesn't threaten adjacent squares) can you hit them with the longspear with the AOO?

If you are hitting the 'arm' or whatever of the creature, why can't you ready an action to do so when they claw you with that arm?

Its the same argument. Whether or not you can make a certain attack against a certain target.

Sadly you cannot normally do so, as wrong as that is.

-James

Liberty's Edge

wraithstrike wrote:
ciretose wrote:
wraithstrike wrote:

By the rules you have to be able to reach the enemy, which in game terms is the square it occupies. Otherwise you could trick an enemy into reaching out just to attack its limbs.

You aren't tricking anything. They are committing an act that exposes them to an attack of opportunity.

Normal attacks don't provoke attacks of opportunities. Two different issues.

By that logic, I can use reach to open a door and not risk getting hit by the poison dart.

You misread my post. I am saying by your interpretation of the rules you could trick someone so you can hit them without moving in.

How? Claws are considered weapons for attacking and don't provoke an AoO by definition, theoretically because the opponent is to busy defending themselves from your attack to counter attack you.

My reading is that if you chose to use a Combat Maneuver without training, you make yourself vulnerable to an attack of opportunity while you are executing the maneuver.


ciretose wrote:


This is the rule for moving through a threatened square, not combat maneuvers. Moving through a threatened square provokes an attack of opportunity. Acting in certain ways in a threatened square provokes an attack of opportunity.

Here you go again:

prd wrote:


Attacks of Opportunity ---- Main section, not move specific.

Sometimes a combatant in a melee lets her guard down or takes a reckless action. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity. See the Attacks of Opportunity diagram for an example of how they work.

Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.

The picture under that covers moving. What I quoted is the general rule for all attacks of opportunity unless you can find a quote that says otherwise.

edit:Notice that both quotes involve the enemy being in the threatened square. However an enemy only occupies a square that it is in, not a square that it can reach, unless you have a rules quote that says otherwise.

Liberty's Edge

james maissen wrote:
ciretose wrote:
This is the rule for moving through a threatened square, not combat maneuvers. Moving through a threatened square provokes an attack of opportunity. Acting in certain ways in a threatened square provokes an attack of opportunity.

And whom are you attacking with this AOO and with what?

If a medium sized adjacent enemy attempts to disarm you while you're using a longspear (or other reach weapon that doesn't threaten adjacent squares) can you hit them with the longspear with the AOO?

If you are hitting the 'arm' or whatever of the creature, why can't you ready an action to do so when they claw you with that arm?

Its the same argument. Whether or not you can make a certain attack against a certain target.

Sadly you cannot normally do so, as wrong as that is.

-James

I am not sure if I follow what you are trying to say.

By moving in to try and execute a combat maneuver, you put your limbs or your weapons at risk.

A longspear isn't a part of your body, but by rule as the defender I can attempt to counter your disarm by disarming you, if you have a longspear and if you fail by more than 10 you are disarmed. Why? Because you exposed your longspear and put it at risk.

What disarmed you? The defender who doesn't have reach, but can attack what you made vulnerable. Your failed interaction with your opponent, an action that you initiated as part of the combat maneuver while untrained, has left your weapon vulnerable.

In the case of a natural weapon, that is your arm.

The attacker is exposing themselves by moving in untrained, and so provoke an AoO.


ciretose wrote:
wraithstrike wrote:
ciretose wrote:
wraithstrike wrote:

By the rules you have to be able to reach the enemy, which in game terms is the square it occupies. Otherwise you could trick an enemy into reaching out just to attack its limbs.

You aren't tricking anything. They are committing an act that exposes them to an attack of opportunity.

Normal attacks don't provoke attacks of opportunities. Two different issues.

By that logic, I can use reach to open a door and not risk getting hit by the poison dart.

You misread my post. I am saying by your interpretation of the rules you could trick someone so you can hit them without moving in.

How? Claws are considered weapons for attacking and don't provoke an AoO by definition, theoretically because the opponent is to busy defending themselves from your attack to counter attack you.

My reading is that if you chose to use a Combat Maneuver without training, you make yourself vulnerable to an attack of opportunity while you are executing the maneuver.

You are completely misreading the post. Here is my point.

By your logic an enemy can be hit on its limbs if it reaches its limbs out.

By that logic I could place an illusion to make him reach out. The fighter could ready an action to attack the limb. Now either the limb can be attacked or it can not. If the limb can be attacked anyway why do we have the strike back feat? If the limb can not be attacked the it can not be attacked. I see no rules that say attacks of opportunity allow you to hit body parts that can not be hit under any other circumstances.

PS:For the sake of the trick we will assume the fighter was invisible, and party had time to set it up.


ciretose wrote:
james maissen wrote:
ciretose wrote:
This is the rule for moving through a threatened square, not combat maneuvers. Moving through a threatened square provokes an attack of opportunity. Acting in certain ways in a threatened square provokes an attack of opportunity.

And whom are you attacking with this AOO and with what?

If a medium sized adjacent enemy attempts to disarm you while you're using a longspear (or other reach weapon that doesn't threaten adjacent squares) can you hit them with the longspear with the AOO?

If you are hitting the 'arm' or whatever of the creature, why can't you ready an action to do so when they claw you with that arm?

Its the same argument. Whether or not you can make a certain attack against a certain target.

Sadly you cannot normally do so, as wrong as that is.

-James

I am not sure if I follow what you are trying to say.

By moving in to try and execute a combat maneuver, you put your limbs or your weapons at risk.

A longspear isn't a part of your body, but by rule as the defender I can attempt to counter your disarm by disarming you, if you have a longspear and if you fail by more than 10 you are disarmed. Why? Because you exposed your longspear and put it at risk.

What disarmed you? The defender who doesn't have reach, but can attack what you made vulnerable. Your failed interaction with your opponent, an action that you initiated as part of the combat maneuver while untrained, has left your weapon vulnerable.

In the case of a natural weapon, that is your arm.

The attacker is exposing themselves by moving in untrained, and so provoke an AoO.

He is saying if you can hit the limb as a part of an AoO then why can't you ready an action to do it anyway. Either the limb is a viable target or it is not for when it is reaching through squares or it is not.

Liberty's Edge

wraithstrike wrote:
ciretose wrote:


This is the rule for moving through a threatened square, not combat maneuvers. Moving through a threatened square provokes an attack of opportunity. Acting in certain ways in a threatened square provokes an attack of opportunity.

Here you go again:

prd wrote:


Attacks of Opportunity ---- Main section, not move specific.

Sometimes a combatant in a melee lets her guard down or takes a reckless action. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity. See the Attacks of Opportunity diagram for an example of how they work.

Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.

The picture under that covers moving. What I quoted is the general rule for all attacks of opportunity unless you can find a quote that says otherwise.

edit:Notice that both quotes involve the enemy being in the threatened square. However an enemy only occupies a square that it is in, not a square that it can reach, unless you have a rules quote that says otherwise.

Again, that is regarding threatened squares, not combat maneuvers.

It is a passive act to be at risk while acting near someone with a sword.

Think of it this way, if I stick my hand into a blender, it cuts me even though the blender lacks "reach".

If I reach in to take your weapon without training, or my leg to trip you, I'm putting it at risk.

If it were a reach weapon, I would be risking you countering me, despite not being within your reach, right? Well instead of a long spear, it's an arm.

Liberty's Edge

wraithstrike wrote:
ciretose wrote:
james maissen wrote:
ciretose wrote:
This is the rule for moving through a threatened square, not combat maneuvers. Moving through a threatened square provokes an attack of opportunity. Acting in certain ways in a threatened square provokes an attack of opportunity.

And whom are you attacking with this AOO and with what?

If a medium sized adjacent enemy attempts to disarm you while you're using a longspear (or other reach weapon that doesn't threaten adjacent squares) can you hit them with the longspear with the AOO?

If you are hitting the 'arm' or whatever of the creature, why can't you ready an action to do so when they claw you with that arm?

Its the same argument. Whether or not you can make a certain attack against a certain target.

Sadly you cannot normally do so, as wrong as that is.

-James

I am not sure if I follow what you are trying to say.

By moving in to try and execute a combat maneuver, you put your limbs or your weapons at risk.

A longspear isn't a part of your body, but by rule as the defender I can attempt to counter your disarm by disarming you, if you have a longspear and if you fail by more than 10 you are disarmed. Why? Because you exposed your longspear and put it at risk.

What disarmed you? The defender who doesn't have reach, but can attack what you made vulnerable. Your failed interaction with your opponent, an action that you initiated as part of the combat maneuver while untrained, has left your weapon vulnerable.

In the case of a natural weapon, that is your arm.

The attacker is exposing themselves by moving in untrained, and so provoke an AoO.

He is saying if you can hit the limb as a part of an AoO then why can't you ready an action to do it anyway. Either the limb is a viable target or it is not for when it is reaching through squares or it is not.

By that logic you couldn't attack someone moving through a threatened square without a "readied" attack. The fact you need a feat and a readied action to counter attack has nothing to do with rules on attack of opportunities.

An attack action doesn't normally expose you to attack. A combat maneuver does.

Again, the alternative is all creatures with reach ignore the primary penalty of combat maneuvers. That seems ludicrous to me.


ciretose wrote:


Again, the alternative is all creatures with reach ignore the primary penalty of combat maneuvers.

Qualify that: they ignore it when using combat maneuvers on opponents with lesser reach who are additionally far enough away that the reach deficit makes a difference.

This doesn't seem that ludicrous to me from a realism standpoint -- look at how huge a two inch reach advantage is in boxing, much less a five foot or greater reach advantage.

Liberty's Edge

wraithstrike wrote:

You are completely misreading the post. Here is my point.
By your logic an enemy can be hit on its limbs if it reaches its limbs out.

By that logic I could place an illusion to make him reach out. The fighter could ready an action to attack the limb. Now either the limb can be attacked or it can not. If the limb can be attacked anyway why do we have the strike back feat? If the limb can not be attacked the it can not be attacked. I see no rules that say attacks of opportunity allow you to hit body parts that can not be hit under any other circumstances.

PS:For the sake of the trick we will assume the fighter was invisible, and party had time to set it up.

Only if he was reaching out for a combat maneuver. Which is how how he provoked the attack of opportunity.

It is a person trying to take a weapon from a trained warrior without any skill or training in how to do so while protecting themselves.


ciretose wrote:

Again, that is regarding threatened squares, not combat maneuvers.

It is a passive act to be at risk while acting near someone with a sword.

Think of it this way, if I stick my hand into a blender, it cuts me even though the blender lacks "reach".

If I reach in to take your weapon without training, or my leg to trip you, I'm putting it at risk.

If it were a reach weapon, I would be risking you countering me, despite not being within your reach, right? Well instead of a long spear, it's an arm.

Attacks of Opportunity can not be made without threatening a square. That is the point I am trying to make.

The attacks of opportunity section I quoted is all encompassing. Either you threaten someone or you don't.
If you do threaten you get to make an AoO. If not then you don't. Certain actions provoke, but you still don't get to make the AoO if you can't reach the square the creature is occupying. You can play however you like, but you are wrong in this case, and you have yet to show that the attack of opportunity section only covers moving, and is not all encompassing.

PS:If it is worth it to make you and your group change the rule I will take it to the rules section, but if you will just houserule it back to your current playstyle anyway then we are just wasting time, and derailing this thread.


ciretose wrote:
wraithstrike wrote:

You are completely misreading the post. Here is my point.
By your logic an enemy can be hit on its limbs if it reaches its limbs out.

By that logic I could place an illusion to make him reach out. The fighter could ready an action to attack the limb. Now either the limb can be attacked or it can not. If the limb can be attacked anyway why do we have the strike back feat? If the limb can not be attacked the it can not be attacked. I see no rules that say attacks of opportunity allow you to hit body parts that can not be hit under any other circumstances.

PS:For the sake of the trick we will assume the fighter was invisible, and party had time to set it up.

Only if he was reaching out for a combat maneuver. Which is how how he provoked the attack of opportunity.

It is a person trying to take a weapon from a trained warrior without any skill or training in how to do so while protecting themselves.

Just to make things clear you are saying combat manuevers ignore the general rule of you having to threaten a square, but any other time you need strike back?

Liberty's Edge

wraithstrike wrote:
ciretose wrote:
wraithstrike wrote:

You are completely misreading the post. Here is my point.
By your logic an enemy can be hit on its limbs if it reaches its limbs out.

By that logic I could place an illusion to make him reach out. The fighter could ready an action to attack the limb. Now either the limb can be attacked or it can not. If the limb can be attacked anyway why do we have the strike back feat? If the limb can not be attacked the it can not be attacked. I see no rules that say attacks of opportunity allow you to hit body parts that can not be hit under any other circumstances.

PS:For the sake of the trick we will assume the fighter was invisible, and party had time to set it up.

Only if he was reaching out for a combat maneuver. Which is how how he provoked the attack of opportunity.

It is a person trying to take a weapon from a trained warrior without any skill or training in how to do so while protecting themselves.

Just to make things clear you are saying combat manuevers ignore the general rule of you having to threaten a square, but any other time you need strike back?

I am saying things that combat manuevers, by their nature put you at risk.

I can drink a potion without provoking, provided I am not in a threatened sqaure. The act itself isn't moving me into contact with an enemy.

The threatened sqaure rules apply to that, threatened squares.

The combat manuever rules apply to combat maneuvers.

Two separate things.


Combat maneuvers are attack rolls. Ciretose, I really respect you but in this case I think that it's nitpicking.


ciretose wrote:
wraithstrike wrote:
ciretose wrote:
wraithstrike wrote:

You are completely misreading the post. Here is my point.
By your logic an enemy can be hit on its limbs if it reaches its limbs out.

By that logic I could place an illusion to make him reach out. The fighter could ready an action to attack the limb. Now either the limb can be attacked or it can not. If the limb can be attacked anyway why do we have the strike back feat? If the limb can not be attacked the it can not be attacked. I see no rules that say attacks of opportunity allow you to hit body parts that can not be hit under any other circumstances.

PS:For the sake of the trick we will assume the fighter was invisible, and party had time to set it up.

Only if he was reaching out for a combat maneuver. Which is how how he provoked the attack of opportunity.

It is a person trying to take a weapon from a trained warrior without any skill or training in how to do so while protecting themselves.

Just to make things clear you are saying combat manuevers ignore the general rule of you having to threaten a square, but any other time you need strike back?

I am saying things that combat manuevers, by their nature put you at risk.

I can drink a potion without provoking, provided I am not in a threatened sqaure. The act itself isn't moving me into contact with an enemy.

The threatened sqaure rules apply to that, threatened squares.

The combat manuever rules apply to combat maneuvers.

Two separate things.

Attacks of Opportunities rules apply to all attacks of opportunities.

That is why they are in the attack of opportunity section.

Attacks of opportunities and threatened squares can not be seperated. They work in unison. Why? -->You can not make the AoO unless the opponent is threatened. That is why everything is in the AoO section.

You have yet to show a rule that says someone can take an AoO if they don't threaten. All you have thrown up is conjecture, and opinion.

What is the difference between the grapple/sunder/trip/etc rules since they also provoked without the feats?

They were worded to get an attack of opportunity the same why so how could they get away with it and the 3.5 version could not. Before the 3.5 is not pathfinder arguement comes up I will say that if the wording is basically the same then the meaning is the same.

I will also go and add that there was a specific feat that allowed you to take an AoO that you could not reach if it tried to grapple you.

Rule of the game: Attacks of Opportunity:
Actions that Provoke Attacks of Opportunity

An action's description tells you whether it provokes an attack of opportunity. Table 8-2 in the Player's Handbook summarizes actions available to you in combat and notes which ones provoke attacks of opportunity.

The move and run actions are worth a special note. According to Table 8-2, both these actions provoke attacks of opportunity; however, the basic rule for movement and attacks of opportunity still applies. When you move from one square to another in combat, you provoke an attack of opportunity when you leave a threatened square -- not when you enter a threatened square.

When You're Out of Reach

When no foes threaten you (that is, when you're not in any area that a foe threatens) you can get away with an action that normally provokes an attack of opportunity without actually provoking one. For example, if you have greater reach than your foe, you could try to sunder that foe's weapon or shield or disarm that foe without provoking an attack of opportunity provided that you stand outside the area the foe threatens while doing so.

Once again the wording on these things has not changed since 3.5.

Liberty's Edge

Kaiyanwang wrote:
Combat maneuvers are attack rolls. Ciretose, I really respect you but in this case I think that it's nitpicking.

I understand, we just disagree.

I can't believe that having reach negates the penalty of combat maneuvers, and my reading of the rule is that it doesn't.

I faq'ed it and hopefully a dev will answer.

Liberty's Edge

wraithstrike wrote:
ciretose wrote:
wraithstrike wrote:
ciretose wrote:
wraithstrike wrote:

You are completely misreading the post. Here is my point.
By your logic an enemy can be hit on its limbs if it reaches its limbs out.

By that logic I could place an illusion to make him reach out. The fighter could ready an action to attack the limb. Now either the limb can be attacked or it can not. If the limb can be attacked anyway why do we have the strike back feat? If the limb can not be attacked the it can not be attacked. I see no rules that say attacks of opportunity allow you to hit body parts that can not be hit under any other circumstances.

PS:For the sake of the trick we will assume the fighter was invisible, and party had time to set it up.

Only if he was reaching out for a combat maneuver. Which is how how he provoked the attack of opportunity.

It is a person trying to take a weapon from a trained warrior without any skill or training in how to do so while protecting themselves.

Just to make things clear you are saying combat manuevers ignore the general rule of you having to threaten a square, but any other time you need strike back?

I am saying things that combat manuevers, by their nature put you at risk.

I can drink a potion without provoking, provided I am not in a threatened sqaure. The act itself isn't moving me into contact with an enemy.

The threatened sqaure rules apply to that, threatened squares.

The combat manuever rules apply to combat maneuvers.

Two separate things.

Attacks of Opportunities rules apply to all attacks of opportunities.

That is why they are in the attack of opportunity section.

Attacks of opportunities and threatened squares can not be seperated. They work in unison. Why? -->You can not make the AoO unless the opponent is threatened. That is why everything is in the AoO section.

You have yet to show a rule that says someone can take an AoO if they don't threaten. All you have thrown up is conjecture,...

First, calm down. We are two people who generally agree and in this instance we do not. No biggie, we FAQ and discuss.

I read that chart as a list of things you can or can not do while in (or moving through) a threatened square that will or won't provoke an AoO. It is about threatened squares, not AoO.

I read combat manuevers as always provoking, by their nature, unless stating otherwise or with a feat.

We disagree. No biggie. We are both intelligent people with different readings of the same rules.

Liberty's Edge

Dire Mongoose wrote:
ciretose wrote:


Again, the alternative is all creatures with reach ignore the primary penalty of combat maneuvers.

Qualify that: they ignore it when using combat maneuvers on opponents with lesser reach who are additionally far enough away that the reach deficit makes a difference.

This doesn't seem that ludicrous to me from a realism standpoint -- look at how huge a two inch reach advantage is in boxing, much less a five foot or greater reach advantage.

I think of it this way.

Your dog has a bone.

You, as a human, have much better reach than your dog. But if you try to take that bone from that dog, you put yourself in a position for the dog to bite you without moving from it's position.

If I don't try to take the bone, the dog has to move to attack me if I'm not in it's threat radius. But when I literally put my hand next to the dogs mouth, it can bite me if I don't do so in a "trained" manner.

In the rule it says "Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver."

It does not provoke from anyone threatening you, as drinking a potion or casting a spell would. It does not put you at risk for AoO from anyone near you or threatening you. Only from the target.

If it was like casting a spell or drinking a potion, if you attempted a combat maneuver while surrounded, everyone would get an AoO against you.

But that isn't how it works.

You are doing something that puts you at risk from the target you are doing it to. Only the target gets an AoO because only the target has the opportunity to take advantage of your vulnerability while executing the maneuver.


ciretose wrote:


If I don't try to take the bone, the dog has to move to attack me if I'm not in it's threat radius. But when I literally put my hand next to the dogs mouth, it can bite me if I don't do so in a "trained" manner.

So you could pat the dog on the head, slap him upside the head, but not take his bone? Right?

Now let's get back to the guy with the longspear.

An opponent that is in a square that the guy does not threaten tries to do a maneuver on him provoking an AOO.

You are saying that the guy can take the attack, right?

-James


OK, this has gone on for a little too long now.

A debate about space/reach and AoO is clearly a RULES DISCUSSION, and belongs in THAT forum, not here.

This thread addresses what I consider a really important topic, especially for newer GM's. I know it has been off topic for like a hundred posts now, but I think it is worth getting back to. Lets agree to disagree, or start another thread, and get back to the original topic. I would like to keep the ideas flowing, and see if anyone has anymore experiences to share.

I would like to add something I did in my campaign to keep control of the timeline. The party killed a Pathfinderized version of the Bluespawn Godslayer - basically a giant with the half-dragon template. This creature was the chosen of the dragon god, or to put it in mafia terms, a made man. The party had no right to kill this creature. Once the "dragon mafia" found out they sent a special hitman after the party. Since they were aware of the parties strengths and weaknesses, this was a half-dragon bebelith. It was selected because it had something to challenge every member of the party. I had the party encounter paladin/ranger NPC's who informed them that they were being followed by this creature, and that it would strike when they were weakest. From then on the party had to keep something in reserve, and fear that every shadow, every sound could be this creature waiting to strike. It switched the initiative from Team PC to Team Monster.

Liberty's Edge

james maissen wrote:
ciretose wrote:


If I don't try to take the bone, the dog has to move to attack me if I'm not in it's threat radius. But when I literally put my hand next to the dogs mouth, it can bite me if I don't do so in a "trained" manner.

So you could pat the dog on the head, slap him upside the head, but not take his bone? Right?

Now let's get back to the guy with the longspear.

An opponent that is in a square that the guy does not threaten tries to do a maneuver on him provoking an AOO.

You are saying that the guy can take the attack, right?

-James

As to the dog, yes. The rules say you can attack without provoking, but if you attempt a combat manuever, the target (and only the target) gets an attack of opportunity.

The attack of opportunity from combat maneveurs isn't like other things that provoke, as it isn't opening you up to attacks of opportunity in general, like drinking a potion or moving through a square threatened by multiple creatures. It is saying the target of your CMD is entitled to an attack of opportunity, and only the target of the CMD.

As to the longspear, I'm not sure. I would probably rule no in that instance because the action causing the interaction occurs in an area your weapon can't reach, but that is definitely a gray area to me.

Playing hypothetical, in your version if a large creature who didn't have improved unarmed attacked without a weapons, he would suffer no attack of opportunity, right?


ciretose wrote:

First, calm down. We are two people who generally agree and in this instance we do not. No biggie, we FAQ and discuss.

I read that chart as a list of things you can or can not do while in (or moving through) a threatened square that will or won't provoke an AoO. It is about threatened squares, not AoO.

I read combat manuevers as always provoking, by their nature, unless stating otherwise or with a feat.

We disagree. No biggie. We are both intelligent people with different readings of the same rules.

I am not upset.

1st. Paragraphs trump charts<-- That is also a rule. The paragraph says you have to be able to threaten to AoO.
2nd, I posted evidence from a developer that agreed with me, and you skipped around my questions. We will continue from that point if you wish.
3rd, If I prove I am right will you change the way you play? I just don't want to waste my time debating so someone can say "You are right but I will not comply anyway. It is not because I care so much about what happens in your game*, but I don't see the point of showing someone the truth if they will just do what they want to do.
If so reply to my last post with the "Rules of the game situation" in it. If you don't care what the rules say then just say your group will continue to do it your way and we can end this threadjack without me having to make a rules thread on the matter.

*Not meant in a condescending way. I just don't want you to take it as me telling you how to play your game.

I now return everyone to the topic at hand. :)


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

For reach and AoO, I agree with Ciretose.

Page 199 of the core states that unless otherwise noted, combat maneuvers provoke attacks of opportunity.

To me, this is the usual case of a specific rule trumps the general rule.
Combat maneuver rule trumps the general attack of opportunity rule.

The dragon in the example would still have had a chance to disarm the fighter. In the worst case, the dragon would have taken a penalty to it's attack roll of the damage the fighter did to it as it reached for him, if the fighter managed to hit.

@ Dire Mongoose. The amount of reach doesn't really matter. I do a bit of medieval sword fighting - including unarmed and dagger work - and on a regular basis, disarm a dagger armed opponent when I am unarmed. I have even disarmed an opponent using a german two-handed longsword.

@ james maissen. I would allow that longspear wielder to make an AoO with a gauntlet or unarmed (which would likely provoke an AoO from the attacker), but not with the longspear.


I do think that Citerose approach makes more sense, but RAW wraithstrike is right.

I for one use rules like Wraithstrike does, my players simply adapted to it.


Mistwalker wrote:

For reach and AoO, I agree with Ciretose.

Page 199 of the core states that unless otherwise noted, combat maneuvers provoke attacks of opportunity.

To me, this is the usual case of a specific rule trumps the general rule.
Combat maneuver rule trumps the general attack of opportunity rule.

The dragon in the example would still have had a chance to disarm the fighter. In the worst case, the dragon would have taken a penalty to it's attack roll of the damage the fighter did to it as it reached for him, if the fighter managed to hit.

@ Dire Mongoose. The amount of reach doesn't really matter. I do a bit of medieval sword fighting - including unarmed and dagger work - and on a regular basis, disarm a dagger armed opponent when I am unarmed. I have even disarmed an opponent using a german two-handed longsword.

@ james maissen. I would allow that longspear wielder to make an AoO with a gauntlet or unarmed (which would likely provoke an AoO from the
attacker), but not with the longspear.

I already provided the post that showed someone has to be in threat range from a developer. Now I will ask you the same thing I asked Ciretose. If I can prove my point will it matter to you or will you continue to use Ciretose's interpretation anyway? I can make a thread in the rules section so we can discuss it there to stop cluttering this one up.

Liberty's Edge

Kaiyanwang wrote:

I do think that Citerose approach makes more sense, but RAW wraithstrike is right.

I for one use rules like Wraithstrike does, my players simply adapted to it.

Yes it is off topic, but this has been off topic for awhile and I think this is an interesting and important rule to discuss. If someone wants to move to the rules forum, that is fine.

As to what is or is not RAW, what about the fact that the threatened square AoO applies to all who threaten, while the CMB AoO only applies to the target.

This is largely why I view them separately.

Would the act of trying to disarm provoke an AoO from someone other than the target if you did it in a threatened square? Clearly not, as the rule says only the target gets the AoO.

My read is that it isn't like casting or potions, as it doesn't leave you vulnerable to those around you, only to those you execute a maneuver against. The act of trying to trip/disarm/etc...someone rather than just attacking them leaves you vulnerable to them, and only them.

You can't use it to set a trap, as said above, because only the target gets an AoO on the attacker.

By the other logic, if I was in a sqaure that threatened the dragon when he tried to disarm the fighter, I should get an AoO on the dragon for doing something that provokes, as if the dragon cast a spell or drank a potion.

But I don't, because the AoO for combat manevuers aren't caused by acting in threatened squares, they are caused by the act itself.


ciretose wrote:
Kaiyanwang wrote:

I do think that Citerose approach makes more sense, but RAW wraithstrike is right.

I for one use rules like Wraithstrike does, my players simply adapted to it.

Yes it is off topic, but this has been off topic for awhile and I think this is an interesting and important rule to discuss. If someone wants to move to the rules forum, that is fine.

As to what is or is not RAW, what about the fact that the threatened square AoO applies to all who threaten, while the CMB AoO only applies to the target.

This is largely why I view them separately.

Would the act of trying to disarm provoke an AoO from someone other than the target if you did it in a threatened square? Clearly not, as the rule says only the target gets the AoO.

My read is that it isn't like casting or potions, as it doesn't leave you vulnerable to those around you, only to those you execute a maneuver against. The act of trying to trip/disarm/etc...someone rather than just attacking them leaves you vulnerable to them, and only them.

You can't use it to set a trap, as said above, because only the target gets an AoO on the attacker.

By the other logic, if I was in a sqaure that threatened the dragon when he tried to disarm the fighter, I should get an AoO on the dragon for doing something that provokes, as if the dragon cast a spell or drank a potion.

But I don't, because the AoO for combat manevuers aren't caused by acting in threatened squares, they are caused by the act itself.

The thread is CMB's and such.

Liberty's Edge

wraithstrike wrote:
Mistwalker wrote:

For reach and AoO, I agree with Ciretose.

Page 199 of the core states that unless otherwise noted, combat maneuvers provoke attacks of opportunity.

To me, this is the usual case of a specific rule trumps the general rule.
Combat maneuver rule trumps the general attack of opportunity rule.

The dragon in the example would still have had a chance to disarm the fighter. In the worst case, the dragon would have taken a penalty to it's attack roll of the damage the fighter did to it as it reached for him, if the fighter managed to hit.

@ Dire Mongoose. The amount of reach doesn't really matter. I do a bit of medieval sword fighting - including unarmed and dagger work - and on a regular basis, disarm a dagger armed opponent when I am unarmed. I have even disarmed an opponent using a german two-handed longsword.

@ james maissen. I would allow that longspear wielder to make an AoO with a gauntlet or unarmed (which would likely provoke an AoO from the
attacker), but not with the longspear.

I already provided the post that showed someone has to be in threat range from a developer. Now I will ask you the same thing I asked Ciretose. If I can prove my point will it matter to you or will you continue to use Ciretose's interpretation anyway? I can make a thread in the rules section so we can discuss it there to stop cluttering this one up.

If there was a post with a link to a developer I missed it. Could you please repost it.

What I've read that you posted so far related to moving through threatened sqaures and action that provoke if you are in a threatened square.

My arguement is that a CMs don't provoke in the same way casting a spell or drinking a potion do, as they only provoke from the target as a result of putting yourself in strinking range of the target while in the process of completing the maneuver.

As I said, feel free to make a rules post and I'll follow you there.

Jon Brazer Enterprises

Bluenose wrote:
Yet, the Wizard has access to Find Traps and Summon Monster and the various other spells that let them deal with traps as easily as a Rogue. Do you really prefer that the Rogue risk their life dealing with a trap than you expend a spell?

If you're going to ask "is it worth risking your life over something?" Then I have to ask, what are you doing in a dungeon to begin with? If you don't feel that risking your life over a trap is worth X amount of gold and experience, then why are you fighting dragons, exploring some deep recess where there can be a cave in, travelling to a different plane where the land itself can burn you to a cinder, going anywhere where rocks can fall...? I mean if you're going to safer card, I gotta wonder if adventuring is the proper career for your character.

Tracy Hickman once said, "Do something barbaric!" to someone playing a barbarian. They described their game session that night as getting much further than they ever had in a single session before and having so much more fun than they ever had before.

"Safer" generally doesn't translate to "more fun." "Taking more risks" and "doing the things we don't get to do in our normal life" generally translates to "more fun." Take a chance! Do something roguish! What have you got to lose? A character? Make a new one after that character lived a full and exciting life of being daring.

Grand Lodge

Dale McCoy Jr wrote:


"Safer" generally doesn't translate to "more fun." "Taking more risks" and "doing the things we don't get to do in our normal life" generally translates to "more fun." Take a chance! Do something roguish! What have you got to lose? A character? Make a new one after that character lived a full and exciting life of being daring.

Amen. My last session, the guy we wanted to kill had gone out the window. I immediately had my elven ranger jump out after him. Sure, I was 5th level, and sure I had picked up fast healing, but it certainly wasn't the safest choice. But it was more exciting and theatric.


Squidmasher wrote:

Power Attack really isn't that bad. It's much more efficient than it was in 3.5, at the cost of falling behind at 3rd and every four levels thereafter. However, at levels 1st, 2nd, 4th, 5th, etc, it's much better than it was in 3.5.

So, even at Pathfinder Power Attack's worst level compared to 3.5 where it's fallen behind the most, it's still better than 3.5's PA.

If there's anything wrong with my calculations or anything I left out, please tell me. I'd hate to be perpetuating misinformation.

It's very simple. Everyone who did their thing by swording it and was successful at doing so did so in one of the following ways:

1: Sacrifice entire BAB into PA. Hit reliably anyways, because the attack bonus is just that high.
2: Sacrifice entire BAB into PA. Hit reliably anyways, because all attacks are touch attacks.
3: Sacrifice entire BAB into PA. Hit reliably anyways, because the to hit penalty is instead an AC penalty thanks to Shock Trooper.

Notice a pattern there? You need that big damage kicker in order to do enough damage. But you can't get it anymore.

What's more, the first method was only available to very well made gishes and specially designed parties (Bards with +14 Inspire Courage, etc). The second method is only available to gishes, and to high level martial characters who are allowed to have a custom item of Wraithstrike at will for 48k. Which I actually would allow, but most people would not. That leaves option 3 for the vast majority of sword based characters (regardless of actual weapon used, I'm calling it swording). Yet, neither the PA that allows you to do relevant damage nor Shock Trooper exists in PF. What's more, you've lost what few options you had that are not damage by virtue of the massive maneuver nerfs. Which means that as a Paladin, or any martial character in PF you are literally nothing. Not to mention the third method often requires Leap Attack as well, as martial characters do less damage than gishes and therefore need more kickers to make up for it. Another thing you don't get.

So that 3.5 martial character is swinging for +80 damage per hit at 20, or 4/level at levels lower than 20, but higher than 5. PF character doesn't come close. Sure, the 3.5 martial character is being hit on a 2 or better, thanks to the -20 AC combined with charge penalties but then he'd be hit on a 2 or better even without those things, so it's quite meaningless.

Quote:
As for Smite Evil being irrelevant, you speak as if it were the Paladin's only class feature. Lay on Hands has been improved and can be used on yourself as only a swift action instead of a standard action, so you can use it on a fairly regularly basis on yourself during combat for a bit of an extra boost, and it can remove conditions to boot. Paladin spells have been switched to Charisma, alleviating their need for Wisdom above 10. Smite Evil gets more uses as you level it up, so it can take you through the hardest fights on a regular basis. You really don't need it for easy battles. Paladins also now have both Fortitude and Will as good saves, and with their Charisma added in, they'll be nearly invincible in that department. So, I fail to see how Paladin is a bad class.

Well yes, I'm going to call a DPS class that cannot DPS worthless. But since you insist...

LoH still doesn't heal enough to care about.
Getting a 14 Wis was possible on a low value, and you'll spend more money than you would on a +4 wis item getting your stats up anyways as PF stat items rip off MAD characters quite badly. So you lose money, not gain money.
Smite Evil still cannot be used nearly enough times to care about, even if you ignore all the other problems with it. Such as non evil targets. And the fact it still doesn't do a whole lot, and should be named Amuse Evil.


What game are you playing CoD?

LoH as a swift action basically means more hit points.

Paladins don't even need Wis.

The notion that smite evil is somehow underpowered is laughable.


What game? 3.5 with splats.

See paladin wisdom, resurrection and similar stuff posted.


Kamelguru wrote:
CoDzilla wrote:
Kamelguru wrote:
@CoDzilla: Tanking is not a viable concept in high level play. This much is obvious. That is why I base myself on being nigh invincible in terms of saves (14+ in all saves at lv8) and HP, and have a strong offense (aka making sure I can euthanize stuff the casters tie down in short order). For what I CAN tank, I do. Saved our hides several times, but then again, as you say, the APs are tailored towards making all manner of characters useful. ("Humoring martial characters")
Wrong. By humoring you, I meant having the enemies forget they can calmly saunter around.
Kinda losing you here. If I threaten 20' in all directions, including the area where my allies are, how do they saunter about and ignore me to strike at the casters? Not all enemies have 50+ movement speed. Oh, wait, you mean they take the hits and keep on walking? Yeah, if they have sufficient HP, sure, I see that.

Spiked Chains were nerfed into uselessness. So how are you doing that?

In any case taking a single hit is something easily survivable. It's certainly better than standing still next to you and taking a full attack. And even if attacking the actual threats does leave them in full attack range, it's still better to eliminate said actual threats. Or try to, at least. So they are still ignoring you.

Not to mention the obvious problems of being close enough together that such an approach would actually work.

"Ok, save or lose time. EVERYONE make a save."

Kamelguru wrote:
For the most part I am good at deciphering CoDzilla logic, but I want to hear about the whole walking around part.

Explained previously.

Quote:
Scouting would be much move viable if monsters had a passive perception (were forced to take 10), as they currently basically have a passive score at 20 + perception modifier, if they are given enough rolls.

Given the things that auto foil stealth, it still wouldn't get used that much. Stealth is very binary. It either works or it doesn't, and since so few things shift it to "works" and so many things shift it do "does not work"...

The only characters who ever attempt scouting, and live to tell about it on any reliable basis are some one trick ponies who have around +75 Stealth and Darkstalker. And even then, there's still things that auto win against them. Darkstalker only stops some of them.

Quote:

Paladin having to nova I CAN see, if you are required to bring down the baddies on 1 round, which seems to be required... hmm... if they have instant-kills, yeah, I can see the argument that having to roll against save or loses is a bad thing and eventually WILL kill you. Even when I make them on a ridiculously low roll. Luckily, most of them are heavily nerfed, which means better survival rate for the saving throw club.

But then again, I don't think death is so bad after a certain level. I kinda expect to die a few times throughout any given character's career.

Well yes, it's kind of required because they can 2 round you. So if you need 2 rounds, you die the first time you lose Init. If you need 3, it's Unwinnable.

Even low level save or loses, despite the alleged but quite meaningless nerfs shut you down outright. Nat 1 vs Glitterdust? Better hope nothing attacks you. Because if it does you're going down super fast, and there's not a lot you can do about it as blind = -90% of combat effectiveness on the spot. By super fast, I mean 1 round or less. Just in case you decide to bring up the meaningless nerf, that only applies to that specific example and does not apply to say... Slow or some other such low level save or lose.

TriOmegaZero wrote:
Kamelguru wrote:
For the most part I am good at deciphering CoDzilla logic, but I want to hear about the whole walking around part.

Basically, monsters have no reason to NOT walk around a melee character to the caster that is the true threat. Attacks of Opportunity do not stop movement without certain abilities, and unless you are super-optimized to kill in one hit, the monster is better off taking the hit (provided you can even hit it, especially if it has miss chances) and killing the enemy that CAN take it out in one hit.

This is incredibly metagamey, in that your average monster will NOT be psychologically prepared to accept pain in such a way, or will be mindless and autoattack the nearest target unless programmed otherwise.

However, it is still an accurate statement on the state of the ruleset as roleplay conventions do not change how rule interactions work. AoOs are only effective in preventing PC/NPC moves due to preconceived notions on the part of the players.

That and:

Stand Still was heavily nerfed, from something that actually can kind of allow you to protect others to something with the same name but drastically different and inferior function.
By RAW, getting hit for damage that doesn't kill you doesn't hurt. It doesn't explicitly say this, but right there in black and white it says "Damage that does not kill you does not impede you in any way." Perhaps not the exact wording, but that message is directly stated. Now as anyone who has ever suffered any non trivial amount of pain knows, pain DOES impede you. And a lot of pain impedes you a lot. When you shoot someone, it's not the wound that drops them. It's the pain. Along the same lines, someone who took a lot of painkillers will probably keep coming when you shoot them. So clearly what's happening when you have 60 HP and get swung at for 30 is that it just barely draws blood or something (to explain how things like poison work) and is not inflicting a remotely serious injury (as those would actually hurt, and therefore actually impede you). Getting swung at for 30 again would do some actual damage, represented by you now having 0/60 HP. And since HP are an abstraction anyways, this works out. The loss of 30 HP comes by you near dodging it, or something.

Point is, the monsters don't have a whole lot to worry about.

Kamelguru wrote:

While combat maneuvers and Stand Still is all well and nice in theory, the gap between monster CMD and player CMB leaves much to be desired in terms of their usefulness.

Good against... well... stuff that doesn't want to muscle through...

Precisely. Maneuver nerfs = maneuvers are non options and therefore are not options at all.


Selgard wrote:

It it also metagamey to assume that every monster knows which person in the party is the caster, and who can cast what spell and will. Unless the PC /has/ mowed down a slew of critters in sight of the "ye olde beast of doom" then why does it automatically know to walk around the paladin and smite the guy in the back? It should at least have to roll some sort of knowledge check to figure out "hey, the guy in back is the real threat".

Even then- unless the melee person is completely ineffective (misses, or doesn't penetrate DR at all) the critter is *still* more likely to turn and attack it rather than the "maybe" of the dude who hasn't done anything yet to it. Afterall- killing the "other" guy does it no good if the guy with the sword turns it into kibbles in the mean time.

That isn't to say intelligent creatures won't act intelligently.. but bestowing upon every DM controlled creature the knowledge of the DM is faulty.

-S

It's common knowledge that spellcasters are the real threats. That's probably not the guy in full plate. After all, Clerics can't use that anymore. Not that it matters much for Cleric effectiveness, but it did potentially allow a Cleric who hasn't cast a spell yet to escape notice by seeming to not be a caster. And that's without foreknowledge, if they have foreknowledge well it's obvious what they need to do to who.

And there's no reason at all why it should pay any mind to the guy barely scratching it while it works on the guy who can one move it.

DeathQuaker wrote:
TriOmegaZero wrote:
Squidmasher wrote:
TriOmegaZero wrote:


However, it is still an accurate statement on the state of the ruleset as roleplay conventions do not change how rule interactions work. AoOs are only effective in preventing PC/NPC moves due to preconceived notions on the part of the players.
They're also effective in preventing movement if you take Stand Still.
Only if you believe Combat Maneuvers work. For those of us who do not, because melee monsters have insane CMDs, it is ineffective.

Why are you using CMDs against melee monsters? More likely the monsters are using them on you, and you hopefully boosted your own CMD enough to defend yourself against them.

I would used them on magic/range-based characters and creatures. Get close to someone and sunder their bow, etc. Sure, a good ranged character is going to stay out of melee, but it's a matter of who's better at moving in versus staying out of the way--someone has to lose that battle.

And indeed, the example with Stand Still is an excellent one. For example, a clever melee warrior has managed to engage with a spellcaster. The spellcaster attempts to maneuver away from the warrior; Stand Still stops them, as spellcaster likely has poor CMD.

Combat Maneuvers work if you use them tactically... just like everything else in this game.

Irrelevant for the reasons TOZ states. Destroying your own treasure is not helping. That about covers everything mentioned there.

cranewings wrote:

I'm kind of a noob at high level play.

Why can't fighter's defend casters? They have a metric ton of feats. Assume the guy playing the fighter knows that spells wins encounters and he wants to be sure the caster can do what he does, why doesn't taking the following defend the caster well enough:

Combat Reflexes
In Harms Way
Combat Patrol
Lunge
Stand Still
Monkey Lunge

By level 20, that is less than 1/3 of your feats. You could still have a ton of stuff besides this.

Because every single one of those feats suck, either because they directly suck, or because they were indirectly nerfed (only applies to Combat Reflexes).

Meanwhile enemies can fly, teleport, burrow, use ranged attacks and spells, and that's just the stuff they can do if setting up a zone of control actually did work. Since it doesn't, you add another long list of things on top of that.

It's entirely up to the casters to defend themselves. You are just DPS.


stringburka wrote:
CoDzilla wrote:
james maissen wrote:
CoDzilla wrote:
So either they hear you either way, or the bolt is better. If the former, cast Silence. If the latter, you're still better off bypassing the borked mechanic that is lockpicking.
I'm sorry but chiseling at a lock does make A LOT more noise than picking one. Orders of magnitude.
Ignores hardness of less than 20. You do not chisel through the lock. You slice through the rock as if you were putting a hot knife through butter.
Let's say that the average wall is about 1'6'' thick. It feels low for a castle compared to those I've been in, but it shouldn't be TOO low. That means it has 135 hit points. It's a lot of butter to cut through with a weapon that deals 1d4+Str.

So inside walls are 18 inches thick? Don't make me laugh. And who says it's a castle?

But fine, if it is you just say screw the whole adamantine bolt thing and start Blink stepping.

And in order:

Animal companions are still easier to replace than actual PCs.

Enervation was nerfed heavily.


CoDzilla wrote:


Animal companions are still easier to replace than actual PCs.

Read. The. Rules.

Quote:


If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.


Evil Lincoln wrote:

What game are you playing CoD?

LoH as a swift action basically means more hit points.

Paladins don't even need Wis.

The notion that smite evil is somehow underpowered is laughable.

I'm playing D&D. The game where healing some tiny amount doesn't help you. The game in which items cost money, and therefore a 16k Wis item, on top of the usual is still cheaper than having to pay the markups to get Str/Dex/Con. Which is what I actually said. The game in which raising your damage by some small amount, under some very limited conditions is not a significant factor.

Ignoring posts that in no way disprove my own yet are clearly worded as such.


Codzilla, the defensive feats used to defend a caster -- of course the caster is going to defend himself. But having a warrior standing there with stand still, combat patrol, teleport tactician, and in harm's way has got to be helpful. If the caster can toss up a mirror image, that is just icing on the cake.

I have a house rule when we use a mat... people can take their movement at basically any time, even if their initiative hasn't come up. That way, if someone tries to go running past the fighter or barbarian, they can just take their movement to intercept the attacker.

For that matter, if the wizard hides directly behind someone with a huge shield, he can get pretty much full cover from range attacks. People do that in my game as well.

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