The Witchwar Legacy (Spoilers)


Adventures


So I just finished reading the Witchwar Legacy, and I must say that I was very impressed with the module. A high powered witch, cursed white dragon, refences to the tome of horrors books. Always hard to design a module for high level characters this one hits it on the head (in my opinion) with lots of encounters, and the promises of having frost giants at your command makes for a fun adventure. I look forward to running it with my group.

Frog God Games

Cool! Glad you liked it, Michael.


Has anyone run this module. What are your impressions. Did you have any TPKs.

Any suggestions on how to scale the encounters for a party of 7?

thanks
Kelly


Just finished reading this one. Fantastic. Really liked the subtle 'fate of the sister' plug. Awesome in every way.


Pathfinder Battles Case Subscriber

My group just finished this adventure and they really enjoyed it. They had a party of 5-6(depending on which week) and the adventure killed one player and dropped 5-6 others below zero hit points. The cleric was a busy boy!

Sovereign Court

So looking forward to running this tonight. It's going to be epic.


I am looking forward to running this module for one (and maybe two) of my groups if they ever get high enough in level.

However, I've been pondering the ramifications of a party entering the complex via flight, possibly directly to area 16.

Spoiler:
Aside from possibly waking the entity in area 21, would there be any other dangers/repercussions?

Of course, in order to reach the quest item, other parts of the complex must be explored. But would doing this "out of order" be harder or easier? Some encounters could be bypassed entirely ...

Sovereign Court

Bellona wrote:

I am looking forward to running this module for one (and maybe two) of my groups if they ever get high enough in level.

However, I've been pondering the ramifications of a party entering the complex via flight, possibly directly to area 16.

** spoiler omitted **

I'm a big fan of giving PCs options in dungeons just to make them a little less "railroady."

Spoiler:

I don't think it matters where they enter, since the PCs pretty much to need to explore the majority of the complex to find what they need. What could be a problem is simply teleporting to the right places they need to go, which is why the Veil is protected from such magic.

As for missing certain encounters, that's a possibility in any adventure. If the PCs want to blow through a place and skip some encounters, that's fine, but they're going to lose out on XP AND treasure. And I find that most parties in my experience want all the XP and treasure they can get!


Good points!


I am just finishing up Legacy of Fire with a group of 6 players. They are all about 15~16 as of the final battle. I was thinking of tying in Legacy of the Witchwar to the end of LoF. I have not picked up the module yet and wanted folks thoughts on how well it would work out. See the spoiler for my method of linking the module and the LoF AP.

Legacy of Fire Spoiler with Witchwar Question:
As a method of destroying the heart of Xotani the Firebleeded the book suggests a long quest ending in drowning the molten lava heart in the plane of water. Rather then going that route I was going to tie it into the ice region of Irrisen and the artifact listed in the module sales blurb. Any thoughts on this from folks who have read both the LoF AP and Witchwar? Thanks!

If needed they can get some XP to get them to 16~17 before they hit the dungeon during the travel from Katapesh. I figure with 6 players that they should be OK a little low. I am cross posting this in the LoF section as well for folks that are also interested in others responses.

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