Lokie |
No... I'm not talking about a certain Great White Shark.
I was thinking of creating Jaws of James Bond villain fame as a NPC for a game. To achieve the basic requirement (he have jaws) I was thinking of using a Half-Orc and some of the APG variants. Past that... I'm kinda at a loss for how to set him up.
Any Advice?
Lokie |
how about unnarmed fighter? specialise in grapples, low int, high strength and con...
Hmm... Jaw's main shtick was his massive strength and toughness. So a high Strength and Constitution do fit well. However, after a short youtube review of some scenes with him in it... he also breaks stuff rather well.
Perhaps I could create him as a Half-orc Barbarian with the feat that lets him pass for human.
The reason I'm now thinking Barbarian is I could use some material from the APG to give him a easier time breaking stuff. He needs the ability to chew through steel cable (or chains).
Firest |
Isn't there a feat in the APG that gives a half-orc character a bite attack?
Beyond that...I'd stick with fighter or monk (or fighter/monk) with max str and con. The toughness feat is a given.
Stay away from barbarian though. Ironically, one of Jaw's defining traits is his unflappability, he's actually kind of laid back.
Tanis |
Isn't there a feat in the APG that gives a half-orc character a bite attack?
Beyond that...I'd stick with fighter or monk (or fighter/monk) with max str and con. The toughness feat is a given.
Stay away from barbarian though. Ironically, one of Jaw's defining traits is his unflappability, he's actually kind of laid back.
Racial trait Toothy. Replaces Orc Ferocity.
And i was a bit disappointed, thought this was a thread on dire sharks :/
Lokie |
If I only used rage to show "extreme effort" I think that works well. I think of it more like a adrenaline surge and less like a screaming frenzy.
Another point in favor of Barbarian for my Jaws is the Invulnerable variant. Think about what jaws has survived...
1- He survived having a half constructed building fall on him.
2- He survived a fall over a waterfall.
3- He survived a massive crash with the gondola he was in going through a building.
Lokie |
Firest wrote:Isn't there a feat in the APG that gives a half-orc character a bite attack?
Beyond that...I'd stick with fighter or monk (or fighter/monk) with max str and con. The toughness feat is a given.
Stay away from barbarian though. Ironically, one of Jaw's defining traits is his unflappability, he's actually kind of laid back.
Racial trait Toothy. Replaces Orc Ferocity.
And i was a bit disappointed, thought this was a thread on dire sharks :/
Sorry to disappoint. Shame is... if the "pirate" game I was running awhile back was still going, this could have been a very different thread. :)
Firest |
If I only used rage to show "extreme effort" I think that works well. I think of it more like a adrenaline surge and less like a screaming frenzy.
Another point in favor of Barbarian for my Jaws is the Invulnerable variant. Think about what jaws has survived...
1- He survived having a half constructed building fall on him.
2- He survived a fall over a waterfall.
3- He survived a massive crash with the gondola he was in going through a building.
Yes, but he survived all those because the DM was on his side, not because he kept rolling twenties.
Lokie |
Lokie wrote:Yes, but he survived all those because the DM was on his side, not because he kept rolling twenties.If I only used rage to show "extreme effort" I think that works well. I think of it more like a adrenaline surge and less like a screaming frenzy.
Another point in favor of Barbarian for my Jaws is the Invulnerable variant. Think about what jaws has survived...
1- He survived having a half constructed building fall on him.
2- He survived a fall over a waterfall.
3- He survived a massive crash with the gondola he was in going through a building.
When does having DR have anything to do with rolling d20's? Also, considering that this is a game with rules... I like using the game rules to make my NPC's great and not just "fudge" dice rolls in their favor.
...could just be me though. :D
stringburka |
If I only used rage to show "extreme effort" I think that works well. I think of it more like a adrenaline surge and less like a screaming frenzy.
Another point in favor of Barbarian for my Jaws is the Invulnerable variant. Think about what jaws has survived...
1- He survived having a half constructed building fall on him.
2- He survived a fall over a waterfall.
3- He survived a massive crash with the gondola he was in going through a building.
I don't know what level you're aiming for, but these are things that mid-level PC's can do all the time. I don't remember the height of the waterfall, but let's say it's 120 ft (40 meters).
Falling into Water: Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).
The damage would be 8d6 lethal + 2d3 non-lethal. The average damage is 32, whichof 4 is nonlethal. Most barbarians of level 4 or upwards would survive that.
The building is harder to calculate since it's not a single object, but with respect to this:
http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-F alling
I'd say that it'd deal somewhere around 7d6; it's probably colossal, but not dense enough to deal full damage (though a bit more dense than the wagon that deals half). It falls from average height. That, too, is easily survivable for the barbarian.
The last one I think there's no rules for at all, but seeing as how the first two were easily survived by a level 4 barbarian, and I assume he's higher level than 4, it seems like it doesn't need additional toughness.
Lokie |
Lokie wrote:If I only used rage to show "extreme effort" I think that works well. I think of it more like a adrenaline surge and less like a screaming frenzy.
Another point in favor of Barbarian for my Jaws is the Invulnerable variant. Think about what jaws has survived...
1- He survived having a half constructed building fall on him.
2- He survived a fall over a waterfall.
3- He survived a massive crash with the gondola he was in going through a building.I don't know what level you're aiming for, but these are things that mid-level PC's can do all the time. I don't remember the height of the waterfall, but let's say it's 120 ft (40 meters).
pfsrd wrote:Falling into Water: Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).The damage would be 8d6 lethal + 2d3 non-lethal. The average damage is 32, whichof 4 is nonlethal. Most barbarians of level 4 or upwards would survive that.
The building is harder to calculate since it's not a single object, but with respect to this:
http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-F alling
I'd say that it'd deal somewhere around 7d6; it's probably colossal, but not dense enough to deal full damage (though a bit more dense than the wagon that deals half). It falls from average height. That, too, is easily survivable for the barbarian.The last one I think there's no rules for at all, but seeing as how the first two were easily survived by a level 4 barbarian, and I assume he's higher level than 4, it seems like it doesn't need additional toughness.
Some of the problems with falling off a waterfall though, is that there are possibly rocks at the bottom, the water at the bottom is very rough, drowning is a high probability.
Having a building or some other massive weight collapse on you is not just going to deal damage once. When all is said and done, you are still under the crushing weight of that building which could deal continual crushing damage.
Lokie |
DR does nothing against falling damage or structural collapse. Only attacks.
Damage Reduction would be silly if it worked that way.
A Barbarian with DR 5/- getting hit in the face with a thrown brick (improvised weapon) could walk away without a scratch... but that same brick falling off a building and hitting him in the head would bypass his DR?
SmiloDan RPG Superstar 2012 Top 32 |
I'd go fighter, since it's pretty feat-intense to specialize in grappling, sundering, AND improvised weapons made out of the bits of the weapons you just sundered. Plus Toughness.
Just give him some kind Fighter Archetype that removes Armor Training and replaces it with DR 1/- at levels 3, 7, 11, 15, and 19.
And DR DOES work against all non-energy attack forms, like falling, being crushed under debris, non-lethal damage from hustling and forced marches, slaps to the face, etc. etc.
EDIT:
Speaking of Dire Sharks, make sure that when the Fiendish Dire Shark swallows the half-orc summoner, the half-orc summoner doesn't have a dismissal prepared.....
Tanis |
Tanis wrote:DR does nothing against falling damage or structural collapse. Only attacks.Damage Reduction would be silly if it worked that way.
It does work that way.
First sentence of Damage Reduction says 'A creature with this special quality ignores damage from most weapons and natural attacks'.
Kthulhu |
It does work that way.
First sentence of Damage Reduction says 'A creature with this special quality ignores damage from most weapons and natural attacks'.
I generally house-rule that it applies to physical damage (as opposed to energy, pure magic, force, etc). Because otherwise you're in the silly territory of Lokie's brick example.
It's one of the problems of such an over-codified system.
Lokie |
Tanis wrote:It does work that way.
First sentence of Damage Reduction says 'A creature with this special quality ignores damage from most weapons and natural attacks'.
I generally house-rule that it applies to physical damage (as opposed to energy, pure magic, force, etc). Because otherwise you're in the silly territory of Lokie's brick example.
It's one of the problems of such an over-codified system.
I've pretty much ruled in the same direction for my game table.
A brick is a brick is a brick. The only change between how it effects a character with DR should be how high it is dropped from or the strength score behind the person that throws it.
ACW |
Lokie wrote:I don't know what level you're aiming for, but these are things that mid-level PC's can do all the time.If I only used rage to show "extreme effort" I think that works well. I think of it more like a adrenaline surge and less like a screaming frenzy.
Another point in favor of Barbarian for my Jaws is the Invulnerable variant. Think about what jaws has survived...
1- He survived having a half constructed building fall on him.
2- He survived a fall over a waterfall.
3- He survived a massive crash with the gondola he was in going through a building.
Don't forget the pre-credit biggie: Falling from a plane without a parachute. Sure, he landed in a circus tent, so maybe knock it down from 20d6 to 18d6?
Lokie |
stringburka wrote:Don't forget the pre-credit biggie: Falling from a plane without a parachute. Sure, he landed in a circus tent, so maybe knock it down from 20d6 to 18d6?Lokie wrote:I don't know what level you're aiming for, but these are things that mid-level PC's can do all the time.If I only used rage to show "extreme effort" I think that works well. I think of it more like a adrenaline surge and less like a screaming frenzy.
Another point in favor of Barbarian for my Jaws is the Invulnerable variant. Think about what jaws has survived...
1- He survived having a half constructed building fall on him.
2- He survived a fall over a waterfall.
3- He survived a massive crash with the gondola he was in going through a building.
Oh yeah! Completely forgot about that one. Good times...
stringburka |
Some of the problems with falling off a waterfall though, is that there are possibly rocks at the bottom, the water at the bottom is very rough, drowning is a high probability.
Do you KNOW that there are rocks in the movie? And drowning is rarely an issue. That 4th level barbarian won't drown unless really unlucky.
Having a building or...
Sorry, but that's not the way the rules work. You may think the rules are stupid in that sense (I somewhat do, though I can see justification for it) but a falling object only does damage once.
What I'm saying is just that RAW, a 4th level barbarian can probably survive those things without any special abilities. A 6th level barbarian most certainly could.
Don't forget the pre-credit biggie: Falling from a plane without a parachute. Sure, he landed in a circus tent, so maybe knock it down from 20d6 to 18d6?
That one's most certainly harder to survive; the average damage there is 70.
A 4th level barbarian with 16 con only has a 8.5% chance of surviving such a fall. A 5th level barbarian has to have a bit of luck (47.4% chance of survival). A 6th level barbarian though, has a 86.6% chance of surviving (and a 16% chance to remain conscious, don't know if he does that in the movie).
Damage reduction from invulnerable ranger would help a bit; for the 4th level, chance of survival rises to 13.4%. For the 5th level to 57.7%, and for the 6th level to 93.4% (chance of consciousness: 23.7%).
Toughness feat would do far more difference than invulnerable rager, though.
Still, while these are epic stuff to do in movies, in D&D they're kind of "normal", since D&D is so high-powered. That's why I play E6, so that surviving falling from a plane is still seen as SOMEWHAT cool ;)
Lokie |
*snip*
Quote:Having a building or...Sorry, but that's not the way the rules work. You may think the rules are stupid in that sense (I somewhat do, though I can see justification for it) but a falling object only does damage once.
*snip*
Lost my internet for awhile and lost this thread... thus the late response on this.
The damage from the falling objects is indeed a single event. You take damage from the impact. However in the aftermath, in the case of being trapped under all that mass, you then need to figure on a different event. When you have the mass of a building is pinning you its not going to do "nothing". It would effectively be the same as being buried in an avalanche or landslide.
A landslide or avalanche consists of two distinct areas: the bury zone (in the direct path of the falling debris) and the slide zone (the area the debris spreads out to encompass). Characters in the bury zone always take damage from the avalanche; characters in the slide zone might be able to get out of the way. Characters in the bury zone take 8d6 points of damage, or half that amount if they make a DC 15 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage if they make a DC 15 Reflex save. Those who fail their saves are buried.
Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.
In the case of a building completely collapsing, perhaps the landslide example is even better suited than falling object damage.
Kalyth |
Lokie wrote:Tanis wrote:DR does nothing against falling damage or structural collapse. Only attacks.Damage Reduction would be silly if it worked that way.
It does work that way.
First sentence of Damage Reduction says 'A creature with this special quality ignores damage from most weapons and natural attacks'.
I think your reading to much into the wording they use rather than the intent. The only damage that is specifically stated that DR does not apply againts are spells/spell like abilities and energy damage the like. DR apply to almost all forms of mundane physical injury.